修音频系统插件

This commit is contained in:
草莓 2025-01-28 00:04:33 +08:00
parent 732d9e5613
commit 04b50e01ff
3 changed files with 4946 additions and 4999 deletions

View File

@ -305,7 +305,6 @@ events.prototype._gameOver_askRate = function (ending) {
events.prototype.restart = function () {
core.showStartAnimate();
core.playBgm(main.startBgm);
core.resumeBgm();
};
////// 询问是否需要重新开始 //////
@ -2223,7 +2222,7 @@ events.prototype._action_insert = function (data, x, y, prefix) {
};
events.prototype._action_playBgm = function (data, x, y, prefix) {
//core.playBgm(data.name, data.startTime || 0);
core.playBgm(data.name, data.startTime || 0);
core.setFlag("__bgm__", data.keep ? data.name : null);
core.doAction();
};

View File

@ -630,7 +630,6 @@ loader.prototype._loadMusics = function () {
});
// 直接开始播放
core.playBgm(main.startBgm);
core.resumeBgm();
};
loader.prototype._loadSounds_sync = function () {
@ -677,13 +676,13 @@ loader.prototype._saveSounds = function (data, onfinished) {
};
loader.prototype.loadOneMusic = function (name) {
var music = new Audio();
/* var music = new Audio();
music.preload = "none";
if (main.bgmRemote)
music.src = main.bgmRemoteRoot + core.firstData.name + "/" + name;
else music.src = "project/bgms/" + name;
music.loop = "loop";
core.material.bgms[name] = music;
core.material.bgms[name] = music;*/
};
loader.prototype.loadOneSound = function (name) {

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