1138 lines
43 KiB
JavaScript
1138 lines
43 KiB
JavaScript
var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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{
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"yellowKey": {
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"cls": "tools",
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"name": "黄钥匙",
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"text": "可以打开一扇黄门",
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"hideInToolbox": true,
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"hideInReplay": true
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},
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"blueKey": {
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"cls": "tools",
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"name": "蓝钥匙",
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"text": "可以打开一扇蓝门",
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"hideInToolbox": true,
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"hideInReplay": true
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},
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"redKey": {
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"cls": "tools",
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"name": "红钥匙",
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"text": "可以打开一扇红门",
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"hideInToolbox": true,
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"hideInReplay": true
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},
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"redGem": {
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"cls": "items",
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"name": "红宝石",
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"text": "攻击+1",
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"itemEffect": "",
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"itemEffectTip": "",
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"useItemEffect": "core.status.hero.atk += core.values.redGem",
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"canUseItemEffect": "true"
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},
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"blueGem": {
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"cls": "items",
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"name": "蓝宝石",
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"text": ",防御+1",
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"itemEffect": "",
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"itemEffectTip": "",
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"useItemEffect": "core.status.hero.def += core.values.blueGem",
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"canUseItemEffect": "true"
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},
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"greenGem": {
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"cls": "items",
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"name": "绿宝石",
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"text": ",护盾+${core.values.greenGem}",
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"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
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"itemEffectTip": ",护盾+${core.values.greenGem * core.status.thisMap.ratio}",
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"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
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"canUseItemEffect": "true"
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},
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"yellowGem": {
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"cls": "items",
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"name": "黄宝石",
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"text": "可以进行加点",
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"itemEffect": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
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"itemEffectTip": ",全属性提升",
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"useItemEvent": [
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{
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"type": "choices",
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"choices": [
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{
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"text": "攻击+1",
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"action": [
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{
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"type": "setValue",
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"name": "status:atk",
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"operator": "+=",
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"value": "1"
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}
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]
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},
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{
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"text": "防御+2",
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"action": [
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{
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"type": "setValue",
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"name": "status:def",
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"operator": "+=",
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"value": "2"
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}
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]
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},
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{
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"text": "生命+200",
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"action": [
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{
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"type": "setValue",
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"name": "status:hp",
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"operator": "+=",
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"value": "200"
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}
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]
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}
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]
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}
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],
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"canUseItemEffect": "true"
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},
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"redPotion": {
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"cls": "items",
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"name": "红血瓶",
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"text": ",生命+${core.values.redPotion}",
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"itemEffect": "let HP = 50 * flags.ratio\nif (core.hasItem(\"TeaCake\")) HP *= 1.5\nif (core.status.hero.name === \"潘大猛\") HP *= 2\nif (core.status.floorId.startsWith(\"MAR\")) HP *= 2\ncore.status.hero.hp += HP\ncore.setFlag(\"DPS\", HP)",
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"itemEffectTip": ",提升 ${(core.hasItem(\"TeaCake\")?75:50) * flags.ratio* (core.status.hero.name===\"潘大猛\"?2:1) * (core.status.floorId.startsWith(\"MAR\") ? 2 : 1)} 点生命",
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"useItemEffect": "core.status.hero.hp += core.values.redPotion",
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"canUseItemEffect": "true"
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},
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"bluePotion": {
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"cls": "items",
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"name": "蓝血瓶",
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"text": ",生命+${core.values.bluePotion}",
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"itemEffect": "let HP = 200 * flags.ratio\nif (core.hasItem(\"TeaCake\")) HP *= 1.5\nif (core.status.hero.name === \"潘大猛\") HP *= 2\nif (core.status.floorId.startsWith(\"MAR\")) HP *= 2\ncore.status.hero.hp += HP\ncore.setFlag(\"DPS\", HP)",
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"itemEffectTip": ",提升 ${(core.hasItem(\"TeaCake\")?300:200) * flags.ratio* (core.status.hero.name===\"潘大猛\"?2:1)* (core.status.floorId.startsWith(\"MAR\") ? 2 : 1)} 点生命",
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"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
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"canUseItemEffect": "true"
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},
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"yellowPotion": {
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"cls": "items",
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"name": "黄血瓶",
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"text": ",生命+${core.values.yellowPotion}",
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"itemEffect": "let HP = 250 * flags.ratio\nif (core.hasItem(\"TeaCake\")) HP *= 1.5\nif (core.status.hero.name === \"潘大猛\") HP *= 2\nif (core.status.floorId.startsWith(\"MAR\")) HP *= 2\ncore.status.hero.hp += HP\ncore.setFlag(\"DPS\", HP)",
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"itemEffectTip": ",生命+${(core.hasItem(\"TeaCake\")?375:250) * flags.ratio* (core.status.hero.name===\"潘大猛\"?2:1)* (core.status.floorId.startsWith(\"MAR\") ? 2 : 1)}",
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"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
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"canUseItemEffect": "true"
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},
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"greenPotion": {
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"cls": "items",
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"name": "绿血瓶",
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"text": ",生命+${core.values.greenPotion}",
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"itemEffect": "let HP = 1000 * flags.ratio\nif (core.hasItem(\"TeaCake\")) HP *= 1.5\nif (core.status.hero.name === \"潘大猛\") HP *= 2\nif (core.status.floorId.startsWith(\"MAR\")) HP *= 2\ncore.status.hero.hp += HP\ncore.setFlag(\"DPS\", HP)",
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"itemEffectTip": ",生命+${(core.hasItem(\"TeaCake\")?1500:1000) * flags.ratio* (core.status.hero.name===\"潘大猛\"?2:1)* (core.status.floorId.startsWith(\"MAR\") ? 2 : 1)}",
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"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
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"canUseItemEffect": "true"
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},
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"sword0": {
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"cls": "items",
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"name": "破旧的剑",
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"text": "一把已经生锈的剑",
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"equip": {
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"type": 0,
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"animate": "sword",
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"value": {
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"atk": 0
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},
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"percentage": {}
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},
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"itemEffect": "core.status.hero.atk += 0",
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"itemEffectTip": ",攻击+0"
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},
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"shield0": {
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"cls": "items",
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"name": "破旧的盾",
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"text": "一个很破旧的铁盾",
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"equip": {
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"type": 1,
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"value": {
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"def": 0
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}
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},
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"itemEffect": "core.status.hero.def += 0",
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"itemEffectTip": ",防御+0"
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},
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"shield5": {
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"cls": "items",
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"name": "神圣盾",
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"text": "一个很普通的神圣盾",
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"equip": {
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"type": 1,
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"value": {
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"def": 100,
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"mdef": 100
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}
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},
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"itemEffect": "core.status.hero.def += 100;\ncore.setFlag('nowShield', 'shield5');\ncore.setFlag('shield5', 1);",
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"itemEffectTip": ",提升 100 点防御,并免疫魔法伤害"
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},
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"superPotion": {
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"cls": "tools",
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"name": "圣水",
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"itemEffect": "core.status.hero.hp *= 2",
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"itemEffectTip": "增加10倍攻击+5倍防御的生命",
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"useItemEffect": "var hp = Math.round(10 * core.status.hero.atk + 5 * core.status.hero.def)\ncore.status.hero.hp += hp;\ncore.insertAction([\n\t{ \"type\": \"playSound\", \"name\": \"item.mp3\" },\n\t{ \"type\": \"tip\", \"text\": \"使用圣水,增加 \" + hp + \" 生命\" },\n]);",
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"canUseItemEffect": "true",
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"text": "增加10倍攻击+5倍防御的生命",
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"hideInToolbox": true,
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"hideInReplay": true
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},
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"book": {
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"cls": "constants",
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"name": "怪物手册",
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"text": "可以查看当前楼层各怪物属性",
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"hideInToolbox": true,
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"useItemEffect": "core.ui.drawBook(0)",
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"canUseItemEffect": "true",
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"hideInReplay": true
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},
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"fly": {
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"cls": "constants",
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"name": "楼层传送器",
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"text": "可以自由往来去过的楼层",
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"hideInReplay": true,
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"hideInToolbox": true,
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"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));\n//core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
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"canUseItemEffect": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyFrom;\n})();"
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},
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"coin": {
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"cls": "constants",
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"name": "幸运金币",
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"text": "打败怪物可得双倍金币(与银行卡-用不完可叠加为4倍)",
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"hideInToolbox": false,
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"hideInReplay": true
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},
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"snow": {
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"cls": "constants",
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"name": "冰冻徽章",
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"text": "可以将面前的熔岩变成平地",
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"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = true; // 是否多方向雪花;如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 多方向雪花\n\t\tfor (var direction in core.utils.scan) { // 多方向雪花默认四方向,如需改为八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('打开界面');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
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"canUseItemEffect": "true",
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"hideInToolbox": false,
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"hideInReplay": true
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},
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"cross": {
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"cls": "constants",
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"name": "十字架",
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"text": "对吸血鬼兽人和兽人武士攻击力加倍(临时加攻击的战斗筹码不计算)",
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"hideInToolbox": false,
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"hideInReplay": true
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},
