51_AstralParty/project/floors/SC49_1.js
2025-09-11 22:30:07 +08:00

1276 lines
42 KiB
JavaScript

main.floors.SC49_1=
{
"floorId": "SC49_1",
"title": "御魂庆典:49F",
"name": "第 49 层",
"width": 13,
"height": 13,
"map": [
[330,330,330,330,330,330,330,330,330,330,330,330,330],
[330, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,330],
[330, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1,330],
[330, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,330],
[330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330],
[330, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0,330],
[330, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0,330],
[330, 0, 1, 0, 1, 1, 85, 1, 1, 0, 1, 0,330],
[330, 0, 1, 0, 1,221, 0,221, 1, 0, 1, 0,330],
[330, 0, 0, 0, 1, 1, 85, 1, 1, 0, 0, 0,330],
[330, 1, 1, 1, 1,217, 0,217, 1, 1, 1, 1,330],
[330, 88, 0, 0, 83, 0, 0, 0, 0, 0, 0, 87,330],
[330,330,330,330,330,330,330,330,330,330,330,330,330]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 5,
"defaultGround": "ground",
"bgm": "maps2.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"6,6": [
{
"type": "if",
"condition": "(core.getBlockId(6,7)==='specialDoor')",
"true": [],
"false": [
{
"type": "closeDoor",
"id": "specialDoor",
"loc": [
6,
7
]
}
]
},
{
"type": "setBlock",
"number": "skeletonCaptain",
"loc": [
[
6,
3
]
],
"time": 500
},
"\t[骷髅队长,skeletonCaptain]哈 罠 上",
{
"type": "setBlock",
"number": "skeleton",
"loc": [
[
5,
2
],
[
7,
2
],
[
5,
3
],
[
7,
3
],
[
5,
4
],
[
7,
4
]
],
"time": 500,
"async": true
},
{
"type": "setBlock",
"number": "skeletonSoilder",
"loc": [
[
6,
4
],
[
6,
2
]
],
"time": 500,
"async": true
},
{
"type": "waitAsync"
},
{
"type": "playBgm",
"name": "battle.mp3"
},
{
"type": "hide",
"remove": true,
"time": 0
}
],
"11,11": {
"trigger": null,
"enable": false,
"noPass": null,
"displayDamage": true,
"opacity": 1,
"filter": {
"blur": 0,
"hue": 0,
"grayscale": 0,
"invert": false,
"shadow": 0
},
"data": []
}
},
"changeFloor": {
"1,11": {
"floorId": ":before",
"stair": "upFloor"
},
"11,11": {
"floorId": ":next",
"stair": "downFloor"
}
},
"afterBattle": {
"5,10": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 10],\n\t[7, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
9
]
},
{
"type": "hide",
"time": 0
}
]
}
],
"7,10": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 10],\n\t[7, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
9
]
},
{
"type": "hide",
"time": 0
}
]
}
],
"7,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
7
]
},
{
"type": "hide",
"time": 0
}
]
}
],
"5,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
7
]
},
{
"type": "hide",
"time": 0
}
]
}
],
"5,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 2],\n\t[5, 3],\n\t[5, 4],\n\t[6, 2],\n\t[6, 3],\n\t[6, 4],\n\t[7, 2],\n\t[7, 3],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
},
{
"type": "show",
"loc": [
[
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]
]
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{
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"number": "21",
"loc": [
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{
"type": "setBlock",
"number": "28",
"loc": [
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{
"type": "setBlock",
"number": "32",
"loc": [
[
7,
5
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[
5,
5
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[
6,
5
]
]
},
{
"type": "openDoor",
"loc": [
6,
7
]
}
]
}
],
"6,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 2],\n\t[5, 3],\n\t[5, 4],\n\t[6, 2],\n\t[6, 3],\n\t[6, 4],\n\t[7, 2],\n\t[7, 3],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
},
{
"type": "show",
"loc": [
[
11,
11
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
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{
"type": "setBlock",
"number": "32",
"loc": [
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7,
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5,
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],
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]
},
{
"type": "openDoor",
"loc": [
6,
7
]
}
]
}
],
"7,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 2],\n\t[5, 3],\n\t[5, 4],\n\t[6, 2],\n\t[6, 3],\n\t[6, 4],\n\t[7, 2],\n\t[7, 3],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
},
{
"type": "show",
"loc": [
[
11,
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]
]
},
{
"type": "setBlock",
"number": "21",
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{
"type": "setBlock",
"number": "32",
"loc": [
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7,
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],
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5,
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],
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6,
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]
]
},
{
"type": "openDoor",
"loc": [
6,
7
]
}
]
}
],
"5,3": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 2],\n\t[5, 3],\n\t[5, 4],\n\t[6, 2],\n\t[6, 3],\n\t[6, 4],\n\t[7, 2],\n\t[7, 3],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
},
{
"type": "show",
"loc": [
[
11,
11
]
]
},
{
"type": "setBlock",
"number": "21",
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"type": "setBlock",
"number": "28",
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},
{
"type": "setBlock",
"number": "32",
"loc": [
[
7,
5
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[
5,
5
],
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6,
5
]
]
},
{
"type": "openDoor",
"loc": [
6,
7
]
}
]
}
],
"6,3": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 2],\n\t[5, 3],\n\t[5, 4],\n\t[6, 2],\n\t[6, 3],\n\t[6, 4],\n\t[7, 2],\n\t[7, 3],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
},
{
"type": "show",
"loc": [
[
11,
11
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
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5,
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]
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{
"type": "setBlock",
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"type": "setBlock",
"number": "32",
"loc": [
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7,
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5,
5
],
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6,
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]
},
{
"type": "openDoor",
"loc": [
6,
7
]
}
]
}
],
"7,3": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 2],\n\t[5, 3],\n\t[5, 4],\n\t[6, 2],\n\t[6, 3],\n\t[6, 4],\n\t[7, 2],\n\t[7, 3],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
},
{
"type": "show",
"loc": [
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11,
11
]
]
},
{
"type": "setBlock",
"number": "21",
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5,
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{
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"loc": [
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7,
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},
{
"type": "openDoor",
"loc": [
6,
7
]
}
]
}
],
"5,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 2],\n\t[5, 3],\n\t[5, 4],\n\t[6, 2],\n\t[6, 3],\n\t[6, 4],\n\t[7, 2],\n\t[7, 3],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
},
{
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11
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]
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{
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"loc": [
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},
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}
]
}
],
"6,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 2],\n\t[5, 3],\n\t[5, 4],\n\t[6, 2],\n\t[6, 3],\n\t[6, 4],\n\t[7, 2],\n\t[7, 3],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
},
{
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]
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"loc": [
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],
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]
},
{
"type": "openDoor",
"loc": [
6,
7
]
}
]
}
],
"7,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 2],\n\t[5, 3],\n\t[5, 4],\n\t[6, 2],\n\t[6, 3],\n\t[6, 4],\n\t[7, 2],\n\t[7, 3],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
},
{
"type": "show",
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]
]
},
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]
]
},
{
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]
},
{
"type": "setBlock",
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5,
5
],
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]
]
},
{
"type": "openDoor",
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]
}
]
}
]
},
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],
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"bg2map": [],
"fg2map": [],
"upFloor": [
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11
]
}