封面异画
This commit is contained in:
parent
572cd40493
commit
4fbfe72989
File diff suppressed because one or more lines are too long
@ -262,6 +262,8 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
"ulr.webp",
|
"ulr.webp",
|
||||||
"unknow.webp",
|
"unknow.webp",
|
||||||
"ur.webp",
|
"ur.webp",
|
||||||
|
"winbackground.webp",
|
||||||
|
"winbackgroundVertical.webp",
|
||||||
"winskin.webp",
|
"winskin.webp",
|
||||||
"winskin1.webp"
|
"winskin1.webp"
|
||||||
],
|
],
|
||||||
|
Binary file not shown.
Before Width: | Height: | Size: 257 KiB After Width: | Height: | Size: 262 KiB |
BIN
project/images/winbackground.webp
Normal file
BIN
project/images/winbackground.webp
Normal file
Binary file not shown.
After Width: | Height: | Size: 172 KiB |
BIN
project/images/winbackgroundVertical.webp
Normal file
BIN
project/images/winbackgroundVertical.webp
Normal file
Binary file not shown.
After Width: | Height: | Size: 137 KiB |
@ -2593,8 +2593,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
core.dom.musicBtn.style.bottom =
|
core.dom.musicBtn.style.bottom =
|
||||||
(obj.clientHeight - obj.totalHeight) / 2 - 27 + "px";
|
(obj.clientHeight - obj.totalHeight) / 2 - 27 + "px";
|
||||||
let startBackground = core.domStyle.isVertical ?
|
let startBackground = core.domStyle.isVertical ?
|
||||||
main.styles.startVerticalBackground || main.styles.startBackground :
|
core.getLocalStorage('end') ? 'project/images/winbackgroundVertical.webp' : main.styles.startVerticalBackground || main.styles.startBackground :
|
||||||
main.styles.startBackground;
|
core.getLocalStorage('end') ? 'project/images/winbackground.webp' : main.styles.startBackground;
|
||||||
if (main.dom.startBackground.getAttribute("__src__") != startBackground) {
|
if (main.dom.startBackground.getAttribute("__src__") != startBackground) {
|
||||||
main.dom.startBackground.setAttribute("__src__", startBackground);
|
main.dom.startBackground.setAttribute("__src__", startBackground);
|
||||||
main.dom.startBackground.src = startBackground;
|
main.dom.startBackground.src = startBackground;
|
||||||
@ -4181,279 +4181,279 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"编辑器显伤": function () {
|
"编辑器显伤": function () {
|
||||||
// 在此增加新插件
|
// 在此增加新插件
|
||||||
/////// 用户设置 ///////
|
/////// 用户设置 ///////
|
||||||
// 将__enable置为false将关闭插件
|
// 将__enable置为false将关闭插件
|
||||||
var __enable = true;
|
var __enable = true;
|
||||||
// 魔防攻速之类的属性可以在这里加 ['atk', 'def', 'mdef']
|
// 魔防攻速之类的属性可以在这里加 ['atk', 'def', 'mdef']
|
||||||
var heroStatus = ["atk", "def", "mdef", "hp"];
|
var heroStatus = ["atk", "def", "mdef", "hp"];
|
||||||
// saveHero为true 将会把每次造塔测试时的角色数据存下来 否则会读取初始属性
|
// saveHero为true 将会把每次造塔测试时的角色数据存下来 否则会读取初始属性
|
||||||
// 用不着可以关了 节约缓存空间 (虽然根本没多少 还没一个存档大
|
// 用不着可以关了 节约缓存空间 (虽然根本没多少 还没一个存档大
|
||||||
// 也可以手动清理 控制台输入core.removeLocalStorage('editorHero')即可
|
// 也可以手动清理 控制台输入core.removeLocalStorage('editorHero')即可
|
||||||
var saveHero = true;
|
var saveHero = true;
|
||||||
|
|
||||||
// 下为具体实现 懒得写注释了 大概就是写HTML然后注册交互
|
// 下为具体实现 懒得写注释了 大概就是写HTML然后注册交互
|
||||||
if (!__enable || main.mode != "editor") return;
|
if (!__enable || main.mode != "editor") return;
|
||||||
core.plugin.initEditorDamage = false;
|
core.plugin.initEditorDamage = false;
|
||||||
if (heroStatus.length >= 4 && !editor.isMobile)
|
if (heroStatus.length >= 4 && !editor.isMobile)
|
||||||
editor.dom.mid2.style.top = 650 + 30 * (heroStatus.length - 3) + "px";
|
editor.dom.mid2.style.top = 650 + 30 * (heroStatus.length - 3) + "px";
|
||||||
editor.statusRatio = core.getLocalStorage("statusRatio", 1);
|
editor.statusRatio = core.getLocalStorage("statusRatio", 1);
|
||||||
editor.saveHero = saveHero;
|
editor.saveHero = saveHero;
|
||||||
editor._heroStatus = heroStatus;
|
editor._heroStatus = heroStatus;
|
||||||
editor.dom.mapEdit.appendChild(core.canvas.damage.canvas);
|
editor.dom.mapEdit.appendChild(core.canvas.damage.canvas);
|
||||||
var HTML =
|
var HTML =
|
||||||
"<input type='button' value='←'/><input type='button' value='↑'/><input type='button' value='↓'/><input type='button' value='→'/><input type='button' id='bigmapBtn' value='大地图'' style='margin-left: '5px'/>";
|
"<input type='button' value='←'/><input type='button' value='↑'/><input type='button' value='↓'/><input type='button' value='→'/><input type='button' id='bigmapBtn' value='大地图'' style='margin-left: '5px'/>";
|
||||||
|
|
||||||
//if (heroStatus.length >= 4 && !editor.isMobile) editor.dom.mid2.style.top = 650 + 30 * (heroStatus.length - 3) + 'px';
|
//if (heroStatus.length >= 4 && !editor.isMobile) editor.dom.mid2.style.top = 650 + 30 * (heroStatus.length - 3) + 'px';
|
||||||
heroStatus.forEach(function (status) {
|
heroStatus.forEach(function (status) {
|
||||||
var id = status + "set",
|
var id = status + "set",
|
||||||
id2 = status + "add",
|
id2 = status + "add",
|
||||||
id3 = status + "rec",
|
id3 = status + "rec",
|
||||||
id4 = status + "help";
|
id4 = status + "help";
|
||||||
HTML +=
|
HTML +=
|
||||||
"<br/><input type='text' size='15' id='" +
|
"<br/><input type='text' size='15' id='" +
|
||||||
id +
|
id +
|
||||||
"'><input type='button' id='" +
|
"'><input type='button' id='" +
|
||||||
id2 +
|
id2 +
|
||||||
"' value = '+'><input type='button' id='" +
|
"' value = '+'><input type='button' id='" +
|
||||||
id3 +
|
id3 +
|
||||||
"' value = '-'><input type='button' value='?' id = '" +
|
"' value = '-'><input type='button' value='?' id = '" +
|
||||||
id4 +
|
id4 +
|
||||||
"'>";
|
"'>";
|
||||||
});
|
});
|
||||||
document.getElementById("viewportButtons").innerHTML = HTML;
|
document.getElementById("viewportButtons").innerHTML = HTML;
|
||||||
["set", "add", "rec", "help"].forEach(function (e) {
|
["set", "add", "rec", "help"].forEach(function (e) {
|
||||||
heroStatus.forEach(function (status) {
|
heroStatus.forEach(function (status) {
|
||||||
editor.dom[status + e] = document.getElementById(status + e);
|
editor.dom[status + e] = document.getElementById(status + e);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
var _hasItem = core.items.hasItem;
|
var _hasItem = core.items.hasItem;
|
||||||
core.items.hasItem = function (itemId) {
|
core.items.hasItem = function (itemId) {
|
||||||
if (itemId == "book" && main.mode == "editor") return true;
|
if (itemId == "book" && main.mode == "editor") return true;
|
||||||
return _hasItem.call(core.items, itemId);
|
return _hasItem.call(core.items, itemId);
|
||||||
};
|
};
|
||||||
if (main.mode == "editor") {
|
if (main.mode == "editor") {
|
||||||
var applyList = [
|
var applyList = [
|
||||||
"getDamageString",
|
"getDamageString",
|
||||||
"nextCriticals",
|
"nextCriticals",
|
||||||
"getEnemyInfo",
|
"getEnemyInfo",
|
||||||
"getEnemyValue",
|
"getEnemyValue",
|
||||||
];
|
];
|
||||||
applyList.forEach(function (name) {
|
applyList.forEach(function (name) {
|
||||||
var func = core.enemys[name];
|
var func = core.enemys[name];
|
||||||
core.enemys[name] = function () {
|
core.enemys[name] = function () {
|
||||||
var args =
|
var args =
|
||||||
arguments.length === 1
|
arguments.length === 1 ?
|
||||||
? [arguments[0]]
|
[arguments[0]] :
|
||||||
: Array.apply(null, arguments);
|
Array.apply(null, arguments);
|
||||||
if (typeof args[0] == "string") args[0] = core.enemys.enemys[args[0]];
|
if (typeof args[0] == "string") args[0] = core.enemys.enemys[args[0]];
|
||||||
return func.apply(core.enemys, args);
|
return func.apply(core.enemys, args);
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
////// 获得勇士属性 //////
|
////// 获得勇士属性 //////
|
||||||
core.control.getStatus = function (name) {
|
core.control.getStatus = function (name) {
|
||||||
if (!core.status.hero) return null;
|
if (!core.status.hero) return null;
|
||||||
if (name == "x" || name == "y" || name == "direction")
|
if (name == "x" || name == "y" || name == "direction")
|
||||||
return this.getHeroLoc(name);
|
return this.getHeroLoc(name);
|
||||||
/*if ( main.mode == 'editor' && !core.hasFlag('__statistics__')) {
|
/*if ( main.mode == 'editor' && !core.hasFlag('__statistics__')) {
|
||||||
return data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.hero[name];
|
return data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.firstData.hero[name];
|
||||||
}*/
|
}*/
|
||||||
return core.status.hero[name];
|
return core.status.hero[name];
|
||||||
};
|
};
|
||||||
|
|
||||||
core.control.updateDamage = function (floorId, ctx) {
|
core.control.updateDamage = function (floorId, ctx) {
|
||||||
floorId = floorId || core.status.floorId;
|
floorId = floorId || core.status.floorId;
|
||||||
if (!floorId || core.status.gameOver) return;
|
if (!floorId || core.status.gameOver) return;
|
||||||
var onMap = ctx == null;
|
var onMap = ctx == null;
|
||||||
if (main.mode == "editor") {
|
if (main.mode == "editor") {
|
||||||
ctx = core.canvas.damage;
|
ctx = core.canvas.damage;
|
||||||
core.updateCheckBlock();
|
core.updateCheckBlock();
|
||||||
core.clearMap(ctx);
|
core.clearMap(ctx);
|
||||||
if (editor.uivalues.bigmap) return;
|
if (editor.uivalues.bigmap) return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 没有怪物手册
|
// 没有怪物手册
|
||||||
if (!core.hasItem("book")) return;
|
if (!core.hasItem("book")) return;
|
||||||
core.status.damage.posX = core.bigmap.posX;
|
core.status.damage.posX = core.bigmap.posX;
|
||||||
core.status.damage.posY = core.bigmap.posY;
|
core.status.damage.posY = core.bigmap.posY;
|
||||||
if (!onMap) {
|
if (!onMap) {
|
||||||
var width = core.floors[floorId].width,
|
var width = core.floors[floorId].width,
|
||||||
height = core.floors[floorId].height;
|
height = core.floors[floorId].height;
|
||||||
// 地图过大的缩略图不绘制显伤
|
// 地图过大的缩略图不绘制显伤
|
||||||
if (width * height > core.bigmap.threshold) return;
|
if (width * height > core.bigmap.threshold) return;
|
||||||
}
|
}
|
||||||
this._updateDamage_damage(floorId, onMap);
|
this._updateDamage_damage(floorId, onMap);
|
||||||
this._updateDamage_extraDamage(floorId, onMap);
|
this._updateDamage_extraDamage(floorId, onMap);
|
||||||
this.drawDamage(ctx);
|
this.drawDamage(ctx);
|
||||||
};
|
};
|
||||||
|
|
||||||
core.control.drawDamage = function (ctx) {
|
core.control.drawDamage = function (ctx) {
|
||||||
if (
|
if (
|
||||||
core.status.gameOver ||
|
core.status.gameOver ||
|
||||||
!core.status.damage /* || main.mode != 'play'*/
|
!core.status.damage /* || main.mode != 'play'*/
|
||||||
)
|
)
|
||||||
return;
|
return;
|
||||||
var onMap = false;
|
var onMap = false;
|
||||||
if (ctx == null) {
|
if (ctx == null) {
|
||||||
ctx = core.canvas.damage;
|
ctx = core.canvas.damage;
|
||||||
core.clearMap("damage");
|
core.clearMap("damage");
|
||||||
onMap = true;
|
onMap = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (onMap && core.bigmap.v2) {
|
if (onMap && core.bigmap.v2) {
|
||||||
// 检查是否需要重算...
|
// 检查是否需要重算...
|
||||||
if (
|
if (
|
||||||
Math.abs(core.bigmap.posX - core.status.damage.posX) >=
|
Math.abs(core.bigmap.posX - core.status.damage.posX) >=
|
||||||
core.bigmap.extend - 1 ||
|
core.bigmap.extend - 1 ||
|
||||||
Math.abs(core.bigmap.posY - core.status.damage.posY) >=
|
Math.abs(core.bigmap.posY - core.status.damage.posY) >=
|
||||||
core.bigmap.extend - 1
|
core.bigmap.extend - 1
|
||||||
) {
|
) {
|
||||||
return this.updateDamage();
|
return this.updateDamage();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return this._drawDamage_draw(ctx, onMap);
|
return this._drawDamage_draw(ctx, onMap);
|
||||||
};
|
};
|
||||||
|
|
||||||
////// 以x,y的形式返回每个点的事件 //////
|
////// 以x,y的形式返回每个点的事件 //////
|
||||||
core.maps.getMapBlocksObj = function (floorId, noCache) {
|
core.maps.getMapBlocksObj = function (floorId, noCache) {
|
||||||
floorId = floorId || core.status.floorId;
|
floorId = floorId || core.status.floorId;
|
||||||
if (
|
if (
|
||||||
core.status.mapBlockObjs[floorId] &&
|
core.status.mapBlockObjs[floorId] &&
|
||||||
!noCache &&
|
!noCache &&
|
||||||
main.mode != "editor"
|
main.mode != "editor"
|
||||||
)
|
)
|
||||||
return core.status.mapBlockObjs[floorId];
|
return core.status.mapBlockObjs[floorId];
|
||||||
|
|
||||||
var obj = {};
|
var obj = {};
|
||||||
core.extractBlocks(floorId);
|
core.extractBlocks(floorId);
|
||||||
core.status.maps[floorId].blocks.forEach(function (block) {
|
core.status.maps[floorId].blocks.forEach(function (block) {
|
||||||
obj[block.x + "," + block.y] = block;
|
obj[block.x + "," + block.y] = block;
|
||||||
});
|
});
|
||||||
core.status.mapBlockObjs[floorId] = obj;
|
core.status.mapBlockObjs[floorId] = obj;
|
||||||
return obj;
|
return obj;
|
||||||
};
|
};
|
||||||
|
|
||||||
this.bignum = function (num, defaultValue) {
|
this.bignum = function (num, defaultValue) {
|
||||||
if (num == null || num == "") return defaultValue;
|
if (num == null || num == "") return defaultValue;
|
||||||
num = num + "";
|
num = num + "";
|
||||||
var list = {
|
var list = {
|
||||||
w: 1e4,
|
w: 1e4,
|
||||||
e: 1e8,
|
e: 1e8,
|
||||||
z: 1e12,
|
z: 1e12,
|
||||||
j: 1e16,
|
j: 1e16,
|
||||||
g: 1e20,
|
g: 1e20,
|
||||||
};
|
};
|
||||||
// 浮点数问题
|
// 浮点数问题
|
||||||
function checkFloat(num) {
|
function checkFloat(num) {
|
||||||
if (!core.isset(num)) return 0;
|
if (!core.isset(num)) return 0;
|
||||||
num = num + "";
|
num = num + "";
|
||||||
var index = num.indexOf(".");
|
var index = num.indexOf(".");
|
||||||
if (index < 0) return 0;
|
if (index < 0) return 0;
|
||||||
else return num.slice(index + 1).length;
|
else return num.slice(index + 1).length;
|
||||||
}
|
}
|
||||||
var index = num.search(/w|e|z|j|g/);
|
var index = num.search(/w|e|z|j|g/);
|
||||||
if (index <= 0) {
|
if (index <= 0) {
|
||||||
num = parseInt(num);
|
num = parseInt(num);
|
||||||
if (core.isset(num)) return num;
|
if (core.isset(num)) return num;
|
||||||
else {
|
else {
|
||||||
alert("不正确的输入");
|
alert("不正确的输入");
|
||||||
return defaultValue;
|
return defaultValue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (; index > 0; index = num.search(/w|e|z|j|g/)) {
|
for (; index > 0; index = num.search(/w|e|z|j|g/)) {
|
||||||
var p = num[index],
|
var p = num[index],
|
||||||
q = list[p],
|
q = list[p],
|
||||||
n = num.slice(0, index),
|
n = num.slice(0, index),
|
||||||
m = Math.pow(10, checkFloat(n));
|
m = Math.pow(10, checkFloat(n));
|
||||||
num = (n * m * q) / m + num.slice(index + 1);
|
num = (n * m * q) / m + num.slice(index + 1);
|
||||||
}
|
}
|
||||||
return parseInt(num);
|
return parseInt(num);
|
||||||
};
|
};
|
||||||
|
|
||||||
this.updateEditorDamage = function (noSave) {
|
this.updateEditorDamage = function (noSave) {
|
||||||
core.updateDamage();
|
core.updateDamage();
|
||||||
heroStatus.forEach(function (status) {
|
heroStatus.forEach(function (status) {
|
||||||
editor.dom[status + "set"].value = core.status.hero[status];
|
editor.dom[status + "set"].value = core.status.hero[status];
|
||||||
});
|
});
|
||||||
if (!noSave && editor.saveHero)
|
if (!noSave && editor.saveHero)
|
||||||
core.setLocalStorage("editorHero", core.status.hero);
|
core.setLocalStorage("editorHero", core.status.hero);
|
||||||
};
|
};
|
||||||
|
|
||||||
var _resizeMap = core.maps.resizeMap;
|
var _resizeMap = core.maps.resizeMap;
|
||||||
core.maps.resizeMap = function (floorId) {
|
core.maps.resizeMap = function (floorId) {
|
||||||
_resizeMap.call(core.maps, floorId);
|
_resizeMap.call(core.maps, floorId);
|
||||||
if (!core.plugin.initEditorDamage && main.mode == "editor") {
|
if (!core.plugin.initEditorDamage && main.mode == "editor") {
|
||||||
core.plugin.initEditorDamage = true;
|
core.plugin.initEditorDamage = true;
|
||||||
var editorHero = core.getLocalStorage("editorHero");
|
var editorHero = core.getLocalStorage("editorHero");
|
||||||
if (editorHero && saveHero) core.status.hero = editorHero;
|
if (editorHero && saveHero) core.status.hero = editorHero;
|
||||||
else core.removeLocalStorage("editorHero");
|
else core.removeLocalStorage("editorHero");
|
||||||
editor._heroStatus.forEach(function (e) {
|
editor._heroStatus.forEach(function (e) {
|
||||||
editor.dom[e + "set"].onchange = function () {
|
editor.dom[e + "set"].onchange = function () {
|
||||||
var status = this.id.slice(0, -3);
|
var status = this.id.slice(0, -3);
|
||||||
core.status.hero[status] = core.bignum(
|
core.status.hero[status] = core.bignum(
|
||||||
this.value,
|
this.value,
|
||||||
core.status.hero[status]
|
core.status.hero[status]
|
||||||
);
|
);
|
||||||
core.updateEditorDamage();
|
core.updateEditorDamage();
|
||||||
};
|
};
|
||||||
editor.dom[e + "add"].onclick = function () {
|
editor.dom[e + "add"].onclick = function () {
|
||||||
var status = this.id.slice(0, -3);
|
var status = this.id.slice(0, -3);
|
||||||
core.status.hero[status] += editor.statusRatio;
|
core.status.hero[status] += editor.statusRatio;
|
||||||
core.updateEditorDamage();
|
core.updateEditorDamage();
|
||||||
};
|
};
|
||||||
editor.dom[e + "rec"].onclick = function () {
|
editor.dom[e + "rec"].onclick = function () {
|
||||||
var status = this.id.slice(0, -3);
|
var status = this.id.slice(0, -3);
|
||||||
core.status.hero[status] -= editor.statusRatio;
|
core.status.hero[status] -= editor.statusRatio;
|
||||||
core.updateEditorDamage();
|
core.updateEditorDamage();
|
||||||
};
|
};
|
||||||
editor.dom[e + "help"].onclick = function () {
|
editor.dom[e + "help"].onclick = function () {
|
||||||
var status = this.id.slice(0, -4),
|
var status = this.id.slice(0, -4),
|
||||||
name = core.getStatusLabel(status);
|
name = core.getStatusLabel(status);
|
||||||
var ratio = parseInt(
|
var ratio = parseInt(
|
||||||
prompt(
|
prompt(
|
||||||
"当前属性:" +
|
"当前属性:" +
|
||||||
name +
|
name +
|
||||||
"\n现在的点击按钮变化值:" +
|
"\n现在的点击按钮变化值:" +
|
||||||
editor.statusRatio +
|
editor.statusRatio +
|
||||||
",请输入按下一次+/-按钮的属性变化量,可以写4w 10.2e这种字母缩写"
|
",请输入按下一次+/-按钮的属性变化量,可以写4w 10.2e这种字母缩写"
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
if (!core.isset(ratio)) {
|
if (!core.isset(ratio)) {
|
||||||
printe("不合法的输入");
|
printe("不合法的输入");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
editor.statusRatio = ratio;
|
editor.statusRatio = ratio;
|
||||||
core.setLocalStorage("statusRatio", ratio);
|
core.setLocalStorage("statusRatio", ratio);
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
var _updateMap = editor.updateMap;
|
var _updateMap = editor.updateMap;
|
||||||
editor.updateMap = function () {
|
editor.updateMap = function () {
|
||||||
_updateMap.call(editor);
|
_updateMap.call(editor);
|
||||||
core.updateEditorDamage(true);
|
core.updateEditorDamage(true);
|
||||||
};
|
};
|
||||||
editor.mode.onmode = function (mode, callback) {
|
editor.mode.onmode = function (mode, callback) {
|
||||||
if (editor_mode.mode != mode) {
|
if (editor_mode.mode != mode) {
|
||||||
if (mode === "save") {
|
if (mode === "save") {
|
||||||
editor_mode.doActionList(
|
editor_mode.doActionList(
|
||||||
editor_mode.mode,
|
editor_mode.mode,
|
||||||
editor_mode.actionList,
|
editor_mode.actionList,
|
||||||
function () {
|
function () {
|
||||||
if (callback) callback();
|
if (callback) callback();
|
||||||
core.updateEditorDamage();
|
core.updateEditorDamage();
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
if (editor_mode.mode === "nextChange" && mode)
|
if (editor_mode.mode === "nextChange" && mode)
|
||||||
editor_mode.showMode(mode);
|
editor_mode.showMode(mode);
|
||||||
if (mode !== "save") editor_mode.mode = mode;
|
if (mode !== "save") editor_mode.mode = mode;
|
||||||
editor_mode.actionList = [];
|
editor_mode.actionList = [];
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
"手册区分特殊属性": function () {
|
"手册区分特殊属性": function () {
|
||||||
// 在此增加新插件
|
// 在此增加新插件
|
||||||
this.arrsame = function (Arraya, Arrayb) {
|
this.arrsame = function (Arraya, Arrayb) {
|
||||||
|
Loading…
Reference in New Issue
Block a user