248 lines
9.6 KiB
JavaScript
248 lines
9.6 KiB
JavaScript
main.floors.SX2_3=
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{
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"floorId": "SX2_3",
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"title": "水乡古镇:2-3",
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"name": "2-3",
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"width": 13,
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"height": 13,
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 1,
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"defaultGround": "ground7",
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"bgm": "maps3.mp3",
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"firstArrive": [],
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"0,6": [
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{
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"type": "if",
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"condition": "switch:A",
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"true": [
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{
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"type": "if",
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"condition": "(flags.MapStatus?.Hard===\"普通\")",
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"true": [
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"\t[商人,woman]如果要打败魔龙你需要屠龙匕或战斗筹码"
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],
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"false": [
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"\t[商人,woman]如果要打败魔龙你需要战斗筹码替代消失的屠龙匕"
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]
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},
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{
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"type": "hide",
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"remove": true
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}
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],
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"false": [
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{
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"type": "choices",
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"text": "\t[商人,woman]给我${core.hasItem(\"Backpack\") ?2000:4000}星币我就能帮你打开后面的宝库大门",
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"choices": [
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{
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"text": "我太需要了",
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"need": "status:money>=(core.hasItem(\"Backpack\") ?2000:4000)",
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"action": [
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "status:money",
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"operator": "-=",
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"value": "2000"
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}
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],
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"false": [
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{
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"type": "setValue",
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"name": "status:money",
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"operator": "-=",
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"value": "4000"
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}
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]
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},
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{
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"type": "openDoor",
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"loc": [
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2,
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9
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]
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},
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{
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"type": "openDoor",
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"loc": [
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10,
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9
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]
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},
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{
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"type": "setValue",
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"name": "switch:A",
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"value": "true"
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}
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]
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},
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{
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"text": "使用${core.hasItem(\"Backpack\") ?8:16}星光支付",
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"need": "flags.star.level>(core.hasItem(\"Backpack\") ?7:15)",
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"condition": "item:FriendshipBadge&&!switch:B",
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"action": [
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{
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"type": "function",
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"function": "function(){\nif (core.hasItem(\"Backpack\")) flags.star.level -= 8\nelse flags.star.level -= 16\n}"
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},
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{
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"type": "openDoor",
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"loc": [
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2,
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9
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]
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},
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{
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"type": "openDoor",
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"loc": [
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10,
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9
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]
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},
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{
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"type": "setValue",
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"name": "switch:A",
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"value": "true"
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}
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]
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},
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{
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"text": "离开",
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"action": []
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}
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]
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}
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]
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}
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],
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"12,6": [
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"\t[米米,Mimi]喜欢这款游戏的话也可以关注下原作《星引擎Party》",
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{
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"type": "confirm",
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"text": "是否前往《星引擎Party》页面",
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"yes": [
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{
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"type": "function",
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"function": "function(){\nopen(\"https://store.steampowered.com/app/2622000/_Party/\")\n}"
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}
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],
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"no": []
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}
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]
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},
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"changeFloor": {
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"6,12": {
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"floorId": "SX1_3",
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"loc": [
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6,
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1
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],
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"direction": "down"
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},
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"0,8": {
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"floorId": "SX2_2",
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"loc": [
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11,
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8
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],
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"direction": "left"
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},
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"12,8": {
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"floorId": "SX2_4",
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"loc": [
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1,
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8
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],
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"direction": "right"
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}
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},
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"beforeBattle": {},
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"afterBattle": {
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"5,4": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[5, 4],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"7,4": [
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{
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"type": "function",
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"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[5, 4],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"autoEvent": {},
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"cannotMove": {},
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"cannotMoveIn": {},
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"map": [
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[140,140, 63,140,140,140, 31,140,140,140, 63,140,140],
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[140,181,182,183,140, 31, 63, 31,140,189,190,191,140],
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[140,184,185,186,140,140, 31,140,140,192,193,194,140],
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[140,187,258,188,140,140, 85,140,140,195,257,196,140],
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[140,140, 0,140,140,223, 0,223,140,140, 0,140,140],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[122, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,396],
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[140,140,140,140,140,140, 0,140,140,140,140,140,140],
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[ 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94],
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[140,140, 85,140,140,140, 0,140,140,140, 85,140,140],
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[ 21, 31, 21, 31, 21,140, 0,140,402, 31,402, 31,412],
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[ 21, 22, 23, 22, 21,140, 0,140, 31,402, 49,412, 31],
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[ 21, 32, 21, 32, 21,140, 93,140,402, 31,412, 31,412]
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],
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"bgmap": [
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[ 0, 0,141, 0, 0, 0,141, 0, 0, 0,141, 0, 0],
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[ 0,141,141,141, 0,141,141,141, 0,141,141,141, 0],
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[ 0,141,141,141, 0, 0,141, 0, 0,141,141,141, 0],
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[ 0,141,141,141, 0, 0,141, 0, 0,141,141,141, 0],
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[ 0, 0,141, 0, 0,141,141,141, 0, 0,141, 0, 0],
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[141,141,141,141,141,141,141,141,141,141,141,141,141],
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[141,141,141,141,141,141,141,141,141,141,141,141,141],
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[ 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0, 0, 0],
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[141,141,141,141,141,141,141,141,141,141,141,141,141],
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[ 0, 0,141, 0, 0, 0,141, 0, 0, 0,141, 0, 0],
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[141,141,141,141,141, 0,141, 0,141,141,141,141,141],
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[141,141,141,141,141, 0,141, 0,141,141,141,141,141],
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[141,141,141,141,141, 0,141, 0,141,141,141,141,141]
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],
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"fgmap": [
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]
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} |