501 lines
19 KiB
JavaScript
501 lines
19 KiB
JavaScript
main.floors.SX1_1=
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{
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"floorId": "SX1_1",
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"title": "水乡古镇:1-1",
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"name": "1-1",
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"width": 13,
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"height": 13,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 1,
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"defaultGround": "ground7",
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"bgm": "maps3.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"11,12": [
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{
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"type": "if",
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"condition": "switch:A",
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"true": [
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"\t[商人,woman]欢迎来到水乡古镇,如果你觉得晕头转向不妨先试试乱撞",
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{
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"type": "hide",
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"remove": true
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}
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],
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"false": [
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{
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"type": "choices",
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"text": "\t[商人,woman]我50星币特价卖${core.hasItem(\"Backpack\") ?\"两\":\"一\"}把蓝钥匙。你买吗?",
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"choices": [
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{
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"text": "我太需要了",
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"need": "status:money>=50",
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"action": [
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{
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"type": "setValue",
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"name": "status:money",
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"operator": "-=",
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"value": "50"
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},
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "1"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "1"
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}
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]
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},
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{
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"type": "setValue",
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"name": "switch:A",
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"value": "true"
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}
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]
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},
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{
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"text": "使用1星光支付",
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"need": "flags.star.level>0",
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"condition": "item:FriendshipBadge&&!switch:B",
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"action": [
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{
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"type": "function",
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"function": "function(){\nflags.star.level--\n}"
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},
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "1"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "1"
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}
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]
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},
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{
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"type": "setValue",
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"name": "switch:B",
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"value": "true"
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}
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]
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},
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{
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"text": "离开",
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"action": []
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}
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]
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}
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]
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}
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],
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"6,4": [
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{
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"type": "closeDoor",
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"id": "specialDoor",
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"loc": [
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6,
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5
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]
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},
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"\t[骷髅队长,skeletonCaptain]此路是我开 此树是我栽 要想从此过 纳命来",
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{
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"type": "playBgm",
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"name": "battle.mp3"
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},
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{
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"type": "hide",
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"remove": true
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}
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]
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},
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"changeFloor": {
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"12,6": {
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"floorId": "SX1_2",
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"loc": [
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1,
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6
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],
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"direction": "right"
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},
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"6,0": {
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"floorId": "SX2_1",
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"loc": [
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6,
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11
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],
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"direction": "up"
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}
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},
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"beforeBattle": {},
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"afterBattle": {
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"2,2": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 2],\n\t[2, 2],\n\t[3, 2],\n\t[2, 1],\n\t[2, 3],\n\t[10, 1],\n\t[10, 2],\n\t[10, 3],\n\t[9, 2],\n\t[11, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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2
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]
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},
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"\t[骷髅队长,skeletonCaptain]你通过了考验 现在我要与你一对一决斗"
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]
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}
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],
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"2,1": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 2],\n\t[2, 2],\n\t[3, 2],\n\t[2, 1],\n\t[2, 3],\n\t[10, 1],\n\t[10, 2],\n\t[10, 3],\n\t[9, 2],\n\t[11, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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2
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]
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},
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"\t[骷髅队长,skeletonCaptain]你通过了考验 现在我要与你一对一决斗"
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]
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}
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],
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"1,2": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 2],\n\t[2, 2],\n\t[3, 2],\n\t[2, 1],\n\t[2, 3],\n\t[10, 1],\n\t[10, 2],\n\t[10, 3],\n\t[9, 2],\n\t[11, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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2
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]
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},
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"\t[骷髅队长,skeletonCaptain]你通过了考验 现在我要与你一对一决斗"
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]
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}
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],
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"3,2": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 2],\n\t[2, 2],\n\t[3, 2],\n\t[2, 1],\n\t[2, 3],\n\t[10, 1],\n\t[10, 2],\n\t[10, 3],\n\t[9, 2],\n\t[11, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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2
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]
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},
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"\t[骷髅队长,skeletonCaptain]你通过了考验 现在我要与你一对一决斗"
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]
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}
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],
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"9,2": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 2],\n\t[2, 2],\n\t[3, 2],\n\t[2, 1],\n\t[2, 3],\n\t[10, 1],\n\t[10, 2],\n\t[10, 3],\n\t[9, 2],\n\t[11, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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2
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]
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},
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"\t[骷髅队长,skeletonCaptain]你通过了考验 现在我要与你一对一决斗"
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]
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}
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],
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"10,2": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 2],\n\t[2, 2],\n\t[3, 2],\n\t[2, 1],\n\t[2, 3],\n\t[10, 1],\n\t[10, 2],\n\t[10, 3],\n\t[9, 2],\n\t[11, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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2
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]
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},
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"\t[骷髅队长,skeletonCaptain]你通过了考验 现在我要与你一对一决斗"
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]
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}
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],
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"11,2": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 2],\n\t[2, 2],\n\t[3, 2],\n\t[2, 1],\n\t[2, 3],\n\t[10, 1],\n\t[10, 2],\n\t[10, 3],\n\t[9, 2],\n\t[11, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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2