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"knife": {
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"cls": "constants",
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"name": "屠龙匕首",
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"text": "对魔龙攻击加倍(临时加攻击的战斗筹码不计算)",
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"hideInToolbox": false,
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"hideInReplay": true
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},
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"amulet": {
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"cls": "constants",
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"name": "护符",
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"text": "持有时无视负面地形",
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"hideInToolbox": true,
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"hideInReplay": true
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},
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"bigKey": {
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"cls": "tools",
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"name": "大黄门钥匙",
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"text": "可以开启当前层所有黄门",
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"itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);",
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"itemEffectTip": ",全钥匙+1",
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"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
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"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();",
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"hideInToolbox": true,
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"hideInReplay": true
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},
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"greenKey": {
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"cls": "tools",
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"name": "绿钥匙",
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"text": "可以打开一扇绿门",
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"hideInToolbox": true,
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"hideInReplay": true
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},
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"steelKey": {
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"cls": "tools",
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"name": "铁门钥匙",
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"text": "可以打开一扇铁门",
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"hideInToolbox": true,
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"hideInReplay": true
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},
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"pickaxe": {
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"cls": "tools",
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"name": "破墙镐",
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"text": "可以破坏勇士面前的墙壁",
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"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = true; // 是否多方向破;如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 多方向破\n\t\tfor (var direction in core.utils.scan) { // 多方向破默认四方向,如需改成八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\ttrue\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawMap()\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
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"canUseItemEffect": "true",
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"hideInToolbox": true,
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||
"hideInReplay": true
|
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},
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"icePickaxe": {
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"cls": "tools",
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"name": "破冰镐",
|
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"text": "可以破坏勇士面前的一堵冰墙",
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"useItemEffect": "(function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\tcore.insertAction({ \"type\": \"openDoor\", \"loc\": [\"core.nextX()\", \"core.nextY()\"] });\n})();",
|
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"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();",
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"hideInToolbox": true,
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"hideInReplay": true
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},
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"bomb": {
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"cls": "tools",
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"name": "炸弹",
|
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"text": "可以炸掉勇士面前的怪物",
|
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"useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyInfo(enemy, void 0, x, y).money\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tdelete((flags.enemyOnPoint || {})[core.status.floorId] || {})[x + \",\" + y];\n\t\tcore.removeBlock(x, y);\n\t}\n\n\t// 如果要多方向可炸,把这里的false改成true\n\tif (true) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向,如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\tcore.status.hero.money += money;\n\t//core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\tif (todo.length > 0) core.insertAction(todo);\n\n})();",
|
||
"canUseItemEffect": "true",
|
||
"hideInToolbox": true,
|
||
"hideInReplay": true
|
||
},
|
||
"centerFly": {
|
||
"cls": "tools",
|
||
"name": "对称飞行器",
|
||
"text": "可以飞向当前楼层中心对称的位置",
|
||
"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
|
||
"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();",
|
||
"hideInToolbox": true,
|
||
"hideInReplay": true,
|
||
"useItemEvent": null
|
||
},
|
||
"upFly": {
|
||
"cls": "tools",
|
||
"name": "上楼器",
|
||
"text": "可以飞往楼上的相同位置",
|
||
"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||
"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif ([\"MT49\", \"MT50\", \"MAL49\", \"MAL50\", \"MAR49\", \"SC10_5\", \"SC20_5\", \"SC40_5\", \"SC49_5\"].includes(floorId)) return false;\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
|
||
"hideInToolbox": true,
|
||
"hideInReplay": true
|
||
},
|
||
"downFly": {
|
||
"cls": "tools",
|
||
"name": "下楼器",
|
||
"text": "可以飞往楼下的相同位置",
|
||
"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||
"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif ([\"MT50\", \"MAL50\", \"MAR1\", \"MAC1\", \"SC50\"].includes(floorId)) return false;\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
|
||
"hideInToolbox": true,
|
||
"hideInReplay": true
|
||
},
|
||
"earthquake": {
|
||
"cls": "tools",
|
||
"name": "地震卷轴",
|
||
"text": "可以破坏当前层的所有墙壁",
|
||
"useItemEffect": "(function () {\n\tcore.autosave();\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap();\n\tcore.playSound('door.mp3');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
|
||
"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();",
|
||
"hideInToolbox": true,
|
||
"hideInReplay": true
|
||
},
|
||
"poisonWine": {
|
||
"cls": "tools",
|
||
"name": "解毒药水",
|
||
"text": "可以解除中毒状态",
|
||
"useItemEffect": "core.triggerDebuff('remove', 'poison');",
|
||
"canUseItemEffect": "core.hasFlag('poison');"
|
||
},
|
||
"weakWine": {
|
||
"cls": "tools",
|
||
"name": "解衰药水",
|
||
"text": "可以解除衰弱状态",
|
||
"useItemEffect": "core.triggerDebuff('remove', 'weak');",
|
||
"canUseItemEffect": "core.hasFlag('weak');"
|
||
},
|
||
"curseWine": {
|
||
"cls": "tools",
|
||
"name": "解咒药水",
|
||
"text": "可以解除诅咒状态",
|
||
"useItemEffect": "core.triggerDebuff('remove', 'curse');",
|
||
"canUseItemEffect": "core.hasFlag('curse');"
|
||
},
|
||
"superWine": {
|
||
"cls": "tools",
|
||
"name": "万能药水",
|
||
"text": "可以解除所有不良状态",
|
||
"useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);",
|
||
"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
|
||
},
|
||
"hammer": {
|
||
"cls": "tools",
|
||
"name": "圣锤",
|
||
"text": "该道具尚未被定义"
|
||
},
|
||
"lifeWand": {
|
||
"cls": "tools",
|
||
"name": "生命魔杖",
|
||
"text": "可以恢复100点生命值",
|
||
"useItemEvent": [
|
||
{
|
||
"type": "comment",
|
||
"text": "先恢复一个魔杖(因为使用道具必须消耗一个)"
|
||
},
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\ncore.addItem('lifeWand', 1);\n}"
|
||
},
|
||
{
|
||
"type": "playSound",
|
||
"name": "打开界面"
|
||
},
|
||
{
|
||
"type": "input",
|
||
"text": "请输入生命魔杖使用次数:(0-${item:lifeWand})"
|
||
},
|
||
{
|
||
"type": "comment",
|
||
"text": "【接受用户输入】弹窗输入的结果将会保存在“flag:input”中\n如果需要更多帮助,请查阅帮助文档"
|
||
},
|
||
{
|
||
"type": "if",
|
||
"condition": "flag:input<=item:lifeWand",
|
||
"true": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "item:lifeWand",
|
||
"operator": "-=",
|
||
"value": "flag:input"
|
||
},
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:hp",
|
||
"operator": "+=",
|
||
"value": "flag:input*100"
|
||
},
|
||
{
|
||
"type": "playSound",
|
||
"name": "回血"
|
||
},
|
||
"成功使用${flag:input}次生命魔杖,恢复${flag:input*100}点生命。"
|
||
],
|
||
"false": [
|
||
{
|
||
"type": "playSound",
|
||
"name": "操作失败"
|
||
},
|
||
"输入不合法!"
