51_AstralParty/project/floors/MT10.js
2025-09-11 22:30:07 +08:00

895 lines
26 KiB
JavaScript

main.floors.MT10=
{
"floorId": "MT10",
"title": "星趴·梦想号:10F",
"name": "第 10 层",
"width": 13,
"height": 13,
"map": [
[330,330,330,330,330,330,330,330,330,330,330,330,330],
[330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330],
[330, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1,330],
[330,209,209,209, 1, 1, 0, 1, 1,209,209,209,330],
[330, 0,210, 0, 85, 0,211, 0, 85, 0,210, 0,330],
[330, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1,330],
[330,209, 28,209, 1, 1, 0, 1, 1,209, 27,209,330],
[330, 0,210, 0, 1, 1, 0, 1, 1, 0,210, 0,330],
[330, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0,330],
[330, 81, 1, 81, 1, 1, 83, 1, 1, 81, 1, 81,330],
[330, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0,330],
[330, 88, 1, 0,217, 0, 87, 0,217, 0, 1, 32,330],
[330,330,330,330,330,330,330,330,330,330,330,330,330]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 1,
"defaultGround": "ground",
"bgm": "maps.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"6,5": [
{
"type": "closeDoor",
"id": "specialDoor",
"loc": [
6,
7
],
"async": true
},
{
"type": "openDoor",
"loc": [
4,
4
],
"async": true
},
{
"type": "openDoor",
"loc": [
8,
4
],
"async": true
},
{
"type": "setBlock",
"number": "0",
"loc": [
[
5,
6
]
]
},
{
"type": "setBlock",
"number": "0",
"loc": [
[
7,
6
]
]
},
{
"type": "waitAsync"
},
"\t[骷髅队长,skeletonCaptain]哈 罠 上",
{
"type": "playBgm",
"name": "battle.mp3"
},
{
"type": "move",
"loc": [
6,
4
],
"time": 50,
"keep": true,
"async": true,
"steps": [
"up:3"
]
},
{
"type": "move",
"loc": [
2,
4
],
"time": 50,
"keep": true,
"async": true,
"steps": [
"right:3",
"down:2",
"right:1"
]
},
{
"type": "move",
"loc": [
10,
4
],
"time": 50,
"keep": true,
"async": true,
"steps": [
"left:4"
]
},
{
"type": "sleep",
"time": 150
},
{
"type": "move",
"loc": [
3,
3
],
"time": 50,
"keep": true,
"async": true,
"steps": [
"down:1",
"right:2",
"down:2"
]
},
{
"type": "move",
"loc": [
9,
3
],
"time": 50,
"keep": true,
"async": true,
"steps": [
"down:1",
"left:2",
"down:2"
]
},
{
"type": "sleep",
"time": 50
},
{
"type": "move",
"loc": [
2,
3
],
"time": 50,
"keep": true,
"async": true,
"steps": [
"down:1",
"right:3",
"down:1"
]
},
{
"type": "move",
"loc": [
10,
3
],
"time": 50,
"keep": true,
"async": true,
"steps": [
"down:1",
"left:3",
"down:1"
]
},
{
"type": "sleep",
"time": 50
},
{
"type": "move",
"loc": [
1,
3
],
"time": 50,
"keep": true,
"async": true,
"steps": [
"down:1",
"right:4"
]
},
{
"type": "move",
"loc": [
11,
3
],
"time": 50,
"keep": true,
"async": true,
"steps": [
"down:1",
"left:4"
]
},
{
"type": "waitAsync"
},
{
"type": "closeDoor",
"id": "specialDoor",
"loc": [
4,
4
],
"async": true
},
{
"type": "closeDoor",
"id": "specialDoor",
"loc": [
6,
3
],
"async": true
},
{
"type": "closeDoor",
"id": "specialDoor",
"loc": [
8,
4
],
"async": true
},
{
"type": "waitAsync"
},
{
"type": "hide",
"remove": true
}
],
"6,2": [
{
"type": "if",
"condition": "blockId:6,1",
"true": [
"\t[骷髅队长,skeletonCaptain]你怎能杀出重围 我是绝不会让你通过的 来吧 我要与你决斗",
{
"type": "hide",
"remove": true
}
]
}
],
"6,11": {
"trigger": null,
"enable": false,
"noPass": null,
"displayDamage": true,
"opacity": 1,
"filter": {
"blur": 0,
"hue": 0,
"grayscale": 0,
"invert": false,
"shadow": 0
},
"data": []
}
},
"changeFloor": {
"1,11": {
"floorId": ":before",
"stair": "upFloor"
},
"6,11": {
"floorId": ":next",
"stair": "downFloor"
}
},
"afterBattle": {
"5,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
3
]
}
]
}
],
"5,5": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
3
]
}
]
}
],
"5,6": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
3
]
}
]
}
],
"6,6": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
3
]
}
]
}
],
"7,6": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
3
]
}
]
}
],
"7,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
3
]
}
]
}
],
"7,5": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
3
]
}
]
}
],
"6,4": [
{
"type": "if",
"condition": "blockId:6,1",
"true": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
3
]
}
]
}
],
"false": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "playSound",
"name": "door.mp3",
"stop": true
},
{
"type": "setBlock",
"number": "27",
"loc": [
[
1,
3
]
]
},
{
"type": "setBlock",
"number": "27",
"loc": [
[
2,
3
]
]
},
{
"type": "setBlock",
"number": "27",
"loc": [
[
3,
3
]
]
},
{
"type": "setBlock",
"number": "28",
"loc": [
[
9,
3
]
]
},
{
"type": "setBlock",
"number": "28",
"loc": [
[
10,
3
]
]
},
{
"type": "setBlock",
"number": "28",
"loc": [
[
11,
3
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
1,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
2,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
3,
4
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
9,
4
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
10,
4
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
11,
4
]
]
},
{
"type": "setBlock",
"number": "0",
"loc": [
[
6,
9
]
]
},
{
"type": "show",
"loc": [
[
6,
9
]
],
"time": 0
},
{
"type": "show",
"loc": [
[
6,
11
]
],
"time": 0
},
{
"type": "openDoor",
"loc": [
4,
4
],
"async": true
},
{
"type": "openDoor",
"loc": [
6,
7
],
"async": true
},
{
"type": "openDoor",
"loc": [
8,
4
],
"async": true
},
{
"type": "waitAsync"
},
{
"type": "hide",
"loc": [
[
6,
5
]
],
"remove": true
},
{
"type": "hide",
"loc": [
[
6,
2
]
],
"remove": true
}
]
}
],
"6,1": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "playSound",
"name": "door.mp3",
"stop": true
},
{
"type": "setBlock",
"number": "27",
"loc": [
[
1,
3
]
]
},
{
"type": "setBlock",
"number": "27",
"loc": [
[
2,
3
]
]
},
{
"type": "setBlock",
"number": "27",
"loc": [
[
3,
3
]
]
},
{
"type": "setBlock",
"number": "28",
"loc": [
[
9,
3
]
]
},
{
"type": "setBlock",
"number": "28",
"loc": [
[
10,
3
]
]
},
{
"type": "setBlock",
"number": "28",
"loc": [
[
11,
3
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
1,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
2,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
3,
4
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
9,
4
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
10,
4
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
11,
4
]
]
},
{
"type": "setBlock",
"number": "0",
"loc": [
[
6,
9
]
]
},
{
"type": "show",
"loc": [
[
6,
9
]
],
"time": 0
},
{
"type": "show",
"loc": [
[
6,
11
]
],
"time": 0
},
{
"type": "openDoor",
"loc": [
4,
4
],
"async": true
},
{
"type": "openDoor",
"loc": [
6,
7
],
"async": true
},
{
"type": "openDoor",
"loc": [
8,
4
],
"async": true
},
{
"type": "waitAsync"
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"fgmap": [
],
"bgmap": [
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
],
"upFloor": [
6,
10
],
"downFloor": [
1,
10
],
"autoEvent": {
"6,3": {
"0": null,
"1": null
}
},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}