51_AstralParty/project/floors/SC17_2.js
2025-09-11 22:30:07 +08:00

232 lines
7.9 KiB
JavaScript

main.floors.SC17_2=
{
"floorId": "SC17_2",
"title": "御魂庆典:17F",
"name": "第 17 层",
"width": 13,
"height": 13,
"map": [
[330,330,330,330,330,330,330,330,330,330,330,330,330],
[330, 0, 0, 0, 1, 0, 87, 0, 1,401, 0,411,330],
[330, 0, 63, 0, 1, 0, 0, 0, 1, 0, 32, 0,330],
[330, 0, 0, 0, 1,214, 1,206, 1, 21, 0, 21,330],
[330, 1, 85, 1, 1, 0, 1, 0, 1, 1, 85, 1,330],
[330,221, 0,221, 1, 81, 1, 82, 1,214, 0,214,330],
[330, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0,330],
[330, 1, 85, 1, 1,213, 1,203, 1, 1, 85, 1,330],
[330,221, 0,221, 1, 0, 0, 0, 1,213, 0,213,330],
[330, 0, 0, 0, 1, 1,218, 1, 1, 0, 0, 0,330],
[330, 1, 81, 1, 1, 0, 0, 0, 1, 1, 81, 1,330],
[330, 31, 0, 0,206, 0, 88, 0,206, 0, 0, 31,330],
[330,330,330,330,330,330,330,330,330,330,330,330,330]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 2,
"defaultGround": "ground",
"bgm": "maps2.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"6,11": {
"floorId": ":before",
"stair": "upFloor"
},
"6,1": {
"floorId": ":next",
"stair": "downFloor"
}
},
"afterBattle": {
"1,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
2,
7
]
}
]
}
],
"3,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
2,
7
]
}
]
}
],
"1,5": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 5],\n\t[3, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
2,
4
]
}
]
}
],
"3,5": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 5],\n\t[3, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
2,
4
]
}
]
}
],
"9,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 8],\n\t[11, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
10,
7
]
}
]
}
],
"11,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 8],\n\t[11, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
10,
7
]
}
]
}
],
"9,5": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
10,
4
]
}
]
}
],
"11,5": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
10,
4
]
}
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"fgmap": [
],
"bgmap": [
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
],
"downFloor": [
6,
10
],
"upFloor": [
6,
2
],
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}