循环战斗动画
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396abfe222
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@ -18821,7 +18821,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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ctx.closePath()
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ctx.fill()
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console.log(heronow)
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core.drawImage(ctx,
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"hero.webp",
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0,
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@ -18833,7 +18832,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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32,
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19)
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if (heroInfo.now >= 215) {
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if (heroInfo.now >= 215 && !heroInfo.isAttack) {
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heroInfo.isAttack = true;
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animateOnAttack("sword", true, () => {
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heroInfo.now -= 215
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@ -18842,7 +18841,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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})
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}
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if (enemyInfo.now >= 215) {
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if (enemyInfo.now >= 215 && !enemyInfo.isAttack) {
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enemyInfo.isAttack = true
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animateOnAttack("sword", false, () => {
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enemyInfo.now -= 215
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@ -18851,7 +18850,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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})
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}
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equipInfo.forEach(v => {
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if (v.now >= 215) {
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if (v.now >= 215 && !v.isAttack) {
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v.isAttack = true
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animateOnAttack("sword", true, () => {
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