Merge branch 'map' of https://gitea.mota.press/Dove/Eustia into map
This commit is contained in:
commit
5202c2d1ca
@ -837,6 +837,14 @@ action
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| insert_1_s
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| insert_1_s
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| insert_2_s
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| insert_2_s
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| exit_s
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| exit_s
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||||||
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| setanimate_s
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||||||
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| deleteanimate_s
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||||||
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| playanimate_s
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||||||
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| clearanimate_s
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||||||
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| animateloop_s
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||||||
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| animatemove_s
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||||||
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| animatereverse_s
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||||||
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| animatepause_s
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||||||
| setBlock_s
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| setBlock_s
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| turnBlock_s
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| turnBlock_s
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| showFloorImg_s
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| showFloorImg_s
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@ -873,11 +881,11 @@ action
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| disableShop_s
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| disableShop_s
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| follow_s
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| follow_s
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| unfollow_s
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| unfollow_s
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| setanimate_s
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| deleteanimate_s
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| playanimate_s
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| clearanimate_s
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| animate_s
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| animate_s
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| moveAnimate_s
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| animateResize_s
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| pauseAnimate_s
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| remuseAnimate_s
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| animate_1_s
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| animate_1_s
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| stopAnimate_s
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| stopAnimate_s
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| vibrate_s
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| vibrate_s
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@ -1074,6 +1082,98 @@ if (block.isCollapsed() || !block.isEnabled() || pos || Int_0 || Bool_0) {
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return code+',\n';
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return code+',\n';
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*/;
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*/;
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animationDrawable_s
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: '帧动画(剧情画面)' '总显示帧数' IntString '底色' ColorString? Colour '底色不透明度' IntString? BGNL?Newline
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'图片序列(同一帧后面覆盖先前的,默认起始帧为0,结束帧为最后一帧)'BGNL?Newline
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'(剪裁区域不填写为全图,绘制区域不填写为全画面)'BGNL?Newline
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'(不透明度100为不透明,默认为不透明,结束不透明度默认与开始透明度相同)'BGNL?Newline
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animationDrawableimage+? Newline
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'音频序列(到达对应帧进行播放)'BGNL?Newline
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animationDrawablesound+? Newline
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/* animationDrawable_s
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tooltip : animationDrawable:帧动画图片叠加
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helpUrl : /_docs/#/instruction
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default : [30,"0, 0, 0",'rgb(0, 0, 0)',""]
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allImages : ['EvalString_0']
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colour : this.imageColor
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||||||
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if (IntString_1&&(IntString_1 < 0||IntString_1>100)) throw new Error('透明度范围为0-100,0为透明,100为不透明,不填默认为不透明')
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ColorString_0 = ColorString_0 ? (', "color": ['+ColorString_0+']') : '';
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IntString_1 = IntString_1 ? (', "globalAlpha": '+IntString_1+'') : '';
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var imageList=animationDrawableimage_0?',"imageList": [\n'+animationDrawableimage_0.slice(0,-1)+'\n]':''
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var soundList=animationDrawablesound_0?',"soundList": [\n'+animationDrawablesound_0.slice(0,-1)+'\n]':''
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var code = '{"type": "animationDrawable", "allFarme": '+IntString_0+ColorString_0+IntString_1+imageList+soundList+'},\n';
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return code;
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|
*/;
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||||||
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animationDrawableList
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: animationDrawableimage
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| animationDrawablesound
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||||||
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| animationDrawabletextEmpty;
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animationDrawableimage
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||||||
|
: '图片' EvalString? '起始帧' IntString? '起始不透明度' IntString? BGNL? Newline
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||||||
|
'剪裁坐标cx' IntString? 'cy' IntString? '宽' IntString? '高' IntString? '绘制坐标x'IntString? 'y' IntString? '宽' IntString? '高' IntString?'角度'IntString? BGNL? Newline
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||||||
|
'结束帧' IntString? '结束不透明度' IntString? '剪裁坐标cx' IntString? 'cy' IntString? '宽' IntString? '高' IntString? '绘制坐标x'IntString? 'y' IntString? '宽' IntString? '高' IntString?'角度'IntString? Newline
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||||||
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/* animationDrawableimage
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||||||
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tooltip : 帧动画图片列表
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||||||
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helpUrl : /_docs/#/instruction
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||||||
|
default : ["","","","","","","","","","","","","","","","","","","","","","",""]
|
||||||
|
colour : this.subColor
|
||||||
|
allImages : ['EvalString_0']
|
||||||
|
if (IntString_1&&(IntString_1 < 0||IntString_1>100)) throw new Error('不透明度范围为0-100,0为透明,100为不透明,不填默认为不透明')
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||||||
|
if (IntString_11&&(IntString_12 < 0||IntString_12>100)) throw new Error('不透明度范围为0-100,0为透明,100为不透明,不填默认为不透明')
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||||||
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IntString_0 = IntString_0 ? (', "beforefarme": '+IntString_0+'') : '';
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||||||
|
IntString_1 = IntString_1 ? (', "globalAlpha": '+IntString_1+'') : '';
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||||||
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IntString_2 = IntString_2 ? (', "cx": '+IntString_2+'') : '';
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||||||
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IntString_3 = IntString_3 ? (', "cy": '+IntString_3+'') : '';
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||||||
|
IntString_4 = IntString_4 ? (', "cw": '+IntString_4+'') : '';
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||||||
|
IntString_5 = IntString_5 ? (', "ch": '+IntString_5+'') : '';
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||||||
|
IntString_6 = IntString_6 ? (', "x": '+IntString_6+'') : '';
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||||||
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IntString_7 = IntString_7 ? (', "y": '+IntString_7+'') : '';
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IntString_8 = IntString_8 ? (', "w": '+IntString_8+'') : '';
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||||||
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IntString_9 = IntString_9 ? (', "h": '+IntString_9+'') : '';
|
||||||
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IntString_10 = IntString_10 ? (', "angle": '+IntString_10+'') : '';
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IntString_11 = IntString_11 ? (', "afterfarme": '+IntString_11+'') : '';
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||||||
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IntString_12 = IntString_12 ? (', "aglobalAlpha": '+IntString_12+'') : '';
|
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IntString_13 = IntString_13 ? (', "acx": '+IntString_13+'') : '';
|
||||||
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IntString_14 = IntString_14 ? (', "acy": '+IntString_14+'') : '';
|
||||||
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IntString_15 = IntString_15 ? (', "acw": '+IntString_15+'') : '';
|
||||||
|
IntString_16 = IntString_16 ? (', "ach": '+IntString_16+'') : '';
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||||||
|
IntString_17 = IntString_17 ? (', "ax": '+IntString_17+'') : '';
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||||||
|
IntString_18 = IntString_18 ? (', "ay": '+IntString_18+'') : '';
|
||||||
|
IntString_19 = IntString_19 ? (', "aw": '+IntString_19+'') : '';
|
||||||
|
IntString_20 = IntString_20 ? (', "ah": '+IntString_20+'') : '';
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||||||
|
IntString_21 = IntString_21 ? (', "aangle": '+IntString_21+'') : '';
|
||||||
|
return '{ "image":"'+EvalString_0+'"'+IntString_0+IntString_1+IntString_2+IntString_3+IntString_4+IntString_5+IntString_6+IntString_7+IntString_8+IntString_9+IntString_10+IntString_11+IntString_12+IntString_13+IntString_14+IntString_15+IntString_16+IntString_17+IntString_18+IntString_19+IntString_20+IntString_21+'},'
|
||||||
|
*/;
|
||||||
|
|
||||||
|
animationDrawablesound
|
||||||
|
: '音效' EvalString? '起始帧' IntString '是否停止其他音效'Bool? Newline
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||||||
|
|
||||||
|
/* animationDrawablesound
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||||||
|
tooltip : 帧动画配音
|
||||||
|
helpUrl : /_docs/#/instruction
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||||||
|
default : ["",0,false]
|
||||||
|
colour : this.subColor
|
||||||
|
allSounds : ['EvalString_0']
|
||||||
|
|
||||||
|
return '{ "sound":"'+EvalString_0+'","startfarme":'+IntString_0+',"stopbefore":'+Bool_0+'},'
|
||||||
|
*/;
|
||||||
|
|
||||||
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animationDrawabletextEmpty
|
||||||
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: Newline
|
||||||
|
|
||||||
|
/* animationDrawabletextEmpty
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||||||
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var code = [];
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||||||
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return code;
|
||||||
|
*/;
|
||||||
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|
||||||
|
|
||||||
over_s
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over_s
|
||||||
: '旁白文字' ':' EvalString BGNL? Newline
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: '旁白文字' ':' EvalString BGNL? Newline
|
||||||
'背景' EvalString? '回忆滤镜' Bool? '持续帧数' Int? '渐入渐出帧数' Int? '音频文件' EvalString? BGNL? Newline
|
'背景' EvalString? '回忆滤镜' Bool? '持续帧数' Int? '渐入渐出帧数' Int? '音频文件' EvalString? BGNL? Newline
|
||||||
@ -2003,10 +2103,10 @@ drawWarning_s
|
|||||||
/* drawWarning_s
|
/* drawWarning_s
|
||||||
tooltip : drawWarning: 绘制warning警告并拉进镜头,本事件为异步事件,下一事件将在3100ms后执行
|
tooltip : drawWarning: 绘制warning警告并拉进镜头,本事件为异步事件,下一事件将在3100ms后执行
|
||||||
helpUrl : /_docs/#/instruction
|
helpUrl : /_docs/#/instruction
|
||||||
default : [0, 0,'2',24,"这里是提示内容","绿色史莱姆",false]
|
default : [0, 0,2,24,"这里是提示内容","绿色史莱姆",false]
|
||||||
colour : this.soundColor
|
colour : this.soundColor
|
||||||
selectPoint : ["PosString_0", "PosString_1"]
|
selectPoint : ["PosString_0", "PosString_1"]
|
||||||
if(!EvalString_1||!/^(0|([1-9][0-9]*))(\.[\d]+)?$/.test(EvalString_1))throw new Error("此项仅能填写小数或整数");
|
if(!EvalString_1||!/^(0|([1-9][0-9]*))(\.[\d]+)?$/.test(EvalString_0))throw new Error("此项仅能填写小数或整数");
|
||||||
var code = '{"type": "drawWarning", "x": '+PosString_0+', "y": '+PosString_1+',"large":'+EvalString_0+',"size":'+Int_0+',"text": "'+EvalString_1+'", "text2": "'+EvalString_2+'", "warning": '+Bool_0+'},\n';
|
var code = '{"type": "drawWarning", "x": '+PosString_0+', "y": '+PosString_1+',"large":'+EvalString_0+',"size":'+Int_0+',"text": "'+EvalString_1+'", "text2": "'+EvalString_2+'", "warning": '+Bool_0+'},\n';
|
||||||
return code;
|
return code;
|
||||||
*/;
|
*/;
|
||||||
@ -2272,6 +2372,69 @@ var code = '{"type": "vibrate", "direction": "'+Vibrate_List_0+'", "time": '+Int
|
|||||||
return code;
|
return code;
|
||||||
*/;
|
*/;
|
||||||
|
|
||||||
|
animate_s
|
||||||
|
: '显示动画' EvalString '位置' 'x' PosString? 'y' PosString? '相对窗口坐标' Bool '不等待执行完毕' Bool Newline
|
||||||
|
|
||||||
|
|
||||||
|
/* animate_s
|
||||||
|
tooltip : animate:显示动画,位置填hero或者1,2形式的位置,或者不填代表当前事件点
|
||||||
|
helpUrl : /_docs/#/instruction
|
||||||
|
default : ["zone","","",false,false]
|
||||||
|
allAnimates : ['EvalString_0']
|
||||||
|
material : ["./project/animates/", "EvalString_0"]
|
||||||
|
menu : [['选择位置', 'editor_blockly.selectPoint(block, ["PosString_0", "PosString_1"])']]
|
||||||
|
colour : this.soundColor
|
||||||
|
var loc = PosString_0&&PosString_1?(', "loc": ['+PosString_0+','+PosString_1+']'):'';
|
||||||
|
Bool_0 = Bool_0?', "alignWindow": true':'';
|
||||||
|
Bool_1 = Bool_1?', "async": true':'';
|
||||||
|
var code = '{"type": "animate", "name": "'+EvalString_0+'"'+loc+Bool_0+Bool_1+'},\n';
|
||||||
|
return code;
|
||||||
|
*/;
|
||||||
|
|
||||||
|
animate_1_s
|
||||||
|
: '显示动画并跟随角色' EvalString '不等待执行完毕' Bool Newline
|
||||||
|
|
||||||
|
|
||||||
|
/* animate_1_s
|
||||||
|
tooltip : animate:显示动画并跟随角色
|
||||||
|
helpUrl : /_docs/#/instruction
|
||||||
|
default : ["zone",false]
|
||||||
|
allAnimates : ['EvalString_0']
|
||||||
|
material : ["./project/animates/", "EvalString_0"]
|
||||||
|
colour : this.soundColor
|
||||||
|
Bool_0 = Bool_0?', "async": true':'';
|
||||||
|
var code = '{"type": "animate", "name": "'+EvalString_0+'", "loc": "hero"'+Bool_0+'},\n';
|
||||||
|
return code;
|
||||||
|
*/;
|
||||||
|
|
||||||
|
|
||||||
|
animatereverse_s
|
||||||
|
: '调整正在播放的帧动画/特效 编号'IntString?'倒放'Bool'(不填编号为对所有正在进行的帧动画/特效进行操作)'
|
||||||
|
|
||||||
|
/* animatereverse_s
|
||||||
|
tooltip : animatereverse:调整正在播放的帧动画(倒放)
|
||||||
|
helpUrl : /_docs/#/instruction
|
||||||
|
default : ["",false]
|
||||||
|
colour : this.imageColor
|
||||||
|
IntString_0 = IntString_0 ? (', "id": '+IntString_0+'') : ''
|
||||||
|
var code = '{"type": "animatereverse"'+IntString_0+',"reverse":'+Bool_0+'},\n';
|
||||||
|
return code;
|
||||||
|
*/;
|
||||||
|
|
||||||
|
animatepause_s
|
||||||
|
: '调整正在播放的帧动画/特效 编号'IntString?'暂停'Bool'(不填编号为对所有正在进行的帧动画/特效进行操作)'
|
||||||
|
|
||||||
|
/* animatepause_s
|
||||||
|
tooltip : animatereverse:调整正在播放的帧动画(暂停)
|
||||||
|
helpUrl : /_docs/#/instruction
|
||||||
|
default : ["",false]
|
||||||
|
colour : this.imageColor
|
||||||
|
IntString_0 = IntString_0 ? (', "id": '+IntString_0+'') : ''
|
||||||
|
var code = '{"type": "animatepause"'+IntString_0+',"pause":'+Bool_0+'},\n';
|
||||||
|
return code;
|
||||||
|
*/;
|
||||||
|
|
||||||
|
|
||||||
setanimate_s
|
setanimate_s
|
||||||
: '新建 帧动画/特效' '名称' EvalString '参照点偏移像素x' IntString? 'y' IntString? '动画大小 宽' IntString '高' IntString '总帧数' IntString BGNL?Newline
|
: '新建 帧动画/特效' '名称' EvalString '参照点偏移像素x' IntString? 'y' IntString? '动画大小 宽' IntString '高' IntString '总帧数' IntString BGNL?Newline
|
||||||
'图片序列(同一帧后面覆盖先前的,默认起始帧为0,结束帧为最后一帧)'BGNL?Newline
|
'图片序列(同一帧后面覆盖先前的,默认起始帧为0,结束帧为最后一帧)'BGNL?Newline
|
||||||
@ -2373,82 +2536,148 @@ return code;
|
|||||||
*/;
|
*/;
|
||||||
|
|
||||||
playanimate_s
|
playanimate_s
|
||||||
: '播放 帧动画/特效' '名称' EvalString '像素x' IntString? 'y' IntString? '跟随勇士' Bool 'x方向缩放' EvalString? 'y方向缩放'EvalString? Newline
|
: '播放 帧动画/特效' '名称' EvalString '编号'IntString?'像素x' IntString? 'y' IntString? '跟随勇士' Bool 'x方向缩放' EvalString? 'y方向缩放'EvalString?'循环'Bool'倒放'Bool Newline
|
||||||
|
|
||||||
/* playanimate_s
|
/* playanimate_s
|
||||||
tooltip : playanimate:播放帧动画,选择跟随勇士后x、y将失效改为勇士中心坐标
|
tooltip : playanimate:播放帧动画,选择跟随勇士后x、y将失效改为勇士中心坐标
|
||||||
helpUrl : /_docs/#/instruction
|
helpUrl : /_docs/#/instruction
|
||||||
default : ["zone","","",false,"",""]
|
default : ["zone","","","",false,1,1,false,false]
|
||||||
|
previewBlock : true
|
||||||
colour : this.imageColor
|
colour : this.imageColor
|
||||||
IntString_0 = IntString_0 ? (', "x": '+IntString_0+'') : '';
|
IntString_0 = IntString_0 ? (', "id": '+IntString_0+'') : '';
|
||||||
IntString_1 = IntString_1 ? (', "y": '+IntString_1+'') : '';
|
IntString_1 = IntString_1 ? (', "x": '+IntString_1+'') : '';
|
||||||
|
IntString_2 = IntString_2 ? (', "y": '+IntString_2+'') : '';
|
||||||
if(EvalString_1&&!/^(0|([1-9][0-9]*))(\.[\d]+)?$/.test(EvalString_1))throw new Error("此项仅能填写小数、整数或不填");
|
if(EvalString_1&&!/^(0|([1-9][0-9]*))(\.[\d]+)?$/.test(EvalString_1))throw new Error("此项仅能填写小数、整数或不填");
|
||||||
if(EvalString_2&&!/^(0|([1-9][0-9]*))(\.[\d]+)?$/.test(EvalString_2))throw new Error("此项仅能填写小数、整数或不填");
|
if(EvalString_2&&!/^(0|([1-9][0-9]*))(\.[\d]+)?$/.test(EvalString_2))throw new Error("此项仅能填写小数、整数或不填");
|
||||||
EvalString_1 = EvalString_1 ? (', "scalex": '+EvalString_1+'') : '';
|
EvalString_1 = EvalString_1 ? (', "scalex": '+EvalString_1+'') : '';
|
||||||
EvalString_2 = EvalString_2 ? (', "scaley": '+EvalString_2+'') : '';
|
EvalString_2 = EvalString_2 ? (', "scaley": '+EvalString_2+'') : '';
|
||||||
var code = '{"type": "playanimate", "name": "'+EvalString_0+'"'+IntString_0+IntString_1+',"hero":'+Bool_0+EvalString_1+EvalString_2+'},\n';
|
var code = '{"type": "playanimate", "name": "'+EvalString_0+'"'+IntString_0+IntString_1+IntString_2+',"hero":'+Bool_0+EvalString_1+EvalString_2+',"loop":'+Bool_1+',"reverse":'+Bool_2+'},\n';
|
||||||
return code;
|
return code;
|
||||||
*/;
|
*/;
|
||||||
|
|
||||||
clearanimate_s
|
clearanimate_s
|
||||||
: '清空正在播放的帧动画/特效'
|
: '停止正在播放的帧动画/特效 编号'IntString?'(不填编号为对所有正在进行的帧动画/特效进行操作)'
|
||||||
|
|
||||||
/* clearanimate_s
|
/* clearanimate_s
|
||||||
tooltip : clearanimate:清空正在播放的帧动画
|
tooltip : clearanimate:清空正在播放的帧动画
|
||||||
helpUrl : /_docs/#/instruction
|
helpUrl : /_docs/#/instruction
|
||||||
|
default : [""]
|
||||||
colour : this.imageColor
|
colour : this.imageColor
|
||||||
|
IntString_0 = IntString_0 ? (', "id": '+IntString_0+'') : '';
|
||||||
var code = '{"type": "clearanimate"},\n';
|
var code = '{"type": "clearanimate"'+IntString_0+'},\n';
|
||||||
return code;
|
return code;
|
||||||
*/;
|
*/;
|
||||||
|
|
||||||
animate_s
|
animateloop_s
|
||||||
: '显示动画' EvalString '位置' 'x' PosString? 'y' PosString? '相对窗口坐标' Bool '不等待执行完毕' Bool Newline
|
: '调整正在播放的帧动画/特效 编号'IntString?'循环'Bool '(不填编号为对所有正在进行的帧动画/特效进行操作)'
|
||||||
|
|
||||||
|
/* animateloop_s
|
||||||
/* animate_s
|
tooltip : animateloop:调整正在播放的帧动画(循环)
|
||||||
tooltip : animate:显示动画,位置填hero或者1,2形式的位置,或者不填代表当前事件点
|
|
||||||
helpUrl : /_docs/#/instruction
|
helpUrl : /_docs/#/instruction
|
||||||
default : ["zone","","",false,false]
|
default : ["",false]
|
||||||
allAnimates : ['EvalString_0']
|
colour : this.imageColor
|
||||||
material : ["./project/animates/", "EvalString_0"]
|
IntString_0 = IntString_0 ? (', "id": '+IntString_0+'') : ''
|
||||||
menu : [['选择位置', 'editor_blockly.selectPoint(block, ["PosString_0", "PosString_1"])']]
|
var code = '{"type": "animateloop"'+IntString_0+',"loop":'+Bool_0+'},\n';
|
||||||
colour : this.soundColor
|
|
||||||
var loc = PosString_0&&PosString_1?(', "loc": ['+PosString_0+','+PosString_1+']'):'';
|
|
||||||
Bool_0 = Bool_0?', "alignWindow": true':'';
|
|
||||||
Bool_1 = Bool_1?', "async": true':'';
|
|
||||||
var code = '{"type": "animate", "name": "'+EvalString_0+'"'+loc+Bool_0+Bool_1+'},\n';
|
|
||||||
return code;
|
return code;
|
||||||
*/;
|
*/;
|
||||||
|
|
||||||
animate_1_s
|
animatemove_s
|
||||||
: '显示动画并跟随角色' EvalString '不等待执行完毕' Bool Newline
|
: '移动正在播放的帧动画/特效 编号'IntString'目标像素x'PosString'y'PosString Absolute_List'移动时长'PosString'移动模式'MoveMode2_List? '(仅可对有编号的非跟随勇士帧动画/特效使用)'
|
||||||
|
|
||||||
|
/* animatemove_s
|
||||||
/* animate_1_s
|
tooltip : animateloop:调整正在播放的帧动画(循环)
|
||||||
tooltip : animate:显示动画并跟随角色
|
|
||||||
helpUrl : /_docs/#/instruction
|
helpUrl : /_docs/#/instruction
|
||||||
default : ["zone",false]
|
default : [0,0,0,false,1000,'']
|
||||||
|
previewBlock : true
|
||||||
|
colour : this.imageColor
|
||||||
|
IntString_0 = IntString_0 ? (', "id": '+IntString_0+'') : ''
|
||||||
|
MoveMode2_List_0=MoveMode2_List_0?(', "style": "'+MoveMode2_List_0+'"') : ''
|
||||||
|
var code = '{"type": "animatemove"'+IntString_0+',"px":'+PosString_0+',"py":'+PosString_1+',"relative":'+Absolute_List_0+',"time":'+PosString_2+MoveMode2_List_0+'},\n';
|
||||||
|
return code;
|
||||||
|
*/;
|
||||||
|
|
||||||
|
|
||||||
|
moveAnimate_s
|
||||||
|
: '移动正在播放的帧动画/特效 编号'IntString'目标像素x'PosString'y'PosString Absolute_List'移动时长'PosString'移动模式'MoveMode2_List? '(仅可对有编号的非跟随勇士动画使用)'
|
||||||
|
|
||||||
|
/* moveAnimate_s
|
||||||
|
tooltip : animateloop:调整正在播放的帧动画(循环)
|
||||||
|
helpUrl : /_docs/#/instruction
|
||||||
|
default : [0,0,0,false,1000,'']
|
||||||
|
previewBlock : true
|
||||||
|
colour : this.soundColor
|
||||||
|
IntString_0 = IntString_0 ? (', "id": '+IntString_0+'') : ''
|
||||||
|
MoveMode2_List_0=MoveMode2_List_0?(', "style": "'+MoveMode2_List_0+'"') : ''
|
||||||
|
var code = '{"type": "moveAnimate"'+IntString_0+',"px":'+PosString_0+',"py":'+PosString_1+',"relative":'+Absolute_List_0+',"time":'+PosString_2+MoveMode2_List_0+'},\n';
|
||||||
|
return code;
|
||||||
|
*/;
|
||||||
|
|
||||||
|
|
||||||
|
animateResize_s
|
||||||
|
: '显示动画(60Fps)' EvalString '编号'PosString? '中心像素' 'x' PosString? 'y' PosString?'以勇士为中心' Bool'倒放' Bool'循环'Bool'不等待执行完毕' Bool Newline
|
||||||
|
|
||||||
|
|
||||||
|
/* animateResize_s
|
||||||
|
tooltip : animateResize:显示动画并选择是否以勇士为中心及倒放(以勇士为中心时,中心像素坐标无效)
|
||||||
|
helpUrl : /_docs/#/instruction
|
||||||
|
default : ["zone","","","",false,false,false,false]
|
||||||
allAnimates : ['EvalString_0']
|
allAnimates : ['EvalString_0']
|
||||||
|
previewBlock : true
|
||||||
material : ["./project/animates/", "EvalString_0"]
|
material : ["./project/animates/", "EvalString_0"]
|
||||||
colour : this.soundColor
|
colour : this.soundColor
|
||||||
Bool_0 = Bool_0?', "async": true':'';
|
|
||||||
var code = '{"type": "animate", "name": "'+EvalString_0+'", "loc": "hero"'+Bool_0+'},\n';
|
PosString_0 = PosString_0?', "id":'+PosString_0:'';
|
||||||
|
Bool_0 = Bool_0?', "hero": true':'';
|
||||||
|
if(!Bool_0){
|
||||||
|
if(PosString_1===""||PosString_2==="")throw new Error("中心像素坐标或以勇士为中心必须填写一项");
|
||||||
|
|
||||||
|
Bool_0=',"centerX":'+PosString_1+', "centerY":'+PosString_2
|
||||||
|
}
|
||||||
|
if(Bool_2&&!Bool_3 )throw new Error("循环必须与不等待执行完毕同时开启,否则将陷入死循环")
|
||||||
|
Bool_1 = Bool_1?', "reverse": true':'';
|
||||||
|
Bool_2 = Bool_2?', "loop": true':'';
|
||||||
|
Bool_3 = Bool_3?', "async": true':'';
|
||||||
|
var code = '{"type": "animateResize", "name": "'+EvalString_0+'"'+PosString_0+Bool_0+Bool_1+Bool_2+Bool_3+'},\n';
|
||||||
|
return code;
|
||||||
|
*/;
|
||||||
|
|
||||||
|
pauseAnimate_s
|
||||||
|
: '暂停动画编号'PosString?'(不填写编号为暂停所有)' Newline
|
||||||
|
|
||||||
|
/* pauseAnimate_s
|
||||||
|
tooltip : pauseAnimate:暂停动画(不填写编号为暂停所有)
|
||||||
|
helpUrl : /_docs/#/instruction
|
||||||
|
default : ['']
|
||||||
|
colour : this.soundColor
|
||||||
|
PosString_0 = PosString_0?', "id":'+PosString_0:'';
|
||||||
|
var code = '{"type": "pauseAnimate"'+PosString_0+'},\n';
|
||||||
|
return code;
|
||||||
|
*/;
|
||||||
|
|
||||||
|
remuseAnimate_s
|
||||||
|
: '继续动画编号'PosString?'(不填写编号为继续所有)' Newline
|
||||||
|
|
||||||
|
/* remuseAnimate_s
|
||||||
|
tooltip : remuseAnimate:继续动画(不填写编号为继续所有)
|
||||||
|
helpUrl : /_docs/#/instruction
|
||||||
|
default : ['']
|
||||||
|
colour : this.soundColor
|
||||||
|
PosString_0 = PosString_0?', "id":'+PosString_0:'';
|
||||||
|
var code = '{"type": "remuseAnimate"'+PosString_0+'},\n';
|
||||||
return code;
|
return code;
|
||||||
*/;
|
*/;
|
||||||
|
|
||||||
stopAnimate_s
|
stopAnimate_s
|
||||||
: '停止所有动画' '执行动画回调' Bool Newline
|
: '停止动画编号'PosString?'(不填写编号为继续所有)' '执行动画回调' Bool Newline
|
||||||
|
|
||||||
/* stopAnimate_s
|
/* stopAnimate_s
|
||||||
tooltip : stopAnimate:停止所有动画
|
tooltip : stopAnimate:停止动画(不填写编号为继续所有)
|
||||||
helpUrl : /_docs/#/instruction
|
helpUrl : /_docs/#/instruction
|
||||||
default : [false]
|
default : ["",false]
|
||||||
colour : this.soundColor
|
colour : this.soundColor
|
||||||
|
PosString_0 = PosString_0?', "id":'+PosString_0:'';
|
||||||
Bool_0 = Bool_0?', "doCallback": true':'';
|
Bool_0 = Bool_0?', "doCallback": true':'';
|
||||||
var code = '{"type": "stopAnimate"'+Bool_0+'},\n';
|
var code = '{"type": "stopAnimate"'+PosString_0+Bool_0+'},\n';
|
||||||
return code;
|
return code;
|
||||||
*/;
|
*/;
|
||||||
|
|
||||||
@ -2720,95 +2949,6 @@ return code;
|
|||||||
*/;
|
*/;
|
||||||
|
|
||||||
|
|
||||||
animationDrawable_s
|
|
||||||
: '帧动画' '总显示帧数' IntString '底色' ColorString? Colour '底色不透明度' IntString? BGNL?Newline
|
|
||||||
'图片序列(同一帧后面覆盖先前的,默认起始帧为0,结束帧为最后一帧)'BGNL?Newline
|
|
||||||
'(剪裁区域不填写为全图,绘制区域不填写为全画面)'BGNL?Newline
|
|
||||||
'(不透明度100为不透明,默认为不透明,结束不透明度默认与开始透明度相同)'BGNL?Newline
|
|
||||||
animationDrawableimage+? Newline
|
|
||||||
'音频序列(到达对应帧进行播放)'BGNL?Newline
|
|
||||||
animationDrawablesound+? Newline
|
|
||||||
|
|
||||||
|
|
||||||
/* animationDrawable_s
|
|
||||||
tooltip : animationDrawable:帧动画图片叠加
|
|
||||||
helpUrl : /_docs/#/instruction
|
|
||||||
default : [30,"0, 0, 0",'rgb(0, 0, 0)',""]
|
|
||||||
allImages : ['EvalString_0']
|
|
||||||
colour : this.imageColor
|
|
||||||
if (IntString_1&&(IntString_1 < 0||IntString_1>100)) throw new Error('透明度范围为0-100,0为透明,100为不透明,不填默认为不透明')
|
|
||||||
|
|
||||||
ColorString_0 = ColorString_0 ? (', "color": ['+ColorString_0+']') : '';
|
|
||||||
IntString_1 = IntString_1 ? (', "globalAlpha": '+IntString_1+'') : '';
|
|
||||||
var imageList=animationDrawableimage_0?',"imageList": [\n'+animationDrawableimage_0.slice(0,-1)+'\n]':''
|
|
||||||
var soundList=animationDrawablesound_0?',"soundList": [\n'+animationDrawablesound_0.slice(0,-1)+'\n]':''
|
|
||||||
var code = '{"type": "animationDrawable", "allFarme": '+IntString_0+ColorString_0+IntString_1+imageList+soundList+'},\n';
|
|
||||||
return code;
|
|
||||||
*/;
|
|
||||||
|
|
||||||
animationDrawableList
|
|
||||||
: animationDrawableimage
|
|
||||||
| animationDrawablesound
|
|
||||||
| animationDrawabletextEmpty;
|
|
||||||
|
|
||||||
animationDrawableimage
|
|
||||||
: '图片' EvalString? '起始帧' IntString? '起始不透明度' IntString? BGNL? Newline
|
|
||||||
'剪裁坐标cx' IntString? 'cy' IntString? '宽' IntString? '高' IntString? '绘制坐标x'IntString? 'y' IntString? '宽' IntString? '高' IntString? BGNL? Newline
|
|
||||||
'结束帧' IntString? '结束不透明度' IntString? '剪裁坐标cx' IntString? 'cy' IntString? '宽' IntString? '高' IntString? '绘制坐标x'IntString? 'y' IntString? '宽' IntString? '高' IntString? Newline
|
|
||||||
/* animationDrawableimage
|
|
||||||
tooltip : 帧动画图片列表
|
|
||||||
helpUrl : /_docs/#/instruction
|
|
||||||
default : ["","","","","","","","","","","","","","","","","","","","",""]
|
|
||||||
colour : this.subColor
|
|
||||||
allImages : ['EvalString_0']
|
|
||||||
if (IntString_1&&(IntString_1 < 0||IntString_1>100)) throw new Error('不透明度范围为0-100,0为透明,100为不透明,不填默认为不透明')
|
|
||||||
if (IntString_11&&(IntString_11 < 0||IntString_11>100)) throw new Error('不透明度范围为0-100,0为透明,100为不透明,不填默认为不透明')
|
|
||||||
IntString_0 = IntString_0 ? (', "beforefarme": '+IntString_0+'') : '';
|
|
||||||
IntString_1 = IntString_1 ? (', "globalAlpha": '+IntString_1+'') : '';
|
|
||||||
IntString_2 = IntString_2 ? (', "cx": '+IntString_2+'') : '';
|
|
||||||
IntString_3 = IntString_3 ? (', "cy": '+IntString_3+'') : '';
|
|
||||||
IntString_4 = IntString_4 ? (', "cw": '+IntString_4+'') : '';
|
|
||||||
IntString_5 = IntString_5 ? (', "ch": '+IntString_5+'') : '';
|
|
||||||
IntString_6 = IntString_6 ? (', "x": '+IntString_6+'') : '';
|
|
||||||
IntString_7 = IntString_7 ? (', "y": '+IntString_7+'') : '';
|
|
||||||
IntString_8 = IntString_8 ? (', "w": '+IntString_8+'') : '';
|
|
||||||
IntString_9 = IntString_9 ? (', "h": '+IntString_9+'') : '';
|
|
||||||
|
|
||||||
IntString_10 = IntString_10 ? (', "afterfarme": '+IntString_10+'') : '';
|
|
||||||
IntString_11 = IntString_11 ? (', "aglobalAlpha": '+IntString_11+'') : '';
|
|
||||||
IntString_12 = IntString_12 ? (', "acx": '+IntString_12+'') : '';
|
|
||||||
IntString_13 = IntString_13 ? (', "acy": '+IntString_13+'') : '';
|
|
||||||
IntString_14 = IntString_14 ? (', "acw": '+IntString_14+'') : '';
|
|
||||||
IntString_15 = IntString_15 ? (', "ach": '+IntString_15+'') : '';
|
|
||||||
IntString_16 = IntString_16 ? (', "ax": '+IntString_16+'') : '';
|
|
||||||
IntString_17 = IntString_17 ? (', "ay": '+IntString_17+'') : '';
|
|
||||||
IntString_18 = IntString_18 ? (', "aw": '+IntString_18+'') : '';
|
|
||||||
IntString_19 = IntString_19 ? (', "ah": '+IntString_19+'') : '';
|
|
||||||
|
|
||||||
return '{ "image":"'+EvalString_0+'"'+IntString_0+IntString_1+IntString_2+IntString_3+IntString_4+IntString_5+IntString_6+IntString_7+IntString_8+IntString_9+IntString_10+IntString_11+IntString_12+IntString_13+IntString_14+IntString_15+IntString_16+IntString_17+IntString_18+IntString_19+'},'
|
|
||||||
*/;
|
|
||||||
|
|
||||||
animationDrawablesound
|
|
||||||
: '音效' EvalString? '起始帧' IntString '是否停止其他音效'Bool? Newline
|
|
||||||
|
|
||||||
/* animationDrawablesound
|
|
||||||
tooltip : 帧动画配音
|
|
||||||
helpUrl : /_docs/#/instruction
|
|
||||||
default : ["",0,false]
|
|
||||||
colour : this.subColor
|
|
||||||
allSounds : ['EvalString_0']
|
|
||||||
|
|
||||||
return '{ "sound":"'+EvalString_0+'","startfarme":'+IntString_0+',"stopbefore":'+Bool_0+'},'
|
|
||||||
*/;
|
|
||||||
|
|
||||||
animationDrawabletextEmpty
|
|
||||||
: Newline
|
|
||||||
|
|
||||||
/* animationDrawabletextEmpty
|
|
||||||
var code = [];
|
|
||||||
return code;
|
|
||||||
*/;
|
|
||||||
|
|
||||||
setCurtain_0_s
|
setCurtain_0_s
|
||||||
: '更改画面色调' ColorString Colour '动画时间' IntString? BGNL? Newline '渐变方式' MoveMode_List '持续到下一个本事件' Bool '不等待执行完毕' Bool Newline
|
: '更改画面色调' ColorString Colour '动画时间' IntString? BGNL? Newline '渐变方式' MoveMode_List '持续到下一个本事件' Bool '不等待执行完毕' Bool Newline
|
||||||
|
|
||||||
@ -2860,7 +3000,7 @@ return code;
|
|||||||
*/;
|
*/;
|
||||||
|
|
||||||
setWeather_s
|
setWeather_s
|
||||||
: '更改天气' Weather_List '强度' Int '持续到下个本事件' Bool Newline
|
: '更改天气' Weather_List '强度' Int Newline
|
||||||
|
|
||||||
|
|
||||||
/* setWeather_s
|
/* setWeather_s
|
||||||
@ -2869,8 +3009,8 @@ helpUrl : /_docs/#/instruction
|
|||||||
default : [null,1,true]
|
default : [null,1,true]
|
||||||
colour : this.soundColor
|
colour : this.soundColor
|
||||||
if(Int_0<1 || Int_0>10) throw new Error('天气的强度等级, 在1-10之间');
|
if(Int_0<1 || Int_0>10) throw new Error('天气的强度等级, 在1-10之间');
|
||||||
Bool_0 = Bool_0 ? ', "keep": true' : ''
|
|
||||||
var code = '{"type": "setWeather", "name": "'+Weather_List_0+'", "level": '+Int_0+Bool_0+'},\n';
|
var code = '{"type": "setWeather", "name": "'+Weather_List_0+'", "level": '+Int_0+'},\n';
|
||||||
if(Weather_List_0===''||Weather_List_0==='null'||Weather_List_0==null)code = '{"type": "setWeather"},\n';
|
if(Weather_List_0===''||Weather_List_0==='null'||Weather_List_0==null)code = '{"type": "setWeather"},\n';
|
||||||
return code;
|
return code;
|
||||||
*/;
|
*/;
|
||||||
@ -4560,6 +4700,10 @@ B_1_List
|
|||||||
: '不改变'|'设为粗体'|'取消粗体'
|
: '不改变'|'设为粗体'|'取消粗体'
|
||||||
/*B_1_List ['null','true','false']*/;
|
/*B_1_List ['null','true','false']*/;
|
||||||
|
|
||||||
|
Absolute_List
|
||||||
|
:'绝对模式'|'相对模式'
|
||||||
|
/*Absolute_List ['false','true']*/;
|
||||||
|
|
||||||
Bg_Fg_List
|
Bg_Fg_List
|
||||||
: '背景层'|'前景层'
|
: '背景层'|'前景层'
|
||||||
/*Bg_Fg_List ['bg','fg']*/;
|
/*Bg_Fg_List ['bg','fg']*/;
|
||||||
@ -4689,6 +4833,10 @@ MoveMode_List
|
|||||||
: '匀速移动'|'缓入快出'|'快入缓出'|'缓入缓出'|'随机'
|
: '匀速移动'|'缓入快出'|'快入缓出'|'缓入缓出'|'随机'
|
||||||
/*MoveMode_List ['', 'easeIn', 'easeOut', 'easeInOut', 'random']*/;
|
/*MoveMode_List ['', 'easeIn', 'easeOut', 'easeInOut', 'random']*/;
|
||||||
|
|
||||||
|
MoveMode2_List
|
||||||
|
: '匀速移动'|'慢-快'|'快-慢'|'慢-快-慢'|'快-慢-快'
|
||||||
|
/*MoveMode2_List ['', 'in', 'out', 'in-out', 'center']*/;
|
||||||
|
|
||||||
NameMap_List
|
NameMap_List
|
||||||
: '确定'|'取消'|'操作失败'|'光标移动'|'打开界面'|'读档'|'存档'|'获得道具'|'回血'|'宝石'|'炸弹'|'飞行器'|'开关门'|'上下楼'|'跳跃'|'破墙镐'|'破冰镐'|'阻激夹域'|'穿脱装备'|'商店'
|
: '确定'|'取消'|'操作失败'|'光标移动'|'打开界面'|'读档'|'存档'|'获得道具'|'回血'|'宝石'|'炸弹'|'飞行器'|'开关门'|'上下楼'|'跳跃'|'破墙镐'|'破冰镐'|'阻激夹域'|'穿脱装备'|'商店'
|
||||||
/*NameMap_List ['确定','取消','操作失败','光标移动','打开界面','读档','存档','获得道具','回血','宝石','炸弹','飞行器','开关门','上下楼','跳跃','破墙镐','破冰镐','阻激夹域','穿脱装备','商店']*/;
|
/*NameMap_List ['确定','取消','操作失败','光标移动','打开界面','读档','存档','获得道具','回血','宝石','炸弹','飞行器','开关门','上下楼','跳跃','破墙镐','破冰镐','阻激夹域','穿脱装备','商店']*/;
|
||||||
|
@ -729,140 +729,6 @@ MotaActionParser = function () {
|
|||||||
this.next,
|
this.next,
|
||||||
]);
|
]);
|
||||||
break;
|
break;
|
||||||
case "setanimate":
|
|
||||||
var buildanimateDrawableimage = function (obj) {
|
|
||||||
obj = MotaActionFunctions.processanimateDrawableimage(obj || []);
|
|
||||||
var res = null;
|
|
||||||
for (var ii = obj.length - 1, one; (one = obj[ii]); ii--) {
|
|
||||||
res = MotaActionBlocks["animateDrawableimage"].xmlText([
|
|
||||||
one[0],
|
|
||||||
one[1],
|
|
||||||
one[2],
|
|
||||||
one[3],
|
|
||||||
one[4],
|
|
||||||
one[5],
|
|
||||||
one[6],
|
|
||||||
one[7],
|
|
||||||
one[8],
|
|
||||||
one[9],
|
|
||||||
one[10],
|
|
||||||
one[11],
|
|
||||||
one[12],
|
|
||||||
one[13],
|
|
||||||
one[14],
|
|
||||||
one[15],
|
|
||||||
one[16],
|
|
||||||
one[17],
|
|
||||||
one[18],
|
|
||||||
one[19],
|
|
||||||
one[20],
|
|
||||||
one[21],
|
|
||||||
one[22],
|
|
||||||
res,
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
return res;
|
|
||||||
};
|
|
||||||
var buildanimateDrawablesound = function (obj) {
|
|
||||||
obj = MotaActionFunctions.processanimateDrawablesound(obj || []);
|
|
||||||
var res = null;
|
|
||||||
for (var ii = obj.length - 1, one; (one = obj[ii]); ii--) {
|
|
||||||
res = MotaActionBlocks["animateDrawablesound"].xmlText([
|
|
||||||
one[0],
|
|
||||||
one[1],
|
|
||||||
one[2],
|
|
||||||
res,
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
return res;
|
|
||||||
};
|
|
||||||
this.next = MotaActionBlocks["setanimate_s"].xmlText([
|
|
||||||
data.name,
|
|
||||||
data.px,
|
|
||||||
data.py,
|
|
||||||
data.width,
|
|
||||||
data.height,
|
|
||||||
data.allFarme,
|
|
||||||
buildanimateDrawableimage(data.imageList),
|
|
||||||
buildanimateDrawablesound(data.soundList),
|
|
||||||
this.next,
|
|
||||||
]);
|
|
||||||
break;
|
|
||||||
case "clearanimate":
|
|
||||||
this.next = MotaActionBlocks["clearanimate_s"].xmlText([this.next]);
|
|
||||||
break;
|
|
||||||
case "deleteanimate":
|
|
||||||
this.next = MotaActionBlocks["deleteanimate_s"].xmlText([
|
|
||||||
data.name,
|
|
||||||
this.next,
|
|
||||||
]);
|
|
||||||
break;
|
|
||||||
case "playanimate":
|
|
||||||
this.next = MotaActionBlocks["playanimate_s"].xmlText([
|
|
||||||
data.name,
|
|
||||||
data.x,
|
|
||||||
data.y,
|
|
||||||
data.hero,
|
|
||||||
data.scalex,
|
|
||||||
data.scaley,
|
|
||||||
this.next,
|
|
||||||
]);
|
|
||||||
break;
|
|
||||||
case "animationDrawable":
|
|
||||||
var buildanimationDrawableimage = function (obj) {
|
|
||||||
obj = MotaActionFunctions.processanimationDrawableimage(obj || []);
|
|
||||||
var res = null;
|
|
||||||
for (var ii = obj.length - 1, one; (one = obj[ii]); ii--) {
|
|
||||||
res = MotaActionBlocks["animationDrawableimage"].xmlText([
|
|
||||||
one[0],
|
|
||||||
one[1],
|
|
||||||
one[2],
|
|
||||||
one[3],
|
|
||||||
one[4],
|
|
||||||
one[5],
|
|
||||||
one[6],
|
|
||||||
one[7],
|
|
||||||
one[8],
|
|
||||||
one[9],
|
|
||||||
one[10],
|
|
||||||
one[11],
|
|
||||||
one[12],
|
|
||||||
one[13],
|
|
||||||
one[14],
|
|
||||||
one[15],
|
|
||||||
one[16],
|
|
||||||
one[17],
|
|
||||||
one[18],
|
|
||||||
one[19],
|
|
||||||
one[20],
|
|
||||||
res,
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
return res;
|
|
||||||
};
|
|
||||||
var buildanimationDrawablesound = function (obj) {
|
|
||||||
obj = MotaActionFunctions.processanimationDrawablesound(obj || []);
|
|
||||||
var res = null;
|
|
||||||
for (var ii = obj.length - 1, one; (one = obj[ii]); ii--) {
|
|
||||||
res = MotaActionBlocks["animationDrawablesound"].xmlText([
|
|
||||||
one[0],
|
|
||||||
one[1],
|
|
||||||
one[2],
|
|
||||||
res,
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
return res;
|
|
||||||
};
|
|
||||||
this.next = MotaActionBlocks["animationDrawable_s"].xmlText([
|
|
||||||
data.allFarme,
|
|
||||||
data.color,
|
|
||||||
"rgba(" + data.color + ")",
|
|
||||||
data.globalAlpha,
|
|
||||||
buildanimationDrawableimage(data.imageList),
|
|
||||||
buildanimationDrawablesound(data.soundList),
|
|
||||||
this.next,
|
|
||||||
]);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "tip":
|
case "tip":
|
||||||
this.next = MotaActionBlocks["tip_s"].xmlText([
|
this.next = MotaActionBlocks["tip_s"].xmlText([
|
||||||
@ -1151,6 +1017,64 @@ MotaActionParser = function () {
|
|||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case "animationDrawable":
|
||||||
|
var buildanimationDrawableimage = function (obj) {
|
||||||
|
obj = MotaActionFunctions.processanimationDrawableimage(obj || []);
|
||||||
|
var res = null;
|
||||||
|
for (var ii = obj.length - 1, one; (one = obj[ii]); ii--) {
|
||||||
|
res = MotaActionBlocks["animationDrawableimage"].xmlText([
|
||||||
|
one[0],
|
||||||
|
one[1],
|
||||||
|
one[2],
|
||||||
|
one[3],
|
||||||
|
one[4],
|
||||||
|
one[5],
|
||||||
|
one[6],
|
||||||
|
one[7],
|
||||||
|
one[8],
|
||||||
|
one[9],
|
||||||
|
one[10],
|
||||||
|
one[11],
|
||||||
|
one[12],
|
||||||
|
one[13],
|
||||||
|
one[14],
|
||||||
|
one[15],
|
||||||
|
one[16],
|
||||||
|
one[17],
|
||||||
|
one[18],
|
||||||
|
one[19],
|
||||||
|
one[20],
|
||||||
|
one[21],
|
||||||
|
one[22],
|
||||||
|
res,
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
};
|
||||||
|
var buildanimationDrawablesound = function (obj) {
|
||||||
|
obj = MotaActionFunctions.processanimationDrawablesound(obj || []);
|
||||||
|
var res = null;
|
||||||
|
for (var ii = obj.length - 1, one; (one = obj[ii]); ii--) {
|
||||||
|
res = MotaActionBlocks["animationDrawablesound"].xmlText([
|
||||||
|
one[0],
|
||||||
|
one[1],
|
||||||
|
one[2],
|
||||||
|
res,
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
};
|
||||||
|
this.next = MotaActionBlocks["animationDrawable_s"].xmlText([
|
||||||
|
data.allFarme,
|
||||||
|
data.color,
|
||||||
|
"rgba(" + data.color + ")",
|
||||||
|
data.globalAlpha,
|
||||||
|
buildanimationDrawableimage(data.imageList),
|
||||||
|
buildanimationDrawablesound(data.soundList),
|
||||||
|
this.next,
|
||||||
|
]);
|
||||||
|
break;
|
||||||
|
|
||||||
case "jumpHero": // 跳跃勇士
|
case "jumpHero": // 跳跃勇士
|
||||||
if (data.dxy) {
|
if (data.dxy) {
|
||||||
this.next = MotaActionBlocks["jumpHero_1_s"].xmlText([
|
this.next = MotaActionBlocks["jumpHero_1_s"].xmlText([
|
||||||
@ -1235,12 +1159,161 @@ MotaActionParser = function () {
|
|||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case "animateResize": // 停止所有动画
|
||||||
|
this.next = MotaActionBlocks["animateResize_s"].xmlText([
|
||||||
|
data.name,
|
||||||
|
data.id||"",
|
||||||
|
data.centerX||"",
|
||||||
|
data.centerY||"",
|
||||||
|
data.hero||false,
|
||||||
|
data.reverse||false,
|
||||||
|
data.loop||false,
|
||||||
|
data.async || false,
|
||||||
|
this.next,
|
||||||
|
]);
|
||||||
|
break;
|
||||||
|
case "pauseAnimate": // 暂停所有动画
|
||||||
|
this.next = MotaActionBlocks["pauseAnimate_s"].xmlText([
|
||||||
|
data.id||"",
|
||||||
|
this.next,
|
||||||
|
]);
|
||||||
|
break;
|
||||||
|
case "remuseAnimate": // 继续所有动画
|
||||||
|
this.next = MotaActionBlocks["remuseAnimate_s"].xmlText([
|
||||||
|
data.id||"",
|
||||||
|
this.next,
|
||||||
|
]);
|
||||||
|
break;
|
||||||
case "stopAnimate": // 停止所有动画
|
case "stopAnimate": // 停止所有动画
|
||||||
this.next = MotaActionBlocks["stopAnimate_s"].xmlText([
|
this.next = MotaActionBlocks["stopAnimate_s"].xmlText([
|
||||||
|
data.id||"",
|
||||||
data.doCallback || false,
|
data.doCallback || false,
|
||||||
this.next,
|
this.next,
|
||||||
]);
|
]);
|
||||||
break;
|
break;
|
||||||
|
case "setanimate":
|
||||||
|
var buildanimateDrawableimage = function (obj) {
|
||||||
|
obj = MotaActionFunctions.processanimateDrawableimage(obj || []);
|
||||||
|
var res = null;
|
||||||
|
for (var ii = obj.length - 1, one; (one = obj[ii]); ii--) {
|
||||||
|
res = MotaActionBlocks["animateDrawableimage"].xmlText([
|
||||||
|
one[0],
|
||||||
|
one[1],
|
||||||
|
one[2],
|
||||||
|
one[3],
|
||||||
|
one[4],
|
||||||
|
one[5],
|
||||||
|
one[6],
|
||||||
|
one[7],
|
||||||
|
one[8],
|
||||||
|
one[9],
|
||||||
|
one[10],
|
||||||
|
one[11],
|
||||||
|
one[12],
|
||||||
|
one[13],
|
||||||
|
one[14],
|
||||||
|
one[15],
|
||||||
|
one[16],
|
||||||
|
one[17],
|
||||||
|
one[18],
|
||||||
|
one[19],
|
||||||
|
one[20],
|
||||||
|
one[21],
|
||||||
|
one[22],
|
||||||
|
res,
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
};
|
||||||
|
var buildanimateDrawablesound = function (obj) {
|
||||||
|
obj = MotaActionFunctions.processanimateDrawablesound(obj || []);
|
||||||
|
var res = null;
|
||||||
|
for (var ii = obj.length - 1, one; (one = obj[ii]); ii--) {
|
||||||
|
res = MotaActionBlocks["animateDrawablesound"].xmlText([
|
||||||
|
one[0],
|
||||||
|
one[1],
|
||||||
|
one[2],
|
||||||
|
res,
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
};
|
||||||
|
this.next = MotaActionBlocks["setanimate_s"].xmlText([
|
||||||
|
data.name,
|
||||||
|
data.px,
|
||||||
|
data.py,
|
||||||
|
data.width,
|
||||||
|
data.height,
|
||||||
|
data.allFarme,
|
||||||
|
buildanimateDrawableimage(data.imageList),
|
||||||
|
buildanimateDrawablesound(data.soundList),
|
||||||
|
this.next,
|
||||||
|
]);
|
||||||
|
break;
|
||||||
|
case "clearanimate":
|
||||||
|
this.next = MotaActionBlocks["clearanimate_s"].xmlText([
|
||||||
|
data.id||"",
|
||||||
|
this.next]);
|
||||||
|
break;
|
||||||
|
case "animateloop":
|
||||||
|
this.next = MotaActionBlocks["animateloop_s"].xmlText([
|
||||||
|
data.id||"",
|
||||||
|
data.loop,
|
||||||
|
this.next]);
|
||||||
|
break;
|
||||||
|
case "animatemove":
|
||||||
|
this.next = MotaActionBlocks["animatemove_s"].xmlText([
|
||||||
|
data.id||0,
|
||||||
|
data.px||0,
|
||||||
|
data.py||0,
|
||||||
|
data.relative,
|
||||||
|
data.time||0,
|
||||||
|
data.style||"",
|
||||||
|
this.next]);
|
||||||
|
break;
|
||||||
|
case "moveAnimate":
|
||||||
|
this.next = MotaActionBlocks["moveAnimate_s"].xmlText([
|
||||||
|
data.id||0,
|
||||||
|
data.px||0,
|
||||||
|
data.py||0,
|
||||||
|
data.time||0,
|
||||||
|
data.relative,
|
||||||
|
data.style||"",
|
||||||
|
this.next]);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "animatereverse":
|
||||||
|
this.next = MotaActionBlocks["animatereverse_s"].xmlText([
|
||||||
|
data.id||"",
|
||||||
|
data.reverse,
|
||||||
|
this.next]);
|
||||||
|
break;
|
||||||
|
case "animatepause":
|
||||||
|
this.next = MotaActionBlocks["animatepause_s"].xmlText([
|
||||||
|
data.id||"",
|
||||||
|
data.pause,
|
||||||
|
this.next]);
|
||||||
|
break;
|
||||||
|
case "deleteanimate":
|
||||||
|
this.next = MotaActionBlocks["deleteanimate_s"].xmlText([
|
||||||
|
data.name,
|
||||||
|
this.next,
|
||||||
|
]);
|
||||||
|
break;
|
||||||
|
case "playanimate":
|
||||||
|
this.next = MotaActionBlocks["playanimate_s"].xmlText([
|
||||||
|
data.name,
|
||||||
|
data.id||"",
|
||||||
|
data.x,
|
||||||
|
data.y,
|
||||||
|
data.hero,
|
||||||
|
data.scalex||1,
|
||||||
|
data.scaley||1,
|
||||||
|
data.loop||false,
|
||||||
|
data.reverse||false,
|
||||||
|
this.next,
|
||||||
|
]);
|
||||||
|
break;
|
||||||
case "setViewport": // 设置视角
|
case "setViewport": // 设置视角
|
||||||
if (data.dxy) {
|
if (data.dxy) {
|
||||||
this.next = MotaActionBlocks["setViewport_1_s"].xmlText([
|
this.next = MotaActionBlocks["setViewport_1_s"].xmlText([
|
||||||
@ -1421,7 +1494,6 @@ MotaActionParser = function () {
|
|||||||
this.next = MotaActionBlocks["setWeather_s"].xmlText([
|
this.next = MotaActionBlocks["setWeather_s"].xmlText([
|
||||||
data.name,
|
data.name,
|
||||||
data.level || 1,
|
data.level || 1,
|
||||||
data.keep || false,
|
|
||||||
this.next,
|
this.next,
|
||||||
]);
|
]);
|
||||||
break;
|
break;
|
||||||
@ -2924,56 +2996,7 @@ MotaActionParser = function () {
|
|||||||
});
|
});
|
||||||
return list;
|
return list;
|
||||||
};
|
};
|
||||||
MotaActionFunctions.processovertext = function (overList) {
|
|
||||||
var list = [];
|
|
||||||
overList.forEach(function (one) {
|
|
||||||
list.push([
|
|
||||||
one.text,
|
|
||||||
one.sound,
|
|
||||||
one.time,
|
|
||||||
one.textColor,
|
|
||||||
one.boldColor,
|
|
||||||
one.font,
|
|
||||||
]);
|
|
||||||
});
|
|
||||||
return list;
|
|
||||||
};
|
|
||||||
MotaActionFunctions.processanimationDrawableimage = function (overList) {
|
|
||||||
var list = [];
|
|
||||||
overList.forEach(function (one) {
|
|
||||||
list.push([
|
|
||||||
one.image,
|
|
||||||
one.beforefarme,
|
|
||||||
one.globalAlpha,
|
|
||||||
one.cx,
|
|
||||||
one.cy,
|
|
||||||
one.cw,
|
|
||||||
one.ch,
|
|
||||||
one.x,
|
|
||||||
one.y,
|
|
||||||
one.w,
|
|
||||||
one.h,
|
|
||||||
one.afterfarme,
|
|
||||||
one.aglobalAlpha,
|
|
||||||
one.acx,
|
|
||||||
one.acy,
|
|
||||||
one.acw,
|
|
||||||
one.ach,
|
|
||||||
one.ax,
|
|
||||||
one.ay,
|
|
||||||
one.aw,
|
|
||||||
one.ah,
|
|
||||||
]);
|
|
||||||
});
|
|
||||||
return list;
|
|
||||||
};
|
|
||||||
MotaActionFunctions.processanimationDrawablesound = function (overList) {
|
|
||||||
var list = [];
|
|
||||||
overList.forEach(function (one) {
|
|
||||||
list.push([one.sound, one.startfarme, one.stopbefore]);
|
|
||||||
});
|
|
||||||
return list;
|
|
||||||
};
|
|
||||||
MotaActionFunctions.processanimateDrawableimage = function (overList) {
|
MotaActionFunctions.processanimateDrawableimage = function (overList) {
|
||||||
var list = [];
|
var list = [];
|
||||||
overList.forEach(function (one) {
|
overList.forEach(function (one) {
|
||||||
@ -3012,6 +3035,21 @@ MotaActionParser = function () {
|
|||||||
});
|
});
|
||||||
return list;
|
return list;
|
||||||
};
|
};
|
||||||
|
MotaActionFunctions.processovertext = function (overList) {
|
||||||
|
var list = [];
|
||||||
|
overList.forEach(function (one) {
|
||||||
|
list.push([
|
||||||
|
one.text,
|
||||||
|
one.sound,
|
||||||
|
one.time,
|
||||||
|
one.textColor,
|
||||||
|
one.boldColor,
|
||||||
|
one.font,
|
||||||
|
]);
|
||||||
|
});
|
||||||
|
return list;
|
||||||
|
};
|
||||||
|
|
||||||
MotaActionFunctions.processMultiLoc = function (EvalString_0, EvalString_1) {
|
MotaActionFunctions.processMultiLoc = function (EvalString_0, EvalString_1) {
|
||||||
var floorstr = "";
|
var floorstr = "";
|
||||||
if (EvalString_0 && EvalString_1) {
|
if (EvalString_0 && EvalString_1) {
|
||||||
@ -3285,6 +3323,45 @@ MotaActionParser = function () {
|
|||||||
return str;
|
return str;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
MotaActionFunctions.processanimationDrawableimage = function (overList) {
|
||||||
|
var list = [];
|
||||||
|
overList.forEach(function (one) {
|
||||||
|
list.push([
|
||||||
|
one.image,
|
||||||
|
one.beforefarme,
|
||||||
|
one.globalAlpha,
|
||||||
|
one.cx,
|
||||||
|
one.cy,
|
||||||
|
one.cw,
|
||||||
|
one.ch,
|
||||||
|
one.x,
|
||||||
|
one.y,
|
||||||
|
one.w,
|
||||||
|
one.h,
|
||||||
|
one.angle,
|
||||||
|
one.afterfarme,
|
||||||
|
one.aglobalAlpha,
|
||||||
|
one.acx,
|
||||||
|
one.acy,
|
||||||
|
one.acw,
|
||||||
|
one.ach,
|
||||||
|
one.ax,
|
||||||
|
one.ay,
|
||||||
|
one.aw,
|
||||||
|
one.ah,
|
||||||
|
one.aangle
|
||||||
|
]);
|
||||||
|
});
|
||||||
|
return list;
|
||||||
|
};
|
||||||
|
MotaActionFunctions.processanimationDrawablesound = function (overList) {
|
||||||
|
var list = [];
|
||||||
|
overList.forEach(function (one) {
|
||||||
|
list.push([one.sound, one.startfarme, one.stopbefore]);
|
||||||
|
});
|
||||||
|
return list;
|
||||||
|
};
|
||||||
|
|
||||||
MotaActionFunctions.replaceFromName = function (str) {
|
MotaActionFunctions.replaceFromName = function (str) {
|
||||||
if (!str || MotaActionFunctions.disableReplace) return str;
|
if (!str || MotaActionFunctions.disableReplace) return str;
|
||||||
var map = {},
|
var map = {},
|
||||||
|
@ -354,6 +354,21 @@ editor_blockly = function () {
|
|||||||
editor.uievent.previewUI([{ type: "drawImage", image: obj.name, x: obj.loc[0], y: obj.loc[1] }]);
|
editor.uievent.previewUI([{ type: "drawImage", image: obj.name, x: obj.loc[0], y: obj.loc[1] }]);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case 'animateResize_s': // 显示动画
|
||||||
|
if (obj.name && obj.centerX&&obj.centerY) {
|
||||||
|
editor.uievent.previewUI([{ type: "fillRect", x:obj.centerX-5, y: obj.centerY-5, width:10, height: 10, style:"#FF0000"}]);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 'playanimate_s': // 显示帧动画
|
||||||
|
if (obj.name && obj.x&&obj.y) {
|
||||||
|
editor.uievent.previewUI([{ type: "fillRect", x:obj.x-5, y: obj.y-5, width:10, height: 10, style:"#FF0000"}]);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 'animatemove_s': // 移动帧动画
|
||||||
|
|
||||||
|
editor.uievent.previewUI([{ type: "fillRect", x:obj.px-5, y: obj.py-5, width:10, height: 10, style:"#FF0000"}]);
|
||||||
|
|
||||||
|
break;
|
||||||
case 'setCurtain_0_s': // 更改色调
|
case 'setCurtain_0_s': // 更改色调
|
||||||
if (obj.color) {
|
if (obj.color) {
|
||||||
editor.uievent.previewUI([{ type: "fillRect", x: 0, y: 0, width: core.__PIXELS__, height: core.__PIXELS__, style: obj.color }]);
|
editor.uievent.previewUI([{ type: "fillRect", x: 0, y: 0, width: core.__PIXELS__, height: core.__PIXELS__, style: obj.color }]);
|
||||||
|
@ -381,7 +381,7 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
|
|||||||
"_docs": "退化扣防",
|
"_docs": "退化扣防",
|
||||||
"_data": "退化时勇士下降的防御力点数"
|
"_data": "退化时勇士下降的防御力点数"
|
||||||
},
|
},
|
||||||
"damage2": {
|
"damage": {
|
||||||
"_leaf": true,
|
"_leaf": true,
|
||||||
"_type": "textarea",
|
"_type": "textarea",
|
||||||
"_range": "thiseval==~~thiseval||thiseval==null",
|
"_range": "thiseval==~~thiseval||thiseval==null",
|
||||||
|
@ -1809,7 +1809,7 @@ events.prototype._action_animate = function (data, x, y, prefix) {
|
|||||||
};
|
};
|
||||||
|
|
||||||
events.prototype._action_stopAnimate = function (data, x, y, prefix) {
|
events.prototype._action_stopAnimate = function (data, x, y, prefix) {
|
||||||
core.stopAnimate(null, data.doCallback);
|
core.stopAnimate(data.id, data.doCallback);
|
||||||
core.doAction();
|
core.doAction();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -2192,6 +2192,7 @@ maps.prototype.showBgFgMap = function (name, loc, floorId, callback) {
|
|||||||
|
|
||||||
////// 隐藏前景/背景地图 //////
|
////// 隐藏前景/背景地图 //////
|
||||||
maps.prototype.hideBgFgMap = function (name, loc, floorId, callback) {
|
maps.prototype.hideBgFgMap = function (name, loc, floorId, callback) {
|
||||||
|
this.removeGlobalAnimate(loc.x, loc.y, name)
|
||||||
this._triggerBgFgMap('hide', name, loc, floorId, callback);
|
this._triggerBgFgMap('hide', name, loc, floorId, callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2455,7 +2456,7 @@ maps.prototype.setBgFgBlock = function (name, number, x, y, floorId) {
|
|||||||
if (/^\d+$/.test(number)) number = parseInt(number);
|
if (/^\d+$/.test(number)) number = parseInt(number);
|
||||||
else number = core.getNumberById(number);
|
else number = core.getNumberById(number);
|
||||||
}
|
}
|
||||||
|
this.removeGlobalAnimate(x, y, name)
|
||||||
var values = core.getFlag('__' + name + 'v__', {});
|
var values = core.getFlag('__' + name + 'v__', {});
|
||||||
values[floorId] = (values[floorId] || []).filter(function (one) { return one[0] != x || one[1] != y });
|
values[floorId] = (values[floorId] || []).filter(function (one) { return one[0] != x || one[1] != y });
|
||||||
values[floorId].push([x, y, number]);
|
values[floorId].push([x, y, number]);
|
||||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
1
project/animates/jianji2.animate
Normal file
1
project/animates/jianji2.animate
Normal file
File diff suppressed because one or more lines are too long
@ -1 +1 @@
|
|||||||
{"ratio":2,"bitmaps":["data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGAAAABgCAYAAADimHc4AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAD6SURBVHhe7dQ9SsVAFAXg+MNTeAhaWCrWLsHGUlCwsHMXgo2NjZ31a1yBVtaCrSvQ1i24hSSegbuEBAS/Dw7M3JnqZEgHAAAAAAAAAAAAAP/NOI5rySI5GobhNDlJ9uuYqaXo9RR83Pf9U/KevGV/kxwkW+2D1FWmkmKXKfYuZf8k38lrZpeZHSaLusaU2ktOyRcp+zP5Sl6yv858t53VNaaWcrdT9mPSXvpHskrxO3XMnNpvJYW3F/+Q9XmNmVv7raT055R+n/VejZlbyt5M6VfJbdYbNWZureyUvkzOagQAAAAAAAAAAAAAAAAAAAAAAAAAAADwd3XdL135q9NaPZ6+AAAAAElFTkSuQmCC","data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGAAAABgCAYAAADimHc4AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAJ4SURBVHhe7de7alRRFMbx3DSIgqiNIBJsBUUESyutBAsLO9/CWtL4BtorlgFBRGIEEQwxMSBiMWouGo2TCyaTC0lmJjM5ey+/HVfeYPZB8P+DNefsS/WdxZ5zugAAAAAAAAAAAAAAAAAAAID/lZkdVnX7ELmkkA+C1rU3xngthHBf1xsa9+1vQmcdhK7qUdAXFPh4URSjur+r6vdt6DQP/ZDqkkL/ZlZs6jqh8WnfghzU1UcOQlclmop3fBk5KPA+hXxRYb9LiWtsujR0Oe5b0Gke+hUF/TaFLtHrh29BDgr9jEJOoReqeur2RPfTvgWdpnzTG8yAQm6oYgq8uWfWLvaD1y+vkNko3G6FPJ9CT7ZbZpVVs9m1/Ydw3bchB3X9+dTxqVLwk4tmH1T1VnjlW5CDGj11/XDq+HTgfFwye/rVbKpmNjzDx1N2Cn8jhb+qF8mRObOX381m1sPww4od8y3IQZn3KPzdogjNyorZ8xmzaXX9cjOe8y3IxcNvNtq2OV41ezFrttYMv30ZOSn8dOavqBrjC3+PnfVGvOfLyE0P4HH6qhr9Zfbmp7p/Lg74EnJT+LdbeyGk4F/PhfhgMp7yJeSm9/yTavza2HyIYwuhPTRkvb6E3NT5fQr/2cRS2HhfDfVB/Qn7EnJLf7rq/pvTq6H9uRa2fBplSOGrTixvhdrUWqj7NMqi8HsV/shsLez5FMq004qXq+th14cok879/upO+FKp2GGfQll09PSsNOLVxXq85VMoUzr7F7fDIx+iTOnNR8fP2UGOnvKl8NPx8+RTPOpTKFt6CH4LAAAAAAAAAAAAAAAAAAAAAAAAAACAf1RX1x9x4x3SPdhnTAAAAABJRU5ErkJggg==","","","","","","","","","","","","","","","","","",""],"frame_max":5,"frames":[[[0,8,32,30,100]],[[0,-16,32,50,130]],[[0,-24,40,80,150]],[[0,-48,24,90,180],[1,-8,40,100,255]],[[0,-56,24,100,200],[1,-8,24,100,255]]]}
|
{"ratio":2,"bitmaps":["data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGAAAABgCAYAAADimHc4AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAD6SURBVHhe7dQ9SsVAFAXg+MNTeAhaWCrWLsHGUlCwsHMXgo2NjZ31a1yBVtaCrSvQ1i24hSSegbuEBAS/Dw7M3JnqZEgHAAAAAAAAAAAAAP/NOI5rySI5GobhNDlJ9uuYqaXo9RR83Pf9U/KevGV/kxwkW+2D1FWmkmKXKfYuZf8k38lrZpeZHSaLusaU2ktOyRcp+zP5Sl6yv858t53VNaaWcrdT9mPSXvpHskrxO3XMnNpvJYW3F/+Q9XmNmVv7raT055R+n/VejZlbyt5M6VfJbdYbNWZureyUvkzOagQAAAAAAAAAAAAAAAAAAAAAAAAAAADwd3XdL135q9NaPZ6+AAAAAElFTkSuQmCC","data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGAAAABgCAYAAADimHc4AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAJ4SURBVHhe7de7alRRFMbx3DSIgqiNIBJsBUUESyutBAsLO9/CWtL4BtorlgFBRGIEEQwxMSBiMWouGo2TCyaTC0lmJjM5ey+/HVfeYPZB8P+DNefsS/WdxZ5zugAAAAAAAAAAAAAAAAAAAID/lZkdVnX7ELmkkA+C1rU3xngthHBf1xsa9+1vQmcdhK7qUdAXFPh4URSjur+r6vdt6DQP/ZDqkkL/ZlZs6jqh8WnfghzU1UcOQlclmop3fBk5KPA+hXxRYb9LiWtsujR0Oe5b0Gke+hUF/TaFLtHrh29BDgr9jEJOoReqeur2RPfTvgWdpnzTG8yAQm6oYgq8uWfWLvaD1y+vkNko3G6FPJ9CT7ZbZpVVs9m1/Ydw3bchB3X9+dTxqVLwk4tmH1T1VnjlW5CDGj11/XDq+HTgfFwye/rVbKpmNjzDx1N2Cn8jhb+qF8mRObOX381m1sPww4od8y3IQZn3KPzdogjNyorZ8xmzaXX9cjOe8y3IxcNvNtq2OV41ezFrttYMv30ZOSn8dOavqBrjC3+PnfVGvOfLyE0P4HH6qhr9Zfbmp7p/Lg74EnJT+LdbeyGk4F/PhfhgMp7yJeSm9/yTavza2HyIYwuhPTRkvb6E3NT5fQr/2cRS2HhfDfVB/Qn7EnJLf7rq/pvTq6H9uRa2fBplSOGrTixvhdrUWqj7NMqi8HsV/shsLez5FMq004qXq+th14cok879/upO+FKp2GGfQll09PSsNOLVxXq85VMoUzr7F7fDIx+iTOnNR8fP2UGOnvKl8NPx8+RTPOpTKFt6CH4LAAAAAAAAAAAAAAAAAAAAAAAAAACAf1RX1x9x4x3SPdhnTAAAAABJRU5ErkJggg==","","","","","","","","","","","","","","","","","",""],"frame_max":5,"frames":[[[0,8,32,30,100]],[[0,-16,32,50,130]],[[0,-24,40,80,150]],[[0,-48,24,90,180],[1,-8,40,100,255]],[[0,-56,24,100,200],[1,-8,24,100,255]]],"se":{},"pitch":{}}
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -912,6 +912,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
"animates": [
|
"animates": [
|
||||||
"hand",
|
"hand",
|
||||||
"jianji",
|
"jianji",
|
||||||
|
"jianji2",
|
||||||
"sword",
|
"sword",
|
||||||
"thunder",
|
"thunder",
|
||||||
"yongchang",
|
"yongchang",
|
||||||
@ -1452,8 +1453,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
"HATTEN",
|
"HATTEN",
|
||||||
"Verdana",
|
"Verdana",
|
||||||
"number",
|
"number",
|
||||||
"pala",
|
"pala"
|
||||||
"simhei"
|
|
||||||
],
|
],
|
||||||
"nameMap": {
|
"nameMap": {
|
||||||
"确定": "confirm.opus",
|
"确定": "confirm.opus",
|
||||||
@ -1940,10 +1940,6 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
"type": "function",
|
"type": "function",
|
||||||
"function": "function(){\ncore.getItem('book', 1);\ncore.getItem('fly', 1);\ncore.getItem('postman', 1);\ncore.getItem('I369', 1);\n}"
|
"function": "function(){\ncore.getItem('book', 1);\ncore.getItem('fly', 1);\ncore.getItem('postman', 1);\ncore.getItem('I369', 1);\n}"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"type": "insert",
|
|
||||||
