315 lines
11 KiB
JavaScript
315 lines
11 KiB
JavaScript
main.floors.MT2=
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{
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"floorId": "MT2",
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"title": "星趴·梦想号:2F",
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"name": "第 2 层",
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"width": 13,
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"height": 13,
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"map": [
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[330,330,330,330,330,330,330,330,330,330,330,330,330],
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[330, 88, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0,330],
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[330, 0, 0, 1, 1, 0,222, 0,222, 0, 1, 1,330],
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[330, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1,330],
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[330, 0, 1, 21, 21, 1, 0, 0, 0, 1, 0,1011,330],
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[330, 0, 1, 21, 0, 86, 0, 0, 0, 86, 0, 0,330],
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[330, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1,330],
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[330, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0,122,330],
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[330, 0, 1, 0, 0, 86, 0, 0, 0, 86, 0, 0,330],
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[330, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1,330],
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[330, 0, 1, 32, 32, 1, 0, 0, 0, 1, 0, 0,330],
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[330, 87, 1, 32, 0, 86, 0, 0, 0, 86, 0,123,330],
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[330,330,330,330,330,330,330,330,330,330,330,330,330]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 1,
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"defaultGround": "ground",
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"bgm": "maps.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"11,11": [
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"\t[小偷,thief]你终于来了 我以为再也出不去了呢 35层有个魔龙挡路 我帮你挖一条暗道吧",
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{
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"type": "show",
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"loc": [
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[
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5,
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10
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]
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],
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"floorId": "MT35",
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"time": 0
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},
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{
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"type": "hide",
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"remove": true,
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"time": 500
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}
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],
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"11,7": [
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{
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"type": "choices",
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"text": "\t[商人,woman]谢谢你的帮助!我能为你增加${core.hasItem(\"Backpack\") ?6:3}%攻击和防御。",
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"choices": [
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{
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"text": "现在提升",
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"action": [
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{
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"type": "playSound",
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"name": "item.mp3"
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},
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{
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"type": "setValue",
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"name": "status:atk",
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"operator": "+=",
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"value": "(Math.round((status:atk*0.03)))"
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},
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{
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"type": "setValue",
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"name": "status:def",
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"operator": "+=",
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"value": "(Math.round((status:def*0.03)))"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "status:atk",
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"operator": "+=",
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"value": "(Math.round((status:atk*0.03)))"
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},
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{
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"type": "setValue",
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"name": "status:def",
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"operator": "+=",
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"value": "(Math.round((status:def*0.03)))"
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}
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]
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},
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{
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"type": "hide",
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"remove": true,
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"time": 200
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}
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]
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},
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{
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"text": "等会再说",
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"action": []
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}
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]
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}
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],
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"11,4": [
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"你在这间牢房里看到了一个带有显示屏的……垃圾桶?",
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"奇怪的是,垃圾桶似乎也看到了你,它机械的显示屏上不停的闪烁着光芒。",
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{
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"type": "text",
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"text": "\t[Z3000]\f[Z3000_Full.png,0,170,200,250]01010100 01101000 01100001 01101110 01101011 00100000 01111001 01101111 01110101 00100000 01100110 01101111 01110010 00100000 01110011 01100001 01110110 01101001 01101110 01100111 00100000 01101101 01100101 00001010",
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"pos": [
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96,
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0,
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280
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]
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},
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"似乎是为了感谢你救了他,它“哐当”一声放倒了自己的身子。你能看见它的身体里倾倒出许多星币。",
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"你听着机器发出你听不懂的声音,捡起了他倾倒出的星币。",
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"在捡起最后一枚星币后,他的轮子摩擦着地面,发出了滋啦滋啦的声响。",
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"看起来它似乎站不起来了,于是你将它扶了起来。它似乎很高兴,围绕着你转了很多圈,然后离开了这里。",
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"真是个通人性的……垃圾桶?呢。",
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{
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"type": "setValue",
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"name": "status:money",
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"operator": "+=",
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"value": "1000"
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},
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{
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"type": "hide",
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"remove": true,
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"time": 200
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}
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]
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},
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"changeFloor": {
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"1,11": {
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"floorId": ":next",
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"stair": "downFloor"
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},
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"1,1": {
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"floorId": ":before",
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"stair": "upFloor"
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}
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},
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"afterBattle": {
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"6,2": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[8, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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5,
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5
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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5,
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8
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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5,
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11
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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9,
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5
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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9,
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8
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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9,
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11
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],
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"async": true
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},
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{
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"type": "waitAsync"
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}
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]
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}
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],
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"8,2": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[8, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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5,
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5
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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5,
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8
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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5,
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11
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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9,
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5
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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9,
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8
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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9,
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11
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],
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"async": true
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},
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{
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"type": "waitAsync"
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}
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]
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"bgmap": [
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
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],
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"fgmap": [
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],
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"upFloor": [
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1,
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10
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],
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"downFloor": [
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1,
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2
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],
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"autoEvent": {
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"5,5": {
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"1": null
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}
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},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |