257 lines
9.9 KiB
JavaScript
257 lines
9.9 KiB
JavaScript
main.floors.SX2_2=
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{
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"floorId": "SX2_2",
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"title": "水乡古镇:2-2",
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"name": "2-2",
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"width": 13,
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"height": 13,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 1,
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"defaultGround": "ground7",
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"bgm": "maps3.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"4,4": [
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{
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"type": "if",
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"condition": "switch:A",
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"true": [
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"\t[商人,woman]如果你拥有十字架,在对战丧尸和吸血鬼的时候攻击力翻倍。没有十字架的时候很难打倒他们,特别是吸血鬼。",
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{
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"type": "hide",
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"remove": true
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}
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],
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"false": [
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{
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"type": "choices",
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"text": "\t[商人,woman]我200星币卖${core.hasItem(\"Backpack\") ?2:1}把蓝钥匙,你买吗?",
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"choices": [
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{
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"text": "我太需要了",
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"need": "status:money>=200",
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"action": [
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{
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"type": "setValue",
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"name": "status:money",
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"operator": "-=",
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"value": "200"
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},
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "1"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "1"
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}
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]
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},
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{
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"type": "setValue",
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"name": "switch:A",
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"value": "true"
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}
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]
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},
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{
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"text": "使用1星光支付",
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"need": "flags.star.level>0",
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"condition": "item:FriendshipBadge&&!switch:B",
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"action": [
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{
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"type": "function",
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"function": "function(){\nflags.star.level--\n}"
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},
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "1"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "1"
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}
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]
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},
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{
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"type": "setValue",
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"name": "switch:B",
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"value": "true"
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}
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]
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},
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{
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"text": "离开",
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"action": []
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}
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]
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}
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]
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}
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]
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},
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"changeFloor": {
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"0,12": {
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"floorId": "SX2_1",
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"loc": [
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11,
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12
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],
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"direction": "left"
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},
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"12,8": {
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"floorId": "SX2_3",
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"loc": [
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1,
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8
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],
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"direction": "right"
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},
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"6,0": {
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"floorId": "SX3_2",
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"loc": [
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6,
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11
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],
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"direction": "up"
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}
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},
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"beforeBattle": {},
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"afterBattle": {
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"5,8": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[5, 8],\n\t[5, 9],\n\t[7, 8],\n\t[7, 9],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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10
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]
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}
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]
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}
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],
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"7,8": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[5, 8],\n\t[5, 9],\n\t[7, 8],\n\t[7, 9],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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10
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]
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}
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]
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}
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],
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"5,9": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[5, 8],\n\t[5, 9],\n\t[7, 8],\n\t[7, 9],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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10
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]
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}
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]
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}
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],
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"7,9": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[5, 8],\n\t[5, 9],\n\t[7, 8],\n\t[7, 9],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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10
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]
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}
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]
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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"cannotMove": {},
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"cannotMoveIn": {},
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"map": [
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[203, 81,206, 21,401,140, 91,140, 0,218, 55,218, 0],
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[203,140,140,140,140,140, 0,140, 21,140,140,140, 21],
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[ 81,140,203, 0,206, 81, 0,140, 0,215, 0,215, 0],
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[213,140, 81,140,140,140,140,140,140,140, 82,140,140],
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[206,140,206,140,122,140, 0, 21,140, 0,203,140, 32],
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[205,140, 81,140, 0, 81,214, 0, 81,205, 0,140, 31],
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[ 0,205, 0,203, 31,140, 0, 21,140, 0,205, 82, 21],
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[ 81,140,140,140,140,140, 81,140,140, 81,140,140,140],
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[ 0,206, 0,203,140,213, 0,213,140, 0, 0, 0, 94],
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[214,140,140, 82,140,214, 0,214,140, 81,140,140,140],
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[ 0,213, 81, 0,140,140, 85,140,140,205,140,411, 0],
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[140,140,140,218,140, 21, 0, 21,140, 0,140, 0,401],
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[ 92, 0, 0, 0,140,401, 32,411,140,205, 82, 21, 0]
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],
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"bgmap": [
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[141,141,141,141,141, 0,141, 0,141,141,141,141,141],
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[141, 0, 0, 0, 0, 0,141, 0,141, 0, 0, 0,141],
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[141, 0,141,141,141,141,141, 0,141,141,141,141,141],
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[141, 0,141, 0, 0, 0, 0, 0, 0, 0,141, 0, 0],
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[141, 0,141, 0,141, 0,141,141, 0,141,141, 0,141],
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[141, 0,141, 0,141,141,141,141,141,141,141, 0,141],
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[141,141,141,141,141, 0,141,141, 0,141,141,141,141],
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[141, 0, 0, 0, 0, 0,141, 0, 0,141, 0, 0, 0],
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[141,141,141,141, 0,141,141,141, 0,141,141,141,141],
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[141, 0, 0,141, 0,141,141,141, 0,141, 0, 0, 0],
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[141,141,141,141, 0, 0,141, 0, 0,141, 0,141,141],
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[ 0, 0, 0,141, 0,141,141,141, 0,141, 0,141,141],
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[141,141,141,141, 0,141,141,141, 0,141,141,141,141]
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],
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"fgmap": [
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]
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} |