"name": "战斗动画特效注册"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"type": "insert",
|
"type": "insert",
|
||||||
"name": "强制横屏"
|
"name": "强制横屏"
|
||||||
@ -2129,7 +2125,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
|||||||
"animateSpeed": 300,
|
"animateSpeed": 300,
|
||||||
"moveSpeed": 100,
|
"moveSpeed": 100,
|
||||||
"statusCanvasRowsOnMobile": 3,
|
"statusCanvasRowsOnMobile": 3,
|
||||||
"floorChangeTime": 500,
|
"floorChangeTime": 0,
|
||||||
"yellowGem": 2
|
"yellowGem": 2
|
||||||
},
|
},
|
||||||
"flags": {
|
"flags": {
|
||||||
|
@ -2,7 +2,7 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
|
|||||||
{
|
{
|
||||||
"greenSlime": {"name":"绿头怪","hp":64,"atk":32,"def":2,"money":0,"exp":1,"point":0,"special":[],"mdef":0,"spell":0,"speed":17},
|
"greenSlime": {"name":"绿头怪","hp":64,"atk":32,"def":2,"money":0,"exp":1,"point":0,"special":[],"mdef":0,"spell":0,"speed":17},
|
||||||
"redSlime": {"name":"红头怪","hp":84,"atk":27,"def":6,"money":0,"exp":1,"point":0,"special":[],"value":null,"mdef":0,"spell":0,"speed":19},
|
"redSlime": {"name":"红头怪","hp":84,"atk":27,"def":6,"money":0,"exp":1,"point":0,"special":[],"value":null,"mdef":0,"spell":0,"speed":19},
|
||||||
"blackSlime": {"name":"青头怪","hp":222,"atk":46,"def":10,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":15},
|
"blackSlime": {"name":"青头怪","hp":222,"atk":46,"def":10,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":15,"damage":null},
|
||||||
"slimelord": {"name":"怪王","hp":790,"atk":48,"def":8,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":20},
|
"slimelord": {"name":"怪王","hp":790,"atk":48,"def":8,"money":0,"exp":0,"point":0,"special":[],"mdef":0,"spell":0,"speed":20},
|
||||||
"bat": {"name":"小蝙蝠","hp":46,"atk":49,"def":0,"money":0,"exp":1,"point":0,"special":[1],"mdef":0,"speed":29,"spell":0},
|
"bat": {"name":"小蝙蝠","hp":46,"atk":49,"def":0,"money":0,"exp":1,"point":0,"special":[1],"mdef":0,"speed":29,"spell":0},
|
||||||
"bigBat": {"name":"大蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
|
"bigBat": {"name":"大蝙蝠","hp":0,"atk":0,"def":0,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":1},
|
||||||
@ -84,5 +84,5 @@ var enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80 =
|
|||||||
"E421": {"name":"蓝头怪","hp":104,"atk":33,"def":8,"money":0,"exp":1,"point":0,"special":[],"value":null,"mdef":0,"spell":0,"speed":19,"displayIdInBook":null},
|
"E421": {"name":"蓝头怪","hp":104,"atk":33,"def":8,"money":0,"exp":1,"point":0,"special":[],"value":null,"mdef":0,"spell":0,"speed":19,"displayIdInBook":null},
|
||||||
"E422": {"name":"新敌人","hp":0,"atk":0,"def":0,"mdef":0,"speed":1,"money":0,"exp":0,"point":0,"special":[]},
|
"E422": {"name":"新敌人","hp":0,"atk":0,"def":0,"mdef":0,"speed":1,"money":0,"exp":0,"point":0,"special":[]},
|
||||||
"E425": {"name":"黄骷髅","hp":226,"atk":66,"def":1,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":18,"displayIdInBook":null},
|
"E425": {"name":"黄骷髅","hp":226,"atk":66,"def":1,"money":0,"exp":0,"point":0,"special":0,"mdef":0,"spell":0,"speed":18,"displayIdInBook":null},
|
||||||
"E426": {"name":"小偷","hp":377,"atk":53,"def":17,"mdef":0,"speed":23,"money":50,"exp":10,"point":0,"special":[],"spell":0}
|
"E426": {"name":"小偷","hp":377,"atk":53,"def":17,"mdef":0,"speed":34,"money":50,"exp":10,"point":0,"special":[],"spell":0}
|
||||||
}
|
}
|
@ -7737,648 +7737,6 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 =
|
|||||||
]
|
]
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"战斗动画特效注册": [
|
|
||||||
{
|
|
||||||
"type": "setanimate",
|
|
||||||
"name": "sword",
|
|
||||||
"px": 48,
|
|
||||||
"py": 48,
|
|
||||||
"width": 192,
|
|
||||||
"height": 192,
|
|
||||||
"allFarme": 15,
|
|
||||||
"imageList": [
|
|
||||||
{
|
|
||||||
"image": "jianji.webp",
|
|
||||||
"beforefarme": 0,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 192,
|
|
||||||
"cy": 2112,
|
|
||||||
"cw": 192,
|
|
||||||
"ch": 192,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
|
|
||||||
"h": 96,
|
|
||||||
"afterfarme": 3,
|
|
||||||
"acx": 192,
|
|
||||||
"acy": 2112,
|
|
||||||
"acw": 192,
|
|
||||||
"ach": 192,
|
|
||||||
"ax": 0,
|
|
||||||
"ay": 0,
|
|
||||||
"aw": 96,
|
|
||||||
"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "jianji.webp",
|
|
||||||
"beforefarme": 4,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 384,
|
|
||||||
"cy": 2112,
|
|
||||||
"cw": 192,
|
|
||||||
"ch": 192,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
|
|
||||||
"h": 96,
|
|
||||||
"afterfarme": 6,
|
|
||||||
"acx": 384,
|
|
||||||
"acy": 2112,
|
|
||||||
"acw": 192,
|
|
||||||
"ach": 192,
|
|
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"ax": 0,
|
|
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"ay": 0,
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|
||||||
"aw": 96,
|
|
||||||
"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "jianji.webp",
|
|
||||||
"beforefarme": 7,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 576,
|
|
||||||
"cy": 2112,
|
|
||||||
"cw": 192,
|
|
||||||
"ch": 192,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
|
|
||||||
"h": 96,
|
|
||||||
"afterfarme": 9,
|
|
||||||
"acx": 576,
|
|
||||||
"acy": 2112,
|
|
||||||
"acw": 192,
|
|
||||||
"ach": 192,
|
|
||||||
"ax": 0,
|
|
||||||
"ay": 0,
|
|
||||||
"aw": 96,
|
|
||||||
"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "jianji.webp",
|
|
||||||
"beforefarme": 10,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 768,
|
|
||||||
"cy": 2112,
|
|
||||||
"cw": 192,
|
|
||||||
"ch": 192,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
|
|
||||||
"h": 96,
|
|
||||||
"afterfarme": 12,
|
|
||||||
"acx": 768,
|
|
||||||
"acy": 2112,
|
|
||||||
"acw": 192,
|
|
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"ach": 192,
|
|
||||||
"ax": 0,
|
|
||||||
"ay": 0,
|
|
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"aw": 96,
|
|
||||||
"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "jianji.webp",
|
|
||||||
"beforefarme": 13,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 0,
|
|
||||||
"cy": 2304,
|
|
||||||
"cw": 192,
|
|
||||||
"ch": 192,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
|
|
||||||
"h": 96,
|
|
||||||
"afterfarme": 15,
|
|
||||||
"acx": 0,
|
|
||||||
"acy": 2304,
|
|
||||||
"acw": 192,
|
|
||||||
"ach": 192,
|
|
||||||
"ax": 0,
|
|
||||||
"ay": 0,
|
|
||||||
"aw": 96,
|
|
||||||
"ah": 96
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"soundList": [
|
|
||||||
{
|
|
||||||
"sound": "",
|
|
||||||
"startfarme": 0,
|
|
||||||
"stopbefore": false
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "setanimate",
|
|
||||||
"name": "Fire01",
|
|
||||||
"px": 48,
|
|
||||||
"py": 48,
|
|
||||||
"width": 192,
|
|
||||||
"height": 192,
|
|
||||||
"allFarme": 15,
|
|
||||||
"imageList": [
|
|
||||||
{
|
|
||||||
"image": "015-Fire01.webp",
|
|
||||||
"beforefarme": 0,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 192,
|
|
||||||
"cy": 0,
|
|
||||||
"cw": 192,
|
|
||||||
"ch": 192,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
|
|
||||||
"h": 96,
|
|
||||||
"afterfarme": 3,
|
|
||||||
"acx": 192,
|
|
||||||
"acy": 0,
|
|
||||||
"acw": 192,
|
|
||||||
"ach": 192,
|
|
||||||
"ax": 0,
|
|
||||||
"ay": 0,
|
|
||||||
"aw": 96,
|
|
||||||
"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "015-Fire01.webp",
|
|
||||||
"beforefarme": 4,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 384,
|
|
||||||
"cy": 0,
|
|
||||||
"cw": 192,
|
|
||||||
"ch": 192,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
|
|
||||||
"h": 96,
|
|
||||||
"afterfarme": 6,
|
|
||||||
"acx": 384,
|
|
||||||
"acy": 0,
|
|
||||||
"acw": 192,
|
|
||||||
"ach": 192,
|
|
||||||
"ax": 0,
|
|
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"ay": 0,
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|
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"aw": 96,
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|
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"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "015-Fire01.webp",
|
|
||||||
"beforefarme": 7,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 576,
|
|
||||||
"cy": 0,
|
|
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"cw": 192,
|
|
||||||
"ch": 192,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
|
|
||||||
"h": 96,
|
|
||||||
"afterfarme": 9,
|
|
||||||
"acx": 576,
|
|
||||||
"acy": 0,
|
|
||||||
"acw": 192,
|
|
||||||
"ach": 192,
|
|
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"ax": 0,
|
|
||||||
"ay": 0,
|
|
||||||
"aw": 96,
|
|
||||||
"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "015-Fire01.webp",
|
|
||||||
"beforefarme": 10,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 768,
|
|
||||||
"cy": 0,
|
|
||||||
"cw": 192,
|
|
||||||
"ch": 192,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
|
|
||||||
"h": 96,
|
|
||||||
"afterfarme": 12,
|
|
||||||
"acx": 768,
|
|
||||||
"acy": 0,
|
|
||||||
"acw": 192,
|
|
||||||
"ach": 192,
|
|
||||||
"ax": 0,
|
|
||||||
"ay": 0,
|
|
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"aw": 96,
|
|
||||||
"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "015-Fire01.webp",
|
|
||||||
"beforefarme": 13,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 960,
|
|
||||||
"cy": 0,
|
|
||||||
"cw": 192,
|
|
||||||
"ch": 192,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
|
|
||||||
"h": 96,
|
|
||||||
"afterfarme": 15,
|
|
||||||
"acx": 960,
|
|
||||||
"acy": 0,
|
|
||||||
"acw": 192,
|
|
||||||
"ach": 192,
|
|
||||||
"ax": 0,
|
|
||||||
"ay": 0,
|
|
||||||
"aw": 96,
|
|
||||||
"ah": 96
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"soundList": [
|
|
||||||
{
|
|
||||||
"sound": "",
|
|
||||||
"startfarme": 0,
|
|
||||||
"stopbefore": false
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "setanimate",
|
|
||||||
"name": "Fire02",
|
|
||||||
"px": 48,
|
|
||||||
"py": 48,
|
|
||||||
"width": 192,
|
|
||||||
"height": 192,
|
|
||||||
"allFarme": 15,
|
|
||||||
"imageList": [
|
|
||||||
{
|
|
||||||
"image": "015-Fire01.webp",
|
|
||||||
"beforefarme": 0,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 192,
|
|
||||||
"cy": 192,
|
|
||||||
"cw": 192,
|
|
||||||
"ch": 192,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
|
|
||||||
"h": 96,
|
|
||||||
"afterfarme": 3,
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "015-Fire01.webp",
|
|
||||||
"beforefarme": 4,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 384,
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
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|
|
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|
|
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|
|
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|
|
||||||
"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "015-Fire01.webp",
|
|
||||||
"beforefarme": 7,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
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|
|
||||||
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|
|
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|
|
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|
|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
"aw": 96,
|
|
||||||
"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "015-Fire01.webp",
|
|
||||||
"beforefarme": 10,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 768,
|
|
||||||
"cy": 192,
|
|
||||||
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|
|
||||||
"ch": 192,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
|
|
||||||
"h": 96,
|
|
||||||
"afterfarme": 12,
|
|
||||||
"acx": 768,
|
|
||||||
"acy": 192,
|
|
||||||
"acw": 192,
|
|
||||||
"ach": 192,
|
|
||||||
"ax": 0,
|
|
||||||
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|
|
||||||
"aw": 96,
|
|
||||||
"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "015-Fire01.webp",
|
|
||||||
"beforefarme": 13,
|
|
||||||
"globalAlpha": 100,
|
|
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||||||
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||||||
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|
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||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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|
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|
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|
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"image": "005-Attack03.webp",
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|
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|
|
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|
|
||||||
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|
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|
|
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|
|
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|
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|
||||||
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|
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||||||
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"ah": 96
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|
||||||
},
|
|
||||||
{
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|
||||||
"image": "005-Attack03.webp",
|
|
||||||
"beforefarme": 10,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 576,
|
|
||||||
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|
||||||
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||||||
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|
|
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|
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|
||||||
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"ah": 96
|
|
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},
|
|
||||||
{
|
|
||||||
"image": "005-Attack03.webp",
|
|
||||||
"beforefarme": 13,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 768,
|
|
||||||
"cy": 0,
|
|
||||||
"cw": 192,
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|
||||||
"ch": 192,
|
|
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"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
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|
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"h": 96,
|
|
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"afterfarme": 15,
|
|
||||||
"acx": 768,
|
|
||||||
"acy": 0,
|
|
||||||
"acw": 192,
|
|
||||||
"ach": 192,
|
|
||||||
"ax": 0,
|
|
||||||
"ay": 0,
|
|
||||||
"aw": 96,
|
|
||||||
"ah": 96
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"soundList": [
|
|
||||||
{
|
|
||||||
"sound": "",
|
|
||||||
"startfarme": 0,
|
|
||||||
"stopbefore": false
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "setanimate",
|
|
||||||
"name": "012-Heal01",
|
|
||||||
"px": 48,
|
|
||||||
"py": 48,
|
|
||||||
"width": 192,
|
|
||||||
"height": 192,
|
|
||||||
"allFarme": 15,
|
|
||||||
"imageList": [
|
|
||||||
{
|
|
||||||
"image": "012-Heal01.webp",
|
|
||||||
"beforefarme": 0,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 0,
|
|
||||||
"cy": 0,
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|
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"cw": 192,
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|
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"ch": 192,
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|
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"x": 0,
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|
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"y": 0,
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|
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"w": 96,
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"afterfarme": 3,
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"ah": 96
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|
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},
|
|
||||||
{
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|
||||||
"image": "012-Heal01.webp",
|
|
||||||
"beforefarme": 4,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 192,
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|
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|
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"cw": 192,
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|
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|
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|
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"w": 96,
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|
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"afterfarme": 6,
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|
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"acx": 192,
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|
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|
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},
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|
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{
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|
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"image": "012-Heal01.webp",
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|
||||||
"beforefarme": 7,
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|
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"globalAlpha": 100,
|
|
||||||
"cx": 384,
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|
||||||
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|
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|
||||||
"ch": 192,
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "012-Heal01.webp",
|
|
||||||
"beforefarme": 10,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 576,
|
|
||||||
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|
||||||
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|
|
||||||
"ch": 192,
|
|
||||||
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|
|
||||||
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|
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|
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|
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|
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|
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|
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|
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"ach": 192,
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|
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"ax": 0,
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|
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|
|
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"ah": 96
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"image": "012-Heal01.webp",
|
|
||||||
"beforefarme": 13,
|
|
||||||
"globalAlpha": 100,
|
|
||||||
"cx": 768,
|
|
||||||
"cy": 0,
|
|
||||||
"cw": 192,
|
|
||||||
"ch": 192,
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"w": 96,
|
|
||||||
"h": 96,
|
|
||||||
"afterfarme": 15,
|
|
||||||
"acx": 768,
|
|
||||||
"acy": 0,
|
|
||||||
"acw": 192,
|
|
||||||
"ach": 192,
|
|
||||||
"ax": 0,
|
|
||||||
"ay": 0,
|
|
||||||
"aw": 96,
|
|
||||||
"ah": 96
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"soundList": [
|
|
||||||
{
|
|
||||||
"sound": "",
|
|
||||||
"startfarme": 0,
|
|
||||||
"stopbefore": false
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"chapter06": null,
|
"chapter06": null,
|
||||||
"chapter07": null,
|
"chapter07": null,
|
||||||
"chapter000001": [
|
"chapter000001": [
|
||||||
|
@ -14,7 +14,7 @@ main.floors.guangchang=
|
|||||||
"firstArrive": [
|
"firstArrive": [
|
||||||
{
|
{
|
||||||
"type": "setCurtain",
|
"type": "setCurtain",
|
||||||
"time": 1000
|
"time": 100
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "setText",
|
"type": "setText",
|
||||||
|
@ -18,7 +18,7 @@ main.floors.jiaocheng01=
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "setCurtain",
|
"type": "setCurtain",
|
||||||
"time": 1000
|
"time": 100
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"eachArrive": [],
|
"eachArrive": [],
|
||||||
|
@ -284,6 +284,29 @@ main.floors.jiaocheng02=
|
|||||||
"type": "hide",
|
"type": "hide",
|
||||||
"remove": true
|
"remove": true
|
||||||
}
|
}
|
||||||
|
],
|
||||||
|
"3,8": [
|
||||||
|
{
|
||||||
|
"type": "animationDrawable",
|
||||||
|
"allFarme": 30,
|
||||||
|
"color": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"imageList": [
|
||||||
|
{
|
||||||
|
"image": ""
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"soundList": [
|
||||||
|
{
|
||||||
|
"sound": "",
|
||||||
|
"startfarme": 0,
|
||||||
|
"stopbefore": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"changeFloor": {
|
"changeFloor": {
|
||||||
|
@ -26,6 +26,14 @@ main.floors.jiaocheng03=
|
|||||||
"type": "setHeroOpacity",
|
"type": "setHeroOpacity",
|
||||||
"opacity": 0
|
"opacity": 0
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "function",
|
||||||
|
"function": "function(){\ncore.unloadEquip(0, () => {\n\tcore.setItem(\"sword0\", 0);\n\tcore.setItem(\"I375\", 0)\n\tcore.setItem(\"yellowKey\", 0)\n\tcore.setItem(\"blueKey\", 0)\n\tcore.setItem(\"redKey\", 0)\n\tcore.setItem(\"greenKey\", 0)\n\tcore.status.hero.hp = 1000\n\tcore.status.hero.atk = 16\n\tcore.status.hero.def = 16\n\tcore.status.hero.spell = 0\n\tcore.status.hero.speed = 20\n\tcore.updateStatusBar()\n})\n}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "tip",
|
||||||
|
"text": "教学层属性已清空"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "changeFloor",
|
"type": "changeFloor",
|
||||||
"floorId": "guangchang",
|
"floorId": "guangchang",
|
||||||
|
@ -18,7 +18,7 @@ main.floors.yiqu1=
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "setCurtain",
|
"type": "setCurtain",
|
||||||
"time": 1000
|
"time": 100
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"eachArrive": [],
|
"eachArrive": [],
|
||||||
@ -58,6 +58,16 @@ main.floors.yiqu1=
|
|||||||
"map": [
|
"map": [
|
||||||
[143,143,143,143,130193,130193,130193,130193,130193,143,143,143,143],
|
[143,143,143,143,130193,130193,130193,130193,130193,143,143,143,143],
|
||||||
[143,143,143,143,130060,130061,130062,130201,130201,143,143,143,143],
|
[143,143,143,143,130060,130061,130062,130201,130201,143,143,143,143],
|
||||||
|
[143,130193,130193,130194,130068,130069,130070, 0,120023,130192,130193,130193,143],
|
||||||
|
[130194,130201,130201,130202,130007,130006,130099,130098,120031,130200,130201,130201,143],
|
||||||
|
[130202, 32, 0, 21,201021,401,110116, 0,201, 81, 0, 21,130192],
|
||||||
|
[140101, 0,205, 0,201037,421,110124, 31, 0,110116, 31, 0,130200],
|
||||||
|
[140109,201037, 0,201037,200199, 81,110140,110138, 81,110138,110138,202,90667],
|
||||||
|
[ 92,201, 0, 0, 31, 0,202, 0, 0, 82, 0, 0,90675],
|
||||||
|
[120111, 0, 0, 21, 0, 0,201021,205,110138,110138,201021, 0, 94],
|
||||||
|
[120119,110122, 81,110122,201037,201,201029,402, 0, 21,201029,205,90650],
|
||||||
|
[120127,202, 31,202,201037, 0,201029, 0, 21, 0,201029, 0,110189],
|
||||||
|
[120135, 22,205,403,201037,202,201037,110122,110122, 81,201037,201,110197],
|
||||||
[143,130193,140170,130194,130068,130069,130070, 0,120023,130192,130157,130193,143],
|
[143,130193,140170,130194,130068,130069,130070, 0,120023,130192,130157,130193,143],
|
||||||
[130194,130201,140178,130202,130007,130006,130099,130098,120031,130200,130167,130201,143],
|
[130194,130201,140178,130202,130007,130006,130099,130098,120031,130200,130167,130201,143],
|
||||||
[130202, 32, 0, 21,201021,401,220008, 0,201, 81, 0, 21,130192],
|
[130202, 32, 0, 21,201021,401,220008, 0,201, 81, 0, 21,130192],
|
||||||
|
Binary file not shown.
Binary file not shown.
@ -8,6 +8,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// 清除游戏数据
|
// 清除游戏数据
|
||||||
// 这一步会清空状态栏和全部画布内容,并删除所有动态创建的画布
|
// 这一步会清空状态栏和全部画布内容,并删除所有动态创建的画布
|
||||||
core.clearStatus();
|
core.clearStatus();
|
||||||
|
core.status.animateObjs = []
|
||||||
|
core.plugin.playing.clear()
|
||||||
// 初始化status
|
// 初始化status
|
||||||
core.status = core.clone(core.initStatus, function (name) {
|
core.status = core.clone(core.initStatus, function (name) {
|
||||||
return name != "hero" && name != "maps";
|
return name != "hero" && name != "maps";
|
||||||
@ -68,6 +70,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
if (replaying) core.stopReplay();
|
if (replaying) core.stopReplay();
|
||||||
core.waitHeroToStop(function () {
|
core.waitHeroToStop(function () {
|
||||||
if (!noexit) {
|
if (!noexit) {
|
||||||
|
core.status.animateObjs = []
|
||||||
|
core.plugin.playing.clear()
|
||||||
core.clearMap("all"); // 清空全地图
|
core.clearMap("all"); // 清空全地图
|
||||||
core.deleteAllCanvas(); // 删除所有创建的画布
|
core.deleteAllCanvas(); // 删除所有创建的画布
|
||||||
core.dom.gif2.innerHTML = "";
|
core.dom.gif2.innerHTML = "";
|
||||||
@ -86,6 +90,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
core.ui.closePanel();
|
core.ui.closePanel();
|
||||||
var replaying = core.isReplaying();
|
var replaying = core.isReplaying();
|
||||||
core.stopReplay();
|
core.stopReplay();
|
||||||
|
core.status.animateObjs = []
|
||||||
|
core.plugin.playing.clear()
|
||||||
core.waitHeroToStop(function () {
|
core.waitHeroToStop(function () {
|
||||||
core.drawText(
|
core.drawText(
|
||||||
["\t[" + (reason || "结局1") + "]你死了。\n如题。"],
|
["\t[" + (reason || "结局1") + "]你死了。\n如题。"],
|
||||||
@ -285,8 +291,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
},
|
},
|
||||||
"afterBattle": async function (enemyId, x, y) {
|
"afterBattle": async function (enemyId, x, y) {
|
||||||
// 战斗结束后触发的事件
|
// 战斗结束后触发的事件
|
||||||
var enemy = core.getEnemyInfo(enemyId, hero, x, y)
|
var enemy = core.material.enemys[enemyId]
|
||||||
var special = enemy.special;
|
var special = core.getEnemyValue(enemy, "special", x, y);
|
||||||
// 播放战斗音效和动画
|
// 播放战斗音效和动画
|
||||||
// 默认播放的动画;你也可以使用
|
// 默认播放的动画;你也可以使用
|
||||||
var animate = 'hand'; // 默认动画
|
var animate = 'hand'; // 默认动画
|
||||||
@ -447,7 +453,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// 因为removeBlock和hideBlock都会刷新状态栏,因此将删除部分移动到这里并保证刷新只执行一次,以提升效率
|
// 因为removeBlock和hideBlock都会刷新状态栏,因此将删除部分移动到这里并保证刷新只执行一次,以提升效率
|
||||||
if (core.getBlock(x, y) != null) {
|
if (core.getBlock(x, y) != null) {
|
||||||
// 检查是否是重生怪物;如果是则仅隐藏不删除
|
// 检查是否是重生怪物;如果是则仅隐藏不删除
|
||||||
if (core.hasSpecial(enemy.special, 23)) {
|
if (core.hasSpecial(special, 23)) {
|
||||||
core.hideBlock(x, y);
|
core.hideBlock(x, y);
|
||||||
} else {
|
} else {
|
||||||
core.removeBlock(x, y);
|
core.removeBlock(x, y);
|
||||||
@ -1077,9 +1083,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
} else {
|
} else {
|
||||||
hero_damage += per_damage + per_mdamage
|
hero_damage += per_damage + per_mdamage
|
||||||
}
|
}
|
||||||
let animate = core.plugin.enemyanimate[enemy.id] ?? "sword"
|
let animate = core.plugin.enemyanimate[enemy.id] ?? "jianji2"
|
||||||
//这里可通过if更改默认的怪物攻击特效
|
//这里可通过if更改默认的怪物攻击特效
|
||||||
hero_animate.push(animate) //勇士身上绘制sword动画
|
hero_animate.push(animate) //勇士身上绘制jianji2动画
|
||||||
if (heroinfo.mhp + (hero_diff.mhp ?? 0) - hero_damage >= 0) {
|
if (heroinfo.mhp + (hero_diff.mhp ?? 0) - hero_damage >= 0) {
|
||||||
hero_diff.mhp = (hero_diff.mhp ?? 0) - hero_damage
|
hero_diff.mhp = (hero_diff.mhp ?? 0) - hero_damage
|
||||||
hero_damage = 0
|
hero_damage = 0
|
||||||
@ -1102,7 +1108,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
let mon_damage = 0
|
let mon_damage = 0
|
||||||
let hero_damage = 0
|
let hero_damage = 0
|
||||||
//这里写生效装备的技能效果,同时对双方属性的修改计入diff(不要在此直接修改heroinfo和enemyinfo)
|
//这里写生效装备的技能效果,同时对双方属性的修改计入diff(不要在此直接修改heroinfo和enemyinfo)
|
||||||
let animate = core.plugin.equipanimate[v.id] ?? "sword"
|
let animate = core.plugin.equipanimate[v.id] ?? "jianji2"
|
||||||
//这里可通过if更改默认的道具特效
|
//这里可通过if更改默认的道具特效
|
||||||
enemy_animate.push(animate) //勇士身上绘制动画
|
enemy_animate.push(animate) //勇士身上绘制动画
|
||||||
|
|
||||||
@ -1144,7 +1150,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
let per_mdamage = Math.max(Math.floor(heroinfo.matk * (100 - enemyinfo.mdef) / 100), 0)
|
let per_mdamage = Math.max(Math.floor(heroinfo.matk * (100 - enemyinfo.mdef) / 100), 0)
|
||||||
mon_damage = per_damage + per_mdamage
|
mon_damage = per_damage + per_mdamage
|
||||||
//这里记录伤害触发后的属性变化和动画,同时计入diff(不要在此直接修改heroinfo和enemyinfo)
|
//这里记录伤害触发后的属性变化和动画,同时计入diff(不要在此直接修改heroinfo和enemyinfo)
|
||||||
let animate = core.plugin.heroanimate[equip0] ?? "sword"
|
let animate = core.plugin.heroanimate[equip0] ?? "jianji2"
|
||||||
//这里可通过if更改默认的武器攻击特效
|
//这里可通过if更改默认的武器攻击特效
|
||||||
enemy_animate.push(animate)
|
enemy_animate.push(animate)
|
||||||
|
|
||||||
@ -1170,7 +1176,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
} else {
|
} else {
|
||||||
hero_damage += per_damage + per_mdamage
|
hero_damage += per_damage + per_mdamage
|
||||||
}
|
}
|
||||||
let animate = core.plugin.enemyanimate[enemy.id] ?? "sword"
|
let animate = core.plugin.enemyanimate[enemy.id] ?? "jianji2"
|
||||||
//这里可通过if更改默认的怪物攻击特效
|
//这里可通过if更改默认的怪物攻击特效
|
||||||
hero_animate.push(animate) //勇士身上绘制sword动画
|
hero_animate.push(animate) //勇士身上绘制sword动画
|
||||||
if (heroinfo.mhp + (hero_diff.mhp ?? 0) - hero_damage >= 0) {
|
if (heroinfo.mhp + (hero_diff.mhp ?? 0) - hero_damage >= 0) {
|
||||||
@ -1194,7 +1200,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
let mon_damage = 0
|
let mon_damage = 0
|
||||||
let hero_damage = 0
|
let hero_damage = 0
|
||||||
//这里写生效装备的技能效果,同时对双方属性的修改计入diff(不要在此直接修改heroinfo和enemyinfo)
|
//这里写生效装备的技能效果,同时对双方属性的修改计入diff(不要在此直接修改heroinfo和enemyinfo)
|
||||||
let animate = core.plugin.equipanimate[v.id] ?? "sword"
|
let animate = core.plugin.equipanimate[v.id] ?? "jianji2"
|
||||||
//这里可通过if更改默认的道具特效
|
//这里可通过if更改默认的道具特效
|
||||||
enemy_animate.push(animate) //怪物身上绘制动画
|
enemy_animate.push(animate) //怪物身上绘制动画
|
||||||
|
|
||||||
@ -1598,7 +1604,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
version: core.firstData.version,
|
version: core.firstData.version,
|
||||||
guid: core.getGuid(),
|
guid: core.getGuid(),
|
||||||
time: new Date().getTime(),
|
time: new Date().getTime(),
|
||||||
cg: cg
|
cg: cg,
|
||||||
|
animateObjs: core.status.animateObjs.filter(v => v.loop),
|
||||||
|
playing: [...core.plugin.playing].filter(v => v.loop)
|
||||||
};
|
};
|
||||||
return data;
|
return data;
|
||||||
},
|
},
|
||||||
@ -1645,6 +1653,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
// TODO:增加自己的一些读档处理
|
// TODO:增加自己的一些读档处理
|
||||||
core.ui.statusBar.clearItemInfo();
|
core.ui.statusBar.clearItemInfo();
|
||||||
core.ui.statusBar.update();
|
core.ui.statusBar.update();
|
||||||
|
core.status.animateObjs = data.animateObjs
|
||||||
|
core.plugin.playing = new Set(data.playing)
|
||||||
if (core.getFlag("_cgText")) {
|
if (core.getFlag("_cgText")) {
|
||||||
core.setFlag("_cgText", false)
|
core.setFlag("_cgText", false)
|
||||||
for (let v in data.cg) {
|
for (let v in data.cg) {
|
||||||
@ -1653,7 +1663,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
|||||||
}
|
}
|
||||||
core.drawbackground(core.ui.cgText.image, core.ui.cgText.memory)
|
core.drawbackground(core.ui.cgText.image, core.ui.cgText.memory)
|
||||||
}
|
}
|
||||||
core.plugin.playing.clear();
|
|
||||||
// 切换到对应的楼层
|
// 切换到对应的楼层
|
||||||
core.changeFloor(data.floorId, null, data.hero.loc, 0, function () {
|
core.changeFloor(data.floorId, null, data.hero.loc, 0, function () {
|
||||||
// TODO:可以在这里设置读档后播放BGM
|
// TODO:可以在这里设置读档后播放BGM
|
||||||
|
@ -553,7 +553,8 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"text": "调整战斗动画"
|
||||||
},
|
},
|
||||||
"I370": {
|
"I370": {
|
||||||
"cls": "items",
|
"cls": "items",
|
||||||
@ -635,6 +636,10 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
|||||||
{
|
{
|
||||||
"type": "function",
|
"type": "function",
|
||||||
"function": "function(){\nconst input = core.getFlag('input', '');\nconst tags = [core.status.floorId,\n\tcore.getHeroLoc().x.toString(), core.getHeroLoc().y.toString()\n]\nif (!core.isReplaying()) {\n\tcore.plugin.postComment(input, tags);\n}\n}"
|
"function": "function(){\nconst input = core.getFlag('input', '');\nconst tags = [core.status.floorId,\n\tcore.getHeroLoc().x.toString(), core.getHeroLoc().y.toString()\n]\nif (!core.isReplaying()) {\n\tcore.plugin.postComment(input, tags);\n}\n}"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "function",
|
||||||
|
"function": "function(){\nif (!core.isReplaying()) {\n\tcore.plugin.getComment();\n\tsetTimeout(core.plugin.drawCommentSign, 1000);\n}\n}"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
2138
project/plugins.js
2138
project/plugins.js
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user