96 lines
3.1 KiB
JavaScript
96 lines
3.1 KiB
JavaScript
main.floors.SC18_2=
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{
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"floorId": "SC18_2",
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"title": "御魂庆典:18F",
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"name": "第 18 层",
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"width": 13,
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"height": 13,
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"map": [
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[330,330,330,330,330,330,330,330,330,330,330,330,330],
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[330, 87, 0, 0, 82, 0, 88, 0, 81,218, 0, 21,330],
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[330, 0, 0,121, 1, 0, 0, 0, 1, 0,203, 21,330],
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[330, 81, 1, 1, 1, 1, 0, 1, 1, 0, 0, 22,330],
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[330, 0, 31, 0, 81,214, 0,214, 81,213, 0, 21,330],
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[330,215, 0,215, 1, 0, 0, 0, 1, 0,206, 21,330],
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[330, 1, 1, 1, 1, 1, 82, 1, 1, 1, 1, 1,330],
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[330, 0,213, 0, 0, 0, 0, 0, 0, 0,215, 0,330],
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[330, 81, 1, 1, 81, 1, 1, 1, 81, 1, 1, 81,330],
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[330,218, 0, 1,206,206, 1,203,203, 1, 0,218,330],
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[330, 0, 21, 1,206,206, 1,203,203, 1, 21, 0,330],
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[330, 31,401, 1, 0, 21, 1, 21, 0, 1,411, 31,330],
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[330,330,330,330,330,330,330,330,330,330,330,330,330]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 2,
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"defaultGround": "ground",
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"bgm": "maps2.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"3,2": [
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{
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"type": "if",
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"condition": "(!core.hasItem(\"PiercingGun\"))",
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"true": [
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"\t[老登,man]如果你不提升几次攻击力,你将无法击……\n无个锤子啊,你都有这玩意打石头人不是随随便便?"
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],
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"false": [
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"\t[老登,man]如果你不提升几次攻击力,你将无法击败石头人。\n话又说回来,提升了还有钱买筹码吗"
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]
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},
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{
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"type": "hide",
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"remove": true
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}
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]
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},
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"changeFloor": {
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"6,1": {
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"floorId": ":before",
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"stair": "upFloor"
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},
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"1,1": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"fgmap": [
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],
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"bgmap": [
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
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],
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"upFloor": [
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1,
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2
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],
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"downFloor": [
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6,
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2
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],
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |