2562 lines
188 KiB
JavaScript
2562 lines
188 KiB
JavaScript
main.floors.LOADING=
|
||
{
|
||
"floorId": "LOADING",
|
||
"title": "准备房间",
|
||
"name": "准备房间",
|
||
"width": 13,
|
||
"height": 13,
|
||
"canFlyTo": false,
|
||
"canFlyFrom": false,
|
||
"canUseQuickShop": false,
|
||
"cannotViewMap": false,
|
||
"images": [],
|
||
"ratio": 1,
|
||
"defaultGround": "grayWall",
|
||
"bgm": "loading.mp3",
|
||
"firstArrive": [],
|
||
"eachArrive": [],
|
||
"parallelDo": "",
|
||
"events": {
|
||
"7,2": [
|
||
"\t[阿狸,ali]欢迎来到星趴魔塔",
|
||
"\t[阿狸,ali]在本塔中,2区以上的宝石提供的属性是随机的,你只有拿到宝石后才能确定该宝石提供的属性值\n另外,商店被调整为线性商店(初始价格20,之后每次购买只涨价20),不过提供的攻防减半。商店的加血按区域固定",
|
||
"\t[阿狸,ali]好消息是:你可以留血瓶了\n血瓶的计算方式为血瓶初始值*道具倍率\n(道具倍率显示在状态栏的星光里:星光*道具倍率(计时器))\n坏消息是:所有剑和神圣盾被替换为了\\i[battletoken]战斗筹码,其他盾则被替换为了\\i[cardbag]百宝袋\n这些战斗筹码会为你的战斗附加一些其他加成(详情你拿到就知道)",
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||
"\t[阿狸,ali]部分筹码有如下体系:\n星光\\i[BuffStarlight]:每3场战斗后,获得星光层数x道具倍率的金币(显示在右上角),从获得星光时开始计算\n治愈\\i[BuffHealth]:每场战斗后,回复治愈层数的生命值(显示在右上角),之后治愈层数减少40%\n(加号左边的数字为你已有的治愈层数,右边则为你战斗结束后获得的治愈层数)\n标记\\i[BuffMark]:附加在怪物而不是在玩家身上,玩家与带有标记的怪物战斗时,怪物每回合受到标记层数的伤害",
|
||
"\t[阿狸,ali]你可以随时点击右侧道具袋内的两个记事本查阅战斗筹码的详情\n第一个记事本查看你已获得的战斗筹码\n第二个记事本查看目前版本的筹码图鉴",
|
||
"\t[阿狸,ali]当前版本为v2测试版,在正式版中我们会增加以下功能:\n手牌系统(需要一定cost的一次性道具)\n一共4张玩法各异的地图(以及专门为地图制作的怪物特殊属性)\n与角色关联的局外养成系统",
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"\t[阿狸,ali]最后,欢迎游玩原型游戏《星引擎Party》以及关注本塔的正式版\n愿骰子之神永远眷顾着你\n作者:雨下倾听&草莓\n如遇BUG或者反馈问题可加鸽子窝摸鱼小组:592260755"
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||
],
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||
"6,0": [
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||
{
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||
"type": "choices",
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||
"text": "即将前往:星趴·梦想号\n道具倍率提升方式:跨越区域\n封印魔王方式:保留下楼器的同时保留1种破墙道具\n请选择难易度",
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"choices": [
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||
{
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||
"text": "普通",
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||
"action": [
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||
"体验最原始的50层魔塔地图,圣水/大黄门钥匙被替换为战斗筹码",
|
||
{
|
||
"type": "confirm",
|
||
"text": "确定要前往吗?",
|
||
"yes": [
|
||
{
|
||
"type": "function",
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||
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"星趴·梦想号\", \"Hard\": \"普通\" }\n}"
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||
},
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||
{
|
||
"type": "changeFloor",
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||
"floorId": "MT1",
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||
"loc": [
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||
6,
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||
11
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||
],
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||
"direction": "up"
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "moveHero",
|
||
"steps": [
|
||
"down:1"
|
||
]
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||
}
|
||
]
|
||
}
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||
]
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||
},
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||
{
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||
"text": "困难",
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||
"action": [
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||
"所有怪物属性增加10%,商店初始价格20→25\n包括普通难度在内,屠龙匕首被替换为绿血瓶",
|
||
{
|
||
"type": "confirm",
|
||
"text": "确定要前往吗?",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"星趴·梦想号\", \"Hard\": \"困难\" }\nflags.价格 = 25\nfor (let i = 0; i <= core.rand(50) + 50; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "changeFloor",
|
||
"floorId": "MT1",
|
||
"loc": [
|
||
6,
|
||
11
|
||
],
|
||
"direction": "up"
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "moveHero",
|
||
"steps": [
|
||
"down:1"
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
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||
{
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||
"text": "噩梦",
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||
"action": [
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||
"所有怪物属性增加30%,商店初始价格20→30\n包括普通和困难难度在内,炸弹也被替换为绿血瓶\n31F开始,怪物会附带特殊属性",
|
||
{
|
||
"type": "confirm",
|
||
"text": "确定要前往吗?",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"星趴·梦想号\", \"Hard\": \"噩梦\" }\nflags.价格 = 30\nfor (let i = 0; i <= core.rand(100) + 100; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "changeFloor",
|
||
"floorId": "MT1",
|
||
"loc": [
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||
6,
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||
11
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||
],
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||
"direction": "up"
|
||
}
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||
],
|
||
"no": [
|
||
{
|
||
"type": "moveHero",
|
||
"steps": [
|
||
"down:1"
|
||
]
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||
}
|
||
]
|
||
}
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||
]
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||
},
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||
{
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||
"text": "疯狂",
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||
"action": [
|
||
"所有怪物属性增加50%,商店初始价格20→35\n包括前三个难度在内,十字架也被替换为绿血瓶\n11F开始,怪物会附带特殊属性\n地图专属怪物特殊属性-亡语:被击败后,同楼层其他怪物属性提升",
|
||
{
|
||
"type": "confirm",
|
||
"text": "确定要前往吗?",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"星趴·梦想号\", \"Hard\": \"疯狂\" }\nflags.价格 = 35\nfor (let i = 0; i <= core.rand(150) + 150; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "changeFloor",
|
||
"floorId": "MT1",
|
||
"loc": [
|
||
6,
|
||
11
|
||
],
|
||
"direction": "up"
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "moveHero",
|
||
"steps": [
|
||
"down:1"
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "update"
|
||
}
|
||
],
|
||
"12,6": [
|
||
{
|
||
"type": "choices",
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||
"text": "\t[阿狸,ali]即将前往:御魂庆典\n道具倍率提升方式:击败BOSS\n请选择难易度",
|
||
"choices": [
|
||
{
|
||
"text": "普通",
|
||
"action": [
|
||
"如果我们把星趴的战斗筹码和50层随机地图结合起来,会发生什么\n圣水/大黄门钥匙被替换为战斗筹码",
|
||
{
|
||
"type": "confirm",
|
||
"text": "确定要前往吗?",
|
||
"yes": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "flag:MapStatus",
|
||
"value": "{\"Map\":\"御魂庆典\",\"Hard\":1}"
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "moveHero",
|
||
"steps": [
|
||
"down:1"
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "困难",
|
||
"action": [
|
||
"所有怪物属性增加10%,商店初始价格20→22\n包括普通难度在内,屠龙匕首也被替换为战斗筹码",
|
||
{
|
||
"type": "confirm",
|
||
"text": "确定要前往吗?",
|
||
"yes": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "flag:MapStatus",
|
||
"value": "{\"Map\":\"御魂庆典\",\"Hard\":2}"
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "moveHero",
|
||
"steps": [
|
||
"down:1"
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "噩梦(暂未开放)",
|
||
"need": "flags.123sadf234esa===99999999",
|
||
"action": [
|
||
"所有怪物属性增加30%,商店初始价格20→25\n这些怪物附带特殊属性:鬼战士、战士、双手剑士、骑士、史莱姆王、吸血蝙蝠、初级巫师、高级巫师、魔法警卫、黑暗骑士、骑士队长\n包括普通和困难难度在内,炸弹也被替换为战斗筹码",
|
||
{
|
||
"type": "confirm",
|
||
"text": "确定要前往吗?",
|
||
"yes": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "flag:MapStatus",
|
||
"value": "{\"Map\":\"御魂庆典\",\"Hard\":3}"
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "moveHero",
|
||
"steps": [
|
||
"down:1"
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "疯狂(暂未开放)",
|
||
"need": "flags.123sadf234esa===99999999",
|
||
"action": [
|
||
"所有怪物属性增加50%,商店初始价格20→30\n\r[#FF0000]不仅所有非首领怪附带特殊属性,还会出现地图专属特殊属性!!\r\n地图特殊属性-亡语:击败后同地图所有怪物攻防提升此怪物20%(向下取整)的数值\n包括前三个难度在内,十字架也被替换为战斗筹码",
|
||
{
|
||
"type": "confirm",
|
||
"text": "确定要前往吗?",
|
||
"yes": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "flag:MapStatus",
|
||
"value": "{\"Map\":\"御魂庆典\",\"Hard\":4}"
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "moveHero",
|
||
"steps": [
|
||
"down:1"
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"6,12": [
|
||
{
|
||
"type": "choices",
|
||
"text": "\t[阿狸,ali]即将前往:水乡古镇\n道具倍率提升方式:击败BOSS\n隐藏区域解锁方式:未获得幸运金币且获得但未使用圣水\n请选择难易度",
|
||
"choices": [
|
||
{
|
||
"text": "普通",
|
||
"action": [
|
||
"50层平面展开再压缩,作者半原创地图!\n在这里,你可以疯狂绕开怪物体验偷鸡的快乐\n对称飞行器被替换为跳跃靴\n大黄门钥匙/破墙镐被替换为战斗筹码\n地震卷轴会采用另外的方式展示",
|
||
{
|
||
"type": "confirm",
|
||
"text": "确定要前往吗?",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"水乡古镇\", \"Hard\": \"普通\" }\nfor (let i = 0; i <= 10; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "setGlobalFlag",
|
||
"name": "flyRecordPosition",
|
||
"value": true
|
||
},
|
||
{
|
||
"type": "changeFloor",
|
||
"floorId": "SX1_3",
|
||
"loc": [
|
||
6,
|
||
12
|
||
],
|
||
"direction": "up"
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "moveHero",
|
||
"steps": [
|
||
"up:1"
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "困难",
|
||
"action": [
|
||
"所有怪物属性增加10%,商店初始价格20→25\n包括普通难度在内,屠龙匕被替换为大血瓶",
|
||
{
|
||
"type": "confirm",
|
||
"text": "确定要前往吗?",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"水乡古镇\", \"Hard\": \"困难\" }\nflags.价格 = 25\nfor (let i = 0; i <= core.rand(60) + 60; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "setGlobalFlag",
|
||
"name": "flyRecordPosition",
|
||
"value": true
|
||
},
|
||
{
|
||
"type": "changeFloor",
|
||
"floorId": "SX1_3",
|
||
"loc": [
|
||
6,
|
||
12
|
||
],
|
||
"direction": "up"
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "moveHero",
|
||
"steps": [
|
||
"up:1"
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "噩梦",
|
||
"action": [
|
||
"所有怪物属性增加30%,商店初始价格20→30\n这些怪物有概率附带特殊属性:\\i[slimeMan]\\i[ghostSkeleton]\\i[blueGuard]\\i[redGuard]\\i[brownWizard]\\i[redWizard]\\i[swordsman]\\i[soldier]\\i[yellowKnight]\\i[redKnight]\\i[darkKnight]\\i[whiteKing]\\i[slimelord]\\i[redBat]\n包括普通和困难难度在内,炸弹也被替换为大血瓶",
|
||
{
|
||
"type": "confirm",
|
||
"text": "确定要前往吗?",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"水乡古镇\", \"Hard\": \"噩梦\" }\nflags.价格 = 30\nfor (let i = 0; i <= core.rand(120) + 110; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "setGlobalFlag",
|
||
"name": "flyRecordPosition",
|
||
"value": true
|
||
},
|
||
{
|
||
"type": "changeFloor",
|
||
"floorId": "SX1_3",
|
||
"loc": [
|
||
6,
|
||
12
|
||
],
|
||
"direction": "up"
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "moveHero",
|
||
"steps": [
|
||
"up:1"
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "疯狂",
|
||
"action": [
|
||
"所有怪物属性增加50%,商店初始价格20→35\n包括噩梦难度在内,这些怪物也有概率附带特殊属性:\\i[blackSlime]\\i[bigBat]\\i[zombie]\\i[zombieKnight]\\i[vampire]\\i[rock]\n地图特殊属性-爆竹呱呱:其他怪物被击败后,对勇者造成该怪物10%攻击力+治愈层数的伤害\n包括前三个难度在内,十字架也被替换为大血瓶",
|
||
{
|
||
"type": "confirm",
|
||
"text": "确定要前往吗?",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"水乡古镇\", \"Hard\": \"疯狂\" }\nflags.价格 = 35\nfor (let i = 0; i <= core.rand(180) + 160; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "setGlobalFlag",
|
||
"name": "flyRecordPosition",
|
||
"value": true
|
||
},
|
||
{
|
||
"type": "changeFloor",
|
||
"floorId": "SX1_3",
|
||
"loc": [
|
||
6,
|
||
12
|
||
],
|
||
"direction": "up"
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "moveHero",
|
||
"steps": [
|
||
"up:1"
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
],
|
||
"5,2": [
|
||
{
|
||
"type": "playBgm",
|
||
"name": "Character.mp3"
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nif (flags.SelectCharPage === undefined) flags.SelectCharPage = 1\n}"
|
||
},
|
||
{
|
||
"type": "switch",
|
||
"condition": "flag:SelectCharPage",
|
||
"caseList": [
|
||
{
|
||
"case": "1",
|
||
"action": [
|
||
{
|
||
"type": "choices",
|
||
"text": "\t[琪露诺,npc7]选择角色",
|
||
"choices": [
|
||
{
|
||
"text": "勇者",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "派德曼",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"派德曼\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\ncore.setHeroIcon(hero.name + \"行走图\")\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\ncore.plugin.Character[hero.name].Passive()\ncore.rand()\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "帕帕拉",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"帕帕拉\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(3) + 3; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "璐璐",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"璐璐\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(6) + 6; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "蓝海晴",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"蓝海晴\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(10) + 10; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "下一页",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "flag:SelectCharPage",
|
||
"operator": "+=",
|
||
"value": "1"
|
||
},
|
||
{
|
||
"type": "trigger"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"case": "2",
|
||
"action": [
|
||
{
|
||
"type": "choices",
|
||
"text": "\t[琪露诺,npc7]选择角色",
|
||
"choices": [
|
||
{
|
||
"text": "美咲",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"美咲\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(15) + 15; i++) {\n\tcore.rand()\n}\n}"
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "茉莉",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"茉莉\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(21) + 21; i++) {\n\tcore.rand()\n}\n}"
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "阿尔",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"阿尔\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\ncore.setHeroIcon(hero.name + \"行走图\")\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(28) + 28; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "帕露南",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"帕露南\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\ncore.setHeroIcon(hero.name + \"行走图\")\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(36) + 36; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "米米",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"米米\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(45) + 45; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "上一页",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "flag:SelectCharPage",
