封面异画
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File diff suppressed because one or more lines are too long
@ -262,6 +262,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"ulr.webp",
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"unknow.webp",
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"ur.webp",
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"winbackground.webp",
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"winbackgroundVertical.webp",
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"winskin.webp",
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"winskin1.webp"
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],
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Before Width: | Height: | Size: 257 KiB After Width: | Height: | Size: 262 KiB |
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project/images/winbackground.webp
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project/images/winbackground.webp
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After Width: | Height: | Size: 172 KiB |
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project/images/winbackgroundVertical.webp
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project/images/winbackgroundVertical.webp
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After Width: | Height: | Size: 137 KiB |
@ -2593,8 +2593,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.dom.musicBtn.style.bottom =
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(obj.clientHeight - obj.totalHeight) / 2 - 27 + "px";
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let startBackground = core.domStyle.isVertical ?
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main.styles.startVerticalBackground || main.styles.startBackground :
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main.styles.startBackground;
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core.getLocalStorage('end') ? 'project/images/winbackgroundVertical.webp' : main.styles.startVerticalBackground || main.styles.startBackground :
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core.getLocalStorage('end') ? 'project/images/winbackground.webp' : main.styles.startBackground;
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if (main.dom.startBackground.getAttribute("__src__") != startBackground) {
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main.dom.startBackground.setAttribute("__src__", startBackground);
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main.dom.startBackground.src = startBackground;
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@ -4181,279 +4181,279 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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}
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},
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"编辑器显伤": function () {
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// 在此增加新插件
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/////// 用户设置 ///////
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// 将__enable置为false将关闭插件
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var __enable = true;
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// 魔防攻速之类的属性可以在这里加 ['atk', 'def', 'mdef']
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var heroStatus = ["atk", "def", "mdef", "hp"];
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// saveHero为true 将会把每次造塔测试时的角色数据存下来 否则会读取初始属性
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// 用不着可以关了 节约缓存空间 (虽然根本没多少 还没一个存档大
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// 也可以手动清理 控制台输入core.removeLocalStorage('editorHero')即可
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var saveHero = true;
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// 在此增加新插件
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/////// 用户设置 ///////
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// 将__enable置为false将关闭插件
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var __enable = true;
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// 魔防攻速之类的属性可以在这里加 ['atk', 'def', 'mdef']
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var heroStatus = ["atk", "def", "mdef", "hp"];
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// saveHero为true 将会把每次造塔测试时的角色数据存下来 否则会读取初始属性
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// 用不着可以关了 节约缓存空间 (虽然根本没多少 还没一个存档大
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// 也可以手动清理 控制台输入core.removeLocalStorage('editorHero')即可
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var saveHero = true;
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// 下为具体实现 懒得写注释了 大概就是写HTML然后注册交互
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if (!__enable || main.mode != "editor") return;
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core.plugin.initEditorDamage = false;
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if (heroStatus.length >= 4 && !editor.isMobile)
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editor.dom.mid2.style.top = 650 + 30 * (heroStatus.length - 3) + "px";
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editor.statusRatio = core.getLocalStorage("statusRatio", 1);
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editor.saveHero = saveHero;
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editor._heroStatus = heroStatus;
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editor.dom.mapEdit.appendChild(core.canvas.damage.canvas);
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var HTML =
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"<input type='button' value='←'/><input type='button' value='↑'/><input type='button' value='↓'/><input type='button' value='→'/><input type='button' id='bigmapBtn' value='大地图'' style='margin-left: '5px'/>";
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// 下为具体实现 懒得写注释了 大概就是写HTML然后注册交互
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if (!__enable || main.mode != "editor") return;
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core.plugin.initEditorDamage = false;
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if (heroStatus.length >= 4 && !editor.isMobile)
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editor.dom.mid2.style.top = 650 + 30 * (heroStatus.length - 3) + "px";
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editor.statusRatio = core.getLocalStorage("statusRatio", 1);
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editor.saveHero = saveHero;
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editor._heroStatus = heroStatus;
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editor.dom.mapEdit.appendChild(core.canvas.damage.canvas);
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var HTML =
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"<input type='button' value='←'/><input type='button' value='↑'/><input type='button' value='↓'/><input type='button' value='→'/><input type='button' id='bigmapBtn' value='大地图'' style='margin-left: '5px'/>";
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//if (heroStatus.length >= 4 && !editor.isMobile) editor.dom.mid2.style.top = 650 + 30 * (heroStatus.length - 3) + 'px';
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heroStatus.forEach(function (status) {
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var id = status + "set",
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id2 = status + "add",
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id3 = status + "rec",
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id4 = status + "help";
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HTML +=
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"<br/><input type='text' size='15' id='" +
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id +
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"'><input type='button' id='" +
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id2 +
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"' value = '+'><input type='button' id='" +
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id3 +
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"' value = '-'><input type='button' value='?' id = '" +
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id4 +
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"'>";
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});
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document.getElementById("viewportButtons").innerHTML = HTML;
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["set", "add", "rec", "help"].forEach(function (e) {
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heroStatus.forEach(function (status) {
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editor.dom[status + e] = document.getElementById(status + e);
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});
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});
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var _hasItem = core.items.hasItem;
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core.items.hasItem = function (itemId) {
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if (itemId == "book" && main.mode == "editor") return true;
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return _hasItem.call(core.items, itemId);
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};
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if (main.mode == "editor") {
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var applyList = [
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"getDamageString",
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"nextCriticals",
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"getEnemyInfo",
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"getEnemyValue",
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];
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applyList.forEach(function (name) {
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var func = core.enemys[name];
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core.enemys[name] = function () {
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var args =
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arguments.length === 1
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? [arguments[0]]
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: Array.apply(null, arguments);
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if (typeof args[0] == "string") args[0] = core.enemys.enemys[args[0]];
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return func.apply(core.enemys, args);
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};
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});
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}
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//if (heroStatus.length >= 4 && !editor.isMobile) editor.dom.mid2.style.top = 650 + 30 * (heroStatus.length - 3) + 'px';
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heroStatus.forEach(function (status) {
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var id = status + "set",
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id2 = status + "add",
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id3 = status + "rec",
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id4 = status + "help";
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HTML +=
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"<br/><input type='text' size='15' id='" +
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id +
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"'><input type='button' id='" +
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id2 +
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"' value = '+'><input type='button' id='" +
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id3 +
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"' value = '-'><input type='button' value='?' id = '" +
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id4 +
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"'>";
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});
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document.getElementById("viewportButtons").innerHTML = HTML;
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["set", "add", "rec", "help"].forEach(function (e) {
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heroStatus.forEach(function (status) {
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editor.dom[status + e] = document.getElementById(status + e);
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});
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});
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var _hasItem = core.items.hasItem;
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core.items.hasItem = function (itemId) {
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if (itemId == "book" && main.mode == "editor") return true;
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return _hasItem.call(core.items, itemId);
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};
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if (main.mode == "editor") {
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var applyList = [
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"getDamageString",
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"nextCriticals",
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"getEnemyInfo",
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"getEnemyValue",
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];
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applyList.forEach(function (name) {
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var func = core.enemys[name];
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core.enemys[name] = function () {
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var args =
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arguments.length === 1 ?
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[arguments[0]] :
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Array.apply(null, arguments);
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if (typeof args[0] == "string") args[0] = core.enemys.enemys[args[0]];
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return func.apply(core.enemys, args);
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};
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});
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}
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////// 获得勇士属性 //////
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core.control.getStatus = function (name) {
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if (!core.status.hero) return null;
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if (name == "x" || name == "y" || name == "direction")
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return this.getHeroLoc(name);
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/*if ( main.mode == 'editor' && !core.hasFlag('__statistics__')) {
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////// 获得勇士属性 //////
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core.control.getStatus = function (name) {
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if (!core.status.hero) return null;
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if (name == "x" || name == "y" || name == "direction")
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return this.getHeroLoc(name);
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/*if ( main.mode == 'editor' && !core.hasFlag('__statistics__')) {
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return data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.hero[name];
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}*/
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return core.status.hero[name];
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};
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return core.status.hero[name];
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};
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core.control.updateDamage = function (floorId, ctx) {
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floorId = floorId || core.status.floorId;
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if (!floorId || core.status.gameOver) return;
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var onMap = ctx == null;
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if (main.mode == "editor") {
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ctx = core.canvas.damage;
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core.updateCheckBlock();
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core.clearMap(ctx);
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if (editor.uivalues.bigmap) return;
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}
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core.control.updateDamage = function (floorId, ctx) {
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floorId = floorId || core.status.floorId;
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if (!floorId || core.status.gameOver) return;
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var onMap = ctx == null;
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if (main.mode == "editor") {
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ctx = core.canvas.damage;
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core.updateCheckBlock();
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core.clearMap(ctx);
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if (editor.uivalues.bigmap) return;
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}
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// 没有怪物手册
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if (!core.hasItem("book")) return;
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core.status.damage.posX = core.bigmap.posX;
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core.status.damage.posY = core.bigmap.posY;
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if (!onMap) {
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var width = core.floors[floorId].width,
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height = core.floors[floorId].height;
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// 地图过大的缩略图不绘制显伤
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if (width * height > core.bigmap.threshold) return;
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}
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this._updateDamage_damage(floorId, onMap);
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this._updateDamage_extraDamage(floorId, onMap);
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this.drawDamage(ctx);
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};
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// 没有怪物手册
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if (!core.hasItem("book")) return;
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core.status.damage.posX = core.bigmap.posX;
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core.status.damage.posY = core.bigmap.posY;
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if (!onMap) {
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var width = core.floors[floorId].width,
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height = core.floors[floorId].height;
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// 地图过大的缩略图不绘制显伤
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if (width * height > core.bigmap.threshold) return;
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}
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this._updateDamage_damage(floorId, onMap);
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this._updateDamage_extraDamage(floorId, onMap);
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this.drawDamage(ctx);
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};
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core.control.drawDamage = function (ctx) {
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if (
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core.status.gameOver ||
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!core.status.damage /* || main.mode != 'play'*/
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)
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return;
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var onMap = false;
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if (ctx == null) {
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ctx = core.canvas.damage;
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core.clearMap("damage");
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onMap = true;
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}
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core.control.drawDamage = function (ctx) {
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if (
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core.status.gameOver ||
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!core.status.damage /* || main.mode != 'play'*/
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)
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return;
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var onMap = false;
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if (ctx == null) {
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ctx = core.canvas.damage;
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core.clearMap("damage");
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onMap = true;
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}
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if (onMap && core.bigmap.v2) {
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// 检查是否需要重算...
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if (
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Math.abs(core.bigmap.posX - core.status.damage.posX) >=
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core.bigmap.extend - 1 ||
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Math.abs(core.bigmap.posY - core.status.damage.posY) >=
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core.bigmap.extend - 1
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) {
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return this.updateDamage();
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}
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}
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return this._drawDamage_draw(ctx, onMap);
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};
