51_AstralParty/project/floors/SX3_3.js
2025-09-11 22:30:07 +08:00

741 lines
28 KiB
JavaScript

main.floors.SX3_3=
{
"floorId": "SX3_3",
"title": "水乡古镇:3-3",
"name": "3-3",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 1,
"defaultGround": "ground7",
"bgm": "maps3.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"6,6": [
{
"type": "if",
"condition": "(core.getBlockId(6,5)==='redDoor')",
"true": [],
"false": [
{
"type": "closeDoor",
"id": "specialDoor",
"loc": [
6,
5
]
}
]
},
"\t[骑士队长,yellowKnight]你来到了这里 这证明你是个星趴高手 但现在游戏结束了 我将亲手送你一个优质睡眠",
"\t[骑士队长,yellowKnight]不过在那之前你还得打败我这14名手下才能开始试练",
{
"type": "playBgm",
"name": "battle.mp3"
},
{
"type": "hide",
"remove": true
}
]
},
"changeFloor": {
"0,4": {
"floorId": "SX3_2",
"loc": [
11,
4
],
"direction": "left"
},
"12,4": {
"floorId": "SX3_4",
"loc": [
1,
4
],
"direction": "right"
},
"6,0": {
"floorId": "SX4_3",
"loc": [
6,
11
],
"direction": "up"
}
},
"beforeBattle": {},
"afterBattle": {
"1,7": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"2,7": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"3,7": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"9,7": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"10,7": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"11,7": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"5,8": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"7,8": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"2,9": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"3,9": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"4,9": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"8,9": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"9,9": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"10,9": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[1, 7],\n\t[2, 7],\n\t[3, 7],\n\t[9, 7],\n\t[10, 7],\n\t[11, 7],\n\t[2, 9],\n\t[3, 9],\n\t[4, 9],\n\t[8, 9],\n\t[9, 9],\n\t[10, 9],\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]很好 你通过了第一轮测试 不过现在就轮到我了"
]
},
{
"type": "hide",
"loc": [
[
6,
6
]
],
"remove": true
}
]
}
],
"6,12": [
{
"type": "if",
"condition": "(!flag:骑士队长)",
"true": [
"\t[骑士队长,yellowKnight]这场试练是你赢了 但别高兴的太早 下次我还会再来的",
{
"type": "if",
"condition": "(core.getBlockId(6,5)!=='redDoor')",
"true": [
{
"type": "openDoor",
"loc": [
6,
5
]
}
]
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "setBlock",
"number": "402",
"loc": [
[
1,
7
],
[
2,
7
],
[
3,
7
]
]
},
{
"type": "setBlock",
"number": "412",
"loc": [
[
9,
7
],
[
10,
7
],
[
11,
7
]
]
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
2,
9
],
[
3,
9
],
[
4,
9
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
8,
9
],
[
9,
9
],
[
10,
9
]
]
},
{
"type": "setBlock",
"number": "0",
"loc": [
[
6,
11
]
],
"floorId": "SX4_3"
},
{
"type": "setValue",
"name": "flag:ratio",
"operator": "+=",
"value": "1"
},
{
"type": "setValue",
"name": "flag:骑士队长",
"value": "true"
}
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 31,224,140,402,412,140, 91,140,402,225,140,224,412],
[225, 0,140, 32, 21,140, 85,140,212, 0,140, 0,227],
[ 0, 0,140,227, 0,140, 0,140, 0,216,140,216, 0],
[140, 81,140, 82,140,140, 0,140,140, 81,140, 81,140],
[ 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94],
[140,140,140,140,140,140, 83,140,140,140,140,140,140],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0,225,225,225, 0, 0, 0, 0, 0,212,212,212, 0],
[ 0, 0, 0, 0, 0,222, 0,222, 0, 0, 0, 0, 0],
[ 0, 0,227,227,227, 0, 0, 0,224,224,224, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,140, 85,140, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0,140,226,140, 0, 0, 0, 0, 0]
],
"bgmap": [
[141,141, 0,141,141, 0,141, 0,141,141, 0,141,141],
[141,141, 0,141,141, 0,141, 0,141,141, 0,141,141],
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[ 0,141, 0,141, 0, 0,141, 0, 0,141, 0,141, 0],
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[ 0, 0, 0, 0, 0, 0,141, 0, 0, 0, 0, 0, 0],
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[141,141,141,141,141, 0,141, 0,141,141,141,141,141],
[141,141,141,141,141, 0,141, 0,141,141,141,141,141]
],
"fgmap": [
]
}