1991 lines
65 KiB
JavaScript
1991 lines
65 KiB
JavaScript
main.floors.MAR40=
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{
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"floorId": "MAR40",
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"title": "学院图书馆:40F",
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"name": "图书馆 40F",
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"width": 13,
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"height": 13,
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"map": [
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[149,149,149,149,149,149,149,149,149,149,149,149,149],
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[149,149,149,149, 0, 0, 0, 0, 0,149,149,149,149],
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[149,149,149,149, 0, 0, 0, 0, 0,149,149,149,149],
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[149,149,149,149,149,149, 83,149,149,149,149,149,149],
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[149, 0,224, 31,149,216, 0,216,149, 0, 0,412,149],
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[149, 0, 0,225,149, 0, 0, 0,149, 0, 0, 32,149],
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[149, 88, 0, 0, 0, 0, 0, 0, 82,227, 0,402,149],
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[149,149,149,149,149,149,149,149,149,149,149,149,149]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 4,
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"defaultGround": "magicground",
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"bgm": "battle.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"changeFloor": {
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"1,11": {
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"floorId": ":before",
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"stair": "upFloor"
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}
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},
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"afterBattle": {
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"2,2": [
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"type": "if",
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"true": [
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"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
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"loc": [
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"time": 0
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"type": "if",
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"true": [
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"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
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{
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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"type": "if",
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"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
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{
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"type": "setBlock",
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"type": "setBlock",
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},
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{
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"type": "hide",
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"loc": [
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[
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6,
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7
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]
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],
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"time": 0
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}
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]
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}
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],
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"10,2": [
|
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
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|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
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|
{
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|
"type": "playSound",
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"name": "door.mp3"
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},
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{
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"number": "21",
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"type": "setBlock",
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{
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"type": "setBlock",
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"number": "402",
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"type": "setBlock",
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3,
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4
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"type": "setBlock",
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"type": "setBlock",
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"number": "32",
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{
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"type": "setBlock",
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"number": "412",
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{
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"type": "setBlock",
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"type": "setBlock",
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"number": "412",
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]
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},
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{
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"type": "hide",
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"loc": [
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[
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6,
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],
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"time": 0
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}
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]
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}
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],
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"3,4": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
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{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
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|
"name": "door.mp3"
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|
},
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{
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"number": "21",
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2
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"type": "setBlock",
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"number": "21",
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4,
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2
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]
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},
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{
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"type": "setBlock",
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"loc": [
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[
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2
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]
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},
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"type": "setBlock",
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"number": "402",
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},
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{
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"type": "setBlock",
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"number": "402",
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"loc": [
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]
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]
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},
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{
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"type": "setBlock",
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3,
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]
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},
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"type": "setBlock",
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},
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{
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},
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{
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"type": "hide",
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"loc": [
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[
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6,
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7
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]
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"time": 0
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],
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"4,4": [
|
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
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{
|
|
"type": "if",
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"condition": "flag:open_yes",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
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"name": "door.mp3"
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},
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{
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"type": "setBlock",
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"number": "21",
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[
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2
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"type": "setBlock",
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{
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"type": "setBlock",
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"number": "21",
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"loc": [
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]
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{
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"type": "setBlock",
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"loc": [
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[
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},
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{
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"type": "setBlock",
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"number": "402",
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"loc": [
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[
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2
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},
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{
|
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"type": "setBlock",
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"number": "402",
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"loc": [
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[
|
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10,
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2
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]
|
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]
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},
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{
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"type": "setBlock",
|
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"number": "32",
|
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"loc": [
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[
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3,
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4
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]
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},
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{
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"type": "setBlock",
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"number": "32",
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"loc": [
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[
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4
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},
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{
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"type": "setBlock",
|
|
"number": "32",
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"loc": [
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[
|
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5,
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|
|
]
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]
|
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},
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{
|
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"type": "setBlock",
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"number": "412",
|
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"loc": [
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[
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]
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]
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},
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{
|
|
"type": "setBlock",
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"number": "412",
|
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"loc": [
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[
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]
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},
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{
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"type": "setBlock",
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"number": "412",
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"loc": [
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[
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4
|
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]
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]
|
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},
|
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{
|
|
"type": "hide",
|
|
"loc": [
|
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[
|
|
6,
|
|
7
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]
|
|
],
|
|
"time": 0
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}
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|
]
|
|
}
|
|
],
|
|
"5,4": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
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{
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"type": "setBlock",
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"number": "21",
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[
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"type": "setBlock",
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"number": "21",
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{
|
|
"type": "setBlock",
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|
"number": "21",
|
|
"loc": [
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[
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|
]
|
|
},
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{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
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[
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|
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|
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|
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]
|
|
]
|
|
},
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{
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|
"type": "setBlock",
|
|
"number": "402",
|
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"loc": [
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[
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]
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]
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},
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{
|
|
"type": "setBlock",
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|
"number": "402",
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"loc": [
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[
|
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10,
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"number": "32",
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"type": "setBlock",
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"type": "setBlock",
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"number": "412",
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"loc": [
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[
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{
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"type": "hide",
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"loc": [
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[
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"time": 0
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}
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],
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|
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
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{
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"type": "playSound",
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"type": "setBlock",
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"number": "402",
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"type": "setBlock",
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"number": "32",
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"type": "setBlock",
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"number": "412",
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"loc": [
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{
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"type": "setBlock",
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"number": "412",
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"loc": [
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},
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{
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"type": "hide",
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"loc": [
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[
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6,
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7
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],
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"time": 0
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}
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}
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],
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{
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"type": "function",
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|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
|
|
"type": "if",
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|
"condition": "flag:open_yes",
|
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"true": [
|
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"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
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|
{
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"type": "playSound",
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"name": "door.mp3"
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{
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"number": "21",
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{
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{
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"loc": [
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},
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{
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"type": "setValue",
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"name": "flag:骑士队长",
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|
{
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"type": "playSound",
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]
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|
"type": "setBlock",
|
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|
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},
|
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{
|
|
"type": "hide",
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},
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"afterGetItem": {},
|
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"afterOpenDoor": {},
|
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"cannotMove": {},
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"bgmap": [
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|
],
|
|
"fgmap": [
|
|
|
|
],
|
|
"upFloor": [
|
|
6,
|
|
2
|
|
],
|
|
"downFloor": [
|
|
2,
|
|
11
|
|
],
|
|
"autoEvent": {
|
|
"0,7": {
|
|
"0": null,
|
|
"1": null
|
|
}
|
|
},
|
|
"beforeBattle": {},
|
|
"cannotMoveIn": {},
|
|
"bg2map": [],
|
|
"fg2map": []
|
|
} |