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@ -28,6 +28,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"yiqu8",
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"yiqu9",
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"yiqu10",
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"yiqu11",
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"changguan1",
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"yushou",
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"zhujuejia",
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@ -1,21 +1,21 @@
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var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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{
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"greenSlime": {"name":"绿头怪","hp":64,"atk":32,"def":2,"money":0,"exp":1,"point":0,"special":[],"mdef":0,"spell":0,"speed":17},
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"greenSlime": {"name":"绿头怪","hp":64,"atk":32,"def":2,"money":0,"exp":1,"point":0,"special":[],"mdef":0,"spell":0,"speed":18},
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"redSlime": {"name":"红头怪","hp":84,"atk":27,"def":6,"money":0,"exp":1,"point":0,"special":[],"value":null,"mdef":0,"spell":0,"speed":19},
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"blackSlime": {"name":"青头怪","hp":222,"atk":46,"def":10,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":15,"damage":null},
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"slimelord": {"name":"怪王","hp":790,"atk":48,"def":8,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":20},
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"bat": {"name":"小蝙蝠","hp":46,"atk":49,"def":0,"money":0,"exp":1,"point":0,"special":[1],"mdef":0,"speed":29,"spell":0},
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"blackSlime": {"name":"青头怪","hp":222,"atk":46,"def":10,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":16,"damage":null},
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"slimelord": {"name":"怪王","hp":810,"atk":48,"def":8,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":20},
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"bat": {"name":"小蝙蝠","hp":46,"atk":49,"def":0,"money":0,"exp":1,"point":0,"special":[1],"mdef":0,"speed":34,"spell":0},
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"bigBat": {"name":"大蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
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"redBat": {"name":"红蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":1},
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"vampire": {"name":"冥灵魔王","hp":888,"atk":888,"def":888,"money":888,"exp":888,"point":0,"special":[6],"n":8,"mdef":0,"spell":0,"speed":1},
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"skeleton": {"name":"骷髅人","hp":77,"atk":77,"def":7,"money":0,"exp":2,"point":0,"special":0,"mdef":0,"spell":0,"speed":17},
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"skeleton": {"name":"骷髅人","hp":77,"atk":77,"def":7,"money":0,"exp":2,"point":0,"special":0,"mdef":0,"spell":0,"speed":20},
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"skeletonCaptain": {"name":"骷髅队长","hp":226,"atk":66,"def":1,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":18},
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"zombie": {"name":"兽人","hp":444,"atk":43,"def":9,"money":0,"exp":3,"point":0,"special":[],"mdef":0,"spell":0,"speed":27},
