手册背景
This commit is contained in:
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44d4c98a82
commit
25fee47279
@ -747,7 +747,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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mon_turn = 0;
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let equipInfo = [] //回合生效的装备列表
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if (core.hasSpecial(mon_special, 13)) equipInfo.push({
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id: "献祭", //需注册图标
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id: "A374", //需注册图标
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speed: mon_hp
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})
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for (let i = 0; i < 5; i++) {
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@ -152,7 +152,8 @@ var icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1 =
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"rightPortal": 25,
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"upPortal": 26,
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"ice": 27,
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"magentaWall": 28
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"magentaWall": 28,
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"A437": 29
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},
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"npcs": {
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"man": 0,
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@ -335,6 +335,7 @@ var maps_90f36752_8815_4be8_b32b_d7fad1d0542e =
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"434": {"cls":"enemys","id":"E434"},
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"435": {"cls":"enemys","id":"E435"},
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"436": {"cls":"enemys","id":"E436"},
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"437": {"cls":"animates","id":"A437"},
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"20034": {"cls":"tileset","id":"X20034","canPass":true},
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"20154": {"cls":"tileset","id":"X20154","canPass":true},
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"20216": {"cls":"tileset","id":"X20216","canPass":true},
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Binary file not shown.
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 36 KiB |
@ -323,7 +323,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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data.sound :
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core.plugin[core.ui.cgText.textList][data.index][2] || "";
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core.ui.cgText.bodyList = core.clone(data.bodyList);
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main.dom.cgText.style.display = "block";
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main.dom.cg.style.display = "block";
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core.ui.cgText.update();
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} else {
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core.doAction();
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@ -2785,9 +2785,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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main.dom.music.style.width = obj.totalWidth + "px";
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main.dom.music.style.height = obj.totalHeight + "px";
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}
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if (main.dom.cgText) {
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main.dom.cgText.style.width = obj.totalWidth + "px";
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main.dom.cgText.style.height = obj.totalHeight + "px";
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if (main.dom.cg) {
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main.dom.cg.style.width = obj.totalWidth + "px";
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main.dom.cg.style.height = obj.totalHeight + "px";
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}
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if (main.dom.logcanvas) {
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main.dom.logcanvas.style.width = obj.totalWidth + "px";
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@ -2804,17 +2804,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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if (main.dom.video) {
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main.dom.video.style.width = obj.totalWidth + "px";
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main.dom.video.style.height = obj.totalHeight + "px";
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if (core.domStyle.isVertical)
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main.dom.video.style.width = obj.totalHeight + "px";
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if (core.domStyle.isVertical)
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main.dom.video.style.height = obj.totalWidth + "px";
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main.dom.video.style.top = "50%";
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main.dom.video.style.left = "50%";
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main.dom.video.style.transform = "translate(-50%,-50%)";
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if (core.domStyle.isVertical)
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main.dom.video.style.transform = "translate(-50%,-50%) rotate(90deg)";
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}
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if (main.dom.video1) {
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main.dom.video1.style.width = obj.totalWidth + "px";
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@ -13110,8 +13100,7 @@ let time=0
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floorId = floorId || core.status.floorId;
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if (!main.useCompress) {
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core.getLocalForage(
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"autoSave",
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{ maps: [] },
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"autoSave", { maps: [] },
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function (v) {
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mapData = v.maps[floorId]?.map;
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drawMap.call(core.maps, floorId);
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@ -13171,7 +13160,7 @@ let time=0
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core.setAlpha("event", alpha);
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core.setAlpha("event2", alpha);
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};
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},
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},
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"小地图": function () {
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// 在此增加新插件
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// ----- 不可自定义 杂七杂八的变量
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@ -13622,10 +13611,7 @@ let time=0
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CGUI.style.zIndex = 300;
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CGUI.style.display = "none";
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CGUI.id = "CGUI";
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main.dom.gameGroup.insertAdjacentElement("afterend", CGUI);
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CGUI.style.top = "50%";
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CGUI.style.left = "50%";
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CGUI.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", CGUI)
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const ctx = CGUI.getContext("2d");
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main.dom.CGUI = CGUI;
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let page = 0; //初始页面
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@ -14582,22 +14568,16 @@ let time=0
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cg.style.position = "absolute";
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cg.style.zIndex = 320;
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cg.style.display = "none";
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cg.id = "cgText";
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main.dom.gameGroup.insertAdjacentElement("afterend", cg);
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cg.style.top = "50%";
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cg.style.left = "50%";
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cg.style.transform = "translate(-50%,-50%)";
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cg.id = "cg";
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main.dom.startPanel.insertAdjacentElement("afterend", cg)
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const ctx = cg.getContext("2d");
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main.dom.cgText = cg;
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main.dom.cg = cg;
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const logcanvas = document.createElement("canvas"); //cg画布设置
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logcanvas.style.position = "absolute";
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logcanvas.style.zIndex = 321;
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logcanvas.style.display = "none";
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logcanvas.id = "cgText";
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main.dom.gameGroup.insertAdjacentElement("afterend", logcanvas);
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logcanvas.style.top = "50%";
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logcanvas.style.left = "50%";
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logcanvas.style.transform = "translate(-50%,-50%)";
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logcanvas.id = "logcanvas";
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main.dom.startPanel.insertAdjacentElement("afterend", logcanvas)
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const logctx = logcanvas.getContext("2d");
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main.dom.logcanvas = logcanvas;
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logcanvas.onmouseup = function (e) {
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@ -14855,7 +14835,7 @@ let time=0
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core.status.event.data.type == "cgtext"
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) {
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core.setFlag("skip", true);
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main.dom.cgText.style.display = "none";
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main.dom.cg.style.display = "none";
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core.doAction();
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}
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});
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@ -15477,10 +15457,7 @@ let time=0
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over.style.zIndex = 310;
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over.style.display = "none";
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over.id = "over";
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main.dom.gameGroup.insertAdjacentElement("afterend", over);
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over.style.top = "50%";
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over.style.left = "50%";
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over.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", over)
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const ctx1 = over.getContext("2d");
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main.dom.over = over;
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@ -16036,10 +16013,7 @@ let time=0
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boss.style.zIndex = 310;
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boss.style.display = "none";
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boss.id = "boss";
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main.dom.gameGroup.insertAdjacentElement("afterend", boss);
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boss.style.top = "50%";
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boss.style.left = "50%";
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boss.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", boss)
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const ctx = boss.getContext("2d");
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main.dom.boss = boss;
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const boss1 = document.createElement("canvas"); //boss战画布设置
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@ -16047,10 +16021,7 @@ let time=0
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boss1.style.zIndex = 300;
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boss1.style.display = "none";
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boss1.id = "boss1";
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main.dom.gameGroup.insertAdjacentElement("afterend", boss1);
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boss1.style.top = "50%";
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boss1.style.left = "50%";
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boss1.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", boss1)
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const ctx1 = boss1.getContext("2d");
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main.dom.boss1 = boss1;
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const boss2 = document.createElement("canvas"); //boss战画布设置
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@ -16058,10 +16029,7 @@ let time=0
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boss2.style.zIndex = 301;
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boss2.style.display = "none";
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boss2.id = "boss2";
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main.dom.gameGroup.insertAdjacentElement("afterend", boss2);
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boss2.style.top = "50%";
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boss2.style.left = "50%";
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boss2.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", boss2)
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main.dom.boss2 = boss2;
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const ctx2 = boss2.getContext("2d");
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const boss3 = document.createElement("canvas"); //boss战画布设置
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@ -16069,10 +16037,7 @@ let time=0
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boss3.style.zIndex = 302;
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boss3.style.display = "none";
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boss3.id = "boss3";
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main.dom.gameGroup.insertAdjacentElement("afterend", boss3);
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boss3.style.top = "50%";
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boss3.style.left = "50%";
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boss3.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", boss3)
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main.dom.boss3 = boss3;
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const ctx3 = boss3.getContext("2d");
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const boss4 = document.createElement("canvas"); //boss战画布设置
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@ -16080,10 +16045,7 @@ let time=0
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boss4.style.zIndex = 303;
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boss4.style.display = "none";
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boss4.id = "boss4";
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main.dom.gameGroup.insertAdjacentElement("afterend", boss4);
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boss4.style.top = "50%";
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boss4.style.left = "50%";
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boss4.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", boss4)
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const ctx4 = boss4.getContext("2d");
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main.dom.boss4 = boss4;
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const boss5 = document.createElement("canvas"); //boss战画布设置
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@ -16091,10 +16053,7 @@ let time=0
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boss5.style.zIndex = 304;
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boss5.style.display = "none";
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boss5.id = "boss5";
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main.dom.gameGroup.insertAdjacentElement("afterend", boss5);
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boss5.style.top = "50%";
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boss5.style.left = "50%";
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boss5.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", boss5)
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const ctx5 = boss5.getContext("2d");
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main.dom.boss5 = boss5;
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@ -16103,10 +16062,7 @@ let time=0
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boss6.style.zIndex = 305;
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boss6.style.display = "none";
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boss6.id = "boss6";
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main.dom.gameGroup.insertAdjacentElement("afterend", boss6);
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boss6.style.top = "50%";
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boss6.style.left = "50%";
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boss6.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", boss6)
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const ctx6 = boss6.getContext("2d");
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main.dom.boss6 = boss6;
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const boss7 = document.createElement("canvas"); //boss战画布设置
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@ -16114,10 +16070,7 @@ let time=0
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boss7.style.zIndex = 306;
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boss7.style.display = "none";
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boss7.id = "boss7";
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main.dom.gameGroup.insertAdjacentElement("afterend", boss7);
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boss7.style.top = "50%";
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boss7.style.left = "50%";
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boss7.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", boss7)
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const ctx7 = boss7.getContext("2d");
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main.dom.boss7 = boss7;
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const boss8 = document.createElement("canvas"); //boss战画布设置
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@ -16125,10 +16078,7 @@ let time=0
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boss8.style.zIndex = 307;
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boss8.style.display = "none";
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boss8.id = "boss8";
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main.dom.gameGroup.insertAdjacentElement("afterend", boss8);
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boss8.style.top = "50%";
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boss8.style.left = "50%";
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boss8.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", boss8)
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const ctx8 = boss8.getContext("2d");
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main.dom.boss8 = boss8;
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const { imagelighter } = core.plugin.utils;
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@ -18196,10 +18146,7 @@ let time=0
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video.style.zIndex = 320;
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video.style.display = "block";
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video.id = "video";
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main.dom.gameGroup.insertAdjacentElement("afterend", video);
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video.style.top = "50%";
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video.style.left = "50%";
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video.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", video)
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main.dom.video = video;
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const ctx2 = video.getContext('2d')
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const video1 = document.createElement("canvas"); //video1画布设置
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@ -18207,10 +18154,7 @@ let time=0
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video1.style.zIndex = 330;
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video1.style.display = "block";
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video1.id = "video1";
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main.dom.gameGroup.insertAdjacentElement("afterend", video1);
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video1.style.top = "50%";
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video1.style.left = "50%";
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video1.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", video1)
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const ctx = video1.getContext("2d");
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main.dom.video1 = video1;
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if (core.domStyle.isVertical) {
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@ -18487,10 +18431,7 @@ let time=0
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music.style.zIndex = 300;
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music.style.display = "none";
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music.id = "music";
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main.dom.gameGroup.insertAdjacentElement("afterend", music);
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music.style.top = "50%";
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music.style.left = "50%";
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music.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", music)
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const ctx = music.getContext("2d");
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main.dom.music = music;
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@ -19208,18 +19149,19 @@ let time=0
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this.musics.includes(this.musicMx[page][i]) ||
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page !== this.musicMx.length - 1
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) {
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core.fillBoldText1(
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core.fillBoldText(
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ctx,
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text,
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50,
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posy - 100,
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posy - 10,
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page === this.selection[0] && i === this.selection[1] ?
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"#FFFFFF" :
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"#444444",
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"#000000",
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6,
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core.ui._buildFont(22, true)
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);
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)
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ctx.strokeStyle = "#FFFFFF";
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ctx.lineWidth = 1;
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@ -19297,7 +19239,7 @@ let time=0
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core.fillText(
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ctx,
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"|",
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278,
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282,
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566,
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"#FFFFFF",
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core.ui._buildFont(32, true)
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@ -19506,7 +19448,7 @@ let time=0
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core.fillText(
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ctx,
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"|",
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165,
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169,
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232,
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"#FFFFFF",
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core.ui._buildFont(32, true)
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@ -20837,7 +20779,6 @@ let time=0
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text = "暴击" + herodamage
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else
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text = herodamage === 0 ? "抵抗" : herodamage;
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console.log([enemyDiffList[turn].hp, heroDiffList[turn].hp])
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Dove.MorePerform.ShowDamagePop.PopDamage(
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ctx, // 默认画布名称
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270, // 英雄位置 x
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@ -22121,10 +22062,7 @@ let time=0
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book.style.zIndex = 400;
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book.style.display = "none";
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book.id = "book";
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main.dom.gameGroup.insertAdjacentElement("afterend", book);
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book.style.top = "50%";
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book.style.left = "50%";
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book.style.transform = "translate(-50%,-50%)";
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main.dom.startPanel.insertAdjacentElement("afterend", book)
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const ctx = book.getContext("2d");
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main.dom.book = book
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@ -22138,11 +22076,11 @@ let time=0
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let x, y;
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if (core.domStyle.isVertical) { //对竖屏进行坐标转换
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x = py * 3;
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y = 1248 - px * 3;
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x = py;
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y = 416 - px;
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} else {
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x = px * 3;
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y = py * 3;
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x = px;
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y = py;
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}
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bookclick(x, y)
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} catch (ee) {
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@ -22172,19 +22110,118 @@ let time=0
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}
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this.drawBook = function (floorId = core.status.floorId) {
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if (core.domStyle.isVertical) { //对竖屏进行绘制坐标变换,只需要考虑横屏绘制,竖屏将自适应转置
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ctx.canvas.width = 1248;
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ctx.canvas.height = 2028;
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core.maps._setHDCanvasSize(ctx, 416, 676)
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ctx.save(); //保存设置
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ctx.translate(1248, 0); //重新定位右上角为基准
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ctx.translate(416, 0); //重新定位右上角为基准
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ctx.rotate(Math.PI / 2); //旋转90度
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} else {
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ctx.canvas.width = 2028;
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ctx.canvas.height = 1248;
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core.maps._setHDCanvasSize(ctx, 676, 676)
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}
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//在这里写绘制内容,只写横屏就行
|
||||
|
||||
ctx.restore(); //恢复变换前的坐标,否则将连续转置
|
||||
}
|
||||
class Book {
|
||||
constructor() {
|
||||
this.width = 325
|
||||
this.height = 400
|
||||
this.pagemax = 1
|
||||
this.page = 0
|
||||
this.paper = this.paperTexture()
|
||||
|
||||
}
|
||||
paperTexture() {
|
||||
const paperleft = document.createElement('canvas')
|
||||
paperleft.width = 64
|
||||
paperleft.height = 64
|
||||
const paperright = document.createElement('canvas')
|
||||
paperright.width = 64
|
||||
paperright.height = 64
|
||||
const textureCanvas = document.createElement('canvas');
|
||||
textureCanvas.width = 64;
|
||||
textureCanvas.height = 64;
|
||||
const textureCtx = textureCanvas.getContext('2d');
|
||||
|
||||
// 填充浅色背景
|
||||
textureCtx.fillStyle = '#f8f4e8';
|
||||
textureCtx.fillRect(0, 0, 64, 64);
|
||||
|
||||
// 添加纸张纹理
|
||||
textureCtx.globalAlpha = 0.03;
|
||||
for (let i = 0; i < 100; i++) {
|
||||
const x = Math.random() * 64;
|
||||
const y = Math.random() * 64;
|
||||
const radius = Math.random() * 3;
|
||||
|
||||
textureCtx.beginPath();
|
||||
textureCtx.arc(x, y, radius, 0, Math.PI * 2);
|
||||
textureCtx.fillStyle = '#000000';
|
||||
textureCtx.fill();
|
||||
}
|
||||
const right = paperright.getContext('2d'),
|
||||
left = paperleft.getContext('2d')
|
||||
right.translate(64, 0)
|
||||
right.scale(-1, 1)
|
||||
right.drawImage(textureCanvas, 0, 0, 64, 64)
|
||||
left.drawImage(textureCanvas, 0, 0, 64, 64)
|
||||
return [paperleft, paperright];
|
||||
}
|
||||
background() {
|
||||
book.style.display = "block"
|
||||
if (core.domStyle.isVertical) { //对竖屏进行绘制坐标变换,只需要考虑横屏绘制,竖屏将自适应转置
|
||||
core.maps._setHDCanvasSize(ctx, 416, 676)
|
||||
ctx.save(); //保存设置
|
||||
ctx.translate(416, 0); //重新定位右上角为基准
|
||||
ctx.rotate(Math.PI / 2); //旋转90度
|
||||
} else {
|
||||
core.maps._setHDCanvasSize(ctx, 676, 416)
|
||||
ctx.save(); //保存设置
|
||||
}
|
||||
core.fillRect(ctx, 0, 0, 676, 416, "#000000")
|
||||
//在这里写绘制内容,只写横屏就行
|
||||
ctx.beginPath()
|
||||
const dx = (676 - this.width * 2) / 2,
|
||||
dy = 416 - this.height
|
||||
ctx.moveTo(0, 416)
|
||||
ctx.lineTo(dx, this.height)
|
||||
ctx.lineTo(dx, 0)
|
||||
ctx.lineTo(0, dy)
|
||||
ctx.closePath()
|
||||
ctx.fillStyle = "#e0d6c2"
|
||||
ctx.fill()
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(676, 416)
|
||||
ctx.lineTo(676 - dx, this.height)
|
||||
ctx.lineTo(676 - dx, 0)
|
||||
ctx.lineTo(676, dy)
|
||||
ctx.closePath()
|
||||
ctx.fillStyle = "#e0d6c2"
|
||||
ctx.fill()
|
||||
|
||||
core.drawImage(ctx, this.paper[0], 0, 0, this.paper[0].width, this.paper[0].height, dx, 0, this.width, this.height)
|
||||
core.drawImage(ctx, this.paper[1], 0, 0, this.paper[1].width, this.paper[1].height, dx + this.width, 0, this.width, this.height)
|
||||
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(0, 416)
|
||||
ctx.lineTo(dx, this.height)
|
||||
ctx.lineTo(338, this.height)
|
||||
ctx.lineTo(this.width, 416)
|
||||
ctx.closePath()
|
||||
ctx.fillStyle = '#706b61'
|
||||
ctx.fill()
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(676, 416)
|
||||
ctx.lineTo(676 - dx, this.height)
|
||||
ctx.lineTo(338, this.height)
|
||||
ctx.lineTo(338 + dx, 416)
|
||||
ctx.closePath()
|
||||
ctx.fillStyle = '#706b61'
|
||||
ctx.fill()
|
||||
ctx.restore(); //恢复变换前的坐标,否则将连续转置
|
||||
}
|
||||
}
|
||||
core.book = new Book()
|
||||
|
||||
},
|
||||
"存读档": function () {
|
||||
// 在此增加新插件
|
||||
@ -22193,10 +22230,7 @@ let time=0
|
||||
saveLoad.style.zIndex = 390;
|
||||
saveLoad.style.display = "none";
|
||||
saveLoad.id = "saveLoad";
|
||||
main.dom.gameGroup.insertAdjacentElement("afterend", saveLoad);
|
||||
saveLoad.style.top = "50%";
|
||||
saveLoad.style.left = "50%";
|
||||
saveLoad.style.transform = "translate(-50%,-50%)";
|
||||
main.dom.startPanel.insertAdjacentElement("afterend", saveLoad)
|
||||
const ctx = saveLoad.getContext("2d");
|
||||
main.dom.saveLoad = saveLoad
|
||||
let cg = false
|
||||
|
Loading…
Reference in New Issue
Block a user