51_AstralParty/project/floors/MAL41.js
2025-09-11 22:30:07 +08:00

191 lines
5.7 KiB
JavaScript

main.floors.MAL41=
{
"floorId": "MAL41",
"title": "魔法学院:41F",
"name": "主楼 41F",
"width": 13,
"height": 13,
"map": [
[148,148,148,148,148,148,148,148,148,148,148,148,148],
[148, 31,148, 0, 22,148, 88,148, 22, 0,148, 31,148],
[148, 81,220, 0, 0,148, 0,148, 0, 0,220, 81,148],
[148, 81,148, 0,148,148, 0,148,148, 0,148, 81,148],
[148, 81,148, 81,148,246, 0,246,148, 81,148, 81,148],
[148, 0, 0,219,148,148, 0,148,148,219, 0, 0,148],
[148,207, 0, 0, 0, 82, 0, 82, 0, 0, 0,207,148],
[148, 0,207, 0,204,148, 81,148,204, 0,207, 0,148],
[148, 81,148,148, 81,148, 81,148, 81,148,148, 81,148],
[148, 81,148, 31, 0,148, 81,148, 0, 31,148, 81,148],
[148, 81,148, 21, 21,148, 0,148, 21, 21,148, 81,148],
[148, 32,148, 21,404,148, 87,148,414, 21,148, 32,148],
[148,148,148,148,148,148,148,148,148,148,148,148,148]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 5,
"defaultGround": "magicground",
"bgm": "maps4L.mp3",
"firstArrive": [
{
"type": "setValue",
"name": "flag:ratio",
"operator": "+=",
"value": "1"
}
],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"6,1": {
"floorId": ":before",
"stair": "upFloor"
},
"6,11": {
"floorId": ":next",
"stair": "downFloor"
}
},
"afterBattle": {
"2,2": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[2, 2],\n\t[10, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "setBlock",
"number": "downFly",
"loc": [
[
6,
5
]
]
},
{
"type": "setBlock",
"number": "148",
"loc": [
[
5,
6
],
[
6,
6
],
[
7,
6
]
]
},
{
"type": "setBlock",
"number": "0",
"loc": [
[
7,
7
],
[
5,
7
]
]
},
{
"type": "function",
"function": "function(){\ncore.drawMap()\n}"
}
]
}
],
"10,2": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[2, 2],\n\t[10, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "setBlock",
"number": "downFly",
"loc": [
[
6,
5
]
]
},
{
"type": "setBlock",
"number": "148",
"loc": [
[
5,
6
],
[
6,
6
],
[
7,
6
]
]
},
{
"type": "setBlock",
"number": "0",
"loc": [
[
7,
7
],
[
5,
7
]
]
},
{
"type": "function",
"function": "function(){\ncore.drawMap()\n}"
}
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"fgmap": [
],
"bgmap": [
],
"upFloor": [
6,
10
],
"downFloor": [
6,
2
],
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}