630 lines
20 KiB
JavaScript
630 lines
20 KiB
JavaScript
main.floors.MAR49=
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{
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"floorId": "MAR49",
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"title": "学院图书馆:49F",
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"name": "图书馆 49F",
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"width": 13,
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"height": 13,
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"map": [
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[149,149,149,149,149,149,149,149,149,149,149,149,149],
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[149,149,149,149, 0, 0, 0, 0, 0,149,149,149,149],
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[149,149,149, 0, 0, 0, 0, 0, 0, 0,149,149,149],
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[149,149, 0, 0, 0, 0, 0, 0, 0, 0, 0,149,149],
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[149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,149],
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[149, 0,149, 0, 0, 0, 0, 0, 0, 0,149, 0,149],
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[149, 0,149, 0, 0, 0, 0, 0, 0, 0,149, 0,149],
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[149, 0,149, 0,149,149, 85,149,149, 0,149, 0,149],
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[149, 0,149, 0,149,228, 0,228,149, 0,149, 0,149],
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[149, 0, 0, 0,149,149, 85,149,149, 0, 0, 0,149],
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[149,149,149,149,149,220, 0,220,149,149,149,149,149],
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[149, 88, 0, 83, 0, 0, 0, 0, 0, 0, 0, 0,149],
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[149,149,149,149,149,149,149,149,149,149,149,149,149]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 5,
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"defaultGround": "magicground",
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"bgm": "maps4R.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"6,6": [
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{
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"type": "if",
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"condition": "(core.getBlockId(6,7)=='specialDoor')",
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"true": [],
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"false": [
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{
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"type": "closeDoor",
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"id": "specialDoor",
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"loc": [
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6,
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7
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]
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}
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]
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},
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{
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"type": "setBlock",
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"number": "redKing",
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"loc": [
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[
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6,
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3
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]
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],
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"time": 500
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},
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"\t[魔王,redKing]你终于来啦 我好想和你干一把 但是我的部下不同意",
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{
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"type": "setBlock",
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"number": "whiteKing",
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"loc": [
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[
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5,
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2
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],
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[
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6,
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2
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],
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[
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7,
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2
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],
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[
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5,
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3
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],
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[
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7,
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3
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],
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[
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5,
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4
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],
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[
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6,
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4
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],
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[
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7,
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4
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]
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],
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"time": 500
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},
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{
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"type": "playBgm",
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"name": "battle.mp3"
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},
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{
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"type": "hide",
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"remove": true,
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"time": 0
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}
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]
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},
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"changeFloor": {
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"1,11": {
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"floorId": ":before",
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"stair": "upFloor"
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}
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},
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"afterBattle": {
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"5,10": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 10],\n\t[7, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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9
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]
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},
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{
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"type": "hide",
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"time": 0
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}
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]
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}
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],
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"7,10": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 10],\n\t[7, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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9
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]
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},
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{
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"type": "hide",
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"time": 0
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}
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]
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}
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],
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"7,8": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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7
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]
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},
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{
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"type": "hide",
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"time": 0
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}
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]
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}
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],
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"5,3": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[6, 4],\n\t[5, 3],\n\t[7, 3],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[5, 2],\n\t[7, 2],\n\t[5, 4],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) != \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "setEnemyOnPoint",
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"loc": [
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[
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6,
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3
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]
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],
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"name": "atk",
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"operator": "/=",
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"value": "10"
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},
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{
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"type": "setEnemyOnPoint",
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"loc": [
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[
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6,
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3
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]
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],
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"name": "def",
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"operator": "/=",
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"value": "10"
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},
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{
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"type": "setEnemyOnPoint",
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"loc": [
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[
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6,
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3
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]
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],
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"name": "hp",
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"operator": "/=",
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"value": "10"
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},
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{
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"type": "update"
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},
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"\t[魔王,redKing]完蛋了 我被封印了 功力只剩一成"
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]
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}
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],
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"6,2": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[6, 4],\n\t[5, 3],\n\t[7, 3],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[5, 2],\n\t[7, 2],\n\t[5, 4],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) != \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "setEnemyOnPoint",
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"loc": [
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[
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6,
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3
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]
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],
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"name": "atk",
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"operator": "/=",
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"value": "10"
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},
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{
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"type": "setEnemyOnPoint",
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"loc": [
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[
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6,
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3
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]
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],
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"name": "def",
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"operator": "/=",
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"value": "10"
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},
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{
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"type": "setEnemyOnPoint",
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"loc": [
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[
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6,
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3
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]
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],
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"name": "hp",
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"operator": "/=",
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"value": "10"
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},
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{
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"type": "update"
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},
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"\t[魔王,redKing]完蛋了 我被封印了 功力只剩一成"
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]
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}
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],
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"7,3": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[6, 4],\n\t[5, 3],\n\t[7, 3],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[5, 2],\n\t[7, 2],\n\t[5, 4],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) != \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "setEnemyOnPoint",
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"loc": [
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[
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6,
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3
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]
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],
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"name": "atk",
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"operator": "/=",
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"value": "10"
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},
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{
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"type": "setEnemyOnPoint",
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"loc": [
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[
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6,
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3
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]
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],
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"name": "def",
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"operator": "/=",
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"value": "10"
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},
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{
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"type": "setEnemyOnPoint",
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"loc": [
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[
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6,
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3
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]
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],
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"name": "hp",
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"operator": "/=",
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"value": "10"
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},
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{
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"type": "update"
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},
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"\t[魔王,redKing]完蛋了 我被封印了 功力只剩一成"
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]
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}
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],
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"6,3": [
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"\t[魔王,redKing]很好嘛 你通过了我的面试 你是个合格的玩家",
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{
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"type": "setBlock",
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"number": "23",
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"loc": [
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[
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5,
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1
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]
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]
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},
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{
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"type": "if",
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"condition": "(flags.MapStatus?.Hard===\"普通\")",
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"true": [
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{
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"type": "setBlock",
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"number": "62",
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"loc": [
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[
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7,
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1
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]
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]
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}
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],
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"false": [
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{
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"type": "setBlock",
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"number": "421",
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"loc": [
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[
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7,
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1
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]
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]
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}
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]
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},
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{
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"type": "setBlock",
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"number": "404",
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"loc": [
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[
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2,
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4
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]
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]
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},
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{
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"type": "setBlock",
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"number": "404",
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"loc": [
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[
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3,
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4
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]
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]
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},
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{
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"type": "setBlock",
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"number": "404",
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"loc": [
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[
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4,
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4
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]
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]
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},
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{
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"type": "setBlock",
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"number": "414",
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"loc": [
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[
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8,
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4
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]
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]
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},
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{
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"type": "setBlock",
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"number": "414",
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"loc": [
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[
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9,
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4
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]
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]
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},
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{
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"type": "setBlock",
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"number": "414",
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"loc": [
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[
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10,
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4
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]
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]
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},
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{
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"type": "setBlock",
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"number": "32",
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"loc": [
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[
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5,
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5
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]
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]
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},
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{
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"type": "setBlock",
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"number": "32",
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"loc": [
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[
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6,
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5
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]
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]
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},
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{
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"type": "setBlock",
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"number": "32",
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"loc": [
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[
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7,
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5
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]
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]
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},
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{
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"type": "setBlock",
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"number": "0",
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"loc": [
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[
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5,
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2
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],
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[
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6,
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2
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],
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[
|
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7,
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2
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],
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[
|
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7,
|
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3
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],
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[
|
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7,
|
|
4
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],
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|
[
|
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6,
|
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4
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|
],
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|
[
|
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5,
|
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4
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],
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[
|
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5,
|
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3
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]
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]
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},
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{
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"type": "openDoor",
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"loc": [
|
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6,
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7
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]
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},
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{
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"type": "setValue",
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"name": "flag:假魔王",
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"value": "true"
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|
},
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|
{
|
|
"type": "setValue",
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|
"name": "flag:ratio",
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|
"operator": "+=",
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|
"value": "1"
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|
}
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|
],
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|
"5,8": [
|
|
{
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|
"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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|
{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
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|
{
|
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"type": "openDoor",
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|
"loc": [
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6,
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7
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]
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},
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|
{
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|
"type": "hide",
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|
"time": 0
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|
}
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|
]
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|
}
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|
],
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|
"6,4": [
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|
{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[6, 4],\n\t[5, 3],\n\t[7, 3],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[5, 2],\n\t[7, 2],\n\t[5, 4],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) != \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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|
{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
|
|
{
|
|
"type": "setEnemyOnPoint",
|
|
"loc": [
|
|
[
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6,
|
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3
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|
]
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|
],
|
|
"name": "atk",
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|
"operator": "/=",
|
|
"value": "10"
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|
},
|
|
{
|
|
"type": "setEnemyOnPoint",
|
|
"loc": [
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[
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6,
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|
3
|
|
]
|
|
],
|
|
"name": "def",
|
|
"operator": "/=",
|
|
"value": "10"
|
|
},
|
|
{
|
|
"type": "setEnemyOnPoint",
|
|
"loc": [
|
|
[
|
|
6,
|
|
3
|
|
]
|
|
],
|
|
"name": "hp",
|
|
"operator": "/=",
|
|
"value": "10"
|
|
},
|
|
{
|
|
"type": "update"
|
|
},
|
|
"\t[魔王,redKing]完蛋了 我被封印了 功力只剩一成"
|
|
]
|
|
}
|
|
]
|
|
},
|
|
"afterGetItem": {},
|
|
"afterOpenDoor": {},
|
|
"cannotMove": {},
|
|
"bgmap": [
|
|
|
|
],
|
|
"fgmap": [
|
|
|
|
],
|
|
"downFloor": [
|
|
2,
|
|
11
|
|
],
|
|
"autoEvent": {
|
|
"6,3": {
|
|
"0": null,
|
|
"1": null
|
|
}
|
|
},
|
|
"beforeBattle": {},
|
|
"cannotMoveIn": {},
|
|
"bg2map": [],
|
|
"fg2map": []
|
|
} |