51_AstralParty/project/floors/MAR49.js
2025-09-11 22:30:07 +08:00

630 lines
20 KiB
JavaScript

main.floors.MAR49=
{
"floorId": "MAR49",
"title": "学院图书馆:49F",
"name": "图书馆 49F",
"width": 13,
"height": 13,
"map": [
[149,149,149,149,149,149,149,149,149,149,149,149,149],
[149,149,149,149, 0, 0, 0, 0, 0,149,149,149,149],
[149,149,149, 0, 0, 0, 0, 0, 0, 0,149,149,149],
[149,149, 0, 0, 0, 0, 0, 0, 0, 0, 0,149,149],
[149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,149],
[149, 0,149, 0, 0, 0, 0, 0, 0, 0,149, 0,149],
[149, 0,149, 0, 0, 0, 0, 0, 0, 0,149, 0,149],
[149, 0,149, 0,149,149, 85,149,149, 0,149, 0,149],
[149, 0,149, 0,149,228, 0,228,149, 0,149, 0,149],
[149, 0, 0, 0,149,149, 85,149,149, 0, 0, 0,149],
[149,149,149,149,149,220, 0,220,149,149,149,149,149],
[149, 88, 0, 83, 0, 0, 0, 0, 0, 0, 0, 0,149],
[149,149,149,149,149,149,149,149,149,149,149,149,149]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 5,
"defaultGround": "magicground",
"bgm": "maps4R.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"6,6": [
{
"type": "if",
"condition": "(core.getBlockId(6,7)=='specialDoor')",
"true": [],
"false": [
{
"type": "closeDoor",
"id": "specialDoor",
"loc": [
6,
7
]
}
]
},
{
"type": "setBlock",
"number": "redKing",
"loc": [
[
6,
3
]
],
"time": 500
},
"\t[魔王,redKing]你终于来啦 我好想和你干一把 但是我的部下不同意",
{
"type": "setBlock",
"number": "whiteKing",
"loc": [
[
5,
2
],
[
6,
2
],
[
7,
2
],
[
5,
3
],
[
7,
3
],
[
5,
4
],
[
6,
4
],
[
7,
4
]
],
"time": 500
},
{
"type": "playBgm",
"name": "battle.mp3"
},
{
"type": "hide",
"remove": true,
"time": 0
}
]
},
"changeFloor": {
"1,11": {
"floorId": ":before",
"stair": "upFloor"
}
},
"afterBattle": {
"5,10": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 10],\n\t[7, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
9
]
},
{
"type": "hide",
"time": 0
}
]
}
],
"7,10": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 10],\n\t[7, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
9
]
},
{
"type": "hide",
"time": 0
}
]
}
],
"7,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
7
]
},
{
"type": "hide",
"time": 0
}
]
}
],
"5,3": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[6, 4],\n\t[5, 3],\n\t[7, 3],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[5, 2],\n\t[7, 2],\n\t[5, 4],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) != \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "setEnemyOnPoint",
"loc": [
[
6,
3
]
],
"name": "atk",
"operator": "/=",
"value": "10"
},
{
"type": "setEnemyOnPoint",
"loc": [
[
6,
3
]
],
"name": "def",
"operator": "/=",
"value": "10"
},
{
"type": "setEnemyOnPoint",
"loc": [
[
6,
3
]
],
"name": "hp",
"operator": "/=",
"value": "10"
},
{
"type": "update"
},
"\t[魔王,redKing]完蛋了 我被封印了 功力只剩一成"
]
}
],
"6,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[6, 4],\n\t[5, 3],\n\t[7, 3],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[5, 2],\n\t[7, 2],\n\t[5, 4],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) != \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "setEnemyOnPoint",
"loc": [
[
6,
3
]
],
"name": "atk",
"operator": "/=",
"value": "10"
},
{
"type": "setEnemyOnPoint",
"loc": [
[
6,
3
]
],
"name": "def",
"operator": "/=",
"value": "10"
},
{
"type": "setEnemyOnPoint",
"loc": [
[
6,
3
]
],
"name": "hp",
"operator": "/=",
"value": "10"
},
{
"type": "update"
},
"\t[魔王,redKing]完蛋了 我被封印了 功力只剩一成"
]
}
],
"7,3": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[6, 4],\n\t[5, 3],\n\t[7, 3],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[5, 2],\n\t[7, 2],\n\t[5, 4],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) != \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "setEnemyOnPoint",
"loc": [
[
6,
3
]
],
"name": "atk",
"operator": "/=",
"value": "10"
},
{
"type": "setEnemyOnPoint",
"loc": [
[
6,
3
]
],
"name": "def",
"operator": "/=",
"value": "10"
},
{
"type": "setEnemyOnPoint",
"loc": [
[
6,
3
]
],
"name": "hp",
"operator": "/=",
"value": "10"
},
{
"type": "update"
},
"\t[魔王,redKing]完蛋了 我被封印了 功力只剩一成"
]
}
],
"6,3": [
"\t[魔王,redKing]很好嘛 你通过了我的面试 你是个合格的玩家",
{
"type": "setBlock",
"number": "23",
"loc": [
[
5,
1
]
]
},
{
"type": "if",
"condition": "(flags.MapStatus?.Hard===\"普通\")",
"true": [
{
"type": "setBlock",
"number": "62",
"loc": [
[
7,
1
]
]
}
],
"false": [
{
"type": "setBlock",
"number": "421",
"loc": [
[
7,
1
]
]
}
]
},
{
"type": "setBlock",
"number": "404",
"loc": [
[
2,
4
]
]
},
{
"type": "setBlock",
"number": "404",
"loc": [
[
3,
4
]
]
},
{
"type": "setBlock",
"number": "404",
"loc": [
[
4,
4
]
]
},
{
"type": "setBlock",
"number": "414",
"loc": [
[
8,
4
]
]
},
{
"type": "setBlock",
"number": "414",
"loc": [
[
9,
4
]
]
},
{
"type": "setBlock",
"number": "414",
"loc": [
[
10,
4
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
5,
5
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
6,
5
]
]
},
{
"type": "setBlock",
"number": "32",
"loc": [
[
7,
5
]
]
},
{
"type": "setBlock",
"number": "0",
"loc": [
[
5,
2
],
[
6,
2
],
[
7,
2
],
[
7,
3
],
[
7,
4
],
[
6,
4
],
[
5,
4
],
[
5,
3
]
]
},
{
"type": "openDoor",
"loc": [
6,
7
]
},
{
"type": "setValue",
"name": "flag:假魔王",
"value": "true"
},
{
"type": "setValue",
"name": "flag:ratio",
"operator": "+=",
"value": "1"
}
],
"5,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
7
]
},
{
"type": "hide",
"time": 0
}
]
}
],
"6,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[6, 4],\n\t[5, 3],\n\t[7, 3],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[5, 2],\n\t[7, 2],\n\t[5, 4],\n\t[7, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) != \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "setEnemyOnPoint",
"loc": [
[
6,
3
]
],
"name": "atk",
"operator": "/=",
"value": "10"
},
{
"type": "setEnemyOnPoint",
"loc": [
[
6,
3
]
],
"name": "def",
"operator": "/=",
"value": "10"
},
{
"type": "setEnemyOnPoint",
"loc": [
[
6,
3
]
],
"name": "hp",
"operator": "/=",
"value": "10"
},
{
"type": "update"
},
"\t[魔王,redKing]完蛋了 我被封印了 功力只剩一成"
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"bgmap": [
],
"fgmap": [
],
"downFloor": [
2,
11
],
"autoEvent": {
"6,3": {
"0": null,
"1": null
}
},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}