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"zombieKnight": {"name":"兽人武士","hp":10000,"atk":100,"def":100,"money":0,"exp":0,"point":0,"special":[22],"speed":10,"mdef":0,"damage2":20,"spell":0},
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"rock": {"name":"石头人","hp":50,"atk":50,"def":0,"money":3,"exp":0,"point":0,"special":3,"damage2":15,"mdef":0,"spell":0,"speed":1},
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"bluePriest": {"name":"初级法师","hp":108,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":270,"speed":12},
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"redPriest": {"name":"高级法师","hp":162,"atk":0,"def":1,"money":0,"exp":0,"point":0,"special":[1],"mdef":0,"spell":308,"speed":14},
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"brownWizard": {"name":"初级巫师","hp":162,"atk":120,"def":1,"money":16,"exp":0,"point":0,"special":[],"value":null,"range":2,"mdef":0,"spell":66,"speed":14},
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"redPriest": {"name":"高级法师","hp":162,"atk":0,"def":1,"money":0,"exp":0,"point":0,"special":[1],"mdef":0,"spell":308,"speed":16},
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"brownWizard": {"name":"初级巫师","hp":162,"atk":120,"def":1,"money":16,"exp":0,"point":0,"special":[],"value":null,"range":2,"mdef":0,"spell":66,"speed":16},
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"redWizard": {"name":"高级巫师","hp":1000,"atk":1200,"def":0,"money":160,"exp":0,"point":0,"special":15,"value":200,"zoneSquare":true,"mdef":0,"spell":0,"speed":1},
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"swordsman": {"name":"双手剑士","hp":100,"atk":120,"def":0,"money":6,"exp":3,"point":0,"special":4,"mdef":0,"spell":0,"speed":1},
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"soldier": {"name":"冥战士","hp":120,"atk":50,"def":8,"money":10,"exp":7,"point":0,"special":0,"mdef":0,"spell":0,"speed":8},
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@ -45,7 +45,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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"goldSlimelord": {"name":"金怪王","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
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"skeletonWarrior": {"name":"骷髅士兵","hp":226,"atk":66,"def":1,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":18,"displayIdInBook":null},
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"whiteSlimeman": {"name":"水银战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
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"slimeman": {"name":"影子战士","hp":243,"atk":28,"def":5,"money":0,"exp":0,"point":0,"special":[],"atkValue":2,"defValue":3,"mdef":0,"spell":0,"speed":69},
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"slimeman": {"name":"影子战士","hp":243,"atk":28,"def":5,"money":0,"exp":0,"point":0,"special":[],"atkValue":2,"defValue":3,"mdef":0,"spell":0,"speed":73},
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"yellowGateKeeper": {"name":"初级卫兵","hp":80,"atk":25,"def":5,"money":3,"exp":1,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
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"blueGateKeeper": {"name":"中级卫兵","hp":80,"atk":25,"def":5,"money":3,"exp":1,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
