弹幕系统打包事件
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@ -949,6 +949,7 @@ action
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| function_s
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| changeMouse_s
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| removeMouse_s
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| addPop_s
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| pass_s
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;
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@ -1240,6 +1241,17 @@ IdString_0 = IdString_0 && (', "icon": "' + IdString_0 + '"');
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var code = '{"type": "tip", "text": "'+EvalString_0+'"'+IdString_0+'},\n';
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return code;
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*/;
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addPop_s
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: '弹出弹幕' ':' EvalString BGNL? Newline
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'出现像素位置x' Int 'y' Int '文字颜色' ColorString? Colour '描边颜色' ColorString? Colour BGNL? Newline
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'左侧滚动' Bool? '文字跳跃' Bool? '显示时长' Int? '渐隐时长' Int? '字体信息' EvalString? '移动速度' Number? Newline
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/*addPop_s
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tooltip : addPop:游戏中增加一条弹幕
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helpUrl : /_docs/#/instruction
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default : ["这段话将在游戏中以弹幕显示",0,0,"255,0,0,1",'rgba(255,0,0,1)',"0,0,0,1",'rgba(0,0,0,1)',false,false,60,30,'16px Verdana',1]
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var code = '{"type": "addPop", "value": "'+EvalString_0+'","px":'+Int_0+',"py":'+Int_1+',"color": ['+ColorString_0+'], "boldColor": ['+ColorString_1+'], "left": '+Bool_0+', "jump": '+Bool_1+', "time": '+Int_2+', "show": '+Int_3+', "font": "'+EvalString_1+'","speed":'+Number_0+'},\n';
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return code;
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*/;
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setValue_s
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: '数值操作' ':' '名称' idString_e AssignOperator_List expression '不刷新状态栏' Bool Newline
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@ -1816,13 +1828,14 @@ return code;
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*/;
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changeMouse_s
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: '鼠标指针变更为' EvalString '在' Div_List? ',' '画布偏移X' Number? '画布偏移Y' Number? 'X轴缩放' Number? 'Y轴缩放' Number '顺时针转角' Number '点击X偏移' Number '点击Y偏移' Number Newline
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: '鼠标指针变更为' EvalString '在' Div_List? BGNL? Newline
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'画布偏移X' Number? '画布偏移Y' Number? 'X轴缩放' Number? 'Y轴缩放' Number '顺时针转角' Number '点击X偏移' Number '点击Y偏移' Number Newline
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/* changeMouse_s
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tooltip : changeMouse:设置鼠标在某个区域内的光标
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helpUrl : /_docs/#/instruction
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colour : this.soundColor
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allIds : ['EvalString_0']
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default : ["sword","gameGroup",0,0,1,1,0,0,0]
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default : ["sword0","gameGroup",0,0,1,1,0,0,0]
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var translate = JSON.stringify([Number_0,Number_1]);
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var scale=JSON.stringify([Number_2,Number_3]);
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var code = '{"type": "changeMouse", "icon":"'+EvalString_0+'","div":"'+Div_List_0+'","translate":'+translate+',"scale":'+scale+',"angle":'+Number_4+',"px":'+Number_5+',"py":'+Number_6+'},\n';
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@ -334,6 +334,10 @@ ActionParser.prototype.parseAction = function() {
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data.text,'rgba('+data.text+')',data.background,'rgba('+data.background+')',
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data.titlefont,data.textfont,data.lineHeight,data.time,data.letterSpacing,data.animateTime,this.next]);
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break;
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case "addPop":
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this.next = MotaActionBlocks['addPop_s'].xmlText([
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data.value,data.px, data.py, data.color,'rgba('+data.color+')', data.boldColor,'rgba('+data.boldColor+')', data.left, data.jump, data.time, data.show, data.font, data.speed,this.next]);
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break;
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case "tip":
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this.next = MotaActionBlocks['tip_s'].xmlText([
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data.text,data.icon||"",this.next]);
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File diff suppressed because one or more lines are too long
@ -105,6 +105,7 @@ editor_blocklyconfig=(function(){
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MotaActionBlocks['autoText_s'].xmlText(),
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MotaActionBlocks['scrollText_s'].xmlText(),
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MotaActionBlocks['setText_s'].xmlText(),
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MotaActionBlocks['addPop_s'].xmlText(),
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MotaActionBlocks['tip_s'].xmlText(),
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MotaActionBlocks['confirm_s'].xmlText(),
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MotaActionBlocks['choices_s'].xmlText([
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@ -366,7 +366,7 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 =
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"光标修改": [
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{
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"type": "changeMouse",
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"icon": "sword1",
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"icon": "sword0",
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"div": "gameGroup",
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"translate": [
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0,
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@ -384,6 +384,7 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 =
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"type": "removeMouse",
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"div": "gameGroup"
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}
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]
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],
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"添加弹幕": null
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}
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}
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@ -19,30 +19,7 @@ main.floors.jiuguan=
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"1,4": [
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{
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"type": "changeMouse",
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"icon": "sword3",
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"div": "gameGroup",
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"translate": [
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0,
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0
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],
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"scale": [
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1,
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1
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],
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"angle": 0,
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"px": 0,
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"py": 0
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}
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],
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"7,6": [
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{
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"type": "removeMouse",
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"div": "gameGroup"
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}
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]
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"4,6": []
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},
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"changeFloor": {},
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"beforeBattle": {},
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@ -12,6 +12,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.removeMouse(data.div)
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core.doAction()
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})
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core.registerEvent("addPop", function (data) {
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core.addPop(data.value, data.px, data.py, data.color, data.boldColor, data.left, data.jump, data.time, data.show, data.font, data.speed)
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core.doAction()
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})
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}
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},
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"drawLight": function () {
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@ -8903,5 +8907,61 @@ core.plugin.animate = {
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this.removeMouse = function (div = 'gameGroup') {
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core.dom[div].style.cursor = 'auto'
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}
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},
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"信息弹出": function () {
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// 在此增加新插件
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/* 弹出显示某个内容
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* 使用方法:core.addPop(px, py, value, color, boldColor)
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* 参数说明:
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* px & py: number 弹出位置
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* value: string 显示内容
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* color: string 填充颜色
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* boldColor: string 描边颜色
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*/
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// 默认字体
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var fontD = '16px Verdana';
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// 默认颜色
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var colorD = 'red';
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// 默认描边颜色
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var boldColorD = 'black';
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/** 血量弹出 */
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function pop() {
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var ctx = core.getContextByName('pop');
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if (!ctx) ctx = core.createCanvas('pop', 0, 0, core.__PIXELS__, core.__PIXELS__, 90);
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core.clearMap(ctx);
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core.setTextAlign('pop', 'left')
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var list = core.status.pop || [];
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var count = 0;
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list.forEach(function (one) {
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// 由frame计算出dy
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var dy = 6 - one.frame * 0.2;
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var dx = one.speed;
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if (one.jump) {
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one.py -= dy;
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}
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if (one.left) {
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one.px += dx;
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} else {
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one.px -= dx;
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}
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one.frame++;
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// 绘制
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if (one.frame >= one.time) core.setAlpha(ctx, 1 - (one.frame - one.time) / one.show);
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else core.setAlpha(ctx, 1);
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core.fillBoldText(ctx, one.value, one.px, one.py, one.color || 'red', one.boldColor || 'black', one.font);
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if (one.frame >= one.time + one.show) count++;
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});
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if (count > 0) list.splice(0, count);
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}
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if (!main.replayChecking) core.registerAnimationFrame('pop', true, pop);
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/** 添加弹出内容 */
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this.addPop = function (value, px, py, color, boldColor, left, jump, time, show, font, speed) {
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var data = { px: px, py: py, value: value, color: color || colorD, boldColor: boldColor || boldColorD, frame: 0, left: left || false, jump: jump || false, time: time || 60, show: show || 30, font: font || fontD, speed: speed || 1 };
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if (!core.status.pop) core.status.pop = [data];
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else core.status.pop.push(data);
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}
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}
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}
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