51_AstralParty/project/floors/MAL40.js
2025-09-11 22:30:07 +08:00

2427 lines
80 KiB
JavaScript

main.floors.MAL40=
{
"floorId": "MAL40",
"title": "魔法学院:40F",
"name": "主楼 40F",
"width": 13,
"height": 13,
"map": [
[148,148,148,148,148,148,148,148,148,148,148,148,148],
[148, 0, 0, 0, 0, 0,226, 0, 0, 0, 0, 0,148],
[148, 0,224,224,224, 0, 0, 0,227,227,227, 0,148],
[148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148],
[148, 0, 0,212,212,212, 0,225,225,225, 0, 0,148],
[148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148],
[148,148,148,148, 0, 0, 0, 0, 0,148,148,148,148],
[148,148,148,148, 0, 0, 0, 0, 0,148,148,148,148],
[148,148,148,148,148,148, 83,148,148,148,148,148,148],
[148,412, 21, 0,148,216, 0,216,148, 31,224, 0,148],
[148, 32, 0, 0,148, 0, 0, 0,148,225, 0, 0,148],
[148,402, 0,227, 82, 0, 0, 0, 81, 0, 0, 88,148],
[148,148,148,148,148,148,148,148,148,148,148,148,148]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 4,
"defaultGround": "magicground",
"bgm": "battle.mp3",
"firstArrive": [
{
"type": "function",
"function": "function(){\nfunction filter(block) {\n\treturn (block.event.cls.indexOf(\"enemy\") === 0)\n}\nif (flags.MapStatus?.Hard === \"疯狂\") {\n\tconst b = core.getEnemyValue(\"yellowKnight\", \"hp\", 6, 1)\n\tconst c = core.getEnemyValue(\"yellowKnight\", \"atk\", 6, 1)\n\tconst d = core.getEnemyValue(\"yellowKnight\", \"def\", 6, 1)\n\tconst sp = [...core.getEnemyValue(\"yellowKnight\", \"special\", 6, 1)]\n\tsp.push(31)\n\tcore.setEnemyOnPoint(6, 1, void 0, \"special\", sp, \"=\")\n\tconst MAR = [\"MAR31\", \"MAR32\", \"MAR33\", \"MAR34\", \"MAR35\", \"MAR36\", \"MAR37\", \"MAR38\", \"MAR39\", \"MAR40\"]\n\tconst enemys = core.maps.searchBlockWithFilter(filter, MAR)\n\tlet k = 0\n\tenemys.forEach(v => {\n\t\tconst c = core.getEnemyValue(void 0, \"special\", v.x, v.y, v.floorId)\n\t\tif (c.includes(32)) {\n\t\t\tk++\n\t\t\tcore.removeBlock(v.x, v.y, v.floorId)\n\t\t}\n\t})\n\tconst hp = Math.floor(b * (10 + k) / 10)\n\tconst atk = Math.floor(c * (10 + k) / 10)\n\tconst def = Math.floor(d * (10 + k) / 10)\n\tcore.setEnemyOnPoint(6, 1, void 0, \"hp\", hp, \"=\")\n\tcore.setEnemyOnPoint(6, 1, void 0, \"atk\", atk, \"=\")\n\tcore.setEnemyOnPoint(6, 1, void 0, \"def\", def, \"=\")\n}\n}"
}
],
"eachArrive": [],
"parallelDo": "",
"events": {
"6,1": [
{
"type": "if",
"condition": "flag:40F",
"true": [
{
"type": "changeFloor",
"floorId": "MAL41",
"loc": [
6,
2
],
"direction": "down",
"time": 0
}
],
"false": []
}
]
},
"changeFloor": {
"11,11": {
"floorId": ":before",
"stair": "upFloor"
}
},
"afterBattle": {
"2,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "(flag:open_yes&&!flag:40F)",
"true": [
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
2,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
4,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
8,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
9,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
10,
2
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
3,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
4,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
5,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
7,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
8,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
9,
4
]
]
},
{
"type": "show",
"loc": [
[
6,
1
]
]
},
{
"type": "setBlock",
"number": "87",
"loc": [
[
6,
1
]
]
},
{
"type": "setValue",
"name": "flag:40F",
"value": "1"
}
]
}
],
"3,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "(flag:open_yes&&!flag:40F)",
"true": [
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
2,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
4,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
8,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
9,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
10,
2
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
3,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
4,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
5,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
7,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
8,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
9,
4
]
]
},
{
"type": "show",
"loc": [
[
6,
1
]
]
},
{
"type": "show",
"loc": [
[
6,
10
]
],
"floorId": "MAL42"
},
{
"type": "setBlock",
"number": "87",
"loc": [
[
6,
1
]
]
},
{
"type": "hide",
"loc": [
[
6,
7
]
],
"time": 0
},
{
"type": "setValue",
"name": "flag:40F",
"value": "1"
}
]
}
],
"4,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "(flag:open_yes&&!flag:40F)",
"true": [
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
2,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
4,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
8,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
9,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
10,
2
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
3,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
4,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
5,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
7,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
8,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
9,
4
]
]
},
{
"type": "show",
"loc": [
[
6,
1
]
]
},
{
"type": "show",
"loc": [
[
6,
10
]
],
"floorId": "MAL42"
},
{
"type": "setBlock",
"number": "87",
"loc": [
[
6,
1
]
]
},
{
"type": "hide",
"loc": [
[
6,
7
]
],
"time": 0
},
{
"type": "setValue",
"name": "flag:40F",
"value": "1"
}
]
}
],
"8,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "(flag:open_yes&&!flag:40F)",
"true": [
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
2,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
4,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
8,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
9,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
10,
2
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
3,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
4,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
5,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
7,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
8,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
9,
4
]
]
},
{
"type": "show",
"loc": [
[
6,
1
]
]
},
{
"type": "show",
"loc": [
[
6,
10
]
],
"floorId": "MAL42"
},
{
"type": "setBlock",
"number": "87",
"loc": [
[
6,
1
]
]
},
{
"type": "hide",
"loc": [
[
6,
7
]
],
"time": 0
},
{
"type": "setValue",
"name": "flag:40F",
"value": "1"
}
]
}
],
"9,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "(flag:open_yes&&!flag:40F)",
"true": [
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
2,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
4,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
8,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
9,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
10,
2
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
3,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
4,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
5,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
7,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
8,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
9,
4
]
]
},
{
"type": "show",
"loc": [
[
6,
1
]
]
},
{
"type": "show",
"loc": [
[
6,
10
]
],
"floorId": "MAL42"
},
{
"type": "setBlock",
"number": "87",
"loc": [
[
6,
1
]
]
},
{
"type": "hide",
"loc": [
[
6,
7
]
],
"time": 0
},
{
"type": "setValue",
"name": "flag:40F",
"value": "1"
}
]
}
],
"10,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "(flag:open_yes&&!flag:40F)",
"true": [
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
2,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
4,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
8,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
9,
2
]
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
10,
2
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
3,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
4,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
5,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
7,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
8,
4
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
9,
4
]
]
},
{
"type": "show",
"loc": [
[
6,
1
]
]
},
{
"type": "show",
"loc": [
[
6,
10
]
],
"floorId": "MAL42"
},
{
"type": "setBlock",
"number": "87",
"loc": [
[
6,
1
]
]
},
{
"type": "hide",
"loc": [
[
6,
7
]
],
"time": 0
},
{
"type": "setValue",
"name": "flag:40F",
"value": "1"
}
]
}
],
"3,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "(flag:open_yes&&!flag:40F)",
"true": [
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
2,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
3,
2
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
4,
2
]
]
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