|
||
]
|
||
}
|
||
],
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"jumpShoes": {
|
||
"cls": "tools",
|
||
"name": "跳跃靴",
|
||
"text": "能跳跃到前方两格处",
|
||
"useItemEffect": "core.playSound(\"跳跃\");\ncore.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
|
||
"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
|
||
},
|
||
"skill1": {
|
||
"cls": "constants",
|
||
"name": "技能:二倍斩",
|
||
"text": "可以打开或关闭主动技能二倍斩",
|
||
"hideInReplay": true,
|
||
"useItemEffect": "(function () {\n\tvar skillValue = 1; // 技能的flag:skill值,可用于当前开启技能的判定;对于新技能可以依次改成2,3等等\n\tvar skillNeed = 5; // 技能的需求\n\tvar skillName = '二倍斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断,比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足,无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"wand": {
|
||
"cls": "constants",
|
||
"name": "筹码列表",
|
||
"text": "查看你已获得的所有战斗筹码详细信息",
|
||
"itemEffect": null,
|
||
"canUseItemEffect": "true",
|
||
"hideInToolbox": false,
|
||
"hideInReplay": true,
|
||
"useItemEffect": "core.plugin.wand()",
|
||
"useItemEvent": null
|
||
},
|
||
"pack": {
|
||
"cls": "items",
|
||
"name": "钱袋",
|
||
"itemEffect": "core.status.hero.money += 500",
|
||
"itemEffectTip": ",金币+500"
|
||
},
|
||
"I300": {
|
||
"cls": "constants",
|
||
"name": "帮助",
|
||
"text": "使用后可以查看帮助",
|
||
"itemEffect": "core.insertCommonEvent(\"帮助\");",
|
||
"canUseItemEffect": "true",
|
||
"hideInToolbox": true,
|
||
"hideInReplay": true
|
||
},
|
||
"itembag": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"itemequip": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I359": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I360": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I361": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I362": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I363": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I383": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I384": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I385": {
|
||
"cls": "constants",
|
||
"name": "筹码图鉴",
|
||
"canUseItemEffect": "true",
|
||
"text": "查看筹码列表",
|
||
"useItemEvent": null,
|
||
"hideInToolbox": false,
|
||
"hideInReplay": true,
|
||
"useItemEffect": "core.plugin.Gallery()"
|
||
},
|
||
"I386": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"I387": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"battletoken": {
|
||
"cls": "items",
|
||
"name": "战斗筹码",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": null,
|
||
"useItemEvent": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\ncore.plugin.drawToken()\n}"
|
||
}
|
||
]
|
||
},
|
||
"BankcardL": {
|
||
"cls": "items",
|
||
"name": "银行卡-余额少",
|
||
"canUseItemEffect": "true",
|
||
"useItemEffect": null,
|
||
"itemEffect": "flags.star.level += 15",
|
||
"text": "\\i[BuffStarlight]+15"
|
||
},
|
||
"BankcardH": {
|
||
"cls": "items",
|
||
"name": "银行卡-余额多",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "flags.star.level += 25",
|
||
"text": "\\i[BuffStarlight]+25"
|
||
},
|
||
"BankcardU": {
|
||
"cls": "items",
|
||
"name": "银行卡-用不完",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "flags.star.level += 8;\ncore.addItem(\"BankcardU2\")",
|
||
"text": "\\i[BuffStarlight]+8,从怪物身上获得\\i[money]翻倍(可与\\i[coin]叠加至4倍)"
|
||
},
|
||
"BankcardU2": {
|
||
"cls": "constants",
|
||
"name": "银行卡-用不完",
|
||
"canUseItemEffect": "false",
|
||
"hideInToolbox": true,
|
||
"hideInReplay": true
|
||
},
|
||
"CursedSword": {
|
||
"cls": "constants",
|
||
"name": "诅咒之剑",
|
||
"canUseItemEffect": "false",
|
||
"hideInToolbox": true,
|
||
"text": "每进行10次战斗,\\i[atk]+\\i[stars],\\i[def]-1\\n如果受到的战斗伤害大于125×\\i[stars],视为进行了10次战斗并重置次数"
|
||
},
|
||
"AdrenalineR": {
|
||
"cls": "constants",
|
||
"name": "肾上腺素-一般",
|
||
"canUseItemEffect": "false",
|
||
"text": "若当前\\i[hp]<=125×\\i[stars],伤害计算时\\i[atk]+30倍\\i[stars]",
|
||
"hideInToolbox": true
|
||
},
|
||
"AdrenalineH": {
|
||
"cls": "constants",
|
||
"name": "肾上腺素-高效",
|
||
"canUseItemEffect": "false",
|
||
"text": "若当前\\i[hp]<=125×\\i[stars],伤害计算时\\i[atk]+80倍\\i[stars]",
|
||
"hideInToolbox": true
|
||
},
|
||
"BoxingGlovesB": {
|
||
"cls": "items",
|
||
"name": "拳击手套-初级",
|
||
"text": "\\i[atk]+10(魔法学院翻倍)",
|
||
"equip": null,
|
||
"itemEffect": "core.status.hero.atk += 10;\nif (flags.MapStatus?.Map === \"魔法学院\") core.status.hero.atk += 10;",
|
||
"itemEffectTip": null
