2194 lines
72 KiB
JavaScript
2194 lines
72 KiB
JavaScript
main.floors.MT40=
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{
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"floorId": "MT40",
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"title": "星趴·梦想号:40F",
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"name": "第 40 层",
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"width": 13,
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"height": 13,
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"map": [
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[330,330,330,330,330,330,330,330,330,330,330,330,330],
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[330, 0, 0, 0, 0, 0,226, 0, 0, 0, 0, 0,330],
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[330, 0,224,224,224, 0, 0, 0,227,227,227, 0,330],
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[330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330],
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[330, 0, 0,212,212,212, 0,225,225,225, 0, 0,330],
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[330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330],
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[330, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,330],
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[330, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,330],
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[330, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1,330],
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[330,412, 21, 0, 1,216, 0,216, 1, 31,224, 0,330],
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[330, 32, 0, 0, 1, 0, 0, 0, 1,225, 0, 0,330],
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[330,402, 0,227, 82, 0, 0, 0, 81, 0, 0, 88,330],
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[330,330,330,330,330,330,330,330,330,330,330,330,330]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 4,
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"defaultGround": "ground",
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"bgm": "battle.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"6,1": [
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{
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"type": "if",
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"condition": "flag:40F",
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"true": [
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{
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"type": "changeFloor",
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"floorId": "MT41",
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"loc": [
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6,
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2
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],
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"direction": "down",
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"time": 0
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}
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],
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"false": []
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}
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]
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},
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"changeFloor": {
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"11,11": {
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"floorId": ":before",
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"stair": "upFloor"
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}
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},
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"afterBattle": {
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"2,2": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
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{
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"type": "playSound",
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"name": "door.mp3"
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},
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{
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"type": "setBlock",
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"number": "21",
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"loc": [
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"number": "412",
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"loc": [
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"type": "setBlock",
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"number": "412",
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"loc": [
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{
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"type": "setBlock",
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"number": "412",
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"loc": [
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},
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{
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"type": "show",
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"loc": [
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[
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6,
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1
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]
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]
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},
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{
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"type": "setBlock",
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"number": "87",
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"loc": [
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},
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{
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"type": "setValue",
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"name": "flag:40F",
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"value": "1"
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}
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]
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}
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],
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"3,2": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
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{
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"type": "playSound",
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"name": "door.mp3"
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},
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{
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"type": "setBlock",
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"number": "21",
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"loc": [
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"type": "setBlock",
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"number": "21",
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"loc": [
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{
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"type": "setBlock",
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"number": "21",
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"loc": [
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[
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{
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"type": "setBlock",
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"number": "402",
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"loc": [
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{
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"type": "setBlock",
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"number": "402",
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"loc": [
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{
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"type": "setBlock",
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"number": "402",
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"loc": [
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},
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{
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"type": "setBlock",
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"number": "32",
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"loc": [
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[
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{
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"type": "setBlock",
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"number": "32",
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"loc": [
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"type": "setBlock",
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"number": "32",
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"type": "setBlock",
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"number": "412",
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"loc": [
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{
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"type": "setBlock",
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"number": "412",
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"loc": [
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"type": "setBlock",
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"number": "412",
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},
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{
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"type": "show",
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"loc": [
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"type": "setBlock",
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"number": "87",
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"loc": [
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},
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{
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"type": "setValue",
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"name": "flag:40F",
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"value": "1"
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}
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]
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}
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],
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"4,2": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
|
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"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
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{
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"type": "playSound",
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"name": "door.mp3"
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{
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"type": "setBlock",
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"number": "21",
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"type": "setBlock",
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"number": "402",
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"type": "setBlock",
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"number": "32",
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"loc": [
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"8,2": [
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|
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},
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|
{
|
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"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
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"type": "playSound",
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"name": "door.mp3"
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},
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{
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"type": "setBlock",
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"number": "21",
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],
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|
"6,1": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
"afterGetItem": {},
|
|
"afterOpenDoor": {},
|
|
"cannotMove": {},
|
|
"bgmap": [
|
|
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
|
|
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
|
|
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
|
|
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
|
|
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
|
|
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
|
|
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
|
|
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
|
|
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
|
|
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
|
|
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
|
|
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
|
|
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
|
|
],
|
|
"fgmap": [
|
|
|
|
],
|
|
"upFloor": [
|
|
6,
|
|
2
|
|
],
|
|
"downFloor": [
|
|
10,
|
|
11
|
|
],
|
|
"autoEvent": {
|
|
"0,7": {
|
|
"0": null,
|
|
"1": null
|
|
}
|
|
},
|
|
"beforeBattle": {},
|
|
"cannotMoveIn": {},
|
|
"bg2map": [],
|
|
"fg2map": []
|
|
} |