255 lines
10 KiB
JavaScript
255 lines
10 KiB
JavaScript
main.floors.MT50=
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{
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"floorId": "MT50",
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"title": "星趴·梦想号:50F",
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"name": "第 50 层",
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"width": 13,
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"height": 13,
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"map": [
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[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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[ 4, 4, 4, 4,330,330,330,330,330, 4, 4, 4, 4],
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[ 4, 4, 4, 4,330, 0,123, 0,330, 4, 4, 4, 4],
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[ 4, 4, 4, 4,330, 0, 0, 0,330, 4, 4, 4, 4],
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[ 4, 4, 4, 4,330,390, 0, 0,330, 4, 4, 4, 4],
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[ 4, 4, 4, 4,330,330,330,330,330, 4, 4, 4, 4],
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[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
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],
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"canFlyTo": false,
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"canFlyFrom": false,
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"canUseQuickShop": false,
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"images": [],
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"ratio": 5,
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"defaultGround": "ground",
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"bgm": "battle.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"6,5": [
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"\t[小偷,thief]来了吗",
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"\t[hero]我一直有一个疑问,为什么一个会打通暗道的小偷,会被关在那破旧的牢房里",
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"\t[小偷,thief]想法不错,你的推理都对,我就是…",
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{
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"type": "hide",
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"time": 500
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},
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{
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"type": "setBlock",
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"number": "249"
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},
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{
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"type": "show",
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"time": 500
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},
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{
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"type": "if",
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"condition": "(status:name===\"勇者\")",
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"true": [
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"\t[hero]你怎么也来了?",
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"\t[redKing]没想到吧,时空乱流不仅把你送过来了,也把我送过来了",
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"\t[hero]我没了神圣剑,但我有战斗筹码啊,你没了智慧权杖呢?",
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"\t[redKing]谁还要那玩意?我有遥控骰子一样能给你锤爆",
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"\t[hero]那来。再打一场,我就不信你离开了魔塔还能赢我不成",
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"\t[redKing]来"
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],
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"false": [
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"\t[hero]早已猜到,49楼那家伙只是个化形吧",
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"\t[redKing]那家伙只是对你的能力做测试而已",
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"\t[hero]所以 测试我的目的?",
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"\t[hero]测试一下战斗筹码的强度是啥,顺带测试我的新玩意遥控骰子",
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{
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"type": "if",
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"condition": "(status:name===\"美咲\")",
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"true": [
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"\t[hero]我咋记得那是雅央的失败发明然后当成玩具卖的"
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],
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"false": [
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"\t[hero]这不是联合城随处可见的东西吗?"
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]
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},
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"\t[redKing]……"
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]
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}
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],
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"5,7": {
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"trigger": null,
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"enable": false,
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"noPass": null,
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"displayDamage": true,
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"opacity": 1,
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"filter": {
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"blur": 0,
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"hue": 0,
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"grayscale": 0,
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"invert": false,
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"shadow": 0
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},
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"data": []
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}
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},
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"changeFloor": {},
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"afterBattle": {
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"6,5": [
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{
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"type": "if",
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"condition": "((item:pickaxe>0 || item:earthquake>0) &&( item:downFly>0))",
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"true": [
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{
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"type": "animate",
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"name": "zone",
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"loc": "hero"
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},
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"\t[魔王,redKing]你是如此的强大…居然能打败我…什么…我居然被封印了…啊…",
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{
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"type": "show",
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"loc": [
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[
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5,
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7
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]
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]
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}
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],
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"false": [
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"\t[魔王,redKing]你是如此的强大…居然能打败我…但是你封印不了我…我还会复活的…哈哈哈哈…",
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{
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"type": "playBgm",
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"name": "win.mp3"
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},
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{
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"type": "choices",
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"text": "下次有机会的话,试试封印魔王吧",
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"choices": [
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{
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"text": "登记生命值榜单",
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"action": [
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{
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"type": "win",
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"reason": "星趴高手(星趴·梦想号-${flags.MapStatus?.Hard}-生命值)"
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}
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]
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},
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{
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"text": "登记攻击力榜单",
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"action": [
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{
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"type": "setValue",
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"name": "status:hp",
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"value": "status:atk",
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"norefresh": true
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},
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{
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"type": "win",
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"reason": "星趴高手(星趴·梦想号-${flags.MapStatus?.Hard}-攻击力)"
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}
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]
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},
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{
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"text": "登记防御力榜单",
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"action": [
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{
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"type": "setValue",
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"name": "status:hp",
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"value": "status:def",
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"norefresh": true
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},
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{
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"type": "win",
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"reason": "星趴高手(星趴·梦想号-${flags.MapStatus?.Hard}-防御力)"
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}
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]
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}
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]
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}
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]
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}
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],
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"5,7": [
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{
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"type": "playBgm",
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"name": "win.mp3"
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},
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{
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"type": "function",
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"function": "function(){\nif (!flags.debug) {\n\tconst achievement = new Set(JSON.parse(core.decodeBase64(core.getLocalStorage(\"408DA99A231691FD6EAF0117B9991F26\", 'W10='))))\n\tif (core.status.route[6].substring(7) === \"NTVhdjU0dUM=\") achievement.add(\"E55FE7C62ABB0CD0CC29E433CAFFD39B\")\n\tcore.setLocalStorage(\"408DA99A231691FD6EAF0117B9991F26\", core.encodeBase64(JSON.stringify([...achievement])))\n}\n}"
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},
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{
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"type": "choices",
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"text": "你就是传说中的星趴大神!",
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"choices": [
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{
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"text": "登记生命值榜单",
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"action": [
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{
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"type": "win",
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"reason": "星趴大神(星趴·梦想号-${flags.MapStatus?.Hard}-生命值)"
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}
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]
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},
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{
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"text": "登记攻击力榜单",
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"action": [
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{
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"type": "setValue",
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"name": "status:hp",
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"value": "status:atk",
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"norefresh": true
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},
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{
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"type": "win",
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"reason": "星趴大神(星趴·梦想号-${flags.MapStatus?.Hard}-攻击力)"
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}
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]
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},
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{
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"text": "登记防御力榜单",
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"action": [
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{
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"type": "setValue",
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"name": "status:hp",
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"value": "status:def",
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"norefresh": true
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},
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{
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"type": "win",
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"reason": "星趴大神(星趴·梦想号-${flags.MapStatus?.Hard}-防御力)"
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}
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]
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}
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]
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"bgmap": [
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
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],
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"fgmap": [
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],
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |