51_AstralParty/project/floors/MT2.js
2025-09-11 22:30:07 +08:00

315 lines
11 KiB
JavaScript

main.floors.MT2=
{
"floorId": "MT2",
"title": "星趴·梦想号:2F",
"name": "第 2 层",
"width": 13,
"height": 13,
"map": [
[330,330,330,330,330,330,330,330,330,330,330,330,330],
[330, 88, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0,330],
[330, 0, 0, 1, 1, 0,222, 0,222, 0, 1, 1,330],
[330, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1,330],
[330, 0, 1, 21, 21, 1, 0, 0, 0, 1, 0,1011,330],
[330, 0, 1, 21, 0, 86, 0, 0, 0, 86, 0, 0,330],
[330, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1,330],
[330, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0,122,330],
[330, 0, 1, 0, 0, 86, 0, 0, 0, 86, 0, 0,330],
[330, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1,330],
[330, 0, 1, 32, 32, 1, 0, 0, 0, 1, 0, 0,330],
[330, 87, 1, 32, 0, 86, 0, 0, 0, 86, 0,123,330],
[330,330,330,330,330,330,330,330,330,330,330,330,330]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 1,
"defaultGround": "ground",
"bgm": "maps.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"11,11": [
"\t[小偷,thief]你终于来了 我以为再也出不去了呢 35层有个魔龙挡路 我帮你挖一条暗道吧",
{
"type": "show",
"loc": [
[
5,
10
]
],
"floorId": "MT35",
"time": 0
},
{
"type": "hide",
"remove": true,
"time": 500
}
],
"11,7": [
{
"type": "choices",
"text": "\t[商人,woman]谢谢你的帮助!我能为你增加${core.hasItem(\"Backpack\") ?6:3}%攻击和防御。",
"choices": [
{
"text": "现在提升",
"action": [
{
"type": "playSound",
"name": "item.mp3"
},
{
"type": "setValue",
"name": "status:atk",
"operator": "+=",
"value": "(Math.round((status:atk*0.03)))"
},
{
"type": "setValue",
"name": "status:def",
"operator": "+=",
"value": "(Math.round((status:def*0.03)))"
},
{
"type": "if",
"condition": "core.hasItem(\"Backpack\")",
"true": [
{
"type": "setValue",
"name": "status:atk",
"operator": "+=",
"value": "(Math.round((status:atk*0.03)))"
},
{
"type": "setValue",
"name": "status:def",
"operator": "+=",
"value": "(Math.round((status:def*0.03)))"
}
]
},
{
"type": "hide",
"remove": true,
"time": 200
}
]
},
{
"text": "等会再说",
"action": []
}
]
}
],
"11,4": [
"你在这间牢房里看到了一个带有显示屏的……垃圾桶?",
"奇怪的是,垃圾桶似乎也看到了你,它机械的显示屏上不停的闪烁着光芒。",
{
"type": "text",
"text": "\t[Z3000]\f[Z3000_Full.png,0,170,200,250]01010100 01101000 01100001 01101110 01101011 00100000 01111001 01101111 01110101 00100000 01100110 01101111 01110010 00100000 01110011 01100001 01110110 01101001 01101110 01100111 00100000 01101101 01100101 00001010",
"pos": [
96,
0,
280
]
},
"似乎是为了感谢你救了他,它“哐当”一声放倒了自己的身子。你能看见它的身体里倾倒出许多星币。",
"你听着机器发出你听不懂的声音,捡起了他倾倒出的星币。",
"在捡起最后一枚星币后,他的轮子摩擦着地面,发出了滋啦滋啦的声响。",
"看起来它似乎站不起来了,于是你将它扶了起来。它似乎很高兴,围绕着你转了很多圈,然后离开了这里。",
"真是个通人性的……垃圾桶?呢。",
{
"type": "setValue",
"name": "status:money",
"operator": "+=",
"value": "1000"
},
{
"type": "hide",
"remove": true,
"time": 200
}
]
},
"changeFloor": {
"1,11": {
"floorId": ":next",
"stair": "downFloor"
},
"1,1": {
"floorId": ":before",
"stair": "upFloor"
}
},
"afterBattle": {
"6,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[8, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
5,
5
],
"async": true
},
{
"type": "openDoor",
"loc": [
5,
8
],
"async": true
},
{
"type": "openDoor",
"loc": [
5,
11
],
"async": true
},
{
"type": "openDoor",
"loc": [
9,
5
],
"async": true
},
{
"type": "openDoor",
"loc": [
9,
8
],
"async": true
},
{
"type": "openDoor",
"loc": [
9,
11
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"8,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[8, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
5,
5
],
"async": true
},
{
"type": "openDoor",
"loc": [
5,
8
],
"async": true
},
{
"type": "openDoor",
"loc": [
5,
11
],
"async": true
},
{
"type": "openDoor",
"loc": [
9,
5
],
"async": true
},
{
"type": "openDoor",
"loc": [
9,
8
],
"async": true
},
{
"type": "openDoor",
"loc": [
9,
11
],
"async": true
},
{
"type": "waitAsync"
}
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"bgmap": [
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
],
"fgmap": [
],
"upFloor": [
1,
10
],
"downFloor": [
1,
2
],
"autoEvent": {
"5,5": {
"1": null
}
},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}