修复换装bug
This commit is contained in:
parent
058f7088b3
commit
4079bb9710
@ -4624,8 +4624,8 @@ IdString
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;
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FixedId_List
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: '生命'|'生命上限'|'攻击'|'防御'|'法强'|'魔攻比例'|'护盾比例'|'黄钥匙'|'蓝钥匙'|'红钥匙'|'金币'|'经验'|'魔力'|'魔力上限'|'当前横坐标'|'当前纵坐标'|'当前朝向'|'攻击增益'|'防御增益'|'护盾增益'
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/*FixedId_List ['status:hp','status:hpmax','status:atk','status:def','status:spell','status:matk','status:mdef','item:yellowKey','item:blueKey','item:redKey','status:money','status:exp','status:mana','status:manamax','status:x','status:y','status:direction','buff:atk','buff:def','buff:mdef']*/;
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: '生命'|'生命上限'|'攻击'|'防御'|'法强'|'魔攻比例'|'护盾比例'|'法抗比例'|'黄钥匙'|'蓝钥匙'|'红钥匙'|'金币'|'经验'|'魔力'|'魔力上限'|'当前横坐标'|'当前纵坐标'|'当前朝向'|'攻击增益'|'防御增益'|'法强增益'|'魔攻增益'|'法抗增益'|'护盾增益'
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/*FixedId_List ['status:hp','status:hpmax','status:atk','status:def','status:spell','status:matk','status:mhp','status:mdef','item:yellowKey','item:blueKey','item:redKey','status:money','status:exp','status:mana','status:manamax','status:x','status:y','status:direction','buff:atk','buff:def','buff:spell','buff:matk','buff:mdef','buff:mhp']*/;
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Id_List
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: '变量' | '状态' | '物品' | '增益' | '独立开关' | '临时变量' |'全局存储'
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@ -4640,8 +4640,8 @@ EnemyPoint_List
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/*EnemyPoint_List ['hp','atk','def','money','exp','point','name']*/;
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Equip_List
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: '生命'|'生命上限'|'攻击'|'防御'|'法强'|'魔攻比例'|'护盾比例'|'魔力'|'魔力上限'|'速度'
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/*Equip_List ['hp','hpmax','atk','def','spell','matk','mdef','mana','manamax','speed']*/;
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: '生命'|'生命上限'|'攻击'|'防御'|'法强'|'魔攻比例'|'护盾比例'|'法抗百分比'|'魔力'|'魔力上限'|'速度'
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/*Equip_List ['hp','hpmax','atk','def','spell','matk','mhp','mdef','mana','manamax','speed']*/;
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Key_List
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: '黄钥匙'|'蓝钥匙'|'红钥匙'|'绿钥匙'|'铁门钥匙'
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@ -48,8 +48,8 @@ main.floors.yiqu1=
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[140142, 0,120015,120028,201037, 0,201029, 0, 0, 0, 0, 0,110197],
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[140150, 0, 0,120019, 0, 0,201029, 0,110189,140,110191, 0,110205],
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[ 92, 0, 0,120019,201037,201037,201037, 0,110197,140,110199, 81,110224],
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[ 0, 0, 0,120027, 0, 0, 0, 0,110197,140,110199, 0,110232],
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[110191, 0, 0, 0, 0, 0,110189,140,140,140,110199, 0, 94],
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[ 0, 0, 0,120027, 37, 37, 0, 0,110197,140,110199, 0,110232],
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[110191, 0, 0, 0, 36, 35,110189,140,140,140,110199, 0, 94],
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[110199,140,140,110191, 0, 0,110197,140,140,110204,110207, 0, 0],
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[140,140,140,110199,90684,90684,110197,140,140,110199,110234, 0, 0],
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[140,140,140,110199,100307,100308,110197,140,140,110199, 0, 0, 0]
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@ -1454,8 +1454,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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// 请注意此项仅影响 libs/ 下的内容(如绘制怪物手册、数据统计等)
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// 自行定义的(比如获得道具效果)中用到的“攻击+3”等需要自己去对应地方修改
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return (
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{
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return ({
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name: "名称",
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lv: "等级",
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hpmax: "生命上限",
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@ -1466,14 +1465,14 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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def: "防御",
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spell: "法强",
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matk: "魔攻比例",
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mdef: "护盾比例",
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mhp: "护盾比例",
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mdef: "法抗比例",
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speed: "速度",
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money: "金币",
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exp: "经验",
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point: "加点",
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steps: "步数",
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}[name] || name
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);
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} [name] || name);
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},
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"triggerDebuff": function (action, type) {
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// 毒衰咒效果的获得与解除
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@ -151,7 +151,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"type": 0,
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"animate": "sword",
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"value": {
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"atk": 10
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"mdef": 10
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},
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"percentage": {}
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},
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@ -167,7 +167,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"type": "武器",
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"animate": "sword",
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"value": {
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"atk": 20
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"mdef": 20
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},
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"percentage": {}
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},
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@ -248,7 +248,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"equip": {
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"type": 1,
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"value": {
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"def": 10
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"mdef": 10
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},
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"percentage": {}
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},
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@ -3789,7 +3789,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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};
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return loc;
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};
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core.ui._drawWindowSelector = function (background, x, y, w, h) {
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/* core.ui._drawWindowSelector = function (background, x, y, w, h) {
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w = Math.round(w) + 48;
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h = Math.round(h);
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var ctx = core.ui.createCanvas("_selector", x - 24, y, w, h, 165);
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@ -3818,7 +3818,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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24,
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24
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);
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};
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};*/
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enemys.prototype._nextCriticals_useBinarySearch = function (
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enemy,
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@ -3847,8 +3847,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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var mid = Math.floor((start + end) / 2);
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if (mid - start > end - mid) mid--;
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var nextInfo = core.enemys.getDamageInfo(
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enemy,
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{ atk: mid },
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enemy, { atk: mid },
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x,
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y,
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floorId
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@ -3858,17 +3857,15 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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else start = mid + 1;
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}
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var nextInfo = core.enemys.getDamageInfo(
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enemy,
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{ atk: start },
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enemy, { atk: start },
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x,
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y,
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floorId
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);
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return nextInfo == null ||
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typeof nextInfo == "number" ||
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nextInfo.damage >= pre
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? null
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: [start, nextInfo.damage];
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nextInfo.damage >= pre ?
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null : [start, nextInfo.damage];
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};
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var currAtk = start_atk;
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while (true) {
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@ -5285,9 +5282,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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var itembar_right = rightArrow_right;
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var boxName =
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core.status.event.id == "toolbox"
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? "\r[yellow]道具栏\r | 装备栏"
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: "道具栏 | \r[yellow]装备栏\r";
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core.status.event.id == "toolbox" ?
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"\r[yellow]道具栏\r | 装备栏" :
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"道具栏 | \r[yellow]装备栏\r";
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core.drawArrow(
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ctx,
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arrow_x + arrow_width,
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@ -5636,6 +5633,18 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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(compare2?.percentage[name] || 0))) /
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100
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);
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/*if (name === 'mdef') {
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nowValue = core.getRealStatus(name) + '%'
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newValue = Math.floor(
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((core.getStatus(name) +
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((compare.value[name] || 0) +
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(compare2?.value[name] || 0) - 2) * 100) *
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(core.getBuff(name) * 100 +
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(compare.percentage[name] || 0) +
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(compare2?.percentage[name] || 0))) /
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100
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) + '%';
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}*/
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if (nowValue == newValue) continue;
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var color = newValue > nowValue ? "#00FF00" : "#FF0000";
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nowValue = core.formatBigNumber(nowValue);
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@ -5660,8 +5669,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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color: "white",
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align: "left",
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fontSize: itemTextFontSize,
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maxWidth:
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rightbar_width -
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maxWidth: rightbar_width -
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(itemText_x - rightbar_x) * 2 +
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itemTextFontSize / 2,
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});
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@ -5673,8 +5681,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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color: "white",
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align: "left",
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fontSize: itemTextFontSize,
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maxWidth:
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rightbar_width -
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maxWidth: rightbar_width -
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(itemText_x - rightbar_x) * 2 +
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itemTextFontSize / 2,
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});
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@ -5785,9 +5792,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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if (i === 1) name = "副手";
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var selectBorder = false;
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if (core.status.thisUIEventInfo.select.type == i) selectBorder = true;
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var borderStyle = selectBorder
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? box_selectBorderStyle
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: box_borderStyle;
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var borderStyle = selectBorder ?
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box_selectBorderStyle :
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box_borderStyle;
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core.drawEquipbox_drawOne(
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ctx,
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name,
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@ -5877,9 +5884,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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name = toDrawList[i];
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var selectBorder = false;
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if (core.status.thisUIEventInfo.select.type == i) selectBorder = true;
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var borderStyle = selectBorder
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? box_selectBorderStyle
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: box_borderStyle;
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var borderStyle = selectBorder ?
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box_selectBorderStyle :
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box_borderStyle;
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core.drawEquipbox_drawOne(
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ctx,
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name,
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@ -6210,10 +6217,15 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.status.route.push("unEquip:" + 1);
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});
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}
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if (equipCls0 === "双手剑" && !(equipClsid === "饰品" || equipClsid === "护具")) {
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core.unloadEquip(0, function () {
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core.status.route.push("unEquip:" + 0);
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});
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}
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core.loadEquip(id, function () {
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core.status.route.push("equip:" + id);
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info.select.type = type;
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core.setIndexAndSelect("select");
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//core.setIndexAndSelect("select");
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core.drawEquipbox();
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});
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} else {
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@ -6222,7 +6234,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.status.route.push("unEquip:" + type);
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info.select.type = type;
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//info.select.action = 'load'
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core.setIndexAndSelect("select");
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//core.setIndexAndSelect("select");
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core.drawEquipbox();
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});
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}
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@ -18345,30 +18357,26 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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break;
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case "fog":
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if (core.animateFrame.weather.fog) {
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core.animateFrame.weather.nodes[type] = [
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{
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core.animateFrame.weather.nodes[type] = [{
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level: number,
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x: 0,
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y: -core.__PIXELS__ / 2,
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dx: -Math.random() * 1.5,
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dy: Math.random(),
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delta: 0.001,
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},
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];
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}, ];
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}
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break;
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case "cloud":
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if (core.animateFrame.weather.cloud) {
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core.animateFrame.weather.nodes[type] = [
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{
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core.animateFrame.weather.nodes[type] = [{
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level: number,
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x: 0,
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y: -core.__PIXELS__ / 2,
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dx: -Math.random() * 1.5,
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dy: Math.random(),
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delta: 0.001,
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},
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];
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}, ];
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}
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break;
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case "sun":
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@ -18581,8 +18589,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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ctx,
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"生命 " +
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core.formatBigNumber(heroInfo.hp, true) +
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" / " +
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core.formatBigNumber(heroInfo.hpmax, true),
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90,
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205,
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"#FFFFFF",
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@ -19564,5 +19570,45 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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["梅尔特", "「我忘记了」"],
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["吉克", "「骗人」"],
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];
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},
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"勇士法抗乘算叠加": function () {
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// 在此增加新插件
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items.prototype.compareEquipment = function (compareEquipId, beComparedEquipId) {
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var result = { "value": {}, "percentage": {} };
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var first = core.material.items[compareEquipId],
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second = core.material.items[beComparedEquipId];
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for (var one in result) {
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for (var name in core.status.hero) {
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if (name === "mdef" && one === 'value') {
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var ans = 1;
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if (first) ans *= (((first.equip || {})[one] || {})[name] || 0) / 100 + 1;
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if (second) ans /= (((second.equip || {})[one] || {})[name] || 0) / 100 + 1;
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if (ans != 1) result[one][name] = ans;
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} else {
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if (typeof core.status.hero[name] == 'number') {
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var ans = 0;
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if (first) ans += ((first.equip || {})[one] || {})[name] || 0;
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if (second) ans -= ((second.equip || {})[one] || {})[name] || 0;
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if (ans != 0) result[one][name] = ans;
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}
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}
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}
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}
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return result;
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}
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items.prototype._loadEquipEffect = function (equipId, unloadEquipId) {
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// 比较能力值
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var result = core.compareEquipment(equipId, unloadEquipId);
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for (var name in result.percentage)
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core.addBuff(name, result.percentage[name] / 100);
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for (var name in result.value)
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if (name === 'mdef') {
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core.status.hero[name] += (result.value[name] - 1) * 100
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} else {
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core.status.hero[name] += result.value[name];
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}
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}
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}
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}
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