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if (onMap && core.bigmap.v2) {
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// 检查是否需要重算...
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if (
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Math.abs(core.bigmap.posX - core.status.damage.posX) >=
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core.bigmap.extend - 1 ||
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Math.abs(core.bigmap.posY - core.status.damage.posY) >=
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core.bigmap.extend - 1
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) {
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return this.updateDamage();
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}
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}
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return this._drawDamage_draw(ctx, onMap);
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};
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////// 以x,y的形式返回每个点的事件 //////
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core.maps.getMapBlocksObj = function (floorId, noCache) {
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floorId = floorId || core.status.floorId;
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if (
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core.status.mapBlockObjs[floorId] &&
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!noCache &&
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main.mode != "editor"
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)
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return core.status.mapBlockObjs[floorId];
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////// 以x,y的形式返回每个点的事件 //////
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core.maps.getMapBlocksObj = function (floorId, noCache) {
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floorId = floorId || core.status.floorId;
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if (
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core.status.mapBlockObjs[floorId] &&
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!noCache &&
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main.mode != "editor"
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)
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return core.status.mapBlockObjs[floorId];
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var obj = {};
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core.extractBlocks(floorId);
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core.status.maps[floorId].blocks.forEach(function (block) {
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obj[block.x + "," + block.y] = block;
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});
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core.status.mapBlockObjs[floorId] = obj;
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return obj;
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};
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var obj = {};
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core.extractBlocks(floorId);
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core.status.maps[floorId].blocks.forEach(function (block) {
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obj[block.x + "," + block.y] = block;
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});
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core.status.mapBlockObjs[floorId] = obj;
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return obj;
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};
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this.bignum = function (num, defaultValue) {
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if (num == null || num == "") return defaultValue;
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num = num + "";
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var list = {
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w: 1e4,
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e: 1e8,
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z: 1e12,
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j: 1e16,
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g: 1e20,
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};
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// 浮点数问题
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function checkFloat(num) {
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if (!core.isset(num)) return 0;
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num = num + "";
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var index = num.indexOf(".");
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if (index < 0) return 0;
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else return num.slice(index + 1).length;
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}
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var index = num.search(/w|e|z|j|g/);
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if (index <= 0) {
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num = parseInt(num);
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if (core.isset(num)) return num;
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else {
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alert("不正确的输入");
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return defaultValue;
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}
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}
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for (; index > 0; index = num.search(/w|e|z|j|g/)) {
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var p = num[index],
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q = list[p],
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n = num.slice(0, index),
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m = Math.pow(10, checkFloat(n));
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num = (n * m * q) / m + num.slice(index + 1);
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}
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return parseInt(num);
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};
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this.bignum = function (num, defaultValue) {
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if (num == null || num == "") return defaultValue;
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num = num + "";
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var list = {
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w: 1e4,
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e: 1e8,
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z: 1e12,
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j: 1e16,
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g: 1e20,
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};
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// 浮点数问题
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function checkFloat(num) {
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if (!core.isset(num)) return 0;
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num = num + "";
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var index = num.indexOf(".");
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if (index < 0) return 0;
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else return num.slice(index + 1).length;
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}
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var index = num.search(/w|e|z|j|g/);
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if (index <= 0) {
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num = parseInt(num);
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if (core.isset(num)) return num;
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else {
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alert("不正确的输入");
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return defaultValue;
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}
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}
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for (; index > 0; index = num.search(/w|e|z|j|g/)) {
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var p = num[index],
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q = list[p],
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n = num.slice(0, index),
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m = Math.pow(10, checkFloat(n));
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num = (n * m * q) / m + num.slice(index + 1);
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}
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return parseInt(num);
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};
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this.updateEditorDamage = function (noSave) {
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core.updateDamage();
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heroStatus.forEach(function (status) {
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editor.dom[status + "set"].value = core.status.hero[status];
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});
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if (!noSave && editor.saveHero)
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core.setLocalStorage("editorHero", core.status.hero);
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};
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this.updateEditorDamage = function (noSave) {
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core.updateDamage();
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heroStatus.forEach(function (status) {
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editor.dom[status + "set"].value = core.status.hero[status];
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});
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if (!noSave && editor.saveHero)
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core.setLocalStorage("editorHero", core.status.hero);
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};
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var _resizeMap = core.maps.resizeMap;
|
||||
core.maps.resizeMap = function (floorId) {
|
||||
_resizeMap.call(core.maps, floorId);
|
||||
if (!core.plugin.initEditorDamage && main.mode == "editor") {
|
||||
core.plugin.initEditorDamage = true;
|
||||
var editorHero = core.getLocalStorage("editorHero");
|
||||
if (editorHero && saveHero) core.status.hero = editorHero;
|
||||
else core.removeLocalStorage("editorHero");
|
||||
editor._heroStatus.forEach(function (e) {
|
||||
editor.dom[e + "set"].onchange = function () {
|
||||
var status = this.id.slice(0, -3);
|
||||
core.status.hero[status] = core.bignum(
|
||||
this.value,
|
||||
core.status.hero[status]
|
||||
);
|
||||
core.updateEditorDamage();
|
||||
};
|
||||
editor.dom[e + "add"].onclick = function () {
|
||||
var status = this.id.slice(0, -3);
|
||||
core.status.hero[status] += editor.statusRatio;
|
||||
core.updateEditorDamage();
|
||||
};
|
||||
editor.dom[e + "rec"].onclick = function () {
|
||||
var status = this.id.slice(0, -3);
|
||||
core.status.hero[status] -= editor.statusRatio;
|
||||
core.updateEditorDamage();
|
||||
};
|
||||
editor.dom[e + "help"].onclick = function () {
|
||||
var status = this.id.slice(0, -4),
|
||||
name = core.getStatusLabel(status);
|
||||
var ratio = parseInt(
|
||||
prompt(
|
||||
"当前属性:" +
|
||||
name +
|
||||
"\n现在的点击按钮变化值:" +
|
||||
editor.statusRatio +
|
||||
",请输入按下一次+/-按钮的属性变化量,可以写4w 10.2e这种字母缩写"
|
||||
)
|
||||
);
|
||||
if (!core.isset(ratio)) {
|
||||
printe("不合法的输入");
|
||||
return;
|
||||
}
|
||||
editor.statusRatio = ratio;
|
||||
core.setLocalStorage("statusRatio", ratio);
|
||||
};
|
||||
});
|
||||
var _updateMap = editor.updateMap;
|
||||
editor.updateMap = function () {
|
||||
_updateMap.call(editor);
|
||||
core.updateEditorDamage(true);
|
||||
};
|
||||
editor.mode.onmode = function (mode, callback) {
|
||||
if (editor_mode.mode != mode) {
|
||||
if (mode === "save") {
|
||||
editor_mode.doActionList(
|
||||
editor_mode.mode,
|
||||
editor_mode.actionList,
|
||||
function () {
|
||||
if (callback) callback();
|
||||
core.updateEditorDamage();
|
||||
}
|
||||
);
|
||||
}
|
||||
if (editor_mode.mode === "nextChange" && mode)
|
||||
editor_mode.showMode(mode);
|
||||
if (mode !== "save") editor_mode.mode = mode;
|
||||
editor_mode.actionList = [];
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
},
|
||||
var _resizeMap = core.maps.resizeMap;
|
||||
core.maps.resizeMap = function (floorId) {
|
||||
_resizeMap.call(core.maps, floorId);
|
||||
if (!core.plugin.initEditorDamage && main.mode == "editor") {
|
||||
core.plugin.initEditorDamage = true;
|
||||
var editorHero = core.getLocalStorage("editorHero");
|
||||
if (editorHero && saveHero) core.status.hero = editorHero;
|
||||
else core.removeLocalStorage("editorHero");
|
||||
editor._heroStatus.forEach(function (e) {
|
||||
editor.dom[e + "set"].onchange = function () {
|
||||
var status = this.id.slice(0, -3);
|
||||
core.status.hero[status] = core.bignum(
|
||||
this.value,
|
||||
core.status.hero[status]
|
||||
);
|
||||
core.updateEditorDamage();
|
||||
};
|
||||
editor.dom[e + "add"].onclick = function () {
|
||||
var status = this.id.slice(0, -3);
|
||||
core.status.hero[status] += editor.statusRatio;
|
||||
core.updateEditorDamage();
|
||||
};
|
||||
editor.dom[e + "rec"].onclick = function () {
|
||||
var status = this.id.slice(0, -3);
|
||||
core.status.hero[status] -= editor.statusRatio;
|
||||
core.updateEditorDamage();
|
||||
};
|
||||
editor.dom[e + "help"].onclick = function () {
|
||||
var status = this.id.slice(0, -4),
|
||||
name = core.getStatusLabel(status);
|
||||
var ratio = parseInt(
|
||||
prompt(
|
||||
"当前属性:" +
|
||||
name +
|
||||
"\n现在的点击按钮变化值:" +
|
||||
editor.statusRatio +
|
||||
",请输入按下一次+/-按钮的属性变化量,可以写4w 10.2e这种字母缩写"
|
||||
)
|
||||
);
|
||||
if (!core.isset(ratio)) {
|
||||
printe("不合法的输入");
|
||||
return;
|
||||
}
|
||||
editor.statusRatio = ratio;
|
||||
core.setLocalStorage("statusRatio", ratio);
|
||||
};
|
||||
});
|
||||
var _updateMap = editor.updateMap;
|
||||
editor.updateMap = function () {
|
||||
_updateMap.call(editor);
|
||||
core.updateEditorDamage(true);
|
||||
};
|
||||
editor.mode.onmode = function (mode, callback) {
|
||||
if (editor_mode.mode != mode) {
|
||||
if (mode === "save") {
|
||||
editor_mode.doActionList(
|
||||
editor_mode.mode,
|
||||
editor_mode.actionList,
|
||||
function () {
|
||||
if (callback) callback();
|
||||
core.updateEditorDamage();
|
||||
}
|
||||
);
|
||||
}
|
||||
if (editor_mode.mode === "nextChange" && mode)
|
||||
editor_mode.showMode(mode);
|
||||
if (mode !== "save") editor_mode.mode = mode;
|
||||
editor_mode.actionList = [];
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
},
|
||||
"手册区分特殊属性": function () {
|
||||
// 在此增加新插件
|
||||
this.arrsame = function (Arraya, Arrayb) {
|
||||
|
Loading…
Reference in New Issue
Block a user