51_AstralParty/project/floors/SC28.js
2025-09-11 22:30:07 +08:00

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main.floors.SC28=
{
"floorId": "SC28",
"title": "御魂庆典:28F",
"name": "第 28 层",
"width": 13,
"height": 13,
"map": [
[330,330,330,330,330,330,330,330,330,330,330,330,330],
[330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330],
[330, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,330],
[330, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0,330],
[330, 0, 1, 0,1002, 0, 1, 0,1003, 0, 1, 0,330],
[330, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0,330],
[330, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0,330],
[330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330],
[330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330],
[330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330],
[330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330],
[330, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88,330],
[330,330,330,330,330,330,330,330,330,330,330,330,330]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 3,
"defaultGround": "ground",
"bgm": "maps2.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"8,4": [
{
"type": "openShop",
"id": "shop5",
"open": true
}
],
"4,4": [
{
"type": "if",
"condition": "(!switch:A)",
"true": [
{
"type": "text",
"text": "\t[阿尔]\f[AL_Full.png,0,190,200,250]你终于来了。以你的实力,到达这里应该不难吧……虽然会费些力气",
"pos": [
116,
110
]
},
{
"type": "text",
"text": "\t[阿尔]\f[AL_Full.png,0,190,200,250]我知道你想问什么。我们在12层遭遇了时空乱流……我的货物连同旁边那个吵闹的家伙都被卷进来了",
"pos": [
116,
110,
280
]
},
{
"type": "text",
"text": "\t[帕露南]\f[Parunan_Full.png,0,192,200,250]你这家伙……别以为隔着道墙我就听不见了!!",
"pos": [
116,
110,
220
]
},
{
"type": "text",
"text": "\t[帕露南]\f[Parunan_Full.png,0,190,200,250]不过,情况就是这样啦。指望那家伙和你抱歉不太现实,请你原谅我们没办法提前通知到你~",
"pos": [
116,
110,
280
]
},
{
"type": "text",
"text": "\t[阿尔]\f[AL_Full.png,0,190,200,250]既然你来了,交易就照常进行吧。没问题吧?",
"pos": [
116,
110,
220
]
},
{
"type": "setValue",
"name": "switch:A",
"value": "true"
}
]
},
{
"type": "openShop",
"id": "battletokenshop",
"open": true
}
]
},
"changeFloor": {
"11,11": {
"floorId": ":before",
"stair": "upFloor"
},
"1,11": {
"floorId": ":next",
"stair": "downFloor"
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"fgmap": [
],
"bgmap": [
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
],
"upFloor": [
2,
11
],
"downFloor": [
10,
11
],
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}