|
||
},
|
||
"BoxingGlovesE": {
|
||
"cls": "items",
|
||
"name": "拳击手套-高级",
|
||
"text": "\\i[atk]+50(魔法学院翻倍)",
|
||
"equip": null,
|
||
"itemEffect": "core.status.hero.atk += 50;\nif (flags.MapStatus?.Map === \"魔法学院\") core.status.hero.atk += 50;",
|
||
"itemEffectTip": null
|
||
},
|
||
"MotorcycleHelmetG": {
|
||
"cls": "items",
|
||
"name": "摩托头盔-中级",
|
||
"text": "\\i[def]+40(魔法学院翻倍)",
|
||
"equip": null,
|
||
"itemEffect": "core.status.hero.def += 40;\nif (flags.MapStatus?.Map === \"魔法学院\") core.status.hero.def += 40;",
|
||
"itemEffectTip": null
|
||
},
|
||
"MotorcycleHelmetE": {
|
||
"cls": "items",
|
||
"name": "摩托头盔-高级",
|
||
"text": "\\i[def]+80(魔法学院翻倍)",
|
||
"equip": null,
|
||
"itemEffect": "core.status.hero.def += 80;\nif (flags.MapStatus?.Map === \"魔法学院\") core.status.hero.def += 80;",
|
||
"itemEffectTip": null
|
||
},
|
||
"MotorcycleHelmetB": {
|
||
"cls": "items",
|
||
"name": "摩托头盔-一般",
|
||
"text": "\\i[def]+20(魔法学院翻倍)",
|
||
"equip": null,
|
||
"itemEffect": "core.status.hero.def += 20;\nif (flags.MapStatus?.Map === \"魔法学院\") core.status.hero.def += 20;",
|
||
"itemEffectTip": null
|
||
},
|
||
"BoxingGlovesG": {
|
||
"cls": "items",
|
||
"name": "拳击手套-中级",
|
||
"text": "\\i[atk]+20(魔法学院翻倍)",
|
||
"equip": null,
|
||
"itemEffect": "core.status.hero.atk += 20;\nif (flags.MapStatus?.Map === \"魔法学院\") core.status.hero.atk += 20;",
|
||
"itemEffectTip": null
|
||
},
|
||
"MedicalKitE": {
|
||
"cls": "items",
|
||
"name": "医疗箱-紧急治疗",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "flags.health.upbuff += 12",
|
||
"text": "战后,\\i[BuffHealth]+12"
|
||
},
|
||
"MedicalKitC": {
|
||
"cls": "items",
|
||
"name": "医疗箱-完备治疗",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "flags.health.upbuff += 30",
|
||
"text": "战后,\\i[BuffHealth]+30"
|
||
},
|
||
"MembershipLetterB": {
|
||
"cls": "items",
|
||
"name": "会员推荐信-一般",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "core.addFlag(\"折扣\", -4)",
|
||
"text": "\\i[shop]价格-20%"
|
||
},
|
||
"MembershipLetterV": {
|
||
"cls": "items",
|
||
"name": "会员推荐信-高级",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "core.addFlag(\"折扣\", 4)\ncore.addItem(\"MembershipLetterV2\")",
|
||
"text": "\\i[shop]效果翻倍但价格+20%"
|
||
},
|
||
"PiggyBank": {
|
||
"cls": "constants",
|
||
"name": "小猪存钱罐",
|
||
"canUseItemEffect": "false",
|
||
"text": "在\\i[shop]购物后,获得一次星光奖励的\\i[money]",
|
||
"hideInToolbox": true
|
||
},
|
||
"RollerSkates": {
|
||
"cls": "constants",
|
||
"name": "速度轮滑",
|
||
"canUseItemEffect": "false",
|
||
"text": "获得二连击",
|
||
"hideInToolbox": true
|
||
},
|
||
"VitaminPills": {
|
||
"cls": "constants",
|
||
"name": "维生素药丸",
|
||
"canUseItemEffect": "false",
|
||
"text": "在\\i[shop]购物时,\\i[BuffHealth]+10,\\i[BuffHealth]的保留效果提升至75%",
|
||
"hideInToolbox": true
|
||
},
|
||
"FriendshipBadge": {
|
||
"cls": "constants",
|
||
"name": "友情徽章",
|
||
"canUseItemEffect": "false",
|
||
"text": "与\\i[woman]交易前可消耗\\i[BuffStarlight]进行一次额外交易,每个\\i[woman]限一次",
|
||
"hideInToolbox": true
|
||
},
|
||
"UtilityKnifeS": {
|
||
"cls": "items",
|
||
"name": "美工刀-锋利",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "core.status.hero.atk += 35;\ncore.addItem(\"UtilityKnifeS2\")",
|
||
"text": "\\i[atk]+35,若\\i[hp]>=800×\\i[stars],伤害计算时获得\\i[BuffHealth]数量的\\i[atk]"
|
||
},
|
||
"UtilityKnifeS2": {
|
||
"cls": "constants",
|
||
"name": "美工刀-锋利",
|
||
"canUseItemEffect": "false",
|
||
"hideInToolbox": true
|
||
},
|
||
"UtilityKnifeB": {
|
||
"cls": "items",
|
||
"name": "美工刀-一般",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "core.status.hero.atk += 15;\ncore.addItem(\"UtilityKnifeB2\")",
|
||
"text": "\\i[atk]+15,若\\i[hp]>=1000×\\i[stars],伤害计算时获得\\i[BuffHealth]数量的\\i[atk]"
|
||
},
|
||
"UtilityKnifeB2": {
|
||
"cls": "constants",
|
||
"name": "美工刀-一般",
|
||
"canUseItemEffect": "true",
|
||
"hideInToolbox": true
|
||
},
|
||
"redGem2": {
|
||
"cls": "items",
|
||
"name": "2级红宝石",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": null
|
||
},
|
||
"redGem3": {
|
||
"cls": "items",
|
||
"name": "3级红宝石",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"redGem4": {
|
||
"cls": "items",
|
||
"name": "4级红宝石",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"blueGem2": {
|
||
"cls": "items",
|
||
"name": "2级蓝宝石",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"blueGem3": {
|
||
"cls": "items",
|
||
"name": "3级蓝宝石",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"blueGem4": {
|
||
"cls": "items",
|
||
"name": "4级蓝宝石",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"StarCoinHammer": {
|
||
"cls": "items",
|
||
"name": "星币锤",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "flags.star.level += 7;\ncore.addItem(\"StarCoinHammer2\")",
|
||
"text": "\\i[BuffStarlight]+7,若\\i[BuffStarlight]>=35,则每次战斗额外消耗75×\\i[stars]的\\i[money](魔法学院消耗X4),伤害计算时获得\\i[money]×\\i[stars]%(魔法学院效果-90%)的\\i[atk](上限1000×\\i[stars])"
|
||
},
|
||
"StarCoinHammer2": {
|
||
"cls": "constants",
|
||
"name": "星币锤",
|
||
"canUseItemEffect": "false",
|
||
"hideInToolbox": true
|
||
},
|
||
"FlashlightS": {
|
||
"cls": "items",
|
||
"name": "手电筒-爆闪",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "flags.star.level += 5;\ncore.addItem(\"FlashlightS2\")",
|
||
"text": "\\i[BuffStarlight]+5,伤害计算时\\i[atk]提升\\i[BuffStarlight]×\\i[stars]的算术平方根"
|
||
},
|
||
"FlashlightB": {
|
||
"cls": "constants",
|
||
"name": "手电筒-强光",
|
||
"canUseItemEffect": "false",
|
||
"text": "获得星光奖励时,\\i[BuffStarlight]+1",
|
||
"hideInToolbox": true
|
||
},
|
||
"FlashlightS2": {
|
||
"cls": "constants",
|
||
"name": "手电筒-爆闪",
|
||
"canUseItemEffect": "true",
|
||
"hideInToolbox": true
|
||
},
|
||
"Dice8": {
|
||
"cls": "constants",
|
||
"name": "“8面”骰子",
|
||
"canUseItemEffect": "true",
|
||
"hideInToolbox": true,
|
||
"text": "到达新楼层时\\i[BuffStarlight]+1\\n受到的伤害为8的正整数倍时获得8倍\\i[stars]的\\i[money],\\i[def]提升\\i[stars]算术平方根",
|
||
"hideInReplay": false
|
||
},
|
||
"SandwichCookieD": {
|
||
"cls": "items",
|
||
"name": "夹心饼干-美味",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "hero.hp = hero.hp * 2 + 10000\nif (flags.MapStatus?.Map === \"魔法学院\") hero.hp = hero.hp * 2 + 10000",
|
||
"text": "\\i[hp]×2+10000(魔法学院再生效一次)"
|
||
},
|
||
"SandwichCookieT": {
|
||
"cls": "items",
|
||
"name": "夹心饼干-可口",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "hero.hp = Math.floor(hero.hp * 7 / 5 + 3000)\nif (flags.MapStatus?.Map === \"魔法学院\") hero.hp = Math.floor(hero.hp * 7 / 5 + 3000)",
|
||
"text": "\\i[hp]×1.4+3000(魔法学院再生效一次)"
|
||
},
|
||
"SandwichCookieR": {
|
||
"cls": "items",
|
||
"name": "夹心饼干-一般",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "hero.hp += 1500\nif (flags.MapStatus?.Map === \"魔法学院\") hero.hp += 1500",
|
||
"text": "\\i[hp]+1500(魔法学院翻倍)"
|
||
},
|
||
"Backpack": {
|
||
"cls": "constants",
|
||
"name": "大背包",
|
||
"canUseItemEffect": "true",
|
||
"text": "从\\i[woman]\\i[Parunan]获得的东西翻倍",
|
||
"hideInReplay": false,
|
||
"hideInToolbox": true
|
||
},
|
||
"tripleYellowKey": {
|
||
"cls": "items",
|
||
"name": "一串黄钥匙",
|
||
"canUseItemEffect": "true",
|
||
"itemEffectTip": ",黄钥匙+3",
|
||
"itemEffect": "core.addItem(\"yellowKey\", 3)"
|
||
},
|
||
"TargetBoard": {
|
||
"cls": "constants",
|
||
"name": "标靶",
|
||
"canUseItemEffect": "false",
|
||
"text": "战后,同楼层其他怪物\\i[BuffMark]+2",
|
||
"hideInToolbox": true
|
||
},
|
||
"EagleEyeSight": {
|
||
"cls": "constants",
|
||
"name": "鹰眼瞄具",
|
||
"canUseItemEffect": "false",
|
||
"text": "与怪物战斗时,先附加3层\\i[BuffMark],伤害计算时防御力提升2×\\i[BuffMark]×\\i[stars]",
|
||
"hideInToolbox": true
|
||
},
|
||
"PiercingGun": {
|
||
"cls": "constants",
|
||
"name": "贯穿之铳",
|
||
"canUseItemEffect": "false",
|
||
"text": "怪物防御减少100%(魔法学院改为75%)",
|
||
"hideInToolbox": true
|
||
},
|
||
"SprayCanR": {
|
||
"cls": "items",
|
||
"name": "标记喷罐-存量少",
|
||
"canUseItemEffect": "true",
|
||
"text": "除\\i[N397]\\i[N398]\\i[redKing]和\\i[Gawu]家族外,所有怪物附加8\\i[BuffMark]",
|
||
"itemEffect": "[\"greenSlime\", \"redSlime\", \"blackSlime\", \"slimelord\", \"slimeMan\", \"bat\", \"bigBat\", \"redBat\", \"vampire\", \"zombie\", \"zombieKnight\", \"skeleton\", \"skeletonSoilder\", \"skeletonCaptain\", \"ghostSkeleton\", \"bluePriest\", \"redPriest\", \"brownWizard\", \"redWizard\", \"blackKing\", \"whiteKing\", \"blackMagician\", \"swordsman\", \"soldier\", \"yellowKnight\", \"redKnight\", \"darkKnight\", \"rock\", \"yellowGuard\", \"blueGuard\", \"redGuard\", \"Thief\", \"SharkPirate\", \"KaniBro\", \"Loudmouth\", \"Trainee\", \"GoldenFish\", \"EbiBro\"].forEach(v => flags.race[v] = 8 + (flags.race[v] ?? 0))"
|
||
},
|
||
"SprayCanL": {
|
||
"cls": "items",
|
||
"name": "标记喷罐-存量多",
|
||
"canUseItemEffect": "true",
|
||
"text": "除\\i[N397]\\i[N398]\\i[redKing]和\\i[Gawu]家族外,所有怪物附加16\\i[BuffMark]",
|
||
