906 lines
26 KiB
JavaScript
906 lines
26 KiB
JavaScript
main.floors.MAL10=
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{
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"floorId": "MAL10",
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"title": "魔法学院:10F",
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"name": "主楼 10F",
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"width": 13,
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"height": 13,
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"map": [
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[148,148,148,148,148,148,148,148,148,148,148,148,148],
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[148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148],
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[148,148,148,148,148, 0, 0, 0,148,148,148,148,148],
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[148,209,209,209,148,148, 0,148,148,209,209,209,148],
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[148, 0,210, 0, 85, 0,211, 0, 85, 0,210, 0,148],
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[148,148,148,148,148, 0, 0, 0,148,148,148,148,148],
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[148,209, 28,209,148,148, 0,148,148,209, 27,209,148],
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[148, 0,210, 0,148,148, 0,148,148, 0,210, 0,148],
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[148, 0, 0, 0,148,148, 0,148,148, 0, 0, 0,148],
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[148, 81,148, 81,148,148, 83,148,148, 81,148, 81,148],
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[148, 0,148, 0,148, 0, 0, 0,148, 0,148, 0,148],
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[148, 88,148, 0,217, 0, 87, 0,217, 0,148, 32,148],
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[148,148,148,148,148,148,148,148,148,148,148,148,148]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 1,
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"defaultGround": "magicground",
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"bgm": "maps4L.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"6,5": [
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{
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"type": "closeDoor",
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"id": "specialDoor",
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"loc": [
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6,
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7
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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4,
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4
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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8,
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4
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],
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"async": true
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},
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{
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"type": "function",
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"function": "function(){\ncore.removeBlock(5, 6)\ncore.removeBlock(7, 6)\ncore.drawMap()\n}"
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},
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{
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"type": "waitAsync"
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},
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"\t[骷髅队长,skeletonCaptain]哈 罠 上",
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{
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"type": "playBgm",
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"name": "battle.mp3"
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},
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{
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"type": "move",
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"loc": [
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6,
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4
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],
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"time": 50,
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"keep": true,
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"async": true,
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"steps": [
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"up:3"
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]
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},
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{
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"type": "move",
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"loc": [
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2,
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4
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],
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"time": 50,
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"keep": true,
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"async": true,
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"steps": [
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"right:3",
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"down:2",
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"right:1"
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]
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},
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{
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"type": "move",
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"loc": [
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10,
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4
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],
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"time": 50,
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"keep": true,
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"async": true,
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"steps": [
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"left:4"
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]
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},
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{
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"type": "sleep",
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"time": 150
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},
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{
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"type": "move",
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"loc": [
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3,
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3
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],
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"time": 50,
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"keep": true,
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"async": true,
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"steps": [
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"down:1",
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"right:2",
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"down:2"
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]
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},
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{
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"type": "move",
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"loc": [
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9,
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3
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],
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"time": 50,
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"keep": true,
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"async": true,
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"steps": [
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"down:1",
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"left:2",
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"down:2"
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]
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},
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{
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"type": "sleep",
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"time": 50
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},
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{
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"type": "move",
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"loc": [
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2,
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3
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],
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"time": 50,
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"keep": true,
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"async": true,
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"steps": [
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"down:1",
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"right:3",
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"down:1"
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]
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},
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{
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"type": "move",
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"loc": [
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10,
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3
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],
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"time": 50,
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"keep": true,
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"async": true,
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"steps": [
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"down:1",
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"left:3",
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"down:1"
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]
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},
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{
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"type": "sleep",
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"time": 50
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},
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{
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"type": "move",
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"loc": [
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1,
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3
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],
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"time": 50,
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"keep": true,
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"async": true,
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"steps": [
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"down:1",
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"right:4"
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]
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},
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{
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"type": "move",
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"loc": [
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11,
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3
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],
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"time": 50,
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"keep": true,
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"async": true,
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"steps": [
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"down:1",
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"left:4"
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]
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},
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{
