手册背景
This commit is contained in:
parent
44d4c98a82
commit
25fee47279
@ -747,7 +747,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
mon_turn = 0;
|
mon_turn = 0;
|
||||||
let equipInfo = [] //回合生效的装备列表
|
let equipInfo = [] //回合生效的装备列表
|
||||||
if (core.hasSpecial(mon_special, 13)) equipInfo.push({
|
if (core.hasSpecial(mon_special, 13)) equipInfo.push({
|
||||||
id: "献祭", //需注册图标
|
id: "A374", //需注册图标
|
||||||
speed: mon_hp
|
speed: mon_hp
|
||||||
})
|
})
|
||||||
for (let i = 0; i < 5; i++) {
|
for (let i = 0; i < 5; i++) {
|
||||||
|
@ -152,7 +152,8 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
|
|||||||
"rightPortal": 25,
|
"rightPortal": 25,
|
||||||
"upPortal": 26,
|
"upPortal": 26,
|
||||||
"ice": 27,
|
"ice": 27,
|
||||||
"magentaWall": 28
|
"magentaWall": 28,
|
||||||
|
"A437": 29
|
||||||
},
|
},
|
||||||
"npcs": {
|
"npcs": {
|
||||||
"man": 0,
|
"man": 0,
|
||||||
|
@ -335,6 +335,7 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
|
|||||||
"434": {"cls":"enemys","id":"E434"},
|
"434": {"cls":"enemys","id":"E434"},
|
||||||
"435": {"cls":"enemys","id":"E435"},
|
"435": {"cls":"enemys","id":"E435"},
|
||||||
"436": {"cls":"enemys","id":"E436"},
|
"436": {"cls":"enemys","id":"E436"},
|
||||||
|
"437": {"cls":"animates","id":"A437"},
|
||||||
"20034": {"cls":"tileset","id":"X20034","canPass":true},
|
"20034": {"cls":"tileset","id":"X20034","canPass":true},
|
||||||
"20154": {"cls":"tileset","id":"X20154","canPass":true},
|
"20154": {"cls":"tileset","id":"X20154","canPass":true},
|
||||||
"20216": {"cls":"tileset","id":"X20216","canPass":true},
|
"20216": {"cls":"tileset","id":"X20216","canPass":true},
|
||||||
|
Binary file not shown.
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 36 KiB |
@ -323,7 +323,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
data.sound :
|
data.sound :
|
||||||
core.plugin[core.ui.cgText.textList][data.index][2] || "";
|
core.plugin[core.ui.cgText.textList][data.index][2] || "";
|
||||||
core.ui.cgText.bodyList = core.clone(data.bodyList);
|
core.ui.cgText.bodyList = core.clone(data.bodyList);
|
||||||
main.dom.cgText.style.display = "block";
|
main.dom.cg.style.display = "block";
|
||||||
core.ui.cgText.update();
|
core.ui.cgText.update();
|
||||||
} else {
|
} else {
|
||||||
core.doAction();
|
core.doAction();
|
||||||
@ -2785,9 +2785,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
main.dom.music.style.width = obj.totalWidth + "px";
|
main.dom.music.style.width = obj.totalWidth + "px";
|
||||||
main.dom.music.style.height = obj.totalHeight + "px";
|
main.dom.music.style.height = obj.totalHeight + "px";
|
||||||
}
|
}
|
||||||
if (main.dom.cgText) {
|
if (main.dom.cg) {
|
||||||
main.dom.cgText.style.width = obj.totalWidth + "px";
|
main.dom.cg.style.width = obj.totalWidth + "px";
|
||||||
main.dom.cgText.style.height = obj.totalHeight + "px";
|
main.dom.cg.style.height = obj.totalHeight + "px";
|
||||||
}
|
}
|
||||||
if (main.dom.logcanvas) {
|
if (main.dom.logcanvas) {
|
||||||
main.dom.logcanvas.style.width = obj.totalWidth + "px";
|
main.dom.logcanvas.style.width = obj.totalWidth + "px";
|
||||||
@ -2804,17 +2804,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
if (main.dom.video) {
|
if (main.dom.video) {
|
||||||
main.dom.video.style.width = obj.totalWidth + "px";
|
main.dom.video.style.width = obj.totalWidth + "px";
|
||||||
main.dom.video.style.height = obj.totalHeight + "px";
|
main.dom.video.style.height = obj.totalHeight + "px";
|
||||||
if (core.domStyle.isVertical)
|
|
||||||
main.dom.video.style.width = obj.totalHeight + "px";
|
|
||||||
if (core.domStyle.isVertical)
|
|
||||||
main.dom.video.style.height = obj.totalWidth + "px";
|
|
||||||
main.dom.video.style.top = "50%";
|
|
||||||
main.dom.video.style.left = "50%";
|
|
||||||
|
|
||||||
main.dom.video.style.transform = "translate(-50%,-50%)";
|
|
||||||
|
|
||||||
if (core.domStyle.isVertical)
|
|
||||||
main.dom.video.style.transform = "translate(-50%,-50%) rotate(90deg)";
|
|
||||||
}
|
}
|
||||||
if (main.dom.video1) {
|
if (main.dom.video1) {
|
||||||
main.dom.video1.style.width = obj.totalWidth + "px";
|
main.dom.video1.style.width = obj.totalWidth + "px";
|
||||||
@ -13102,76 +13092,75 @@ let time=0
|
|||||||
};
|
};
|
||||||
},
|
},
|
||||||
"墓碑(编辑器)": function () {
|
"墓碑(编辑器)": function () {
|
||||||
// 在此增加新插件
|
// 在此增加新插件
|
||||||
if (main.mode != "editor") return; // 编辑器模式下使用
|
if (main.mode != "editor") return; // 编辑器模式下使用
|
||||||
var mapData = null;
|
var mapData = null;
|
||||||
var drawMap = core.maps._drawMap_drawAll;
|
var drawMap = core.maps._drawMap_drawAll;
|
||||||
core.maps._drawMap_drawAll = function (floorId) {
|
core.maps._drawMap_drawAll = function (floorId) {
|
||||||
floorId = floorId || core.status.floorId;
|
floorId = floorId || core.status.floorId;
|
||||||
if (!main.useCompress) {
|
if (!main.useCompress) {
|
||||||
core.getLocalForage(
|
core.getLocalForage(
|
||||||
"autoSave",
|
"autoSave", { maps: [] },
|
||||||
{ maps: [] },
|
function (v) {
|
||||||
function (v) {
|
mapData = v.maps[floorId]?.map;
|
||||||
mapData = v.maps[floorId]?.map;
|
drawMap.call(core.maps, floorId);
|
||||||
drawMap.call(core.maps, floorId);
|
},
|
||||||
},
|
function (e) {
|
||||||
function (e) {
|
console.log(e);
|
||||||
console.log(e);
|
}
|
||||||
}
|
);
|
||||||
);
|
}
|
||||||
}
|
};
|
||||||
};
|
|
||||||
|
|
||||||
maps.prototype._drawBlockInfo = function (blockInfo, x, y) {
|
maps.prototype._drawBlockInfo = function (blockInfo, x, y) {
|
||||||
var alpha = 1.0;
|
var alpha = 1.0;
|
||||||
if (mapData && !!mapData[y] && mapData[y][x] == 0) {
|
if (mapData && !!mapData[y] && mapData[y][x] == 0) {
|
||||||
core.setAlpha("event", 0.5);
|
core.setAlpha("event", 0.5);
|
||||||
core.setAlpha("event2", 0.5);
|
core.setAlpha("event2", 0.5);
|
||||||
}
|
}
|
||||||
var image = blockInfo.image,
|
var image = blockInfo.image,
|
||||||
posX = blockInfo.posX,
|
posX = blockInfo.posX,
|
||||||
posY = blockInfo.posY,
|
posY = blockInfo.posY,
|
||||||
height = blockInfo.height;
|
height = blockInfo.height;
|
||||||
|
|
||||||
core.clearMap("event", x * 32, y * 32, 32, 32);
|
core.clearMap("event", x * 32, y * 32, 32, 32);
|
||||||
if (blockInfo.bigImage) {
|
if (blockInfo.bigImage) {
|
||||||
this._drawBlockInfo_bigImage(blockInfo, x, y, "event");
|
this._drawBlockInfo_bigImage(blockInfo, x, y, "event");
|
||||||
core.setAlpha("event", alpha);
|
core.setAlpha("event", alpha);
|
||||||
core.setAlpha("event2", alpha);
|
core.setAlpha("event2", alpha);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
core.drawImage(
|
core.drawImage(
|
||||||
"event",
|
"event",
|
||||||
image,
|
image,
|
||||||
posX * 32,
|
posX * 32,
|
||||||
posY * height + height - 32,
|
posY * height + height - 32,
|
||||||
32,
|
32,
|
||||||
32,
|
32,
|
||||||
x * 32,
|
x * 32,
|
||||||
y * 32,
|
y * 32,
|
||||||
32,
|
32,
|
||||||
32
|
32
|
||||||
);
|
);
|
||||||
if (height > 32) {
|
if (height > 32) {
|
||||||
core.clearMap("event2", x * 32, y * 32 + 32 - height, 32, height - 32);
|
core.clearMap("event2", x * 32, y * 32 + 32 - height, 32, height - 32);
|
||||||
core.drawImage(
|
core.drawImage(
|
||||||
"event2",
|
"event2",
|
||||||
image,
|
image,
|
||||||
posX * 32,
|
posX * 32,
|
||||||
posY * height,
|
posY * height,
|
||||||
32,
|
32,
|
||||||
height - 32,
|
height - 32,
|
||||||
x * 32,
|
x * 32,
|
||||||
y * 32 + 32 - height,
|
y * 32 + 32 - height,
|
||||||
32,
|
32,
|
||||||
height - 32
|
height - 32
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
core.setAlpha("event", alpha);
|
core.setAlpha("event", alpha);
|
||||||
core.setAlpha("event2", alpha);
|
core.setAlpha("event2", alpha);
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
"小地图": function () {
|
"小地图": function () {
|
||||||
// 在此增加新插件
|
// 在此增加新插件
|
||||||
// ----- 不可自定义 杂七杂八的变量
|
// ----- 不可自定义 杂七杂八的变量
|
||||||
@ -13622,10 +13611,7 @@ let time=0
|
|||||||
CGUI.style.zIndex = 300;
|
CGUI.style.zIndex = 300;
|
||||||
CGUI.style.display = "none";
|
CGUI.style.display = "none";
|
||||||
CGUI.id = "CGUI";
|
CGUI.id = "CGUI";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", CGUI);
|
main.dom.startPanel.insertAdjacentElement("afterend", CGUI)
|
||||||
CGUI.style.top = "50%";
|
|
||||||
CGUI.style.left = "50%";
|
|
||||||
CGUI.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx = CGUI.getContext("2d");
|
const ctx = CGUI.getContext("2d");
|
||||||
main.dom.CGUI = CGUI;
|
main.dom.CGUI = CGUI;
|
||||||
let page = 0; //初始页面
|
let page = 0; //初始页面
|
||||||
@ -14582,22 +14568,16 @@ let time=0
|
|||||||
cg.style.position = "absolute";
|
cg.style.position = "absolute";
|
||||||
cg.style.zIndex = 320;
|
cg.style.zIndex = 320;
|
||||||
cg.style.display = "none";
|
cg.style.display = "none";
|
||||||
cg.id = "cgText";
|
cg.id = "cg";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", cg);
|
main.dom.startPanel.insertAdjacentElement("afterend", cg)
|
||||||
cg.style.top = "50%";
|
|
||||||
cg.style.left = "50%";
|
|
||||||
cg.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx = cg.getContext("2d");
|
const ctx = cg.getContext("2d");
|
||||||
main.dom.cgText = cg;
|
main.dom.cg = cg;
|
||||||
const logcanvas = document.createElement("canvas"); //cg画布设置
|
const logcanvas = document.createElement("canvas"); //cg画布设置
|
||||||
logcanvas.style.position = "absolute";
|
logcanvas.style.position = "absolute";
|
||||||
logcanvas.style.zIndex = 321;
|
logcanvas.style.zIndex = 321;
|
||||||
logcanvas.style.display = "none";
|
logcanvas.style.display = "none";
|
||||||
logcanvas.id = "cgText";
|
logcanvas.id = "logcanvas";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", logcanvas);
|
main.dom.startPanel.insertAdjacentElement("afterend", logcanvas)
|
||||||
logcanvas.style.top = "50%";
|
|
||||||
logcanvas.style.left = "50%";
|
|
||||||
logcanvas.style.transform = "translate(-50%,-50%)";
|
|
||||||
const logctx = logcanvas.getContext("2d");
|
const logctx = logcanvas.getContext("2d");
|
||||||
main.dom.logcanvas = logcanvas;
|
main.dom.logcanvas = logcanvas;
|
||||||
logcanvas.onmouseup = function (e) {
|
logcanvas.onmouseup = function (e) {
|
||||||
@ -14855,7 +14835,7 @@ let time=0
|
|||||||
core.status.event.data.type == "cgtext"
|
core.status.event.data.type == "cgtext"
|
||||||
) {
|
) {
|
||||||
core.setFlag("skip", true);
|
core.setFlag("skip", true);
|
||||||
main.dom.cgText.style.display = "none";
|
main.dom.cg.style.display = "none";
|
||||||
core.doAction();
|
core.doAction();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -15477,10 +15457,7 @@ let time=0
|
|||||||
over.style.zIndex = 310;
|
over.style.zIndex = 310;
|
||||||
over.style.display = "none";
|
over.style.display = "none";
|
||||||
over.id = "over";
|
over.id = "over";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", over);
|
main.dom.startPanel.insertAdjacentElement("afterend", over)
|
||||||
over.style.top = "50%";
|
|
||||||
over.style.left = "50%";
|
|
||||||
over.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx1 = over.getContext("2d");
|
const ctx1 = over.getContext("2d");
|
||||||
main.dom.over = over;
|
main.dom.over = over;
|
||||||
|
|
||||||
@ -16036,10 +16013,7 @@ let time=0
|
|||||||
boss.style.zIndex = 310;
|
boss.style.zIndex = 310;
|
||||||
boss.style.display = "none";
|
boss.style.display = "none";
|
||||||
boss.id = "boss";
|
boss.id = "boss";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", boss);
|
main.dom.startPanel.insertAdjacentElement("afterend", boss)
|
||||||
boss.style.top = "50%";
|
|
||||||
boss.style.left = "50%";
|
|
||||||
boss.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx = boss.getContext("2d");
|
const ctx = boss.getContext("2d");
|
||||||
main.dom.boss = boss;
|
main.dom.boss = boss;
|
||||||
const boss1 = document.createElement("canvas"); //boss战画布设置
|
const boss1 = document.createElement("canvas"); //boss战画布设置
|
||||||
@ -16047,10 +16021,7 @@ let time=0
|
|||||||
boss1.style.zIndex = 300;
|
boss1.style.zIndex = 300;
|
||||||
boss1.style.display = "none";
|
boss1.style.display = "none";
|
||||||
boss1.id = "boss1";
|
boss1.id = "boss1";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", boss1);
|
main.dom.startPanel.insertAdjacentElement("afterend", boss1)
|
||||||
boss1.style.top = "50%";
|
|
||||||
boss1.style.left = "50%";
|
|
||||||
boss1.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx1 = boss1.getContext("2d");
|
const ctx1 = boss1.getContext("2d");
|
||||||
main.dom.boss1 = boss1;
|
main.dom.boss1 = boss1;
|
||||||
const boss2 = document.createElement("canvas"); //boss战画布设置
|
const boss2 = document.createElement("canvas"); //boss战画布设置
|
||||||
@ -16058,10 +16029,7 @@ let time=0
|
|||||||
boss2.style.zIndex = 301;
|
boss2.style.zIndex = 301;
|
||||||
boss2.style.display = "none";
|
boss2.style.display = "none";
|
||||||
boss2.id = "boss2";
|
boss2.id = "boss2";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", boss2);
|
main.dom.startPanel.insertAdjacentElement("afterend", boss2)
|
||||||
boss2.style.top = "50%";
|
|
||||||
boss2.style.left = "50%";
|
|
||||||
boss2.style.transform = "translate(-50%,-50%)";
|
|
||||||
main.dom.boss2 = boss2;
|
main.dom.boss2 = boss2;
|
||||||
const ctx2 = boss2.getContext("2d");
|
const ctx2 = boss2.getContext("2d");
|
||||||
const boss3 = document.createElement("canvas"); //boss战画布设置
|
const boss3 = document.createElement("canvas"); //boss战画布设置
|
||||||
@ -16069,10 +16037,7 @@ let time=0
|
|||||||
boss3.style.zIndex = 302;
|
boss3.style.zIndex = 302;
|
||||||
boss3.style.display = "none";
|
boss3.style.display = "none";
|
||||||
boss3.id = "boss3";
|
boss3.id = "boss3";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", boss3);
|
main.dom.startPanel.insertAdjacentElement("afterend", boss3)
|
||||||
boss3.style.top = "50%";
|
|
||||||
boss3.style.left = "50%";
|
|
||||||
boss3.style.transform = "translate(-50%,-50%)";
|
|
||||||
main.dom.boss3 = boss3;
|
main.dom.boss3 = boss3;
|
||||||
const ctx3 = boss3.getContext("2d");
|
const ctx3 = boss3.getContext("2d");
|
||||||
const boss4 = document.createElement("canvas"); //boss战画布设置
|
const boss4 = document.createElement("canvas"); //boss战画布设置
|
||||||
@ -16080,10 +16045,7 @@ let time=0
|
|||||||
boss4.style.zIndex = 303;
|
boss4.style.zIndex = 303;
|
||||||
boss4.style.display = "none";
|
boss4.style.display = "none";
|
||||||
boss4.id = "boss4";
|
boss4.id = "boss4";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", boss4);
|
main.dom.startPanel.insertAdjacentElement("afterend", boss4)
|
||||||
boss4.style.top = "50%";
|
|
||||||
boss4.style.left = "50%";
|
|
||||||
boss4.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx4 = boss4.getContext("2d");
|
const ctx4 = boss4.getContext("2d");
|
||||||
main.dom.boss4 = boss4;
|
main.dom.boss4 = boss4;
|
||||||
const boss5 = document.createElement("canvas"); //boss战画布设置
|
const boss5 = document.createElement("canvas"); //boss战画布设置
|
||||||
@ -16091,10 +16053,7 @@ let time=0
|
|||||||
boss5.style.zIndex = 304;
|
boss5.style.zIndex = 304;
|
||||||
boss5.style.display = "none";
|
boss5.style.display = "none";
|
||||||
boss5.id = "boss5";
|
boss5.id = "boss5";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", boss5);
|
main.dom.startPanel.insertAdjacentElement("afterend", boss5)
|
||||||
boss5.style.top = "50%";
|
|
||||||
boss5.style.left = "50%";
|
|
||||||
boss5.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx5 = boss5.getContext("2d");
|
const ctx5 = boss5.getContext("2d");
|
||||||
main.dom.boss5 = boss5;
|
main.dom.boss5 = boss5;
|
||||||
|
|
||||||
@ -16103,10 +16062,7 @@ let time=0
|
|||||||
boss6.style.zIndex = 305;
|
boss6.style.zIndex = 305;
|
||||||
boss6.style.display = "none";
|
boss6.style.display = "none";
|
||||||
boss6.id = "boss6";
|
boss6.id = "boss6";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", boss6);
|
main.dom.startPanel.insertAdjacentElement("afterend", boss6)
|
||||||
boss6.style.top = "50%";
|
|
||||||
boss6.style.left = "50%";
|
|
||||||
boss6.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx6 = boss6.getContext("2d");
|
const ctx6 = boss6.getContext("2d");
|
||||||
main.dom.boss6 = boss6;
|
main.dom.boss6 = boss6;
|
||||||
const boss7 = document.createElement("canvas"); //boss战画布设置
|
const boss7 = document.createElement("canvas"); //boss战画布设置
|
||||||
@ -16114,10 +16070,7 @@ let time=0
|
|||||||
boss7.style.zIndex = 306;
|
boss7.style.zIndex = 306;
|
||||||
boss7.style.display = "none";
|
boss7.style.display = "none";
|
||||||
boss7.id = "boss7";
|
boss7.id = "boss7";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", boss7);
|
main.dom.startPanel.insertAdjacentElement("afterend", boss7)
|
||||||
boss7.style.top = "50%";
|
|
||||||
boss7.style.left = "50%";
|
|
||||||
boss7.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx7 = boss7.getContext("2d");
|
const ctx7 = boss7.getContext("2d");
|
||||||
main.dom.boss7 = boss7;
|
main.dom.boss7 = boss7;
|
||||||
const boss8 = document.createElement("canvas"); //boss战画布设置
|
const boss8 = document.createElement("canvas"); //boss战画布设置
|
||||||
@ -16125,10 +16078,7 @@ let time=0
|
|||||||
boss8.style.zIndex = 307;
|
boss8.style.zIndex = 307;
|
||||||
boss8.style.display = "none";
|
boss8.style.display = "none";
|
||||||
boss8.id = "boss8";
|
boss8.id = "boss8";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", boss8);
|
main.dom.startPanel.insertAdjacentElement("afterend", boss8)
|
||||||
boss8.style.top = "50%";
|
|
||||||
boss8.style.left = "50%";
|
|
||||||
boss8.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx8 = boss8.getContext("2d");
|
const ctx8 = boss8.getContext("2d");
|
||||||
main.dom.boss8 = boss8;
|
main.dom.boss8 = boss8;
|
||||||
const { imagelighter } = core.plugin.utils;
|
const { imagelighter } = core.plugin.utils;
|
||||||
@ -18196,10 +18146,7 @@ let time=0
|
|||||||
video.style.zIndex = 320;
|
video.style.zIndex = 320;
|
||||||
video.style.display = "block";
|
video.style.display = "block";
|
||||||
video.id = "video";
|
video.id = "video";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", video);
|
main.dom.startPanel.insertAdjacentElement("afterend", video)
|
||||||
video.style.top = "50%";
|
|
||||||
video.style.left = "50%";
|
|
||||||
video.style.transform = "translate(-50%,-50%)";
|
|
||||||
main.dom.video = video;
|
main.dom.video = video;
|
||||||
const ctx2 = video.getContext('2d')
|
const ctx2 = video.getContext('2d')
|
||||||
const video1 = document.createElement("canvas"); //video1画布设置
|
const video1 = document.createElement("canvas"); //video1画布设置
|
||||||
@ -18207,10 +18154,7 @@ let time=0
|
|||||||
video1.style.zIndex = 330;
|
video1.style.zIndex = 330;
|
||||||
video1.style.display = "block";
|
video1.style.display = "block";
|
||||||
video1.id = "video1";
|
video1.id = "video1";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", video1);
|
main.dom.startPanel.insertAdjacentElement("afterend", video1)
|
||||||
video1.style.top = "50%";
|
|
||||||
video1.style.left = "50%";
|
|
||||||
video1.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx = video1.getContext("2d");
|
const ctx = video1.getContext("2d");
|
||||||
main.dom.video1 = video1;
|
main.dom.video1 = video1;
|
||||||
if (core.domStyle.isVertical) {
|
if (core.domStyle.isVertical) {
|
||||||
@ -18487,10 +18431,7 @@ let time=0
|
|||||||
music.style.zIndex = 300;
|
music.style.zIndex = 300;
|
||||||
music.style.display = "none";
|
music.style.display = "none";
|
||||||
music.id = "music";
|
music.id = "music";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", music);
|
main.dom.startPanel.insertAdjacentElement("afterend", music)
|
||||||
music.style.top = "50%";
|
|
||||||
music.style.left = "50%";
|
|
||||||
music.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx = music.getContext("2d");
|
const ctx = music.getContext("2d");
|
||||||
main.dom.music = music;
|
main.dom.music = music;
|
||||||
|
|
||||||
@ -19208,18 +19149,19 @@ let time=0
|
|||||||
this.musics.includes(this.musicMx[page][i]) ||
|
this.musics.includes(this.musicMx[page][i]) ||
|
||||||
page !== this.musicMx.length - 1
|
page !== this.musicMx.length - 1
|
||||||
) {
|
) {
|
||||||
core.fillBoldText1(
|
core.fillBoldText(
|
||||||
ctx,
|
ctx,
|
||||||
text,
|
text,
|
||||||
50,
|
50,
|
||||||
posy - 100,
|
posy - 10,
|
||||||
page === this.selection[0] && i === this.selection[1] ?
|
page === this.selection[0] && i === this.selection[1] ?
|
||||||
"#FFFFFF" :
|
"#FFFFFF" :
|
||||||
"#444444",
|
"#444444",
|
||||||
"#000000",
|
"#000000",
|
||||||
6,
|
|
||||||
core.ui._buildFont(22, true)
|
core.ui._buildFont(22, true)
|
||||||
);
|
)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ctx.strokeStyle = "#FFFFFF";
|
ctx.strokeStyle = "#FFFFFF";
|
||||||
ctx.lineWidth = 1;
|
ctx.lineWidth = 1;
|
||||||
@ -19297,7 +19239,7 @@ let time=0
|
|||||||
core.fillText(
|
core.fillText(
|
||||||
ctx,
|
ctx,
|
||||||
"|",
|
"|",
|
||||||
278,
|
282,
|
||||||
566,
|
566,
|
||||||
"#FFFFFF",
|
"#FFFFFF",
|
||||||
core.ui._buildFont(32, true)
|
core.ui._buildFont(32, true)
|
||||||
@ -19506,7 +19448,7 @@ let time=0
|
|||||||
core.fillText(
|
core.fillText(
|
||||||
ctx,
|
ctx,
|
||||||
"|",
|
"|",
|
||||||
165,
|
169,
|
||||||
232,
|
232,
|
||||||
"#FFFFFF",
|
"#FFFFFF",
|
||||||
core.ui._buildFont(32, true)
|
core.ui._buildFont(32, true)
|
||||||
@ -20837,7 +20779,6 @@ let time=0
|
|||||||
text = "暴击" + herodamage
|
text = "暴击" + herodamage
|
||||||
else
|
else
|
||||||
text = herodamage === 0 ? "抵抗" : herodamage;
|
text = herodamage === 0 ? "抵抗" : herodamage;
|
||||||
console.log([enemyDiffList[turn].hp, heroDiffList[turn].hp])
|
|
||||||
Dove.MorePerform.ShowDamagePop.PopDamage(
|
Dove.MorePerform.ShowDamagePop.PopDamage(
|
||||||
ctx, // 默认画布名称
|
ctx, // 默认画布名称
|
||||||
270, // 英雄位置 x
|
270, // 英雄位置 x
|
||||||
@ -22121,10 +22062,7 @@ let time=0
|
|||||||
book.style.zIndex = 400;
|
book.style.zIndex = 400;
|
||||||
book.style.display = "none";
|
book.style.display = "none";
|
||||||
book.id = "book";
|
book.id = "book";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", book);
|
main.dom.startPanel.insertAdjacentElement("afterend", book)
|
||||||
book.style.top = "50%";
|
|
||||||
book.style.left = "50%";
|
|
||||||
book.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx = book.getContext("2d");
|
const ctx = book.getContext("2d");
|
||||||
main.dom.book = book
|
main.dom.book = book
|
||||||
|
|
||||||
@ -22138,11 +22076,11 @@ let time=0
|
|||||||
|
|
||||||
let x, y;
|
let x, y;
|
||||||
if (core.domStyle.isVertical) { //对竖屏进行坐标转换
|
if (core.domStyle.isVertical) { //对竖屏进行坐标转换
|
||||||
x = py * 3;
|
x = py;
|
||||||
y = 1248 - px * 3;
|
y = 416 - px;
|
||||||
} else {
|
} else {
|
||||||
x = px * 3;
|
x = px;
|
||||||
y = py * 3;
|
y = py;
|
||||||
}
|
}
|
||||||
bookclick(x, y)
|
bookclick(x, y)
|
||||||
} catch (ee) {
|
} catch (ee) {
|
||||||
@ -22172,19 +22110,118 @@ let time=0
|
|||||||
}
|
}
|
||||||
this.drawBook = function (floorId = core.status.floorId) {
|
this.drawBook = function (floorId = core.status.floorId) {
|
||||||
if (core.domStyle.isVertical) { //对竖屏进行绘制坐标变换,只需要考虑横屏绘制,竖屏将自适应转置
|
if (core.domStyle.isVertical) { //对竖屏进行绘制坐标变换,只需要考虑横屏绘制,竖屏将自适应转置
|
||||||
ctx.canvas.width = 1248;
|
core.maps._setHDCanvasSize(ctx, 416, 676)
|
||||||
ctx.canvas.height = 2028;
|
|
||||||
ctx.save(); //保存设置
|
ctx.save(); //保存设置
|
||||||
ctx.translate(1248, 0); //重新定位右上角为基准
|
ctx.translate(416, 0); //重新定位右上角为基准
|
||||||
ctx.rotate(Math.PI / 2); //旋转90度
|
ctx.rotate(Math.PI / 2); //旋转90度
|
||||||
} else {
|
} else {
|
||||||
ctx.canvas.width = 2028;
|
core.maps._setHDCanvasSize(ctx, 676, 676)
|
||||||
ctx.canvas.height = 1248;
|
|
||||||
}
|
}
|
||||||
//在这里写绘制内容,只写横屏就行
|
//在这里写绘制内容,只写横屏就行
|
||||||
|
|
||||||
ctx.restore(); //恢复变换前的坐标,否则将连续转置
|
ctx.restore(); //恢复变换前的坐标,否则将连续转置
|
||||||
}
|
}
|
||||||
|
class Book {
|
||||||
|
constructor() {
|
||||||
|
this.width = 325
|
||||||
|
this.height = 400
|
||||||
|
this.pagemax = 1
|
||||||
|
this.page = 0
|
||||||
|
this.paper = this.paperTexture()
|
||||||
|
|
||||||
|
}
|
||||||
|
paperTexture() {
|
||||||
|
const paperleft = document.createElement('canvas')
|
||||||
|
paperleft.width = 64
|
||||||
|
paperleft.height = 64
|
||||||
|
const paperright = document.createElement('canvas')
|
||||||
|
paperright.width = 64
|
||||||
|
paperright.height = 64
|
||||||
|
const textureCanvas = document.createElement('canvas');
|
||||||
|
textureCanvas.width = 64;
|
||||||
|
textureCanvas.height = 64;
|
||||||
|
const textureCtx = textureCanvas.getContext('2d');
|
||||||
|
|
||||||
|
// 填充浅色背景
|
||||||
|
textureCtx.fillStyle = '#f8f4e8';
|
||||||
|
textureCtx.fillRect(0, 0, 64, 64);
|
||||||
|
|
||||||
|
// 添加纸张纹理
|
||||||
|
textureCtx.globalAlpha = 0.03;
|
||||||
|
for (let i = 0; i < 100; i++) {
|
||||||
|
const x = Math.random() * 64;
|
||||||
|
const y = Math.random() * 64;
|
||||||
|
const radius = Math.random() * 3;
|
||||||
|
|
||||||
|
textureCtx.beginPath();
|
||||||
|
textureCtx.arc(x, y, radius, 0, Math.PI * 2);
|
||||||
|
textureCtx.fillStyle = '#000000';
|
||||||
|
textureCtx.fill();
|
||||||
|
}
|
||||||
|
const right = paperright.getContext('2d'),
|
||||||
|
left = paperleft.getContext('2d')
|
||||||
|
right.translate(64, 0)
|
||||||
|
right.scale(-1, 1)
|
||||||
|
right.drawImage(textureCanvas, 0, 0, 64, 64)
|
||||||
|
left.drawImage(textureCanvas, 0, 0, 64, 64)
|
||||||
|
return [paperleft, paperright];
|
||||||
|
}
|
||||||
|
background() {
|
||||||
|
book.style.display = "block"
|
||||||
|
if (core.domStyle.isVertical) { //对竖屏进行绘制坐标变换,只需要考虑横屏绘制,竖屏将自适应转置
|
||||||
|
core.maps._setHDCanvasSize(ctx, 416, 676)
|
||||||
|
ctx.save(); //保存设置
|
||||||
|
ctx.translate(416, 0); //重新定位右上角为基准
|
||||||
|
ctx.rotate(Math.PI / 2); //旋转90度
|
||||||
|
} else {
|
||||||
|
core.maps._setHDCanvasSize(ctx, 676, 416)
|
||||||
|
ctx.save(); //保存设置
|
||||||
|
}
|
||||||
|
core.fillRect(ctx, 0, 0, 676, 416, "#000000")
|
||||||
|
//在这里写绘制内容,只写横屏就行
|
||||||
|
ctx.beginPath()
|
||||||
|
const dx = (676 - this.width * 2) / 2,
|
||||||
|
dy = 416 - this.height
|
||||||
|
ctx.moveTo(0, 416)
|
||||||
|
ctx.lineTo(dx, this.height)
|
||||||
|
ctx.lineTo(dx, 0)
|
||||||
|
ctx.lineTo(0, dy)
|
||||||
|
ctx.closePath()
|
||||||
|
ctx.fillStyle = "#e0d6c2"
|
||||||
|
ctx.fill()
|
||||||
|
ctx.beginPath()
|
||||||
|
ctx.moveTo(676, 416)
|
||||||
|
ctx.lineTo(676 - dx, this.height)
|
||||||
|
ctx.lineTo(676 - dx, 0)
|
||||||
|
ctx.lineTo(676, dy)
|
||||||
|
ctx.closePath()
|
||||||
|
ctx.fillStyle = "#e0d6c2"
|
||||||
|
ctx.fill()
|
||||||
|
|
||||||
|
core.drawImage(ctx, this.paper[0], 0, 0, this.paper[0].width, this.paper[0].height, dx, 0, this.width, this.height)
|
||||||
|
core.drawImage(ctx, this.paper[1], 0, 0, this.paper[1].width, this.paper[1].height, dx + this.width, 0, this.width, this.height)
|
||||||
|
|
||||||
|
ctx.beginPath()
|
||||||
|
ctx.moveTo(0, 416)
|
||||||
|
ctx.lineTo(dx, this.height)
|
||||||
|
ctx.lineTo(338, this.height)
|
||||||
|
ctx.lineTo(this.width, 416)
|
||||||
|
ctx.closePath()
|
||||||
|
ctx.fillStyle = '#706b61'
|
||||||
|
ctx.fill()
|
||||||
|
ctx.beginPath()
|
||||||
|
ctx.moveTo(676, 416)
|
||||||
|
ctx.lineTo(676 - dx, this.height)
|
||||||
|
ctx.lineTo(338, this.height)
|
||||||
|
ctx.lineTo(338 + dx, 416)
|
||||||
|
ctx.closePath()
|
||||||
|
ctx.fillStyle = '#706b61'
|
||||||
|
ctx.fill()
|
||||||
|
ctx.restore(); //恢复变换前的坐标,否则将连续转置
|
||||||
|
}
|
||||||
|
}
|
||||||
|
core.book = new Book()
|
||||||
|
|
||||||
},
|
},
|
||||||
"存读档": function () {
|
"存读档": function () {
|
||||||
// 在此增加新插件
|
// 在此增加新插件
|
||||||
@ -22193,10 +22230,7 @@ let time=0
|
|||||||
saveLoad.style.zIndex = 390;
|
saveLoad.style.zIndex = 390;
|
||||||
saveLoad.style.display = "none";
|
saveLoad.style.display = "none";
|
||||||
saveLoad.id = "saveLoad";
|
saveLoad.id = "saveLoad";
|
||||||
main.dom.gameGroup.insertAdjacentElement("afterend", saveLoad);
|
main.dom.startPanel.insertAdjacentElement("afterend", saveLoad)
|
||||||
saveLoad.style.top = "50%";
|
|
||||||
saveLoad.style.left = "50%";
|
|
||||||
saveLoad.style.transform = "translate(-50%,-50%)";
|
|
||||||
const ctx = saveLoad.getContext("2d");
|
const ctx = saveLoad.getContext("2d");
|
||||||
main.dom.saveLoad = saveLoad
|
main.dom.saveLoad = saveLoad
|
||||||
let cg = false
|
let cg = false
|
||||||
|
Loading…
Reference in New Issue
Block a user