401 lines
11 KiB
JavaScript
401 lines
11 KiB
JavaScript
main.floors.MAL20=
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{
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"floorId": "MAL20",
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"title": "魔法学院:20F",
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"name": "主楼 20F",
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"width": 13,
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"height": 13,
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"map": [
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[148,148,148,148,148,148,148,148,148,148,148,148,148],
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[148, 0, 0, 0, 0, 0, 87, 0, 0, 0, 0, 0,148],
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[148,148,148,148,148, 0, 0, 0,148,148,148,148,148],
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[148,148,148,148,148,148, 85,148,148,148,148,148,148],
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[148,411,401,148, 0, 0, 0, 0, 0,148, 31, 32,148],
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[148, 21, 0,148, 0,206,206,206, 0,148, 0, 21,148],
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[148,148, 82,148, 0,206,208,206, 0,148, 82,148,148],
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[148,205, 0,148, 0,206,206,206, 0,148, 0,205,148],
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[148, 0,205,148, 0, 0, 0, 0, 0,148,205, 0,148],
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[148, 81,148,148,148,148, 83,148,148,148,148, 81,148],
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[148, 0,215, 0,148, 0, 0, 0,148, 0,215, 0,148],
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[148, 31, 0, 0,218, 0, 88, 0,218, 0, 0, 31,148],
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[148,148,148,148,148,148,148,148,148,148,148,148,148]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 2,
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"defaultGround": "magicground",
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"bgm": "maps4L.mp3",
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"firstArrive": [
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{
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"type": "function",
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"function": "function(){\nfunction filter(block) {\n\treturn (block.event.cls.indexOf(\"enemy\") === 0)\n}\nif (flags.MapStatus?.Hard === \"疯狂\") {\n\tconst b = core.getEnemyValue(\"vampire\", \"hp\", 6, 6)\n\tconst c = core.getEnemyValue(\"vampire\", \"atk\", 6, 6)\n\tconst d = core.getEnemyValue(\"vampire\", \"def\", 6, 6)\n\tconst sp = [...core.getEnemyValue(\"vampire\", \"special\", 6, 6)]\n\tsp.push(31)\n\tcore.setEnemyOnPoint(6, 6, void 0, \"special\", sp, \"=\")\n\tconst MAR = [\"MAR11\", \"MAR12\", \"MAR13\", \"MAR14\", \"MAR15\", \"MAR16\", \"MAR17\", \"MAR18\", \"MAR19\", \"MAR20\"]\n\tconst enemys = core.maps.searchBlockWithFilter(filter, MAR)\n\tlet k = 0\n\tenemys.forEach(v => {\n\t\tconst c = core.getEnemyValue(void 0, \"special\", v.x, v.y, v.floorId)\n\t\tif (c.includes(32)) {\n\t\t\tk++\n\t\t\tcore.removeBlock(v.x, v.y, v.floorId)\n\t\t}\n\t})\n\tconst hp = Math.floor(b * (10 + k) / 10)\n\tconst atk = Math.floor(c * (10 + k) / 10)\n\tconst def = Math.floor(d * (10 + k) / 10)\n\tcore.setEnemyOnPoint(6, 6, void 0, \"hp\", hp, \"=\")\n\tcore.setEnemyOnPoint(6, 6, void 0, \"atk\", atk, \"=\")\n\tcore.setEnemyOnPoint(6, 6, void 0, \"def\", def, \"=\")\n}\n}"
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}
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],
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"6,8": [
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{
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"type": "openDoor",
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"loc": [
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6,
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9
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]
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},
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{
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"type": "closeDoor",
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"id": "specialDoor",
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"loc": [
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6,
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9
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]
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},
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{
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"type": "move",
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"loc": [
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5,
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5
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],
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"time": 1000,
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"async": true,
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"steps": [
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"rightdown:1"
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]
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},
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{
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"type": "move",
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"loc": [
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6,
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5
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],
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"time": 1000,
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"async": true,
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"steps": [
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"down:1"
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]
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},
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{
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"type": "move",
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"loc": [
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7,
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5
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],
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"time": 1000,
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"async": true,
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"steps": [
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"leftdown:1"
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]
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},
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{
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"type": "move",
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"loc": [
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5,
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6
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],
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"time": 1000,
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"async": true,
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"steps": [
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"right:1"
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]
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},
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{
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"type": "move",
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"loc": [
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7,
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6
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],
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"time": 1000,
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"async": true,
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"steps": [
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"left:1"
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]
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},
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{
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"type": "move",
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"loc": [
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5,
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7
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],
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"time": 1000,
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"async": true,
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"steps": [
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"rightup:1"
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]
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},
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{
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"type": "move",
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"loc": [
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6,
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7
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],
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"time": 1000,
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"async": true,
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"steps": [
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"up:1"
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]
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},
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{
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"type": "move",
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"loc": [
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7,
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7
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],
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"time": 1000,
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"steps": [
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"leftup:1"
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]
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},
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{
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"type": "waitAsync"
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},
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{
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"type": "setBlockOpacity",
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"loc": [
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[
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6,
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6
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]
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],
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"opacity": 1,
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"time": 1000
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},
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{
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"type": "sleep",
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"time": 200
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},
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{
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"type": "waitAsync"
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},
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"\t[吸血鬼,vampire]很好 你打败了骷髅族 但别想象藐视骷髅人那样藐视我 我对于你就像是神一样 是不可战胜的 来吧",
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{
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"type": "playBgm",
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"name": "battle.mp3"
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},
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{
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"type": "hide",
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"remove": true
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}
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],
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"6,6": {
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"trigger": null,
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"enable": true,
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"noPass": null,
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"displayDamage": true,
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"opacity": 0.2,
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"filter": {
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"blur": 0,
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"hue": 0,
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"grayscale": 0,
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"invert": false,
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"shadow": 0
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},
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"data": []
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}
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},
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"changeFloor": {
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"6,11": {
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"floorId": ":before",
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"stair": "upFloor"
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},
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"6,1": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {
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"6,6": [
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"\t[吸血鬼,vampire]上帝啊 我做梦也没想到我会被别人打败 毫无疑问你是比我强 但你仅仅取得了一个暂时的胜利",
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{
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"type": "hide",
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"loc": [
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[
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6,
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8
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]
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],
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"remove": true
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},
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{
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"type": "hide",
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"loc": [
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[
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5,
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5
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],
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[
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6,
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5
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],
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[
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7,
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5
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],
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[
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7,
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6
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],
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[
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7,
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7
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],
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[
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6,
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7
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],
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[
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5,
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7
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],
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[
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5,
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6
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]
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],
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"remove": true
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},
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{
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"type": "show",
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"loc": [
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[
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6,
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8
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]
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]
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},
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{
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"type": "setBlock",
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"number": "21",
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"loc": [
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[
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5,
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4
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],
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[
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6,
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4
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],
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[
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7,
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4
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]
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]
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},
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{
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"type": "setBlock",
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"number": "401",
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"loc": [
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[
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4,
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5
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],
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[
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4,
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6
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],
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[
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4,
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7
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]
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]
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},
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{
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"type": "setBlock",
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"number": "411",
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"loc": [
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[
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8,
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5
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],
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[
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8,
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6
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],
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[
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8,
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]
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]
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},
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{
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"type": "setBlock",
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"number": "32",
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"loc": [
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[
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7,
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8
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],
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[
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5,
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8
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],
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[
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6,
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8
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]
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]
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},
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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6,
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9
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]
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},
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{
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"type": "waitAsync"
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"fgmap": [
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],
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"bgmap": [
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],
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"downFloor": [
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6,
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10
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],
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"upFloor": [
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6,
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2
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],
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"autoEvent": {},
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"beforeBattle": {
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"6,6": [
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{
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"type": "if",
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"condition": "(!flag:吸血鬼)",
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"true": [
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{
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"type": "tip",
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"text": "需要击败图书馆的吸血鬼后才能挑战"
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},
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{
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"type": "tip",
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"text": "你已卡关,少侠请重头再来"
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},
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{
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"type": "exit"
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}
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]
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}
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]
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},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |