261 lines
9.7 KiB
JavaScript
261 lines
9.7 KiB
JavaScript
main.floors.MAL39=
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{
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"floorId": "MAL39",
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"title": "魔法学院:39F",
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"name": "主楼 39F",
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"width": 13,
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"height": 13,
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"map": [
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[148,148,148,148,148,148,148,148,148,148,148,148,148],
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[148, 0, 0, 0, 0, 0, 0, 0,148, 0, 0, 88,148],
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[148, 0, 81, 0, 81, 0, 81, 0,148,122, 0, 0,148],
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[148, 0, 0, 0, 0, 0, 0, 0,148, 0, 0, 21,148],
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[148, 0, 81, 0, 81, 0, 81, 0,148,148, 81,148,148],
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[148, 0, 0, 0, 0, 0, 0, 0,148, 0, 0,225,148],
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[148, 0, 81, 0, 81, 0, 81, 0,148,216,148,402,148],
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[148, 0, 0, 0, 0, 0, 0, 0,148, 0, 0,212,148],
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[148,148, 82,148,148,148,148,148,148,148, 81,148,148],
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[148, 0, 0,212,148,224,412,227,148, 0,227, 0,148],
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[148,148,212, 0, 81, 0,148, 0, 81, 0, 0, 0,148],
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[148,121, 0, 21,148, 0,216, 0,148, 31, 0, 87,148],
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[148,148,148,148,148,148,148,148,148,148,148,148,148]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 4,
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"defaultGround": "magicground",
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"bgm": "maps4L.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"9,2": [
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{
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"type": "if",
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"condition": "switch:A",
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"true": [
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"\t[商人,woman]感谢老板,老板大气",
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{
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"type": "hide",
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"remove": true
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}
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],
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"false": [
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{
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"type": "choices",
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"text": "\t[商人,woman]我2000星币卖${core.hasItem(\"Backpack\") ?6:3}把蓝钥匙,你买吗?",
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"choices": [
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{
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"text": "我太需要了",
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"need": "status:money>=2000",
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"action": [
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{
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"type": "setValue",
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"name": "status:money",
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"operator": "-=",
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"value": "2000"
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},
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "3"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "3"
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}
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]
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},
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{
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"type": "setValue",
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"name": "switch:A",
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"value": "true"
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}
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]
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},
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{
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"text": "使用5星光支付",
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"need": "flags.star.level>4",
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"condition": "item:FriendshipBadge&&!switch:B",
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"action": [
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{
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"type": "function",
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"function": "function(){\nflags.star.level-=5\n}"
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},
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "3"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "3"
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}
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]
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},
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{
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"type": "setValue",
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"name": "switch:B",
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"value": "true"
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}
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]
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},
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{
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"text": "离开",
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"action": []
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}
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]
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}
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]
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}
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],
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"1,11": [
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"\t[老登,man]在3点钟方向,可以空间传送的秘宝将会出现。",
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{
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"type": "if",
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"condition": "(status:name===\"茉莉\")",
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"true": [
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"\t[老登,man]但你需要这个??你不是可以直接飞过去吗"
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]
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},
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{
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"type": "hide",
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"remove": true,
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"time": 200
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}
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],
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"4,4": {
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"trigger": "action",
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"enable": true,
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"noPass": null,
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"displayDamage": true,
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"opacity": 1,
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"filter": {
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"blur": 0,
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"hue": 0,
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"grayscale": 0,
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"invert": false,
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"shadow": 0
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},
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"data": [
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{
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"type": "if",
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"condition": "(blockId:4,4==='centerFly')",
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"true": [
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{
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"type": "addValue",
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"name": "item:centerFly",
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"value": "3"
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},
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{
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"type": "hide",
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"time": 0
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}
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],
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"false": [
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{
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"type": "openDoor",
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"needKey": true
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}
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]
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}
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]
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}
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},
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"changeFloor": {
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"11,1": {
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"floorId": ":before",
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"stair": "upFloor"
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},
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"11,11": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {
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"4,2": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 2],\n\t[6, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockId(loc[0], loc[1]) == \"yellowDoor\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[2, 2],\n\t[2, 4],\n\t[2, 6],\n\t[4, 4],\n\t[4, 6],\n\t[6, 2],\n\t[6, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockId(loc[0], loc[1]) != \"yellowDoor\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "setBlock",
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"number": "centerFly",
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"loc": [
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[
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4,
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4
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]
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],
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"time": 500
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}
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]
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}
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],
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"6,4": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 2],\n\t[6, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockId(loc[0], loc[1]) == \"yellowDoor\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[2, 2],\n\t[2, 4],\n\t[2, 6],\n\t[4, 4],\n\t[4, 6],\n\t[6, 2],\n\t[6, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockId(loc[0], loc[1]) != \"yellowDoor\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "setBlock",
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"number": "centerFly",
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"loc": [
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[
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4,
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4
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]
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],
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"time": 500
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}
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]
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}
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]
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},
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"cannotMove": {},
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"fgmap": [
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],
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"bgmap": [
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],
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"upFloor": [
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11,
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10
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],
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"downFloor": [
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11,
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2
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],
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |