51_AstralParty/project/floors/MAL34.js
2025-09-11 22:30:07 +08:00

668 lines
22 KiB
JavaScript

main.floors.MAL34=
{
"floorId": "MAL34",
"title": "魔法学院:34F",
"name": "主楼 34F",
"width": 13,
"height": 13,
"map": [
[148,148,148,148,148,148,148,148,148,148,148,148,148],
[148, 88, 0, 31,148, 0, 21, 0,148, 21, 21,412,148],
[148, 0, 0, 0, 81,216, 0,227, 81, 0, 21, 31,148],
[148, 0,216, 0,148,148,148,148,148,148,148,148,148],
[148,148, 81,148,148,201,148,224,148,203,148,225,148],
[148, 0, 0, 0,148, 81,148, 81,148, 81,148, 81,148],
[148, 0,148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94],
[148, 0, 0, 0,148, 81,148, 81,148, 81,148, 81,148],
[148,148, 81,148,148,212,148,202,148,227,148,205,148],
[148, 0, 0,212,148,148,148,148,148,148,148,148,148],
[148,224,148, 0, 81, 0, 0, 0, 81,225, 0, 31,148],
[148, 32,225, 0,148, 0, 87, 0,148, 0, 21,402,148],
[148,148,148,148,148,148,148,148,148,148,148,148,148]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 4,
"defaultGround": "magicground",
"bgm": "maps4L.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"1,1": {
"floorId": ":before",
"stair": "upFloor"
},
"6,11": {
"floorId": ":next",
"stair": "downFloor"
},
"12,6": {
"floorId": "MAC4",
"loc": [
1,
6
],
"direction": "right"
}
},
"afterBattle": {
"5,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[9, 4],\n\t[11, 4],\n\t[5, 8],\n\t[7, 8],\n\t[9, 8],\n\t[11, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
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1,
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]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
7
]
],
"async": true
},
{
"type": "setBlock",
"number": "23",
"loc": [
[
2,
6
]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"5,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[9, 4],\n\t[11, 4],\n\t[5, 8],\n\t[7, 8],\n\t[9, 8],\n\t[11, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
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1,
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]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
7
]
],
"async": true
},
{
"type": "setBlock",
"number": "23",
"loc": [
[
2,
6
]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"7,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[9, 4],\n\t[11, 4],\n\t[5, 8],\n\t[7, 8],\n\t[9, 8],\n\t[11, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
7
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
7
]
],
"async": true
},
{
"type": "setBlock",
"number": "23",
"loc": [
[
2,
6
]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"7,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[9, 4],\n\t[11, 4],\n\t[5, 8],\n\t[7, 8],\n\t[9, 8],\n\t[11, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
7
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
7
]
],
"async": true
},
{
"type": "setBlock",
"number": "23",
"loc": [
[
2,
6
]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"9,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[9, 4],\n\t[11, 4],\n\t[5, 8],\n\t[7, 8],\n\t[9, 8],\n\t[11, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
7
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
7
]
],
"async": true
},
{
"type": "setBlock",
"number": "23",
"loc": [
[
2,
6
]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"9,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[9, 4],\n\t[11, 4],\n\t[5, 8],\n\t[7, 8],\n\t[9, 8],\n\t[11, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
7
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
7
]
],
"async": true
},
{
"type": "setBlock",
"number": "23",
"loc": [
[
2,
6
]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"11,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[9, 4],\n\t[11, 4],\n\t[5, 8],\n\t[7, 8],\n\t[9, 8],\n\t[11, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
7
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
7
]
],
"async": true
},
{
"type": "setBlock",
"number": "23",
"loc": [
[
2,
6
]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"11,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[9, 4],\n\t[11, 4],\n\t[5, 8],\n\t[7, 8],\n\t[9, 8],\n\t[11, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
5
]
],
"async": true
},
{
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"number": "21",
"loc": [
[
3,
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]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
1,
7
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
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]
],
"async": true
},
{
"type": "setBlock",
"number": "23",
"loc": [
[
2,
6
]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"fgmap": [
],
"bgmap": [
],
"upFloor": [
6,
10
],
"downFloor": [
1,
2
],
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}