战斗层地图初步铺设,修改楼层名

This commit is contained in:
egamerainy1022 2024-12-18 23:07:21 +08:00
parent eba181dedf
commit 4c81cf9d77
14 changed files with 201 additions and 19 deletions

File diff suppressed because one or more lines are too long

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@ -14,7 +14,10 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"jiedao",
"street01",
"street02",
"guangchang"
"guangchang",
"guangchang2",
"xiaoxiang01",
"xiaoxiang02"
],
"floorPartitions": [],
"images": [

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@ -17,8 +17,8 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"redPriest": {"name":"高级法师","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"brownWizard": {"name":"初级巫师","hp":100,"atk":120,"def":0,"money":16,"exp":0,"point":0,"special":15,"value":100,"range":2},
"redWizard": {"name":"高级巫师","hp":1000,"atk":1200,"def":0,"money":160,"exp":0,"point":0,"special":15,"value":200,"zoneSquare":true},
"swordsman": {"name":"双手剑士","hp":100,"atk":120,"def":0,"money":6,"exp":0,"point":0,"special":4},
"soldier": {"name":"冥战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"swordsman": {"name":"双手剑士","hp":100,"atk":120,"def":0,"money":6,"exp":3,"point":0,"special":4},
"soldier": {"name":"冥战士","hp":120,"atk":50,"def":8,"money":10,"exp":7,"point":0,"special":0},
"yellowKnight": {"name":"金骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"redKnight": {"name":"红骑士","hp":500,"atk":200,"def":50,"money":0,"exp":0,"point":0,"special":[7]},
"darkKnight": {"name":"黑骑士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
@ -46,8 +46,8 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
"skeletonWarrior": {"name":"骷髅士兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"whiteSlimeman": {"name":"水银战士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"slimeman": {"name":"影子战士","hp":100,"atk":0,"def":0,"money":11,"exp":0,"point":0,"special":[9],"atkValue":2,"defValue":3},
"yellowGateKeeper": {"name":"初级卫兵","hp":100,"atk":120,"def":0,"money":10,"exp":0,"point":0,"special":0},
"blueGateKeeper": {"name":"中级卫兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"yellowGateKeeper": {"name":"初级卫兵","hp":80,"atk":25,"def":5,"money":3,"exp":1,"point":0,"special":0},
"blueGateKeeper": {"name":"中级卫兵","hp":80,"atk":25,"def":5,"money":3,"exp":1,"point":0,"special":0},
"redGateKeeper": {"name":"高级卫兵","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},
"magicMaster": {"name":"黑暗大法师","hp":100,"atk":120,"def":0,"money":12,"exp":0,"point":0,"special":11,"value":0.3333333333333333,"add":true,"notBomb":true},
"devilWarrior": {"name":"魔神武士","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0},

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@ -1,7 +1,7 @@
main.floors.bihusuo=
{
"floorId": "bihusuo",
"title": "牢狱01",
"title": "庇护所",
"name": "1",
"width": 13,
"height": 13,
@ -38,7 +38,7 @@ main.floors.bihusuo=
[ 17, 17, 17, 17, 17, 0, 90, 0, 17, 17, 17, 17, 17],
[ 17, 17, 17, 17, 17, 0, 0, 0, 17, 17, 17, 17, 17]
],
"areas": "牢狱",
"areas": "下层",
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],

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@ -1,7 +1,7 @@
main.floors.guangchang=
{
"floorId": "guangchang",
"title": "牢狱01",
"title": "广场",
"name": "1",
"width": 13,
"height": 13,
@ -23,6 +23,14 @@ main.floors.guangchang=
6
],
"direction": "right"
},
"6,12": {
"floorId": "guangchang2",
"loc": [
6,
0
],
"direction": "down"
}
},
"beforeBattle": {},
@ -45,7 +53,7 @@ main.floors.guangchang=
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,141],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,141],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,141],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,141]
[ 0, 0, 0, 0, 0, 0, 93, 0, 0, 0, 0,140,141]
],
"areas": "牢狱",
"bgmap": [

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@ -0,0 +1,63 @@
main.floors.guangchang2=
{
"floorId": "guangchang2",
"title": "广场",
"name": "1",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 1,
"defaultGround": "grass2",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"6,0": {
"floorId": "guangchang",
"loc": [
6,
12
],
"direction": "up"
}
},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[ 0, 0, 0, 0, 0, 0, 91, 0, 0, 0, 0,140,141],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,141],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,141],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 94],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,140]
],
"areas": "牢狱",
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

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@ -1,7 +1,7 @@
main.floors.jiaotang=
{
"floorId": "jiaotang",
"title": "牢狱01",
"title": "教堂",
"name": "1",
"width": 13,
"height": 13,
@ -63,7 +63,7 @@ main.floors.jiaotang=
[356,357,357,357,358, 0, 0, 0,356,357,357,357,358],
[ 0, 0, 0, 0, 0, 0, 90, 0, 0, 0, 0, 0, 0]
],
"areas": "牢狱",
"areas": "上层",
"bgmap": [
[ 0,30017,30017,30017, 0,30017,30017,30017, 0,30017,30017,30017, 0],
[ 0,30025,30025,30025, 0,30025,30025,30025, 0,30025,30025,30025, 0],

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@ -1,7 +1,7 @@
main.floors.jiedao=
{
"floorId": "jiedao",
"title": "牢狱01",
"title": "街道",
"name": "1",
"width": 13,
"height": 13,

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@ -1,7 +1,7 @@
main.floors.shengnvhome=
{
"floorId": "shengnvhome",
"title": "牢狱01",
"title": "圣女寝室",
"name": "1",
"width": 13,
"height": 13,
@ -38,7 +38,7 @@ main.floors.shengnvhome=
[ 17, 17, 17, 17, 17, 0, 0, 0, 17, 17, 17, 17, 17],
[ 0, 0, 0, 0, 0, 17, 90, 17, 17, 17, 17, 17, 17]
],
"areas": "牢狱",
"areas": "上层",
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0,30016,360,360,30017,30017,30017,30017,30017,30018, 0, 0],

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@ -1,7 +1,7 @@
main.floors.shinvhome=
{
"floorId": "shinvhome",
"title": "牢狱01",
"title": "侍女寝室",
"name": "1",
"width": 13,
"height": 13,
@ -38,7 +38,7 @@ main.floors.shinvhome=
[ 17, 17, 17, 17, 17, 0, 0, 0, 17, 17, 17, 17, 17],
[ 17, 17, 17, 17, 17, 17, 90, 17, 17, 17, 17, 17, 17]
],
"areas": "牢狱",
"areas": "上层",
"bgmap": [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 0, 0,30016,360,360,30017,30017,30017,30017,30017,30018, 0, 0],

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@ -1,7 +1,7 @@
main.floors.street01=
{
"floorId": "street01",
"title": "牢狱01",
"title": "街道",
"name": "1",
"width": 13,
"height": 13,

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@ -1,7 +1,7 @@
main.floors.street02=
{
"floorId": "street02",
"title": "牢狱01",
"title": "街道",
"name": "1",
"width": 13,
"height": 13,

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@ -0,0 +1,54 @@
main.floors.xiaoxiang01=
{
"floorId": "xiaoxiang01",
"title": "小巷子",
"name": "1",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 1,
"defaultGround": "grass2",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[140,140,140,140,140,140,140,140,140,140,140,140,140],
[140, 30,140, 0, 0, 0,221, 0,224, 0, 28, 27,140],
[140,224,140,225,140, 31,140, 0,140,140,140,224,140],
[140, 0, 32, 0,140, 0,140,225,140,224, 0, 0,140],
[140,225,140,140,140, 81,140, 0, 0, 0,140, 0, 94],
[140, 0,222, 0,221, 0,140, 81,140,225,140,140,140],
[140,140,140, 81,140,140,140, 31,140, 0, 81, 31,140],
[ 92, 0, 0, 0, 32, 32,140, 0,140, 0,140,140,140],
[140, 21, 21, 21, 21, 22,140, 0, 0, 0,222, 29,140],
[140,140,140,140,140,140,140, 93,140,140,140,140,140]
],
"areas": "牢狱",
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}

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@ -0,0 +1,54 @@
main.floors.xiaoxiang02=
{
"floorId": "xiaoxiang02",
"title": "小巷",
"name": "1",
"width": 13,
"height": 13,
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 1,
"defaultGround": "grass2",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[141,141,141,141,141,141,141,141,141,141,141,141,141],
[140,140,140,140,140,140,140,140,140,140,140,140,140],
[140, 0, 0, 0,140, 0, 0, 0, 0,140, 0, 0,140],
[140, 0,140, 0,140,140,140,140, 0,140,140, 0,140],
[140, 0,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140],
[ 92, 0,140,140,140,140, 0,140,140,140, 0,140,140],
[140, 0, 0, 0, 0, 0, 0, 0, 0,140, 0, 0,140],
[140,140,140,140,140, 0,140,140, 0,140,140, 0,140],
[140, 0, 0, 0,140, 0,140, 0, 0, 0,140, 0,140],
[140, 0, 0, 0, 81, 0,140, 0, 0, 0, 0, 0,140],
[140,140,140,140,140,140,140,140,140,140,140,140,140]
],
"areas": "牢狱",
"bgmap": [
],
"fgmap": [
],
"bg2map": [
],
"fg2map": [
]
}