51_AstralParty/project/floors/MAL26.js
2025-09-11 22:30:07 +08:00

154 lines
4.5 KiB
JavaScript

main.floors.MAL26=
{
"floorId": "MAL26",
"title": "魔法学院:26F",
"name": "主楼 26F",
"width": 13,
"height": 13,
"map": [
[148,148,148,148,148,148,148,148,148,148,148,148,148],
[148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148],
[148, 0, 0, 0,148,148,148,148,148, 0, 0, 0,148],
[148, 0, 0,148,148,148,148,148,148,148, 0, 0,148],
[148, 0,148,148,148, 5, 5, 5,148,148,148, 0,148],
[148, 0,148,148, 5, 5, 5, 5, 5,148,148, 0,148],
[148, 0,148,148, 5, 5,132, 5, 5,148,148, 0,148],
[148, 0,148,148, 5, 5, 5, 5, 5,148,148, 0,148],
[148, 0,148,148,148, 5, 83, 5,148,148,148, 0,148],
[148, 0, 0,148,148,148, 83,148,148,148, 0, 0,148],
[148, 0, 87, 0,148,148, 83,148,148, 0, 0, 0,148],
[148, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148],
[148,148,148,148,148,148,148,148,148,148,148,148,148]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 3,
"defaultGround": "magicground",
"bgm": "maps4L.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"6,6": [
{
"type": "if",
"condition": "(!switch:A)",
"true": [
"\t[洋娃娃,princess]时间到了 你已被命运选中 如果你不怕死亡 你最终将通过时空来到我这里",
"\t[hero]哦 什么 这只是个洋娃娃 这可能是个阴谋",
{
"type": "setBlock",
"number": "148",
"loc": [
[
5,
1
]
],
"floorId": "MAL24"
},
{
"type": "setBlock",
"number": "148",
"loc": [
[
7,
1
]
],
"floorId": "MAL24"
},
{
"type": "setBlock",
"number": "0",
"loc": [
[
6,
2
]
],
"floorId": "MAL24"
},
{
"type": "setBlock",
"number": "0",
"loc": [
[
6,
3
]
],
"floorId": "MAL24"
},
{
"type": "setBlock",
"number": "0",
"loc": [
[
6,
4
]
],
"floorId": "MAL24"
},
{
"type": "show",
"loc": [
[
6,
1
]
],
"floorId": "MAL24",
"time": 0
},
{
"type": "playBgm",
"name": "battle.mp3",
"keep": true
},
{
"type": "setValue",
"name": "switch:A",
"value": "true"
}
]
}
]
},
"changeFloor": {
"2,10": {
"floorId": ":next",
"stair": "downFloor"
},
"1,11": {
"floorId": ":before",
"stair": "upFloor"
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"fgmap": [
],
"bgmap": [
],
"upFloor": [
2,
11
],
"downFloor": [
2,
11
],
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}