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"redGateKeeper": {"name":"高级卫兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
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@ -53,9 +53,9 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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"devilWarrior": {"name":"魔神武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
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"fairyEnemy": {"name":"仙子","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
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"dragon": {"name":"魔龙","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"bigImage":null,"mdef":0,"spell":0,"speed":1},
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"skeletonKnight": {"name":"骷髅武士","hp":330,"atk":113,"def":2,"money":0,"exp":4,"point":0,"special":0,"mdef":0,"spell":0,"speed":20},
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"skeletonKnight": {"name":"骷髅武士","hp":330,"atk":113,"def":2,"money":0,"exp":4,"point":0,"special":0,"mdef":0,"spell":0,"speed":22},
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"skeletonPresbyter": {"name":"骷髅巫师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
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"ironRock": {"name":"铁面人","hp":111,"atk":97,"def":37,"money":0,"exp":0,"point":0,"special":[3],"mdef":0,"spell":0,"speed":14},
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"ironRock": {"name":"铁面人","hp":110,"atk":97,"def":37,"money":0,"exp":0,"point":0,"special":[3],"mdef":0,"spell":0,"speed":15},
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"grayRock": {"name":"灰色石头人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
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"yellowPriest": {"name":"中级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
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"evilPrincess": {"name":"痛苦魔女","hp":1000,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[10],"mdef":0,"spell":0,"speed":1},
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@ -81,8 +81,8 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
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"bearLeft": {"name":"熊出没","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"faceIds":{"down":"bearDown","left":"bearLeft","right":"bearRight","up":"bearUp"},"mdef":0,"spell":0,"speed":1},
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"bearRight": {"name":"熊出没","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"faceIds":{"down":"bearDown","left":"bearLeft","right":"bearRight","up":"bearUp"},"mdef":0,"spell":0,"speed":1},
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"bearUp": {"name":"熊出没","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":[],"faceIds":{"down":"bearDown","left":"bearLeft","right":"bearRight","up":"bearUp"},"mdef":0,"spell":0,"speed":1},
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"E421": {"name":"蓝头怪","hp":104,"atk":33,"def":8,"money":0,"exp":1,"point":0,"special":[],"value":null,"mdef":0,"spell":0,"speed":19,"displayIdInBook":null},
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"E421": {"name":"蓝头怪","hp":104,"atk":33,"def":8,"money":0,"exp":1,"point":0,"special":[],"value":null,"mdef":0,"spell":0,"speed":20,"displayIdInBook":null},
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"E422": {"name":"新敌人","hp":0,"atk":0,"def":0,"mdef":0,"speed":1,"money":0,"exp":0,"point":0,"special":[]},
