51_AstralParty/project/floors/MT35.js
2025-09-11 22:30:07 +08:00

129 lines
3.8 KiB
JavaScript

main.floors.MT35=
{
"floorId": "MT35",
"title": "星趴·梦想号:35F",
"name": "第 35 层",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 4,
"defaultGround": "ground",
"bgm": "maps.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"5,10": {
"trigger": null,
"enable": false,
"noPass": null,
"displayDamage": true,
"opacity": 1,
"filter": {
"blur": 0,
"hue": 0,
"grayscale": 0,
"invert": false,
"shadow": 0
},
"data": [
"\t[小偷,thief]你好 暗道已挖好 你可用它绕过魔龙 我听说骑士队长实力差又爱吹牛 所以被魔法警卫们讨厌 这魔塔太危险了 我可不想再次被抓 我要离塔回去了 再见",
{
"type": "openDoor",
"loc": [
4,
10
]
},
{
"type": "hide",
"remove": true,
"time": 500
}
]
}
},
"changeFloor": {
"6,11": {
"floorId": ":before",
"stair": "upFloor"
},
"11,1": {
"floorId": ":next",
"stair": "downFloor"
}
},
"afterBattle": {
"6,7": [
{
"type": "setBlock",
"number": "54",
"loc": [
[
6,
4
]
]
},
{
"type": "openDoor",
"loc": [
6,
2
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"map": [
[330,330,330,330,330,330,330,330,330,330,330,330,330],
[330, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 87,330],
[330, 3, 1, 1, 1, 1, 85, 1, 1, 1, 1, 1,330],
[330, 3, 1, 3, 1, 32, 32, 32, 1, 1, 1, 1,330],
[330, 3, 1, 3, 1, 0, 0, 0, 1, 1, 1, 1,330],
[330, 3, 1, 3, 1,189,190,191, 1, 1, 1, 1,330],
[330, 3, 1, 3, 1,192,193,194, 1, 1, 1, 1,330],
[330, 3, 1, 3, 1,195,257,196, 1, 1, 1, 1,330],
[330, 3, 1, 3, 1, 0, 0, 0, 1, 1, 1, 1,330],
[330, 3, 1, 3, 1, 0, 0, 0, 1, 1, 1, 1,330],
[330, 3, 1, 3, 1,123, 0, 0, 1, 1, 1, 1,330],
[330, 3, 3, 3, 1, 0, 88, 0, 1, 1, 1, 1,330],
[330,330,330,330,330,330,330,330,330,330,330,330,330]
],
"bgmap": [
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
],
"fgmap": [
],
"downFloor": [
6,
10
],
"upFloor": [
10,
1
],
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}