51_AstralParty/project/floors/SX4_3.js
2025-09-11 22:30:07 +08:00

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43 KiB
JavaScript
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main.floors.SX4_3=
{
"floorId": "SX4_3",
"title": "水乡古镇:4-3",
"name": "4-3",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 1,
"defaultGround": "ground7",
"bgm": "maps3.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"6,5": [
{
"type": "closeDoor",
"id": "specialDoor",
"loc": [
6,
6
]
},
"\t[大法师,blackMagician]这是最后一次考核了 在我身后就是最终BOSS",
"\t[大法师,blackMagician]只需要击败我和我身边的8个护卫你就能过去了",
{
"type": "hide",
"remove": true
}
]
},
"changeFloor": {
"6,12": {
"floorId": "SX3_3",
"loc": [
6,
1
],
"direction": "down"
},
"0,10": {
"floorId": "SX4_2",
"loc": [
11,
10
],
"direction": "left"
},
"12,10": {
"floorId": "SX4_4",
"loc": [
1,
10
],
"direction": "right"
},
"6,0": {
"floorId": "SX5_3",
"loc": [
6,
11
],
"direction": "up"
}
},
"beforeBattle": {},
"afterBattle": {
"5,9": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[5, 9],\n\t[7, 9],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
8
]
}
]
}
],
"7,9": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[5, 9],\n\t[7, 9],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
8
]
}
]
}
],
"5,7": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[5, 7],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
6
]
}
]
}
],
"7,7": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[5, 7],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
6
]
}
]
}
],
"6,2": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[6, 2],\n\t[1, 3],\n\t[3, 3],\n\t[1, 5],\n\t[3, 5],\n\t[11, 3],\n\t[9, 3],\n\t[11, 5],\n\t[9, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
6
]
},
"\t[大法师,blackMagician]祝贺你,你离真正的星趴高手仅有一步之遥\n这是你最后的补给了",
{
"type": "setBlock",
"number": "404",
"loc": [
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},
{
"type": "setValue",
"name": "flag:ratio",
"operator": "+=",
"value": "1"
},
{
"type": "if",
"condition": "(flags.MapStatus?.hard===\"普通\")",
"true": [
{
"type": "setBlock",
"number": "62",
"loc": [
[
7,
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}
],
"false": [
{
"type": "setBlock",
"number": "33",
"loc": [
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}
]
},
{
"type": "hide",
"loc": [
[
6,
5
]
],
"remove": true
}
]
}
],
"1,3": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[6, 2],\n\t[1, 3],\n\t[3, 3],\n\t[1, 5],\n\t[3, 5],\n\t[11, 3],\n\t[9, 3],\n\t[11, 5],\n\t[9, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
6
]
},
"\t[大法师,blackMagician]祝贺你,你离真正的星趴高手仅有一步之遥\n这是你最后的补给了",
{
"type": "setBlock",
"number": "404",
"loc": [
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"value": "1"
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{
"type": "if",
"condition": "(flags.MapStatus?.hard===\"普通\")",
"true": [
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"type": "setBlock",
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"loc": [
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}
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"false": [
{
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}
]
},
{
"type": "hide",
"loc": [
[
6,
5
]
],
"remove": true
}
]
}
],
"3,3": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[6, 2],\n\t[1, 3],\n\t[3, 3],\n\t[1, 5],\n\t[3, 5],\n\t[11, 3],\n\t[9, 3],\n\t[11, 5],\n\t[9, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
6
]
},
"\t[大法师,blackMagician]祝贺你,你离真正的星趴高手仅有一步之遥\n这是你最后的补给了",
{
"type": "setBlock",
"number": "404",
"loc": [
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1,
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},
{
"type": "setBlock",
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"type": "setBlock",
"number": "23",
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{
"type": "setValue",
"name": "flag:ratio",
"operator": "+=",
"value": "1"
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{
"type": "if",
"condition": "(flags.MapStatus?.hard===\"普通\")",
"true": [
{
"type": "setBlock",
"number": "62",
"loc": [
[
7,
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]
]
}
],
"false": [
{
"type": "setBlock",
"number": "33",
"loc": [
[
7,
3
]
]
}
]
},
{
"type": "hide",
"loc": [
[
6,
5
]
],
"remove": true
}
]
}
],
"1,5": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[6, 2],\n\t[1, 3],\n\t[3, 3],\n\t[1, 5],\n\t[3, 5],\n\t[11, 3],\n\t[9, 3],\n\t[11, 5],\n\t[9, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
6
]
},
"\t[大法师,blackMagician]祝贺你,你离真正的星趴高手仅有一步之遥\n这是你最后的补给了",
{
"type": "setBlock",
"number": "404",
"loc": [
[
1,
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],
[
2,
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],
[
3,
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]
]
},
{
"type": "setBlock",
"number": "414",
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[
9,
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10,
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]
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"type": "setBlock",
"number": "23",
"loc": [
[
5,
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]
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{
"type": "setValue",
"name": "flag:ratio",
"operator": "+=",
"value": "1"
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{
"type": "if",
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{
"type": "setBlock",
"number": "62",
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7,
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}
],
"false": [
{
"type": "setBlock",
"number": "33",
"loc": [
[
7,
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]
]
}
]
},
{
"type": "hide",
"loc": [
[
6,
5
]
],
"remove": true
}
]
}
],
"3,5": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[6, 2],\n\t[1, 3],\n\t[3, 3],\n\t[1, 5],\n\t[3, 5],\n\t[11, 3],\n\t[9, 3],\n\t[11, 5],\n\t[9, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
6
]
},
"\t[大法师,blackMagician]祝贺你,你离真正的星趴高手仅有一步之遥\n这是你最后的补给了",
{
"type": "setBlock",
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"false": [
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]
}
]
},
{
"type": "hide",
"loc": [
[
6,
5
]
],
"remove": true
}
]
}
],
"9,3": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[6, 2],\n\t[1, 3],\n\t[3, 3],\n\t[1, 5],\n\t[3, 5],\n\t[11, 3],\n\t[9, 3],\n\t[11, 5],\n\t[9, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
6
]
},
"\t[大法师,blackMagician]祝贺你,你离真正的星趴高手仅有一步之遥\n这是你最后的补给了",
{
"type": "setBlock",
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{
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"false": [
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],
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]
}
],
"11,3": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[6, 2],\n\t[1, 3],\n\t[3, 3],\n\t[1, 5],\n\t[3, 5],\n\t[11, 3],\n\t[9, 3],\n\t[11, 5],\n\t[9, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
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"loc": [
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]
},
{
"type": "openDoor",
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},
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],
"9,5": [
{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[6, 2],\n\t[1, 3],\n\t[3, 3],\n\t[1, 5],\n\t[3, 5],\n\t[11, 3],\n\t[9, 3],\n\t[11, 5],\n\t[9, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
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{
"type": "function",
"function": "function(){\nlet bool = true;\nlet loc_arr = [\n\t[6, 2],\n\t[1, 3],\n\t[3, 3],\n\t[1, 5],\n\t[3, 5],\n\t[11, 3],\n\t[9, 3],\n\t[11, 5],\n\t[9, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
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