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"E425": {"name":"黄骷髅","hp":226,"atk":66,"def":1,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":18,"displayIdInBook":null},
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"E425": {"name":"黄骷髅","hp":226,"atk":66,"def":1,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":20,"displayIdInBook":null},
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"E426": {"name":"小偷","hp":377,"atk":53,"def":17,"mdef":0,"speed":34,"money":50,"exp":10,"point":0,"special":[],"spell":0}
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}
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@ -76,9 +76,9 @@ main.floors.jiaocheng02=
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],
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"11,4": [
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"\t[小妖精,fairy]与其他魔塔游戏不同的是,本作不仅引入了“速度”属性,还引入了实时战斗系统。\n这将带来比回合制战斗更丰富,更具有策略性的战斗体验。",
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"\t[小妖精,fairy]在本作中,“速度”意味着角色进行一次攻击前摇的快慢程度。没有特殊说明的话,本作不涉及攻击后摇。\n现在角色的速度为16,这意味着在单位时间内,角色可以攻击16次。\n战斗开始时,参战的双方互相向对方表露敌意,并开始分别计算攻击前摇。\n另一方面,速度和攻击前摇挂钩,意味着角色下一次攻击的时刻以上一次攻击落下时的速度为准;在此之后受到任何额外的减速效果,都只会影响到再下一次攻击。",
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"\t[小妖精,fairy]在刚才的战斗中,怪物的速度为18,角色的速度为16。\n因此在互相展现敌意后,怪物的攻击先命中角色,随后才是角色对怪物造成伤害。\n此后双方一直匀速造成伤害。",
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"\t[小妖精,fairy]战斗结束于8次攻击/16速度=0.5时刻。\n此时角色攻击8次,完成对怪物的击杀;与此同时,怪物的第9次攻击前摇刚好准备完毕。\n在本作的战斗系统中,如果怪物死亡时刻正好作出一次攻击(时刻完全相同)的话,视为这次攻击有效!\n因此,角色在之前的战斗中受到怪物刚好9次伤害。",
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"\t[小妖精,fairy]在本作中,“速度”意味着角色进行一次攻击前摇的快慢程度。没有特殊说明的话,本作不涉及攻击后摇。\n现在角色的速度为16,这意味着在单位时间内,角色可以攻击16次。\n战斗开始时,参战的双方互相向对方表露敌意,并开始分别计算攻击前摇。\n由于角色是主动出击的一方,角色的首次攻击仅需一半的时间即可完成准备\n另一方面,速度和攻击前摇挂钩,意味着角色下一次攻击的时刻以上一次攻击落下时的速度为准;在此之后受到任何额外的减速效果,都只会影响到再下一次攻击。",
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"\t[小妖精,fairy]在刚才的战斗中,怪物的速度为20,角色的速度为16。\n因此在互相展现敌意后,角色借助主动战斗的优势先攻击怪物,随后才是怪物对角色造成伤害。\n此后双方一直匀速造成伤害。",
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"\t[小妖精,fairy]战斗结束于(8次攻击-0.5)/16速度=0.47时刻。\n此时角色攻击8次,完成对怪物的击杀;在此前,怪物刚刚完成第9次攻击。\n另外,在本作的战斗系统中,如果怪物死亡时刻正好作出一次攻击(时刻完全相同)的话,视为这次攻击有效!",
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"\t[小妖精,fairy]接下来,请获取黄门中的2颗黄宝石,将角色的速度从16提升到20。\n面对相同的敌人,提升速度又会展现什么效果呢?",
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{
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"type": "jump",
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@ -104,14 +104,14 @@ main.floors.jiaocheng02=
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],
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"false": [
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"\t[小妖精,fairy]在提升速度后,角色可以在更短的时间内打出足以击杀怪物的攻击频率。\n相比获取宝石之前,角色的攻击前摇快了25%。",
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"\t[小妖精,fairy]虽然攻击威力没有变化,仍然需要8次攻击才能击杀怪物,但战斗时间却实打实地从0.5降低到了0.4。\n在0.4时刻之前,怪物最多只能打出18*0.4=7次攻击。\n当然,提升攻击力降低战斗伤害的本质也是缩短战斗时间,从而让怪物的攻击频率缩短。",
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"\t[小妖精,fairy]但要注意——不是所有时候提升速度都能降低角色受到的攻击次数。\n如果角色的速度从21提升到24,击杀怪物需要的时间将由8/21=0.381变为0.333。(实际计算中具体时刻将保留14位小数,确保精确)\n怪物的第6次攻击于0.333时刻落下,而第7次攻击将于0.389时刻落下。\n因此,将击杀怪物的时刻从0.381提前到0.333,不影响怪物的第6和第7次攻击,从而不会降低伤害。",
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"\t[小妖精,fairy]因此,能带来战斗伤害减少的速度提升节点也特别重要——我们也称之为“临界”。\n从最初的需要8次攻击击杀,16点速度,0.5时刻击杀怪物开始计算(当然是计算怪物的时间轴)——\n怪物的第8次攻击落于0.444时刻,第9次攻击落于0.5时刻。\n速度达到17时,击杀时刻为8/17=0.471;速度达到19时,击杀时刻为8/19=0.421,刚好在怪物的第9次和第8次攻击之前。",
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"\t[小妖精,fairy]虽然攻击威力没有变化,仍然需要8次攻击才能击杀怪物,但战斗时间却实打实地从0.47降低到了0.375。\n在0.375时刻之前,怪物最多只能打出20*0.375=7次攻击。\n当然,提升攻击力降低战斗伤害的本质也是缩短战斗时间,从而让怪物的攻击频率缩短。",
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"\t[小妖精,fairy]但要注意——不是所有时候提升速度都能降低角色受到的攻击次数。\n如果角色的速度从20提升到21,击杀怪物需要的时间将由7.5/20=0.375变为0.357。(实际计算中具体时刻将保留14位小数,确保精确)\n怪物的第7次攻击于0.35时刻落下,而第8次攻击将于0.4时刻落下。\n因此,将击杀怪物的时刻从0.375提前到0.357,不影响怪物的第7和第8次攻击,从而不会降低伤害。",
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"\t[小妖精,fairy]因此,能带来战斗伤害减少的速度提升节点也特别重要——我们也称之为“临界”。\n",
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{
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"type": "callBook"
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},
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"\t[小妖精,fairy]同理,以现在的状态开始计算。现在我们需要0.4的攻击时间击杀怪物。\n怪物最后一次的攻击时刻为0.389;我们提升1点速度将会使我们的最后一次攻击时刻提前到0.381,从而少受到一次怪物的攻击——这1点速度就是一个速度临界值。继续提升速度,就需要考虑怪物在0.333时刻的攻击。",
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"\t[小妖精,fairy]我们的速度距离下一个临界点还差1点;达到临界点可以让我们受到的伤害减少50点。\n在怪物手册中记作[1,50]或\"1:50\"。速度临界值和临界表暂时需要到怪物手册中才能查阅。",
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"\t[小妖精,fairy]以现在的状态开始计算。现在我们需要0.375的攻击时间击杀怪物。\n怪物最后一次的攻击时刻为0.35;我们提升2点速度将会使我们的最后一次攻击时刻提前到0.341,从而少受到一次怪物的攻击——这2点速度就是一个速度临界值。继续提升速度,就需要考虑怪物在0.3时刻的攻击。",
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"\t[小妖精,fairy]我们的速度距离下一个临界点还差2点;达到临界点可以让我们受到的伤害减少50点。\n在怪物手册中记作[2,50]或\"2:50\"。速度临界值和临界表暂时需要到怪物手册中才能查阅。",
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"\t[小妖精,fairy]捡起后面的血瓶和黄钥匙,补充生命值继续后面的内容吧!",
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{
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"type": "jump",
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@ -101,8 +101,8 @@ main.floors.jiaocheng03=
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"\t[小妖精,fairy]刚才你应该是选择了1黄宝石1红宝石的组合,但——到底是什么原理?",
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"\t[小妖精,fairy]接下来要讲的是本作一个非常隐蔽的现象——混合临界。\n混合临界仅会出现在角色的速度高于怪物速度的时候。\n出现混合临界的条件是,在怪物对角色进行最后一次攻击后,角色进行了两次以上的攻击才击杀了怪物。\n为了方便理解,可以画一个时间轴,从怪物最后一次攻击算起。",
|
||||
"\t[小妖精,fairy]单纯提高攻击力来降低被攻击次数的话,需要让角色击杀怪物的攻击次数减少2,而不是1。\n在刚才的战斗中,角色的攻击力为32,击杀怪物需要162/(32-1)=6次攻击。\n要达到降低被攻击次数效果的话,将攻击力提升至162/5+1=34点并不足够。\n需要将攻击力提升至162/4+1=42点。",
|
||||
"\t[小妖精,fairy]同样地,单纯提高速度来降低被攻击次数的话,需要让角色的最后一次攻击提前到怪物攻击之前,而不是倒数第二次攻击。\n在刚才的战斗中,怪物最后一次攻击的时刻为3/14=0.214。\n角色在5/22=0.227,6/22=0.273两个时刻分别攻击了怪物,其中0.273时刻对怪物的攻击造成了击杀。\n要达到降低被攻击次数效果的话,将速度提升至5+/0.214=24点并不足够,因为角色需要6次攻击才能击杀怪物。\n需要将速度提升至6+/0.214=29点。",
|
||||
"\t[小妖精,fairy]但值得庆幸的是,我们还要第三种办法——同时增强速度和攻击。\n我们少量提升攻击力至34点,使击杀怪物仅需要5次攻击。\n然后再少量提升速度至24点,使我们的第5次攻击落在0.214时刻,即怪物的最后一次攻击前。\n这样,我们仅用了4点能力提升,就达到了单独提升某项能力10点或7点的效果。",
|
||||
"\t[小妖精,fairy]同样地,单纯提高速度来降低被攻击次数的话,需要让角色的最后一次攻击提前到怪物攻击之前,而不是倒数第二次攻击。\n在刚才的战斗中,怪物最后一次攻击的时刻为3.5/16=0.219。\n角色在5/22=0.227,6/22=0.273两个时刻分别攻击了怪物,其中0.273时刻对怪物的攻击造成了击杀。\n要达到降低被攻击次数效果的话,将速度提升至5+/0.219=23点并不足够,因为角色需要6次攻击才能击杀怪物。\n需要将速度提升至6+/0.214=28点。",
|
||||
"\t[小妖精,fairy]但值得庆幸的是,我们还要第三种办法——同时增强速度和攻击。\n我们少量提升攻击力至34点,使击杀怪物仅需要5次攻击。\n然后再少量提升速度至23点,使我们的第5次攻击落在0.217时刻,即怪物的最后一次攻击前。\n这样,我们仅用了3点能力提升,就达到了单独提升某项能力10点或6点的效果。",
|
||||
"\t[小妖精,fairy]接下来是法强(护盾)和防御的价值判断。\n希望你能在这三扇黄门中打开正确的一扇。",
|
||||
{
|
||||
"type": "jump",
|
||||
@ -156,7 +156,7 @@ main.floors.jiaocheng03=
|
||||
[ 1, 1, 1, 1, 1, 1,240, 1, 1, 1, 1, 1, 1],
|
||||
[ 0, 33, 0, 21, 0,403, 0, 1,401, 1,402, 1, 31],
|
||||
[ 83, 1, 83, 1, 83, 1,204, 1, 81, 1, 81, 1, 81],
|
||||
[402, 1,404, 1,401,129,124,204, 0, 33, 0, 23, 0],
|
||||
[402, 1,404, 1,401, 1,124,204, 0, 33, 0, 23, 0],
|
||||
[ 1, 1, 1, 1, 1, 1, 93, 1, 1, 1, 1, 1, 1]
|
||||
],
|
||||
"areas": "牢狱",
|
||||
|
@ -68,7 +68,7 @@ main.floors.yiqu1=
|
||||
[120119,220013, 81,220013,201037,201,201029,402, 0, 21,201029,205,90650],
|
||||
[120127,202, 31,202,201037, 0,201029, 0, 21, 0,201029, 0,110189],
|
||||
[120135, 22,205,403,201037,202,201037,220013,220013, 81,201037,201,110197],
|
||||
[120143,220001,220001,220001,201037, 0, 0, 0, 0, 0, 0, 0,110197]
|
||||
[120143,220001,220001,220001,201037, 0,201, 0, 31, 0, 21, 0,110197]
|
||||
],
|
||||
"bgmap": [
|
||||
[90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078,90078],
|
||||
|
53
project/floors/yiqu11.js
Normal file
53
project/floors/yiqu11.js
Normal file
@ -0,0 +1,53 @@
|
||||
main.floors.yiqu11=
|
||||
{
|
||||
"floorId": "yiqu11",
|
||||
"title": "主塔 10 层",
|
||||
"name": "10",
|
||||
"width": 13,
|
||||
"height": 13,
|
||||
"canFlyTo": true,
|
||||
"canFlyFrom": true,
|
||||
"canUseQuickShop": true,
|
||||
"images": [],
|
||||
"ratio": 1,
|
||||
"defaultGround": "X90078",
|
||||
"firstArrive": [],
|
||||
"eachArrive": [],
|
||||
"parallelDo": "",
|
||||
"events": {},
|
||||
"changeFloor": {},
|
||||
"beforeBattle": {},
|
||||
"afterBattle": {},
|
||||
"afterGetItem": {},
|
||||
"afterOpenDoor": {},
|
||||
"autoEvent": {},
|
||||
"cannotMove": {},
|
||||
"cannotMoveIn": {},
|
||||
"map": [
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
],
|
||||
"bgmap": [
|
||||
|
||||
],
|
||||
"fgmap": [
|
||||
|
||||
],
|
||||
"bg2map": [
|
||||
|
||||
],
|
||||
"fg2map": [
|
||||
|
||||
]
|
||||
}
|
@ -50,8 +50,8 @@ main.floors.yiqu2=
|
||||
[ 92, 0, 21,201037,220013, 81,201037,220013, 82,220013,201037,205,130058],
|
||||
[90651,120048, 0, 0,202, 0, 32,209, 0,120041, 21, 0,130066],
|
||||
[110190,110191,201,201023,120041, 81,220013,220013, 0,205, 0, 0,421],
|
||||
[110198,110199,202,201031,201029, 0,402,10173,201,90667, 31,90667, 0],
|
||||
[110198,110199, 21, 21,201029,202, 0,201, 0,90667,90667,90667, 22]
|
||||
[110198,110199,202,201031,201029,202, 0,10173,201,90667, 31,90667, 0],
|
||||
[110198,110199, 21, 21,201029, 0,402,201, 0,90667,90667,90667, 22]
|
||||
],
|
||||
"bgmap": [
|
||||
[90078,90078,180025,180025,90078,90078,90078,90078,90078,90078,90078,90078,90078],
|
||||
|
@ -40,9 +40,9 @@ main.floors.yiqu5=
|
||||
[216, 0,216,71792,71793,209, 0,209,120029, 81,120176,120177,120178],
|
||||
[ 32,120041, 0, 32, 81, 0, 82, 0, 32, 0,216, 0, 22],
|
||||
[220013,220013, 0,220013,220013,244,220013,220013, 81,220013,220013,220013,220013],
|
||||
[ 31,120064,209,201029, 31, 0,403,201029,203, 0,244,201029, 31],
|
||||
[ 0,216, 0,201037,220013,220013,220013,201029, 0,203, 0,201029, 0],
|
||||
[220013,220013, 32, 82, 0, 0,402,201029,209, 0, 34,201029, 81],
|
||||
[ 31,120064,209,201029, 31, 0,403,201029,209, 0,244,201029, 31],
|
||||
[ 0,216, 0,201037,220013,220013,220013,201029, 0,209, 0,201029, 0],
|
||||
[220013,220013, 32, 82, 0, 0,402,201029,203, 0, 34,201029, 81],
|
||||
[ 92, 0, 0,220013,220013,220013,220013,220012,220013,220013, 21,220014, 22],
|
||||
[140,110191, 31, 82, 0,401,120064, 21, 32,425, 0,213, 0]
|
||||
],
|
||||
|
Loading…
Reference in New Issue
Block a user