"itemEffect": "[\"greenSlime\", \"redSlime\", \"blackSlime\", \"slimelord\", \"slimeMan\", \"bat\", \"bigBat\", \"redBat\", \"vampire\", \"zombie\", \"zombieKnight\", \"skeleton\", \"skeletonSoilder\", \"skeletonCaptain\", \"ghostSkeleton\", \"bluePriest\", \"redPriest\", \"brownWizard\", \"redWizard\", \"blackKing\", \"whiteKing\", \"blackMagician\", \"swordsman\", \"soldier\", \"yellowKnight\", \"redKnight\", \"darkKnight\", \"rock\", \"yellowGuard\", \"blueGuard\", \"redGuard\", \"Thief\", \"SharkPirate\", \"KaniBro\", \"Loudmouth\", \"Trainee\", \"GoldenFish\", \"EbiBro\"].forEach(v => flags.race[v] = 16 + (flags.race[v] ?? 0))"
|
||
},
|
||
"SprayCanN": {
|
||
"cls": "items",
|
||
"name": "标记喷罐-未拆封",
|
||
"canUseItemEffect": "true",
|
||
"text": "除\\i[N397]\\i[N398]\\i[redKing]和\\i[Gawu]家族外,所有怪物附加40\\i[BuffMark]",
|
||
"itemEffect": "[\"greenSlime\", \"redSlime\", \"blackSlime\", \"slimelord\", \"slimeMan\", \"bat\", \"bigBat\", \"redBat\", \"vampire\", \"zombie\", \"zombieKnight\", \"skeleton\", \"skeletonSoilder\", \"skeletonCaptain\", \"ghostSkeleton\", \"bluePriest\", \"redPriest\", \"brownWizard\", \"redWizard\", \"blackKing\", \"whiteKing\", \"blackMagician\", \"swordsman\", \"soldier\", \"yellowKnight\", \"redKnight\", \"darkKnight\", \"rock\", \"yellowGuard\", \"blueGuard\", \"redGuard\", \"Thief\", \"SharkPirate\", \"KaniBro\", \"Loudmouth\", \"Trainee\", \"GoldenFish\", \"EbiBro\"].forEach(v => flags.race[v] = 40 + (flags.race[v] ?? 0))"
|
||
},
|
||
"BufferShieldP": {
|
||
"cls": "items",
|
||
"name": "缓冲盾牌-完美",
|
||
"canUseItemEffect": "true",
|
||
"hideInToolbox": true,
|
||
"text": "\\i[def]+35。受到的战斗伤害减少\\i[def]×\\i[BuffHealth]÷(\\i[stars]×75)%(百分比减伤加算,上限75%)",
|
||
"itemEffect": "hero.def += 35\ncore.addItem(\"BufferShieldP2\")"
|
||
},
|
||
"MembershipLetterV2": {
|
||
"cls": "constants",
|
||
"name": "会员推荐信-高级",
|
||
"canUseItemEffect": "false",
|
||
"text": "",
|
||
"itemEffectTip": null,
|
||
"itemEffect": "",
|
||
"hideInToolbox": true
|
||
},
|
||
"BufferShieldR": {
|
||
"cls": "items",
|
||
"name": "缓冲盾牌-一般",
|
||
"canUseItemEffect": "true",
|
||
"text": "\\i[def]+15。受到的战斗伤害减少(\\i[def]×(\\i[BuffHealth]+1)÷15倍\\i[stars])",
|
||
"itemEffect": "hero.def += 15\ncore.addItem(\"BufferShieldR2\")"
|
||
},
|
||
"BufferShieldR2": {
|
||
"cls": "constants",
|
||
"name": "缓冲盾牌-一般",
|
||
"canUseItemEffect": "false",
|
||
"text": null,
|
||
"itemEffect": null,
|
||
"hideInToolbox": true
|
||
},
|
||
"BufferShieldP2": {
|
||
"cls": "constants",
|
||
"name": "缓冲盾牌-完美",
|
||
"canUseItemEffect": "false",
|
||
"hideInToolbox": true
|
||
},
|
||
"ATM": {
|
||
"cls": "items",
|
||
"name": "ATM机",
|
||
"text": "获得1~3个\\i[battletoken]",
|
||
"equip": null,
|
||
"itemEffect": "let tokenrandom, k\nlet haschip = [...core.getFlag(\"hasChip\")]\nconst j = core.rand(3) + 1\nfor (i = 0; i < j; i++) {\n\ttokenrandom = [...core.plugin.chip].filter(v => !haschip.includes(v))\n\tk = core.rand(100000) % tokenrandom.length\n\ttokenrandom = tokenrandom[k]\n\tcore.getItem(tokenrandom)\n\tflags.hasChip.push(tokenrandom)\n\thaschip.push(tokenrandom)\n}",
|
||
"itemEffectTip": null
|
||
},
|
||
"MagicTome": {
|
||
"cls": "constants",
|
||
"name": "魔法秘典",
|
||
"text": "每5场战斗后获得一张无消耗的高升炮",
|
||
"equip": null,
|
||
"itemEffect": null,
|
||
"itemEffectTip": null,
|
||
"canUseItemEffect": "false",
|
||
"hideInToolbox": true
|
||
},
|
||
"ExtraBatteryR": {
|
||
"cls": "items",
|
||
"name": "额外电池-一般",
|
||
"canUseItemEffect": "true",
|
||
"text": "技能冷却-10",
|
||
"itemEffect": "hero.ActiveSkillCD -= 10\nif (hero.ActiveCD <= 10) hero.ActiveCD = 0\nelse hero.ActiveCD -= 10"
|
||
},
|
||
"ExtraBatteryC": {
|
||
"cls": "constants",
|
||
"name": "额外电池-蓄能",
|
||
"canUseItemEffect": "true",
|
||
"text": "战后技能冷却额外-1",
|
||
"itemEffect": null
|
||
},
|
||
"TeaCake": {
|
||
"cls": "constants",
|
||
"name": "佐茶蛋糕",
|
||
"text": "\\i[redPotion]\\i[bluePotion]\\i[yellowPotion]\\i[greenPotion]+50%",
|
||
"equip": null,
|
||
"itemEffect": null,
|
||
"itemEffectTip": null,
|
||
"canUseItemEffect": "false",
|
||
"hideInToolbox": true
|
||
},
|
||
"Candy": {
|
||
"cls": "constants",
|
||
"name": "可口糖果",
|
||
"canUseItemEffect": "false",
|
||
"hideInToolbox": true,
|
||
"text": "出牌后\\i[BuffHealth]+10。如果\\i[BuffHealth]>=100,失去100\\i[BuffHealth]并回复1点\\i[cost]"
|
||
},
|
||
"GourmetStew": {
|
||
"cls": "constants",
|
||
"name": "大碗炖肉",
|
||
"canUseItemEffect": "false",
|
||
"text": "到达新楼层时战后获得的\\i[BuffHealth]+1",
|
||
"hideInToolbox": true
|
||
},
|
||
"HandheldFanS": {
|
||
"cls": "constants",
|
||
"name": "手持风扇-小",
|
||
"canUseItemEffect": "false",
|
||
"text": "使用技能后\\i[cost]+3",
|
||
"hideInToolbox": true
|
||
},
|
||
"HandheldFanL": {
|
||
"cls": "constants",
|
||
"name": "手持风扇-大",
|
||
"canUseItemEffect": "false",
|
||
"text": "使用技能后,\\i[cost]回满,\\i[card]+3",
|
||
"hideInToolbox": true
|
||
},
|
||
"MagicQuiver": {
|
||
"cls": "constants",
|
||
"name": "魔法箭袋",
|
||
"canUseItemEffect": "false",
|
||
"hideInToolbox": true,
|
||
"text": "对\\i[BuffMark]>=8的怪物使用卡牌后\\i[card]+1"
|
||
},
|
||
"NinjaThrowingDarts": {
|
||
"cls": "constants",
|
||
"name": "忍术飞镖",
|
||
"canUseItemEffect": "false",
|
||
"hideInToolbox": true,
|
||
"text": "出牌后,除\\i[N397]\\i[N398]和\\i[Gawu]家族外,所有怪物附加1\\i[BuffMark]"
|
||
},
|
||
"RevengeHalberd": {
|
||
"cls": "constants",
|
||
"name": "复仇之戟",
|
||
"canUseItemEffect": "false",
|
||
"text": "每累计受到1000伤害,最终攻击力+1%",
|
||
"hideInToolbox": true
|
||
},
|
||
"Smartwatch": {
|
||
"cls": "constants",
|
||
"name": "智能手表",
|
||
"canUseItemEffect": "false",
|
||
"text": "战后若手牌<5,\\i[card]+1",
|
||
"hideInToolbox": true
|
||
},
|
||
"AncientStaff": {
|
||
"cls": "items",
|
||
"name": "古老法杖",
|
||
"canUseItemEffect": "true",
|
||
"itemEffect": "hero.cost++\nhero.costmax++\ncore.addItem(\"AncientStaff2\")",
|
||
"text": "\\i[cost]上限+1,卡牌\\i[cost]消耗-1"
|
||
},
|
||
"AncientStaff2": {
|
||
"cls": "constants",
|
||
"name": "古老法杖",
|
||
"canUseItemEffect": "false",
|
||
"hideInToolbox": true
|
||
},
|
||
"cardbag": {
|
||
"cls": "items",
|
||
"name": "卡牌袋",
|
||
"canUseItemEffect": "true",
|
||
"useItemEvent": [
|
||
{
|
||
"type": "choices",
|
||
"text": "\t[神秘学者,oldMan]请选择以下一项增益",
|
||
"choices": [
|
||
{
|
||
"text": "回复全部cost",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:cost",
|
||
"value": "status:costmax"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "回复${flags.ratio*1000}生命",
|
||
"action": [
|
||
{
|
||
"type": "setValue",
|
||
"name": "status:hp",
|
||
"operator": "+=",
|
||
"value": "1000*flags.ratio"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"text": "抽3张牌",
|
||
"action": [
|
||
{
|
||
"type": "function",
|
||
"function": "function(){\ncore.drawFolds([core.plugin.card.cardList[core.randcard()], core.plugin.card.cardList[core.randcard()], core.plugin.card.cardList[core.randcard()]])\n}"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
"PremiumSwordShield": {
|
||
"cls": "items",
|
||
"name": "精品剑盾",
|
||
"canUseItemEffect": "true",
|
||
"text": "\\i[atk]\\i[def]+20。每拥有1个\\i[battletoken],最终\\i[atk]+2%,最终\\i[def]+5%",
|
||
"itemEffect": "hero.atk += 20;\nhero.def += 20;\ncore.addItem(\"PremiumSwordShield2\")",
|
||
"hideInToolbox": true,
|
||
"hideInReplay": true
|
||
},
|
||
"PremiumSwordShield2": {
|
||
"cls": "constants",
|
||
"name": "精品剑盾",
|
||
"canUseItemEffect": "false",
|
||
"hideInReplay": true,
|
||
"hideInToolbox": true
|
||
},
|
||
"card": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"cost": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"reset": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"stars": {
|
||
"cls": "items",
|
||
"name": "新物品",
|
||
"canUseItemEffect": "true"
|
||
},
|
||
"NormalSight": {
|
||
"cls": "constants",
|
||
"name": "普通瞄具",
|
||
"canUseItemEffect": "false",
|
||
"text": "与怪物战斗时,先附加2层\\i[BuffMark],伤害计算时防御力提升2×\\i[BuffMark]",
|
||
"hideInToolbox": true,
|
||
"hideInReplay": true
|
||
},
|
||
"DreamlinerModel": {
|
||
"cls": "constants",
|
||
"name": "梦想号模型",
|
||
"canUseItemEffect": "false",
|
||
"text": "每累计战斗30回合,技能冷却-1",
|
||
"hideInToolbox": true,
|
||
"hideInReplay": true
|
||
},
|
||
"Trident": {
|
||
"cls": "constants",
|
||
"name": "三叉戟",
|
||
"canUseItemEffect": "false",
|
||
"text": "发动技能后,本局游戏最终\\i[atk]+3%,最终\\i[def]+5%",
|
||
"hideInToolbox": true,
|
||
"hideInReplay": true
|
||
},
|
||
"Magnifier": {
|
||
"cls": "items",
|
||
"name": "放大镜",
|
||
"canUseItemEffect": "true",
|
||
"text": "快捷商店新增事件卡商店",
|
||
"hideInToolbox": true,
|
||
"hideInReplay": true,
|
||
"itemEffect": "flags.Magnifier = 0\ncore.setShopVisited(\"Eventshop\", true)"
|
||
},
|
||
"FoxMask": {
|
||
"cls": "constants",
|
||
"name": "狐狸面具",
|
||
"canUseItemEffect": "true",
|
||
"text": "若出牌后消耗\\i[cost]>=2,\\i[atk]和\\i[def]提升\\i[stars]的一半"
|
||
}
|
||
} |