Merge branch 'status' into story-laodeng
@ -952,6 +952,7 @@ action
|
|||||||
| removeMouse_s
|
| removeMouse_s
|
||||||
| drawWarning_s
|
| drawWarning_s
|
||||||
| addPop_s
|
| addPop_s
|
||||||
|
| over_s
|
||||||
| playStereo_s
|
| playStereo_s
|
||||||
| moveStereo_s
|
| moveStereo_s
|
||||||
| pass_s
|
| pass_s
|
||||||
@ -1060,8 +1061,23 @@ if (block.isCollapsed() || !block.isEnabled() || pos || Int_0 || Bool_0) {
|
|||||||
return code+',\n';
|
return code+',\n';
|
||||||
*/;
|
*/;
|
||||||
|
|
||||||
|
over_s
|
||||||
|
: '旁白文字' ':' EvalString BGNL? Newline
|
||||||
|
'背景' EvalString? '持续时长' Int? '渐入渐出时长' Int? '音频文件' EvalString? BGNL? Newline
|
||||||
|
'文字颜色' ColorString? Colour '描边颜色' ColorString? Colour '字体信息' EvalString? Newline
|
||||||
|
/*over_s
|
||||||
|
tooltip : over:这段话将出现在屏幕中心
|
||||||
|
helpUrl : /_docs/#/instruction
|
||||||
|
allImages : ['EvalString_1']
|
||||||
|
allSounds : ['EvalString_2']
|
||||||
|
default : ["这段话将在屏幕中心","bg_5043.png",3000,30,"","255,255,255,1",'rgba(255,255,255,1)',"0,0,0,1",'rgba(0,0,0,1)','bold 48px Verdana']
|
||||||
|
var code = '{"type": "over", "text": "'+EvalString_0+'","image":"'+EvalString_1+'","time":'+Int_0+',"hidetime":'+Int_1+',"sound":"'+EvalString_2+'","textColor": ['+ColorString_0+'], "boldColor": ['+ColorString_1+'], "font": "'+EvalString_3+'"},\n';
|
||||||
|
return code;
|
||||||
|
*/;
|
||||||
|
|
||||||
cgtext_s
|
cgtext_s
|
||||||
: '背景' EvalString? '移除对话框' Bool? '头像' EvalString?'名字' EvalString?'坐标PX' Number'打字间隔' Int? BGNL? Newline
|
: '背景' EvalString? '移除对话框' Bool? '头像' EvalString?'名字' EvalString?'坐标PX' Number'打字间隔' Int? BGNL? Newline
|
||||||
|
'音频文件(需在全塔属性——使用音效注册)'EvalString? BGNL? Newline
|
||||||
EvalString? BGNL? Newline textcgDrawingList*? Newline
|
EvalString? BGNL? Newline textcgDrawingList*? Newline
|
||||||
|
|
||||||
|
|
||||||
@ -1069,10 +1085,11 @@ cgtext_s
|
|||||||
tooltip : cgtext:显示一段包含cg的文字(剧情)
|
tooltip : cgtext:显示一段包含cg的文字(剧情)
|
||||||
helpUrl : /_docs/#/instruction
|
helpUrl : /_docs/#/instruction
|
||||||
allImages : ['EvalString_0','EvalString_1']
|
allImages : ['EvalString_0','EvalString_1']
|
||||||
default : ["bg_5043.png","face_050445.png",false,"菲奥奈",-300,0,"这句话显示在对话框内",[{ "name":"tati_050145a.png" , "px": 100,"filter":false }]]
|
allSounds : ['EvalString_3']
|
||||||
|
default : ["bg_5043.png","face_050445.png",false,"菲奥奈",-300,0,"","这句话显示在对话框内",[{ "name":"tati_050145a.png" , "px": 100,"filter":false }]]
|
||||||
var head ='{ "name": "'+EvalString_1+'", "px": '+Number_0+' }'
|
var head ='{ "name": "'+EvalString_1+'", "px": '+Number_0+' }'
|
||||||
var list=',"bodyList": [\n'+textcgDrawingList_0+'\n]'
|
var list=',"bodyList": [\n'+textcgDrawingList_0+'\n]'
|
||||||
var code = '{"type": "cgtext", "bg":"'+EvalString_0+'","WindowSkin":'+Bool_0+',"head":'+head+' ,"name":"'+EvalString_2+'","time":'+Int_0+',"text": "'+EvalString_3+'"'+list+' },\n';
|
var code = '{"type": "cgtext", "bg":"'+EvalString_0+'","WindowSkin":'+Bool_0+',"head":'+head+' ,"name":"'+EvalString_2+'","time":'+Int_0+',"sound":"'+EvalString_3+'","text": "'+EvalString_4+'"'+list+' },\n';
|
||||||
return code;
|
return code;
|
||||||
*/;
|
*/;
|
||||||
textcgDrawingList
|
textcgDrawingList
|
||||||
@ -1285,6 +1302,7 @@ IdString_0 = IdString_0 && (', "icon": "' + IdString_0 + '"');
|
|||||||
var code = '{"type": "tip", "text": "'+EvalString_0+'"'+IdString_0+'},\n';
|
var code = '{"type": "tip", "text": "'+EvalString_0+'"'+IdString_0+'},\n';
|
||||||
return code;
|
return code;
|
||||||
*/;
|
*/;
|
||||||
|
|
||||||
addPop_s
|
addPop_s
|
||||||
: '弹出弹幕' ':' EvalString BGNL? Newline
|
: '弹出弹幕' ':' EvalString BGNL? Newline
|
||||||
'出现像素位置px' Int 'py' Int '文字颜色' ColorString? Colour '描边颜色' ColorString? Colour BGNL? Newline
|
'出现像素位置px' Int 'py' Int '文字颜色' ColorString? Colour '描边颜色' ColorString? Colour BGNL? Newline
|
||||||
|
@ -315,7 +315,7 @@ ActionParser.prototype.parseAction = function() {
|
|||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
this.next = MotaActionBlocks['cgtext_s'].xmlText([
|
this.next = MotaActionBlocks['cgtext_s'].xmlText([
|
||||||
data.bg,data.WindowSkin,data.head.name, data.name||"", data.head.px||-300,data.time, data.text,buildcgDrawing(data.bodyList), this.next]);
|
data.bg,data.WindowSkin,data.head.name, data.name||"", data.head.px||-300,data.time, data.sound,data.text,buildcgDrawing(data.bodyList), this.next]);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case "moveTextBox": // 移动对话框
|
case "moveTextBox": // 移动对话框
|
||||||
@ -352,6 +352,10 @@ ActionParser.prototype.parseAction = function() {
|
|||||||
this.next = MotaActionBlocks['addPop_s'].xmlText([
|
this.next = MotaActionBlocks['addPop_s'].xmlText([
|
||||||
data.value,data.px, data.py, data.color,'rgba('+data.color+')', data.boldColor,'rgba('+data.boldColor+')', data.left, data.jump, data.time, data.show, data.font, data.speed,this.next]);
|
data.value,data.px, data.py, data.color,'rgba('+data.color+')', data.boldColor,'rgba('+data.boldColor+')', data.left, data.jump, data.time, data.show, data.font, data.speed,this.next]);
|
||||||
break;
|
break;
|
||||||
|
case "over":
|
||||||
|
this.next = MotaActionBlocks['over_s'].xmlText([
|
||||||
|
data.text??"",data.image??"", data.time??3000, data.hidetime??100,data.sound??"", data.textColor,'rgba('+data.textColor+')', data.boldColor,'rgba('+data.boldColor+')', data.font??"bold 48px Verdana",this.next]);
|
||||||
|
break;
|
||||||
case "tip":
|
case "tip":
|
||||||
this.next = MotaActionBlocks['tip_s'].xmlText([
|
this.next = MotaActionBlocks['tip_s'].xmlText([
|
||||||
data.text,data.icon||"",this.next]);
|
data.text,data.icon||"",this.next]);
|
||||||
|
@ -32,6 +32,23 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
|
|||||||
"_docs": "道具类别",
|
"_docs": "道具类别",
|
||||||
"_data": "items(宝石、血瓶) constants(永久物品) tools(消耗道具) equips(装备)"
|
"_data": "items(宝石、血瓶) constants(永久物品) tools(消耗道具) equips(装备)"
|
||||||
},
|
},
|
||||||
|
"equipCls": {
|
||||||
|
"_leaf": true,
|
||||||
|
"_type": "select",
|
||||||
|
"_select": {
|
||||||
|
"values": [
|
||||||
|
"单手剑",
|
||||||
|
"法杖",
|
||||||
|
"双手剑",
|
||||||
|
"匕首",
|
||||||
|
"盾牌",
|
||||||
|
"护具",
|
||||||
|
"饰品"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"_docs": "装备类别",
|
||||||
|
"_data": "单手剑作为副手时主手必须为单手剑,匕首作为副手时主手武器必须为单手剑、法杖、匕首之一,盾牌仅可作为副手使用且主手必须为单手剑、法杖之一"
|
||||||
|
},
|
||||||
"name": {
|
"name": {
|
||||||
"_leaf": true,
|
"_leaf": true,
|
||||||
"_type": "textarea",
|
"_type": "textarea",
|
||||||
@ -170,7 +187,23 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
|
|||||||
"def": {
|
"def": {
|
||||||
"_leaf": true,
|
"_leaf": true,
|
||||||
"_type": "textarea",
|
"_type": "textarea",
|
||||||
"_data": "防御力"
|
"_data": "物理防御力"
|
||||||
|
},
|
||||||
|
"mdef": {
|
||||||
|
"_leaf": true,
|
||||||
|
"_type": "textarea",
|
||||||
|
"_data": "魔法防御力"
|
||||||
|
},
|
||||||
|
"speed": {
|
||||||
|
"_leaf": true,
|
||||||
|
"_type": "textarea",
|
||||||
|
"_data": "速度"
|
||||||
|
},
|
||||||
|
"magic": {
|
||||||
|
"_leaf": true,
|
||||||
|
"_type": "checkbox",
|
||||||
|
"_docs": "是否为魔法攻击",
|
||||||
|
"_data": "勾选以魔法攻击计算,不勾选以物理攻击计算"
|
||||||
},
|
},
|
||||||
"money": {
|
"money": {
|
||||||
"_leaf": true,
|
"_leaf": true,
|
||||||
|
@ -257,17 +257,48 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
|
|||||||
"atk": {
|
"atk": {
|
||||||
"_leaf": true,
|
"_leaf": true,
|
||||||
"_type": "textarea",
|
"_type": "textarea",
|
||||||
"_data": "初始攻击"
|
"_data": "攻击"
|
||||||
},
|
},
|
||||||
"def": {
|
"def": {
|
||||||
"_leaf": true,
|
"_leaf": true,
|
||||||
"_type": "textarea",
|
"_type": "textarea",
|
||||||
"_data": "初始防御"
|
"_data": "物理防御"
|
||||||
},
|
},
|
||||||
"mdef": {
|
"mdef": {
|
||||||
"_leaf": true,
|
"_leaf": true,
|
||||||
"_type": "textarea",
|
"_type": "textarea",
|
||||||
"_data": "初始护盾"
|
"_data": "魔法防御"
|
||||||
|
},
|
||||||
|
"speed": {
|
||||||
|
"_leaf": true,
|
||||||
|
"_type": "textarea",
|
||||||
|
"_data": "攻击速度"
|
||||||
|
},
|
||||||
|
"str": {
|
||||||
|
"_leaf": true,
|
||||||
|
"_type": "textarea",
|
||||||
|
"_data": "力量"
|
||||||
|
},
|
||||||
|
"agi": {
|
||||||
|
"_leaf": true,
|
||||||
|
"_type": "textarea",
|
||||||
|
"_data": "敏捷"
|
||||||
|
},
|
||||||
|
"int": {
|
||||||
|
"_leaf": true,
|
||||||
|
"_type": "textarea",
|
||||||
|
"_data": "智力"
|
||||||
|
},
|
||||||
|
"con": {
|
||||||
|
"_leaf": true,
|
||||||
|
"_type": "textarea",
|
||||||
|
"_data": "体质"
|
||||||
|
},
|
||||||
|
"magic": {
|
||||||
|
"_leaf": true,
|
||||||
|
"_type": "checkbox",
|
||||||
|
"_docs": "攻击类型",
|
||||||
|
"_data": "攻击类型是否是魔法"
|
||||||
},
|
},
|
||||||
"money": {
|
"money": {
|
||||||
"_leaf": true,
|
"_leaf": true,
|
||||||
|
BIN
project/bgms/Blind_Alley.mp3
Normal file
BIN
project/bgms/Crawler.mp3
Normal file
@ -31,13 +31,18 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
"bg_2011.png",
|
"bg_2011.png",
|
||||||
"bg_2521.png",
|
"bg_2521.png",
|
||||||
"bg_3042.png",
|
"bg_3042.png",
|
||||||
|
"bg_3531.png",
|
||||||
"bg_3551.png",
|
"bg_3551.png",
|
||||||
|
"bg_3563.png",
|
||||||
"bg_3571.png",
|
"bg_3571.png",
|
||||||
|
"bg_3601.png",
|
||||||
"bg_3721.png",
|
"bg_3721.png",
|
||||||
"bg_5033.png",
|
"bg_5033.png",
|
||||||
"bg_5043.png",
|
"bg_5043.png",
|
||||||
"bg_5044.png",
|
"bg_5044.png",
|
||||||
|
"bg_6004.png",
|
||||||
"brave.png",
|
"brave.png",
|
||||||
|
"cao.png",
|
||||||
"d.png",
|
"d.png",
|
||||||
"dl.png",
|
"dl.png",
|
||||||
"dlr.png",
|
"dlr.png",
|
||||||
@ -93,12 +98,17 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
"h25.png",
|
"h25.png",
|
||||||
"hero.png",
|
"hero.png",
|
||||||
"l.png",
|
"l.png",
|
||||||
|
"lane1.png",
|
||||||
"light.png",
|
"light.png",
|
||||||
"lock.png",
|
"lock.png",
|
||||||
"lr.png",
|
"lr.png",
|
||||||
"maba.png",
|
"maba.png",
|
||||||
"now.png",
|
"now.png",
|
||||||
"null.png",
|
"null.png",
|
||||||
|
"other_0001.png",
|
||||||
|
"other_0002.png",
|
||||||
|
"other_0003.png",
|
||||||
|
"other_0004.png",
|
||||||
"r.png",
|
"r.png",
|
||||||
"status.png",
|
"status.png",
|
||||||
"statusBackground.jpg",
|
"statusBackground.jpg",
|
||||||
@ -155,9 +165,22 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
],
|
],
|
||||||
"bgms": [
|
"bgms": [
|
||||||
"Asphodelus_Ceui.mp3",
|
"Asphodelus_Ceui.mp3",
|
||||||
|
"Blind_Alley.mp3",
|
||||||
|
"Crawler.mp3",
|
||||||
"theme.mp3"
|
"theme.mp3"
|
||||||
],
|
],
|
||||||
"sounds": [
|
"sounds": [
|
||||||
|
"aiy010000010.mp3",
|
||||||
|
"aiy010000020.mp3",
|
||||||
|
"aiy010000030.mp3",
|
||||||
|
"aiy310000010.mp3",
|
||||||
|
"aiy310000020.mp3",
|
||||||
|
"aiy710000010.mp3",
|
||||||
|
"aiy710000020.mp3",
|
||||||
|
"aiy710000030.mp3",
|
||||||
|
"aiy710000040.mp3",
|
||||||
|
"aiy710000050.mp3",
|
||||||
|
"aiy710000060.mp3",
|
||||||
"attack.mp3",
|
"attack.mp3",
|
||||||
"bomb.mp3",
|
"bomb.mp3",
|
||||||
"cancel.mp3",
|
"cancel.mp3",
|
||||||
@ -216,7 +239,9 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
"levelChoose": null,
|
"levelChoose": null,
|
||||||
"equipName": [
|
"equipName": [
|
||||||
"武器",
|
"武器",
|
||||||
"盾牌"
|
"武器",
|
||||||
|
"防具",
|
||||||
|
"饰品"
|
||||||
],
|
],
|
||||||
"startBgm": "theme.mp3",
|
"startBgm": "theme.mp3",
|
||||||
"styles": {
|
"styles": {
|
||||||
@ -292,7 +317,14 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
"useBetweenLight": true
|
"useBetweenLight": true
|
||||||
},
|
},
|
||||||
"followers": [],
|
"followers": [],
|
||||||
"steps": 0
|
"steps": 0,
|
||||||
|
"matk": 0,
|
||||||
|
"speed": 0,
|
||||||
|
"str": 10,
|
||||||
|
"agi": 10,
|
||||||
|
"int": 10,
|
||||||
|
"con": 10,
|
||||||
|
"magic": false
|
||||||
},
|
},
|
||||||
"startCanvas": [
|
"startCanvas": [
|
||||||
{
|
{
|
||||||
|
@ -10,7 +10,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
|
|||||||
"vampire": {"name":"冥灵魔王","hp":888,"atk":888,"def":888,"money":888,"exp":888,"point":0,"special":[6],"n":8},
|
"vampire": {"name":"冥灵魔王","hp":888,"atk":888,"def":888,"money":888,"exp":888,"point":0,"special":[6],"n":8},
|
||||||
"skeleton": {"name":"骷髅人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
|
"skeleton": {"name":"骷髅人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
|
||||||
"skeletonCaptain": {"name":"骷髅队长","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
|
"skeletonCaptain": {"name":"骷髅队长","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
|
||||||
"zombie": {"name":"兽人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
|
"zombie": {"name":"兽人","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"magic":false},
|
||||||
"zombieKnight": {"name":"兽人武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
|
"zombieKnight": {"name":"兽人武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
|
||||||
"rock": {"name":"石头人","hp":50,"atk":50,"def":0,"money":3,"exp":0,"point":0,"special":3},
|
"rock": {"name":"石头人","hp":50,"atk":50,"def":0,"money":3,"exp":0,"point":0,"special":3},
|
||||||
"bluePriest": {"name":"初级法师","hp":100,"atk":120,"def":0,"money":3,"exp":0,"point":1,"special":[9]},
|
"bluePriest": {"name":"初级法师","hp":100,"atk":120,"def":0,"money":3,"exp":0,"point":1,"special":[9]},
|
||||||
|
1440
project/events.js
@ -27,8 +27,28 @@ main.floors.jiuguan=
|
|||||||
"direction": "down"
|
"direction": "down"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"3,6": [
|
"4,10": [
|
||||||
"\t[小妖精,fairy]\f[fairy.png,0,0]欢迎使用事件编辑器(双击方块可直接预览)"
|
{
|
||||||
|
"type": "over",
|
||||||
|
"text": "这段话将在屏幕中心",
|
||||||
|
"image": "bg_5043.png",
|
||||||
|
"time": 3000,
|
||||||
|
"hidetime": 30,
|
||||||
|
"sound": "",
|
||||||
|
"textColor": [
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
255,
|
||||||
|
1
|
||||||
|
],
|
||||||
|
"boldColor": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
1
|
||||||
|
],
|
||||||
|
"font": "bold 48px Verdana"
|
||||||
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"changeFloor": {},
|
"changeFloor": {},
|
||||||
|
@ -177,6 +177,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
if (!core.hasVisitedFloor(floorId)) {
|
if (!core.hasVisitedFloor(floorId)) {
|
||||||
core.insertAction(core.floors[floorId].firstArrive);
|
core.insertAction(core.floors[floorId].firstArrive);
|
||||||
core.visitFloor(floorId);
|
core.visitFloor(floorId);
|
||||||
|
core.plugin.bfs();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -491,10 +492,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// 名字和描述可以直接写字符串,也可以写个function将怪物传进去
|
// 名字和描述可以直接写字符串,也可以写个function将怪物传进去
|
||||||
return [
|
return [
|
||||||
[1, "先攻", "怪物首先攻击", "#ffcc33"],
|
[1, "先攻", "怪物首先攻击", "#ffcc33"],
|
||||||
[2, "魔攻", "怪物无视角色的防御", "#bbb0ff"],
|
|
||||||
[3, "坚固", "怪物防御不小于角色攻击-1", "#c0b088"],
|
[3, "坚固", "怪物防御不小于角色攻击-1", "#c0b088"],
|
||||||
[4, "2连击", "怪物每回合攻击2次", "#ffee77"],
|
|
||||||
[5, "3连击", "怪物每回合攻击3次", "#ffee77"],
|
|
||||||
[6, function (enemy) { return (enemy.n || '') + "连击"; }, function (enemy) { return "怪物每回合攻击" + (enemy.n || 4) + "次"; }, "#ffee77"],
|
[6, function (enemy) { return (enemy.n || '') + "连击"; }, function (enemy) { return "怪物每回合攻击" + (enemy.n || 4) + "次"; }, "#ffee77"],
|
||||||
[7, "破甲", function (enemy) { return "战斗前,怪物附加角色防御的" + Math.floor(100 * (enemy.breakArmor || core.values.breakArmor || 0)) + "%作为伤害"; }, "#88c0ff"],
|
[7, "破甲", function (enemy) { return "战斗前,怪物附加角色防御的" + Math.floor(100 * (enemy.breakArmor || core.values.breakArmor || 0)) + "%作为伤害"; }, "#88c0ff"],
|
||||||
[8, "反击", function (enemy) { return "战斗时,怪物每回合附加角色攻击的" + Math.floor(100 * (enemy.counterAttack || core.values.counterAttack || 0)) + "%作为伤害,无视角色防御"; }, "#ffaa44"],
|
[8, "反击", function (enemy) { return "战斗时,怪物每回合附加角色攻击的" + Math.floor(100 * (enemy.counterAttack || core.values.counterAttack || 0)) + "%作为伤害,无视角色防御"; }, "#ffaa44"],
|
||||||
@ -705,15 +703,12 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
|
|
||||||
// 每回合怪物对勇士造成的战斗伤害
|
// 每回合怪物对勇士造成的战斗伤害
|
||||||
var per_damage = mon_atk - hero_def;
|
var per_damage = mon_atk - hero_def;
|
||||||
// 魔攻:战斗伤害就是怪物攻击力
|
|
||||||
if (core.hasSpecial(mon_special, 2)) per_damage = mon_atk;
|
|
||||||
// 战斗伤害不能为负值
|
// 战斗伤害不能为负值
|
||||||
if (per_damage < 0) per_damage = 0;
|
if (per_damage < 0) per_damage = 0;
|
||||||
|
|
||||||
// 2连击 & 3连击 & N连击
|
// 连击
|
||||||
if (core.hasSpecial(mon_special, 4)) per_damage *= 2;
|
if (core.hasSpecial(mon_special, 6)) per_damage *= (enemy.n || 2);
|
||||||
if (core.hasSpecial(mon_special, 5)) per_damage *= 3;
|
|
||||||
if (core.hasSpecial(mon_special, 6)) per_damage *= (enemy.n || 4);
|
|
||||||
|
|
||||||
// 每回合的反击伤害;反击是按照勇士的攻击次数来计算回合
|
// 每回合的反击伤害;反击是按照勇士的攻击次数来计算回合
|
||||||
var counterDamage = 0;
|
var counterDamage = 0;
|
||||||
@ -1167,6 +1162,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"updateStatusBar": function () {
|
"updateStatusBar": function () {
|
||||||
|
//更新属性映射
|
||||||
|
core.updateStatus()
|
||||||
// 更新状态栏
|
// 更新状态栏
|
||||||
core.ui.statusBar.update();
|
core.ui.statusBar.update();
|
||||||
|
|
||||||
|
BIN
project/images/bg_3531.png
Normal file
After Width: | Height: | Size: 1.4 MiB |
BIN
project/images/bg_3563.png
Normal file
After Width: | Height: | Size: 815 KiB |
BIN
project/images/bg_3601.png
Normal file
After Width: | Height: | Size: 1.4 MiB |
BIN
project/images/bg_6004.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
project/images/cao.png
Normal file
After Width: | Height: | Size: 123 KiB |
BIN
project/images/lane1.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
project/images/other_0001.png
Normal file
After Width: | Height: | Size: 849 KiB |
BIN
project/images/other_0002.png
Normal file
After Width: | Height: | Size: 643 KiB |
BIN
project/images/other_0003.png
Normal file
After Width: | Height: | Size: 574 KiB |
BIN
project/images/other_0004.png
Normal file
After Width: | Height: | Size: 1.1 MiB |
@ -144,7 +144,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
"itemEffectTip": ",攻击+0"
|
"itemEffectTip": ",攻击+0"
|
||||||
},
|
},
|
||||||
"sword1": {
|
"sword1": {
|
||||||
"cls": "items",
|
"cls": "equips",
|
||||||
"name": "铁剑",
|
"name": "铁剑",
|
||||||
"text": "一把很普通的铁剑",
|
"text": "一把很普通的铁剑",
|
||||||
"equip": {
|
"equip": {
|
||||||
@ -152,27 +152,31 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
"animate": "sword",
|
"animate": "sword",
|
||||||
"value": {
|
"value": {
|
||||||
"atk": 10
|
"atk": 10
|
||||||
}
|
},
|
||||||
|
"percentage": {}
|
||||||
},
|
},
|
||||||
"itemEffect": "core.status.hero.atk += 10",
|
"itemEffect": "core.status.hero.atk += 10",
|
||||||
"itemEffectTip": ",攻击+10"
|
"itemEffectTip": ",攻击+10",
|
||||||
|
"equipCls": "双手剑"
|
||||||
},
|
},
|
||||||
"sword2": {
|
"sword2": {
|
||||||
"cls": "items",
|
"cls": "equips",
|
||||||
"name": "银剑",
|
"name": "银剑",
|
||||||
"text": "一把很普通的银剑",
|
"text": "一把很普通的银剑",
|
||||||
"equip": {
|
"equip": {
|
||||||
"type": 0,
|
"type": "武器",
|
||||||
"animate": "sword",
|
"animate": "sword",
|
||||||
"value": {
|
"value": {
|
||||||
"atk": 20
|
"atk": 20
|
||||||
}
|
},
|
||||||
|
"percentage": {}
|
||||||
},
|
},
|
||||||
"itemEffect": "core.status.hero.atk += 20",
|
"itemEffect": "core.status.hero.atk += 20",
|
||||||
"itemEffectTip": ",攻击+20"
|
"itemEffectTip": ",攻击+20",
|
||||||
|
"equipCls": "匕首"
|
||||||
},
|
},
|
||||||
"sword3": {
|
"sword3": {
|
||||||
"cls": "items",
|
"cls": "equips",
|
||||||
"name": "骑士剑",
|
"name": "骑士剑",
|
||||||
"text": "一把很普通的骑士剑",
|
"text": "一把很普通的骑士剑",
|
||||||
"equip": {
|
"equip": {
|
||||||
@ -180,38 +184,44 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
"animate": "sword",
|
"animate": "sword",
|
||||||
"value": {
|
"value": {
|
||||||
"atk": 40
|
"atk": 40
|
||||||
}
|
},
|
||||||
|
"percentage": {}
|
||||||
},
|
},
|
||||||
"itemEffect": "core.status.hero.atk += 40",
|
"itemEffect": "core.status.hero.atk += 40",
|
||||||
"itemEffectTip": ",攻击+40"
|
"itemEffectTip": ",攻击+40",
|
||||||
|
"equipCls": "法杖"
|
||||||
},
|
},
|
||||||
"sword4": {
|
"sword4": {
|
||||||
"cls": "items",
|
"cls": "equips",
|
||||||
"name": "圣剑",
|
"name": "圣剑",
|
||||||
"text": "一把很普通的圣剑",
|
"text": "一把很普通的圣剑",
|
||||||
"equip": {
|
"equip": {
|
||||||
"type": 0,
|
"type": "武器",
|
||||||
"animate": "sword",
|
"animate": "sword",
|
||||||
"value": {
|
"value": {
|
||||||
"atk": 80
|
"atk": 80
|
||||||
}
|
},
|
||||||
|
"percentage": {}
|
||||||
},
|
},
|
||||||
"itemEffect": "core.status.hero.atk += 80",
|
"itemEffect": "core.status.hero.atk += 80",
|
||||||
"itemEffectTip": ",攻击+80"
|
"itemEffectTip": ",攻击+80",
|
||||||
|
"equipCls": "单手剑"
|
||||||
},
|
},
|
||||||
"sword5": {
|
"sword5": {
|
||||||
"cls": "equips",
|
"cls": "equips",
|
||||||
"name": "神圣剑",
|
"name": "神圣剑",
|
||||||
"text": "一把很普通的神圣剑",
|
"text": "一把很普通的神圣剑",
|
||||||
"equip": {
|
"equip": {
|
||||||
"type": 0,
|
"type": "武器",
|
||||||
"animate": "sword",
|
"animate": "sword",
|
||||||
"value": {
|
"value": {
|
||||||
"atk": 160
|
"atk": 160
|
||||||
}
|
},
|
||||||
|
"percentage": {}
|
||||||
},
|
},
|
||||||
"itemEffect": "core.status.hero.atk += 100",
|
"itemEffect": "core.status.hero.atk += 100",
|
||||||
"itemEffectTip": ",攻击+100"
|
"itemEffectTip": ",攻击+100",
|
||||||
|
"equipCls": "匕首"
|
||||||
},
|
},
|
||||||
"shield0": {
|
"shield0": {
|
||||||
"cls": "items",
|
"cls": "items",
|
||||||
@ -234,10 +244,12 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
"type": 1,
|
"type": 1,
|
||||||
"value": {
|
"value": {
|
||||||
"def": 10
|
"def": 10
|
||||||
}
|
},
|
||||||
|
"percentage": {}
|
||||||
},
|
},
|
||||||
"itemEffect": "core.status.hero.def += 10",
|
"itemEffect": "core.status.hero.def += 10",
|
||||||
"itemEffectTip": ",防御+10"
|
"itemEffectTip": ",防御+10",
|
||||||
|
"equipCls": "盾牌"
|
||||||
},
|
},
|
||||||
"shield2": {
|
"shield2": {
|
||||||
"cls": "items",
|
"cls": "items",
|
||||||
|