159 lines
5.6 KiB
JavaScript
159 lines
5.6 KiB
JavaScript
main.floors.MT42=
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{
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"floorId": "MT42",
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"title": "星趴·梦想号:42F",
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"name": "第 42 层",
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"width": 13,
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"height": 13,
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"map": [
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[330,330,330,330,330,330,330,330,330,330,330,330,330],
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[330, 87, 0, 0, 1, 0, 0, 23, 1, 21, 22, 21,330],
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[330, 0, 0,204, 1, 0, 0, 0, 1, 21, 21, 21,330],
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[330, 1, 1, 81, 1, 0, 0, 0, 1, 1, 0, 1,330],
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[330,1016, 0, 0, 1, 1,228, 1, 1,219, 0,220,330],
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[330, 0, 0,204, 81, 0, 0, 0, 81, 0, 0, 0,330],
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[330, 81, 1, 1, 1, 1, 0, 1, 1, 0, 0,219,330],
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[330, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1,330],
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[330, 1, 1,207, 1, 0, 0, 0, 1,246, 0,246,330],
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[330, 32, 21, 21, 1, 1, 0, 1, 1, 1, 0, 1,330],
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[330,207, 1, 1, 1, 0, 0, 0, 1, 21, 21, 21,330],
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[330, 21, 21,414, 1, 0, 88, 0, 1, 21, 22, 21,330],
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[330,330,330,330,330,330,330,330,330,330,330,330,330]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 5,
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"defaultGround": "ground",
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"bgm": "maps.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"1,4": [
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{
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"type": "if",
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"condition": "core.hasItem(\"MagicTome\")",
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"true": [
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{
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"type": "text",
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"text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]\r[#f9afff]你好。我想你已经见过41层的敌人……\r",
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"pos": [
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98,
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80,
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250
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]
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},
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{
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"type": "text",
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"text": "\t[绞毙]\f[Komachi_Full.png,0,190,200,250]\r[#88bbff]“领域”?“夹击”?通通见鬼去吧!\r",
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"pos": [
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98,
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80
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]
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},
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{
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"type": "text",
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"text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]\r[#f9afff]……好吵,闭嘴。\r",
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"pos": [
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98,
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80
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]
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}
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],
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"false": [
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{
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"type": "text",
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"text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]你好。我想你已经见过41层的敌人了。",
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"pos": [
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98,
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60
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]
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},
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{
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"type": "text",
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"text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]通过魔法警卫间的激光一定很痛吧。在2个魔法警卫间通过会使你的生命减少一半,这个特性叫做“夹击”。",
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"pos": [
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98,
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60
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]
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},
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{
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"type": "text",
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"text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]不过,“夹击”的伤害并不会超过怪物能造成的伤害值。",
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"pos": [
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98,
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60
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]
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},
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{
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"type": "text",
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"text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]同样,巫师会用魔法攻击路过他身边的人,这个特性叫做“领域”。",
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"pos": [
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98,
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60
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]
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},
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{
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"type": "text",
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"text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]这一带因为这两种特性的存在变得格外危险。多留心下自己的生命值吧。别死在这里。",
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"pos": [
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98,
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60
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]
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}
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]
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},
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{
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"type": "hide",
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"remove": true
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}
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]
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},
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"changeFloor": {
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"6,11": {
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"floorId": ":before",
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"stair": "upFloor"
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},
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"1,1": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"bgmap": [
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
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],
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"fgmap": [
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],
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"upFloor": [
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1,
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2
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],
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"downFloor": [
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5,
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11
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],
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |