51_AstralParty/project/floors/SC40_1.js
2025-09-11 22:30:07 +08:00

2194 lines
73 KiB
JavaScript

main.floors.SC40_1=
{
"floorId": "SC40_1",
"title": "御魂庆典:40F",
"name": "第 40 层",
"width": 13,
"height": 13,
"map": [
[330,330,330,330,330,330,330,330,330,330,330,330,330],
[330, 0, 0, 0, 0, 0,211, 0, 0, 0, 0, 0,330],
[330, 0,209,209,209, 0, 0, 0,209,209,209, 0,330],
[330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330],
[330, 0, 0,209,209,209, 0,209,209,209, 0, 0,330],
[330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330],
[330, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,330],
[330, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,330],
[330, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1,330],
[330, 28, 21, 0, 1,202, 0,202, 1, 31,210, 0,330],
[330, 32, 0, 0, 1, 0, 0, 0, 1,217, 0, 0,330],
[330, 27, 0,210, 82, 0, 0, 0, 81, 0, 0, 88,330],
[330,330,330,330,330,330,330,330,330,330,330,330,330]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 4,
"defaultGround": "ground",
"bgm": "battle.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"6,1": [
{
"type": "if",
"condition": "flag:40F",
"true": [
{
"type": "changeFloor",
"floorId": "SC41_1",
"loc": [
6,
2
],
"direction": "down",
"time": 0
}
],
"false": []
}
]
},
"changeFloor": {
"11,11": {
"floorId": ":before",
"stair": "upFloor"
}
},
"afterBattle": {
"2,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
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],
"3,2": [
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "playSound",
"name": "door.mp3"
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{
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{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "playSound",
"name": "door.mp3"
},
{
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],
"8,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
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],
"9,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
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"name": "door.mp3"
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{
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{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
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},
{
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"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
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{
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},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
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},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
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"type": "playSound",
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},
{
"type": "if",
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"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
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},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
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"type": "playSound",
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},
{
"type": "if",
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],
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}
},
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}