2427 lines
80 KiB
JavaScript
2427 lines
80 KiB
JavaScript
main.floors.MAL40=
|
|
{
|
|
"floorId": "MAL40",
|
|
"title": "魔法学院:40F",
|
|
"name": "主楼 40F",
|
|
"width": 13,
|
|
"height": 13,
|
|
"map": [
|
|
[148,148,148,148,148,148,148,148,148,148,148,148,148],
|
|
[148, 0, 0, 0, 0, 0,226, 0, 0, 0, 0, 0,148],
|
|
[148, 0,224,224,224, 0, 0, 0,227,227,227, 0,148],
|
|
[148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148],
|
|
[148, 0, 0,212,212,212, 0,225,225,225, 0, 0,148],
|
|
[148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148],
|
|
[148,148,148,148, 0, 0, 0, 0, 0,148,148,148,148],
|
|
[148,148,148,148, 0, 0, 0, 0, 0,148,148,148,148],
|
|
[148,148,148,148,148,148, 83,148,148,148,148,148,148],
|
|
[148,412, 21, 0,148,216, 0,216,148, 31,224, 0,148],
|
|
[148, 32, 0, 0,148, 0, 0, 0,148,225, 0, 0,148],
|
|
[148,402, 0,227, 82, 0, 0, 0, 81, 0, 0, 88,148],
|
|
[148,148,148,148,148,148,148,148,148,148,148,148,148]
|
|
],
|
|
"canFlyTo": true,
|
|
"canFlyFrom": true,
|
|
"canUseQuickShop": true,
|
|
"images": [],
|
|
"ratio": 4,
|
|
"defaultGround": "magicground",
|
|
"bgm": "battle.mp3",
|
|
"firstArrive": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nfunction filter(block) {\n\treturn (block.event.cls.indexOf(\"enemy\") === 0)\n}\nif (flags.MapStatus?.Hard === \"疯狂\") {\n\tconst b = core.getEnemyValue(\"yellowKnight\", \"hp\", 6, 1)\n\tconst c = core.getEnemyValue(\"yellowKnight\", \"atk\", 6, 1)\n\tconst d = core.getEnemyValue(\"yellowKnight\", \"def\", 6, 1)\n\tconst sp = [...core.getEnemyValue(\"yellowKnight\", \"special\", 6, 1)]\n\tsp.push(31)\n\tcore.setEnemyOnPoint(6, 1, void 0, \"special\", sp, \"=\")\n\tconst MAR = [\"MAR31\", \"MAR32\", \"MAR33\", \"MAR34\", \"MAR35\", \"MAR36\", \"MAR37\", \"MAR38\", \"MAR39\", \"MAR40\"]\n\tconst enemys = core.maps.searchBlockWithFilter(filter, MAR)\n\tlet k = 0\n\tenemys.forEach(v => {\n\t\tconst c = core.getEnemyValue(void 0, \"special\", v.x, v.y, v.floorId)\n\t\tif (c.includes(32)) {\n\t\t\tk++\n\t\t\tcore.removeBlock(v.x, v.y, v.floorId)\n\t\t}\n\t})\n\tconst hp = Math.floor(b * (10 + k) / 10)\n\tconst atk = Math.floor(c * (10 + k) / 10)\n\tconst def = Math.floor(d * (10 + k) / 10)\n\tcore.setEnemyOnPoint(6, 1, void 0, \"hp\", hp, \"=\")\n\tcore.setEnemyOnPoint(6, 1, void 0, \"atk\", atk, \"=\")\n\tcore.setEnemyOnPoint(6, 1, void 0, \"def\", def, \"=\")\n}\n}"
|
|
}
|
|
],
|
|
"eachArrive": [],
|
|
"parallelDo": "",
|
|
"events": {
|
|
"6,1": [
|
|
{
|
|
"type": "if",
|
|
"condition": "flag:40F",
|
|
"true": [
|
|
{
|
|
"type": "changeFloor",
|
|
"floorId": "MAL41",
|
|
"loc": [
|
|
6,
|
|
2
|
|
],
|
|
"direction": "down",
|
|
"time": 0
|
|
}
|
|
],
|
|
"false": []
|
|
}
|
|
]
|
|
},
|
|
"changeFloor": {
|
|
"11,11": {
|
|
"floorId": ":before",
|
|
"stair": "upFloor"
|
|
}
|
|
},
|
|
"afterBattle": {
|
|
"2,2": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(flag:open_yes&&!flag:40F)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"3,2": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(flag:open_yes&&!flag:40F)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
10
|
|
]
|
|
],
|
|
"floorId": "MAL42"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
7
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"4,2": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(flag:open_yes&&!flag:40F)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
10
|
|
]
|
|
],
|
|
"floorId": "MAL42"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
7
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"8,2": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(flag:open_yes&&!flag:40F)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
10
|
|
]
|
|
],
|
|
"floorId": "MAL42"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
7
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"9,2": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(flag:open_yes&&!flag:40F)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
10
|
|
]
|
|
],
|
|
"floorId": "MAL42"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
7
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"10,2": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(flag:open_yes&&!flag:40F)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
10
|
|
]
|
|
],
|
|
"floorId": "MAL42"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
7
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"3,4": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(flag:open_yes&&!flag:40F)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
10
|
|
]
|
|
],
|
|
"floorId": "MAL42"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
7
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"4,4": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(flag:open_yes&&!flag:40F)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
10
|
|
]
|
|
],
|
|
"floorId": "MAL42"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
7
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"5,4": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(flag:open_yes&&!flag:40F)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
10
|
|
]
|
|
],
|
|
"floorId": "MAL42"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
7
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"7,4": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(flag:open_yes&&!flag:40F)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
10
|
|
]
|
|
],
|
|
"floorId": "MAL42"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
7
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"8,4": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(flag:open_yes&&!flag:40F)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
10
|
|
]
|
|
],
|
|
"floorId": "MAL42"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
7
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"9,4": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(flag:open_yes&&!flag:40F)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
10
|
|
]
|
|
],
|
|
"floorId": "MAL42"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"loc": [
|
|
[
|
|
6,
|
|
7
|
|
]
|
|
],
|
|
"time": 0
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"6,1": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "(flag:open_yes&&!flag:40F)",
|
|
"true": [
|
|
"\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。",
|
|
{
|
|
"type": "playSound",
|
|
"name": "door.mp3"
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
2,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
3,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "21",
|
|
"loc": [
|
|
[
|
|
4,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
8,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
9,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "402",
|
|
"loc": [
|
|
[
|
|
10,
|
|
2
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
3,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
4,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "32",
|
|
"loc": [
|
|
[
|
|
5,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
7,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
8,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "412",
|
|
"loc": [
|
|
[
|
|
9,
|
|
4
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "show",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setBlock",
|
|
"number": "87",
|
|
"loc": [
|
|
[
|
|
6,
|
|
1
|
|
]
|
|
]
|
|
},
|
|
{
|
|
"type": "setValue",
|
|
"name": "flag:40F",
|
|
"value": "1"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
"afterGetItem": {},
|
|
"afterOpenDoor": {},
|
|
"cannotMove": {},
|
|
"bgmap": [
|
|
|
|
],
|
|
"fgmap": [
|
|
|
|
],
|
|
"upFloor": [
|
|
6,
|
|
2
|
|
],
|
|
"downFloor": [
|
|
10,
|
|
11
|
|
],
|
|
"autoEvent": {
|
|
"0,7": {
|
|
"0": null,
|
|
"1": null
|
|
}
|
|
},
|
|
"beforeBattle": {
|
|
"6,1": [
|
|
{
|
|
"type": "if",
|
|
"condition": "(!flag:骑士队长)",
|
|
"true": [
|
|
{
|
|
"type": "tip",
|
|
"text": "需要击败图书馆的骑士队长后才能挑战"
|
|
},
|
|
{
|
|
"type": "tip",
|
|
"text": "你已卡关,少侠请重头再来"
|
|
},
|
|
{
|
|
"type": "exit"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
"cannotMoveIn": {},
|
|
"bg2map": [],
|
|
"fg2map": []
|
|
} |