51_AstralParty/project/floors/MAL45.js
2025-09-11 22:30:07 +08:00

299 lines
11 KiB
JavaScript

main.floors.MAL45=
{
"floorId": "MAL45",
"title": "魔法学院:45F",
"name": "主楼 45F",
"width": 13,
"height": 13,
"map": [
[148,148,148,148,148,148,148,148,148,148,148,148,148],
[148, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87,148],
[148,148,148,148,148,148, 81,148,148,148,148,148,148],
[148,404,404, 0,148,219, 0,220,148,122, 0, 0,148],
[148, 82,148,228,148, 0, 0, 0,148, 0, 0,204,148],
[148,414,414, 0,148,220, 0,219,148,148,148, 81,148],
[148, 82,148,228,148,148, 81,148,148,121,148, 0,148],
[148, 0, 0, 0, 81, 0, 0,207, 0, 0, 0, 21, 94],
[148,148, 83,148,148,148,148,148,148,148,220, 0,148],
[148, 0, 0, 0,148,228, 0,148,246,148,148, 81,148],
[148, 0, 51, 0, 85, 0, 0, 85, 0, 81, 0, 0,148],
[148, 0, 0, 0,148,228, 0,148,246,148, 0, 32,148],
[148,148,148,148,148,148,148,148,148,148,148,148,148]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 5,
"defaultGround": "magicground",
"bgm": "maps4L.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"9,3": [
{
"type": "if",
"condition": "switch:A",
"true": [
"\t[商人,woman]神圣盾可以让你抵挡魔法攻击。但它不在这里",
{
"type": "if",
"condition": "core.hasItem(\"MagicTome\")",
"true": [
"\t[商人,woman]但你已经有替代品了"
]
},
{
"type": "hide",
"remove": true,
"time": 200
}
],
"false": [
{
"type": "choices",
"text": "\t[商人,woman]给我1000G我就恢复你${core.hasItem(\"Backpack\") ?4000:2000}生命",
"choices": [
{
"text": "是",
"action": [
{
"type": "if",
"condition": "(status:money>=1000)",
"true": [
{
"type": "setValue",
"name": "status:money",
"operator": "-=",
"value": "1000"
},
{
"type": "setValue",
"name": "status:hp",
"operator": "+=",
"value": "2000"
},
{
"type": "playSound",
"name": "确定"
},
{
"type": "if",
"condition": "core.hasItem(\"Backpack\")",
"true": [
{
"type": "setValue",
"name": "status:hp",
"operator": "+=",
"value": "2000"
}
]
},
{
"type": "setValue",
"name": "switch:A",
"value": "true"
},
"\t[商人,woman]感谢惠顾。"
],
"false": [
{
"type": "playSound",
"name": "操作失败"
},
"\t[商人,woman]你的金币不足!"
]
}
]
},
{
"text": "使用4星光支付",
"need": "flags.star.level>3",
"condition": "item:FriendshipBadge&&!switch:B",
"action": [
{
"type": "function",
"function": "function(){\nflags.star.level-=4\n}"
},
{
"type": "setValue",
"name": "status:hp",
"operator": "+=",
"value": "2000"
},
{
"type": "playSound",
"name": "确定"
},
{
"type": "if",
"condition": "core.hasItem(\"Backpack\")",
"true": [
{
"type": "setValue",
"name": "status:hp",
"operator": "+=",
"value": "2000"
}
]
},
{
"type": "setValue",
"name": "switch:B",
"value": "true"
}
]
},
{
"text": "否",
"action": []
}
]
}
]
}
],
"9,6": [
"\t[老登,man]44楼被藏在异空间 你只能用移动宝物才能到达",
{
"type": "hide",
"remove": true
}
]
},
"changeFloor": {
"1,1": {
"floorId": "MAL43",
"stair": "upFloor"
},
"11,1": {
"floorId": ":next",
"stair": "downFloor"
},
"12,7": {
"floorId": "MAC5",
"loc": [
1,
7
],
"direction": "right"
}
},
"afterBattle": {
"8,9": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[8, 9],\n\t[8, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
7,
10
]
},
{
"type": "hide",
"time": 0
}
]
}
],
"8,11": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[8, 9],\n\t[8, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
7,
10
]
},
{
"type": "hide",
"time": 0
}
]
}
],
"5,9": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 9],\n\t[5, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
4,
10
]
},
{
"type": "hide",
"time": 0
}
]
}
],
"5,11": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 9],\n\t[5, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
4,
10
]
},
{
"type": "hide",
"time": 0
}
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"fgmap": [
],
"bgmap": [
],
"upFloor": [
10,
1
],
"downFloor": [
2,
1
],
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}