741 lines
28 KiB
JavaScript
741 lines
28 KiB
JavaScript
main.floors.SX3_3=
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{
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"floorId": "SX3_3",
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"title": "水乡古镇:3-3",
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"name": "3-3",
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"width": 13,
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"height": 13,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 1,
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"defaultGround": "ground7",
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"bgm": "maps3.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"6,6": [
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{
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"type": "if",
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"condition": "(core.getBlockId(6,5)==='redDoor')",
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"true": [],
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"false": [
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{
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"type": "closeDoor",
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"id": "specialDoor",
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"loc": [
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6,
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5
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]
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}
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]
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},
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"\t[骑士队长,yellowKnight]你来到了这里 这证明你是个星趴高手 但现在游戏结束了 我将亲手送你一个优质睡眠",
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"\t[骑士队长,yellowKnight]不过在那之前你还得打败我这14名手下才能开始试练",
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{
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"type": "playBgm",
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"name": "battle.mp3"
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},
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{
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"type": "hide",
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"remove": true
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}
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]
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},
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"changeFloor": {
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"0,4": {
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"floorId": "SX3_2",
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"loc": [
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11,
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4
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],
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"direction": "left"
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},
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"12,4": {
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"floorId": "SX3_4",
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"loc": [
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1,
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4
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],
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"direction": "right"
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},
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"6,0": {
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"floorId": "SX4_3",
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"loc": [
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6,
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11
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],
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"direction": "up"
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}
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},
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"beforeBattle": {},
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"afterBattle": {
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"1,7": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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11
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]
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},
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{
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"type": "if",
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"condition": "(!flag:骑士队长)",
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"true": [
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"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
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]
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},
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{
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"type": "hide",
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"loc": [
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[
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6,
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6
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]
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],
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"remove": true
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}
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]
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}
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],
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"2,7": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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11
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]
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},
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{
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"type": "if",
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"condition": "(!flag:骑士队长)",
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"true": [
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"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
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]
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},
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{
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"type": "hide",
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"loc": [
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[
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6,
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6
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]
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],
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"remove": true
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}
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]
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}
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],
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"3,7": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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11
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]
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},
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{
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"type": "if",
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"condition": "(!flag:骑士队长)",
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"true": [
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"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
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]
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},
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{
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"type": "hide",
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"loc": [
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[
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6,
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6
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]
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],
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"remove": true
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}
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]
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}
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],
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"9,7": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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11
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]
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},
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{
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"type": "if",
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"condition": "(!flag:骑士队长)",
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"true": [
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"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
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]
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},
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{
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"type": "hide",
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"loc": [
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[
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6,
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6
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]
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],
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"remove": true
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}
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]
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}
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],
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"10,7": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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11
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]
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},
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{
|
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"type": "if",
|
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"condition": "(!flag:骑士队长)",
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"true": [
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"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
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]
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},
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{
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"type": "hide",
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"loc": [
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[
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6,
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6
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]
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],
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"remove": true
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}
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]
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}
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],
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"11,7": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
|
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"loc": [
|
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6,
|
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11
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]
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},
|
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{
|
|
"type": "if",
|
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"condition": "(!flag:骑士队长)",
|
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"true": [
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"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
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]
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},
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{
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"type": "hide",
|
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"loc": [
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[
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6,
|
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6
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|
]
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],
|
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"remove": true
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}
|
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]
|
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}
|
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],
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"5,8": [
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{
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"type": "function",
|
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
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},
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{
|
|
"type": "if",
|
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"condition": "flag:open_yes",
|
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"true": [
|
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{
|
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"type": "openDoor",
|
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"loc": [
|
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6,
|
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11
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]
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},
|
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{
|
|
"type": "if",
|
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"condition": "(!flag:骑士队长)",
|
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"true": [
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"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
|
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]
|
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},
|
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{
|
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"type": "hide",
|
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"loc": [
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[
|
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6,
|
|
6
|
|
]
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],
|
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"remove": true
|
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}
|
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]
|
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}
|
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],
|
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"7,8": [
|
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{
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"type": "function",
|
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
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},
|
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{
|
|
"type": "if",
|
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"condition": "flag:open_yes",
|
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"true": [
|
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{
|
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"type": "openDoor",
|
|
"loc": [
|
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6,
|
|
11
|
|
]
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(!flag:骑士队长)",
|
|
"true": [
|
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"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
|
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]
|
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},
|
|
{
|
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"type": "hide",
|
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"loc": [
|
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[
|
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6,
|
|
6
|
|
]
|
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],
|
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"remove": true
|
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}
|
|
]
|
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}
|
|
],
|
|
"2,9": [
|
|
{
|
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"type": "function",
|
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
6,
|
|
11
|
|
]
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(!flag:骑士队长)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
6
|
|
]
|
|
],
|
|
"remove": true
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"3,9": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
6,
|
|
11
|
|
]
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(!flag:骑士队长)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
6
|
|
]
|
|
],
|
|
"remove": true
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"4,9": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
6,
|
|
11
|
|
]
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(!flag:骑士队长)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
6
|
|
]
|
|
],
|
|
"remove": true
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"8,9": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
6,
|
|
11
|
|
]
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(!flag:骑士队长)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
6
|
|
]
|
|
],
|
|
"remove": true
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"9,9": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
6,
|
|
11
|
|
]
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(!flag:骑士队长)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
6
|
|
]
|
|
],
|
|
"remove": true
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"10,9": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
6,
|
|
11
|
|
]
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(!flag:骑士队长)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
6
|
|
]
|
|
],
|
|
"remove": true
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"6,12": [
|
|
{
|
|
"type": "if",
|
|
"condition": "(!flag:骑士队长)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这场试练是你赢了 但别高兴的太早 下次我还会再来的",
|
|
{
|
|
"type": "if",
|
|
"condition": "(core.getBlockId(6,5)!=='redDoor')",
|
|
"true": [
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
6,
|
|
5
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
6,
|
|
1
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
1,
|
|
7
|
|
],
|
|
[
|
|
2,
|
|
7
|
|
],
|
|
[
|
|
3,
|
|
7
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
7
|
|
],
|
|
[
|
|
10,
|
|
7
|
|
],
|
|
[
|
|
11,
|
|
7
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
9
|
|
],
|
|
[
|
|
3,
|
|
9
|
|
],
|
|
[
|
|
4,
|
|
9
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
8,
|
|
9
|
|
],
|
|
[
|
|
9,
|
|
9
|
|
],
|
|
[
|
|
10,
|
|
9
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "0",
|
|
"loc": [
|
|
[
|
|
6,
|
|
11
|
|
]
|
|
],
|
|
"floorId": "SX4_3"
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:ratio",
|
|
"operator": "+=",
|
|
"value": "1"
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:骑士队长",
|
|
"value": "true"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
"afterGetItem": {},
|
|
"afterOpenDoor": {},
|
|
"autoEvent": {},
|
|
"cannotMove": {},
|
|
"cannotMoveIn": {},
|
|
"map": [
|
|
[ 31,224,140,402,412,140, 91,140,402,225,140,224,412],
|
|
[225, 0,140, 32, 21,140, 85,140,212, 0,140, 0,227],
|
|
[ 0, 0,140,227, 0,140, 0,140, 0,216,140,216, 0],
|
|
[140, 81,140, 82,140,140, 0,140,140, 81,140, 81,140],
|
|
[ 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94],
|
|
[140,140,140,140,140,140, 83,140,140,140,140,140,140],
|
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
[ 0,225,225,225, 0, 0, 0, 0, 0,212,212,212, 0],
|
|
[ 0, 0, 0, 0, 0,222, 0,222, 0, 0, 0, 0, 0],
|
|
[ 0, 0,227,227,227, 0, 0, 0,224,224,224, 0, 0],
|
|
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
|
[ 0, 0, 0, 0, 0,140, 85,140, 0, 0, 0, 0, 0],
|
|
[ 0, 0, 0, 0, 0,140,226,140, 0, 0, 0, 0, 0]
|
|
],
|
|
"bgmap": [
|
|
[141,141, 0,141,141, 0,141, 0,141,141, 0,141,141],
|
|
[141,141, 0,141,141, 0,141, 0,141,141, 0,141,141],
|
|
[141,141, 0,141,141, 0,141, 0,141,141, 0,141,141],
|
|
[ 0,141, 0,141, 0, 0,141, 0, 0,141, 0,141, 0],
|
|
[141,141,141,141,141,141,141,141,141,141,141,141,141],
|
|
[ 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0, 0, 0],
|
|
[141,141,141,141,141,141,141,141,141,141,141,141,141],
|
|
[141,141,141,141,141,141,141,141,141,141,141,141,141],
|
|
[141,141,141,141,141,141,141,141,141,141,141,141,141],
|
|
[141,141,141,141,141,141,141,141,141,141,141,141,141],
|
|
[141,141,141,141,141,141,141,141,141,141,141,141,141],
|
|
[141,141,141,141,141, 0,141, 0,141,141,141,141,141],
|
|
[141,141,141,141,141, 0,141, 0,141,141,141,141,141]
|
|
],
|
|
"fgmap": [
|
|
|
|
]
|
|
} |