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"type": "waitAsync"
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},
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{
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"type": "closeDoor",
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"id": "specialDoor",
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"loc": [
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4,
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4
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],
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"async": true
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},
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{
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"type": "closeDoor",
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"id": "specialDoor",
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"loc": [
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6,
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3
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],
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"async": true
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},
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{
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"type": "closeDoor",
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"id": "specialDoor",
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"loc": [
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8,
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4
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],
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"async": true
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},
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{
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"type": "waitAsync"
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},
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{
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"type": "hide",
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"remove": true
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}
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],
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"6,2": [
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{
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"type": "if",
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"condition": "blockId:6,1",
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"true": [
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"\t[骷髅队长,skeletonCaptain]你怎能杀出重围 我是绝不会让你通过的 来吧 我要与你决斗",
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{
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"type": "hide",
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"remove": true
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}
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]
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}
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],
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"6,11": {
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"trigger": null,
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"enable": false,
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"noPass": null,
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"displayDamage": true,
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"opacity": 1,
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"filter": {
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"blur": 0,
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"hue": 0,
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"grayscale": 0,
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"invert": false,
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"shadow": 0
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},
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"data": []
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}
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},
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"changeFloor": {
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"1,11": {
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"floorId": ":before",
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"stair": "upFloor"
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},
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"6,11": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {
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"5,4": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"5,5": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"5,6": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"6,6": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"7,6": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"7,4": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"7,5": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
|
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6,
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3
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]
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}
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]
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}
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],
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"6,4": [
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{
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"type": "if",
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"condition": "blockId:6,1",
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"true": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
|
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{
|
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"type": "openDoor",
|
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"loc": [
|
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6,
|
|
3
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]
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}
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]
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}
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],
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"false": [
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"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
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{
|
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"type": "playSound",
|
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"name": "door.mp3",
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"stop": true
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},
|
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{
|
|
"type": "setBlock",
|
|
"number": "27",
|
|
"loc": [
|
|
[
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1,
|
|
3
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|
]
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|
]
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},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "27",
|
|
"loc": [
|
|
[
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2,
|
|
3
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|
]
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|
]
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},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "27",
|
|
"loc": [
|
|
[
|
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3,
|
|
3
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|
]
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|
]
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},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "28",
|
|
"loc": [
|
|
[
|
|
9,
|
|
3
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|
]
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|
]
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|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "28",
|
|
"loc": [
|
|
[
|
|
10,
|
|
3
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|
]
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|
]
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|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "28",
|
|
"loc": [
|
|
[
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|
11,
|
|
3
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|
]
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|
]
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|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
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|
"loc": [
|
|
[
|
|
1,
|
|
4
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|
]
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|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
2,
|
|
4
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|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
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|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
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|
]
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|
]
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|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
10,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
11,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "0",
|
|
"loc": [
|
|
[
|
|
6,
|
|
9
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
9
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
11
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
4,
|
|
4
|
|
],
|
|
"async": true
|
|
},
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
6,
|
|
7
|
|
],
|
|
"async": true
|
|
},
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
8,
|
|
4
|
|
],
|
|
"async": true
|
|
},
|
|
{
|
|
"type": "waitAsync"
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
5
|
|
]
|
|
],
|
|
"remove": true
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
2
|
|
]
|
|
],
|
|
"remove": true
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"6,1": [
|
|
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3",
|
|
"stop": true
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "27",
|
|
"loc": [
|
|
[
|
|
1,
|
|
3
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "27",
|
|
"loc": [
|
|
[
|
|
2,
|
|
3
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "27",
|
|
"loc": [
|
|
[
|
|
3,
|
|
3
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "28",
|
|
"loc": [
|
|
[
|
|
9,
|
|
3
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "28",
|
|
"loc": [
|
|
[
|
|
10,
|
|
3
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "28",
|
|
"loc": [
|
|
[
|
|
11,
|
|
3
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
1,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
2,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
10,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
11,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "0",
|
|
"loc": [
|
|
[
|
|
6,
|
|
9
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
9
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
11
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
4,
|
|
4
|
|
],
|
|
"async": true
|
|
},
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
6,
|
|
7
|
|
],
|
|
"async": true
|
|
},
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
8,
|
|
4
|
|
],
|
|
"async": true
|
|
},
|
|
{
|
|
"type": "waitAsync"
|
|
}
|
|
]
|
|
},
|
|
"afterGetItem": {},
|
|
"afterOpenDoor": {},
|
|
"cannotMove": {},
|
|
"fgmap": [
|
|
|
|
],
|
|
"bgmap": [
|
|
|
|
],
|
|
"upFloor": [
|
|
6,
|
|
10
|
|
],
|
|
"downFloor": [
|
|
1,
|
|
10
|
|
],
|
|
"autoEvent": {
|
|
"6,3": {
|
|
"0": null,
|
|
"1": null
|
|
}
|
|
},
|
|
"beforeBattle": {
|
|
"6,4": [
|
|
{
|
|
"type": "if",
|
|
"condition": "((core.getBlockId(6,4)===\"skeletonCaptain\")&&!flag:骷髅队长)",
|
|
"true": [
|
|
{
|
|
"type": "tip",
|
|
"text": "需要击败图书馆的骷髅队长后才能挑战"
|
|
},
|
|
{
|
|
"type": "tip",
|
|
"text": "你已卡关,少侠请重头再来"
|
|
},
|
|
{
|
|
"type": "exit"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"6,1": [
|
|
{
|
|
"type": "if",
|
|
"condition": "(!flag:骷髅队长)",
|
|
"true": [
|
|
{
|
|
"type": "tip",
|
|
"text": "需要击败图书馆的骷髅队长后才能挑战"
|
|
},
|
|
{
|
|
"type": "tip",
|
|
"text": "你已卡关,少侠请重头再来"
|
|
},
|
|
{
|
|
"type": "exit"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
"cannotMoveIn": {},
|
|
"bg2map": [],
|
|
"fg2map": []
|
|
} |