|
||
"operator": "-=",
|
||
"value": "1"
|
||
},
|
||
{
|
||
"type": "trigger"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "下一页",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "flag:SelectCharPage",
|
||
"operator": "+=",
|
||
"value": "1"
|
||
},
|
||
{
|
||
"type": "trigger"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"case": "3",
|
||
"action": [
|
||
{
|
||
"type": "choices",
|
||
"text": "\t[琪露诺,npc7]选择角色",
|
||
"choices": [
|
||
{
|
||
"text": "阿兰娜",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"阿兰娜\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\ncore.setHeroIcon(hero.name + \"行走图\")\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(55) + 55; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "潘大猛",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"潘大猛\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(66) + 66; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "小町",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"小町\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(78) + 78; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "恋",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"恋\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(15) + 21; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "枫",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"枫\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(36) + 15; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "上一页",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "flag:SelectCharPage",
|
||
"operator": "-=",
|
||
"value": "1"
|
||
},
|
||
{
|
||
"type": "trigger"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "下一页",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "flag:SelectCharPage",
|
||
"operator": "+=",
|
||
"value": "1"
|
||
},
|
||
{
|
||
"type": "trigger"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"case": "4",
|
||
"action": [
|
||
{
|
||
"type": "choices",
|
||
"text": "\t[琪露诺,npc7]选择角色",
|
||
"choices": [
|
||
{
|
||
"text": "芬妮",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"芬妮\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(50) + 10; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "梅加斯",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"梅加斯\""
|
||
},
|
||
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
|
||
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}",
|
||
{
|
||
"type": "confirm",
|
||
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
|
||
"yes": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
|
||
},
|
||
{
|
||
"type": "choices",
|
||
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
|
||
"choices": [
|
||
{
|
||
"text": "0",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 0\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\nfor (let i = 0; i <= core.rand(40) + 50; i++) {\n\tcore.rand()\n}\n}"
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
1
|
||
]
|
||
},
|
||
{
|
||
"type": "openDoor",
|
||
"loc": [
|
||
6,
|
||
11
|
||
]
|
||
},
|
||
{
|
||
"type": "hide",
|
||
"remove": true
|
||
}
|
||
],
|
||
"no": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:name",
|
||
"value": "\"勇者\""
|
||
},
|
||
{
|
||
"type": "playBgm",
|
||
"name": "loading.mp3"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "上一页",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "flag:SelectCharPage",
|
||
"operator": "-=",
|
||
"value": "1"
|
||
},
|
||
{
|
||
"type": "trigger"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
"changeFloor": {},
|
||
"beforeBattle": {},
|
||
"afterBattle": {},
|
||
"afterGetItem": {},
|
||
"afterOpenDoor": {},
|
||
"autoEvent": {},
|
||
"cannotMove": {},
|
||
"cannotMoveIn": {},
|
||
"map": [
|
||
[140,140,140,140,140,140, 91,140,140,140,140,140,140],
|
||
[140,140,140,140,140,140, 85,140,140,140,140,140,140],
|
||
[140,140, 0, 0, 0,999, 0,137, 0, 0, 0,140,140],
|
||
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
|
||
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
|
||
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
|
||
[ 92, 85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 94],
|
||
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
|
||
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
|
||
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
|
||
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
|
||
[140,140,140,140,140,140, 85,140,140,140,140,140,140],
|
||
[140,140,140,140,140,140, 93,140,140,140,140,140,140]
|
||
],
|
||
"bgmap": [
|
||
|
||
],
|
||
"fgmap": [
|
||
|
||
]
|
||
} |