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]
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},
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"\t[骷髅队长,skeletonCaptain]你通过了考验 现在我要与你一对一决斗"
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]
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}
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],
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"10,3": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 2],\n\t[2, 2],\n\t[3, 2],\n\t[2, 1],\n\t[2, 3],\n\t[10, 1],\n\t[10, 2],\n\t[10, 3],\n\t[9, 2],\n\t[11, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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2
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]
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},
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"\t[骷髅队长,skeletonCaptain]你通过了考验 现在我要与你一对一决斗"
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]
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}
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],
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"10,1": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 2],\n\t[2, 2],\n\t[3, 2],\n\t[2, 1],\n\t[2, 3],\n\t[10, 1],\n\t[10, 2],\n\t[10, 3],\n\t[9, 2],\n\t[11, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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2
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]
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},
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"\t[骷髅队长,skeletonCaptain]你通过了考验 现在我要与你一对一决斗"
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]
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}
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],
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"6,1": [
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"\t[骷髅队长,skeletonCaptain]你通过了我的考验 但接下来还会有更困难的考验在等着你",
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{
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"type": "openDoor",
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"loc": [
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6,
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5
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]
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},
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{
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"type": "setBlock",
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"number": "0",
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"loc": [
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[
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6,
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11
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]
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],
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"floorId": "SX2_1"
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},
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{
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"type": "setBlock",
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"number": "32",
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"loc": [
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[
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1,
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1
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],
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[
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1,
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2
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],
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[
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1,
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3
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]
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]
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},
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{
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"type": "setBlock",
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"number": "27",
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"loc": [
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[
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3,
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1
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],
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[
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3,
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2
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],
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[
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3,
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3
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]
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]
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},
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{
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"type": "setBlock",
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"number": "28",
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"loc": [
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[
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9,
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1
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],
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[
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9,
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2
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],
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[
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9,
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3
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]
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]
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},
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{
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"type": "setBlock",
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"number": "21",
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"loc": [
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[
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11,
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1
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],
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[
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11,
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2
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],
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[
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11,
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3
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]
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]
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},
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{
|
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"type": "setValue",
|
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"name": "flag:ratio",
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"operator": "+=",
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"value": "1"
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},
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{
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"type": "hide",
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"loc": [
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[
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6,
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4
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]
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],
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"remove": true
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}
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],
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"2,3": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 2],\n\t[2, 2],\n\t[3, 2],\n\t[2, 1],\n\t[2, 3],\n\t[10, 1],\n\t[10, 2],\n\t[10, 3],\n\t[9, 2],\n\t[11, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
|
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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2
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]
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},
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"\t[骷髅队长,skeletonCaptain]你通过了考验 现在我要与你一对一决斗"
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]
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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"cannotMove": {},
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"cannotMoveIn": {},
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"map": [
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[ 0, 0, 0, 0, 0,140, 91,140, 0, 0, 0, 0, 0],
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|
[ 0, 0,209, 0, 0,140,211,140, 0, 0,209, 0, 0],
|
|
[ 0,209,210,209, 0,140, 85,140, 0,209,210,209, 0],
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[ 0, 0,209, 0, 0, 0, 0, 0, 0, 0,209, 0, 0],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[140,140,140,140,140,140, 83,140,140,140,140,140,140],
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|
[ 28, 31, 21, 0,210, 0, 0, 0, 0, 0, 0, 0, 94],
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|
[140,140,140,140,140,140,140,140,140, 81,140,217,140],
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[ 21, 28,140,201, 81,209, 0,140, 0,217,140, 21,201],
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[ 27, 21, 82,205,140, 0, 0,205, 0, 0,140,140, 81],
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[140,140,140,140,140, 0,140,140,140,140,140,209, 0],
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[ 21, 23,221, 0,140,217,140, 0,210, 22,140, 0,205],
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[ 21, 34,140,221, 81, 0, 81,209,140, 31,140,122, 31]
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],
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"bgmap": [
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[141,141,141,141,141, 0,141, 0,141,141,141,141,141],
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[141,141,141,141,141, 0,141, 0,141,141,141,141,141],
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[141,141,141,141,141, 0,141, 0,141,141,141,141,141],
|
|
[141,141,141,141,141,141,141,141,141,141,141,141,141],
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[141,141,141,141,141,141,141,141,141,141,141,141,141],
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[ 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0, 0, 0],
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[141,141,141,141,141,141,141,141,141,141,141,141,141],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0,141, 0,141, 0],
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[141,141, 0,141,141,141,141, 0,141,141, 0,141,141],
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[141,141,141,141, 0,141,141,141,141,141, 0, 0,141],
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[ 0, 0, 0, 0, 0,141, 0, 0, 0, 0, 0,141,141],
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[141,141,141,141, 0,141, 0,141,141,141, 0,141,141],
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[141,141, 0,141,141,141,141,141, 0,141, 0,141,141]
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],
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"fgmap": [
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]
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} |