113 lines
3.2 KiB
JavaScript
113 lines
3.2 KiB
JavaScript
main.floors.MAL11=
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{
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"floorId": "MAL11",
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"title": "魔法学院:11F",
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"name": "主楼 11F",
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"width": 13,
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"height": 13,
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"map": [
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[148,148,148,148,148,148,148,148,148,148,148,148,148],
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[148, 0, 0, 0,148,401, 0, 81, 0,148, 31, 21,148],
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[148, 0,421, 0,148, 0,205,148,213,148, 0, 0,148],
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[148, 0, 0, 0,148, 81,148,148, 0, 81, 0, 0,148],
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[148,148, 85,148,148, 0,206,148,148,148,148,203,148],
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[148,218, 0,218,148,213, 0, 81,218, 0,148, 0,148],
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[148, 0, 0, 0,148,148,148,148, 0, 31,148, 0,148],
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[148, 32, 0, 0,206, 0, 0, 81,203, 0,148, 0,148],
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[148,148, 82,148,148,148,148,148,148,148,148,206,148],
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[148, 0,206, 0,203, 81, 0, 0, 0, 0,205, 0,148],
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[148, 21, 0, 0, 0,148, 0,148,148, 81,148, 0,148],
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[148, 21, 21, 21, 21,148, 88,148, 32,206,148, 87,148],
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[148,148,148,148,148,148,148,148,148,148,148,148,148]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 2,
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"defaultGround": "magicground",
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"bgm": "maps4L.mp3",
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"firstArrive": [
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{
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"type": "setValue",
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"name": "flag:ratio",
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"operator": "+=",
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"value": "1"
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}
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],
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"changeFloor": {
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"6,11": {
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"floorId": ":before",
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"stair": "upFloor"
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},
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"11,11": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {
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"1,5": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 5],\n\t[3, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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2,
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4
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]
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}
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]
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}
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],
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"3,5": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 5],\n\t[3, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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2,
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4
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]
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}
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]
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"bgmap": [
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],
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"fgmap": [
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],
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"upFloor": [
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11,
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10
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],
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"downFloor": [
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6,
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10
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],
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |