254 lines
9.0 KiB
JavaScript
254 lines
9.0 KiB
JavaScript
main.floors.SC45_5=
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{
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"floorId": "SC45_5",
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"title": "御魂庆典:45F",
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"name": "第 45 层",
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"width": 13,
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"height": 13,
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"map": [
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[330,330,330,330,330,330,330,330,330,330,330,330,330],
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[330, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87,330],
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[330, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 1,330],
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[330,404,404, 0, 1,219, 0,220, 1,122, 0, 0,330],
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[330, 82, 1,228, 1, 0, 0, 0, 1, 0, 0,204,330],
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[330,414,414, 0, 1,220, 0,219, 1, 1, 1, 81,330],
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[330, 82, 1,228, 1, 1, 81, 1, 1, 0, 1, 0,330],
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[330, 0, 0, 0, 81, 0, 0,207, 0, 0, 0, 21,330],
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[330, 1, 83, 1, 1, 1, 1, 1, 1, 1,220, 0,330],
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[330, 0, 0, 0, 1,228, 0, 1,246, 1, 1, 81,330],
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[330, 0, 51, 0, 85, 0, 0, 85, 0, 81, 0, 0,330],
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[330, 0, 0, 0, 1,228, 0, 1,246, 1, 0, 32,330],
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[330,330,330,330,330,330,330,330,330,330,330,330,330]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 5,
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"defaultGround": "ground",
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"bgm": "maps2.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"9,3": [
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{
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"type": "choices",
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"text": "\t[商人,woman]给我1000G我就恢复你${core.hasItem(\"Backpack\") ?4000:2000}生命",
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"choices": [
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{
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"text": "我太需要了",
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"need": "status:money>=1000",
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"action": [
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{
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"type": "setValue",
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"name": "status:money",
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"operator": "-=",
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"value": "1000"
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},
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{
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"type": "setValue",
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"name": "status:hp",
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"operator": "+=",
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"value": "2000"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "status:hp",
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"operator": "+=",
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"value": "2000"
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}
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]
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},
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{
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"type": "hide",
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"remove": true,
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"time": 200
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}
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]
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},
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{
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"text": "使用4星光支付",
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"need": "flags.star.level>3",
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"condition": "item:FriendshipBadge&&!switch:B",
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"action": [
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{
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"type": "function",
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"function": "function(){\nflags.star.level-=4\n}"
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},
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{
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"type": "setValue",
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"name": "status:hp",
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"operator": "+=",
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"value": "2000"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "status:hp",
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"operator": "+=",
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"value": "2000"
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}
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]
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},
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{
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"type": "setValue",
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"name": "switch:B",
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"value": "true"
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}
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]
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},
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{
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"text": "取消",
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"action": []
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}
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]
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}
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]
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},
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"changeFloor": {
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"1,1": {
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"floorId": "SC43_5",
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"stair": "upFloor"
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},
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"11,1": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {
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"8,9": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[8, 9],\n\t[8, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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7,
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10
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]
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},
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{
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"type": "hide",
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"time": 0
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}
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]
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}
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],
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"8,11": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[8, 9],\n\t[8, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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7,
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10
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]
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},
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{
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"type": "hide",
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"time": 0
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}
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]
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}
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],
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"5,9": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 9],\n\t[5, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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4,
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10
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]
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},
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{
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"type": "hide",
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"time": 0
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}
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]
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}
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],
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"5,11": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 9],\n\t[5, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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4,
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10
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]
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},
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{
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"type": "hide",
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"time": 0
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}
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]
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"fgmap": [
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],
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"bgmap": [
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
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],
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"upFloor": [
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10,
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1
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],
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"downFloor": [
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2,
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1
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],
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |