回合动画优化
This commit is contained in:
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973b546a43
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57a1b29310
@ -16580,14 +16580,13 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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this.hero = { hp: 1000, atk: 100, def: 100, spell: 100, speed: 10, mdef: 10 }
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this.hero = { hp: 1000, atk: 100, def: 100, spell: 100, speed: 10, mdef: 10 }
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this.boss = { name: "菲奥奈", id: "angel", image: "tati_050143.webp", hp: 1000, atk: 200, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 }
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this.boss = { name: "菲奥奈", id: "angel", image: "tati_050143.webp", hp: 1000, atk: 200, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 }
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this.enemy = [
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this.enemy = [
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{ name: "小蝙蝠", id: "bat", hp: 1000, atk: 100, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 },
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{ name: "小蝙蝠", id: "bat", image: "tati_020125a.webp", hp: 1000, atk: 100, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 },
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{ name: "红蝙蝠", id: "redBat", hp: 1000, atk: 100, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 },
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{ name: "红蝙蝠", id: "redBat", image: "tati_050301.webp", hp: 1000, atk: 100, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 },
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{ name: "大蝙蝠", id: "bigBat", hp: 1000, atk: 100, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 },
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{ name: "大蝙蝠", id: "bigBat", image: "tati_120101.webp", hp: 1000, atk: 100, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 },
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{ name: "绿色史莱姆", id: "greenSlime", hp: 1000, atk: 100, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 },
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{ name: "绿色史莱姆", id: "greenSlime", image: "tati_340115.webp", hp: 1000, atk: 100, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 },
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{ name: "红色史莱姆", id: "redSlime", hp: 1000, atk: 100, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 },
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{ name: "红色史莱姆", id: "redSlime", image: "tati_430101.webp", hp: 1000, atk: 100, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 },
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{ name: "黑色史莱姆", id: "blackSlime", hp: 1000, atk: 100, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 },
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{ name: "黑色史莱姆", id: "blackSlime", image: "tati_440101.webp", hp: 1000, atk: 100, def: 100, speed: 10, mdef: 10, skill: ['普通攻击', '重斩'], index: 0 },
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]
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]
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this.bossImage = "tati_050143.webp"
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this.selection = "boss"
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this.selection = "boss"
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this.herobuff = ["sword1:1", "fly:30"]
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this.herobuff = ["sword1:1", "fly:30"]
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this.bossbuff = ["fly:2", "book:12"]
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this.bossbuff = ["fly:2", "book:12"]
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@ -16602,8 +16601,13 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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this.skills = { //技能列表,便于调用(可通过this.skills[name]调用)
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this.skills = { //技能列表,便于调用(可通过this.skills[name]调用)
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"菲奥奈": ['普通攻击', '重斩']
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"菲奥奈": ['普通攻击', '重斩']
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}
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}
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this.skillShow = { //技能说明
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"普通攻击": "常规攻击形式,伤害为自身攻击-对手防御"
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}
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this.turn = 0;
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this.turn = 0;
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this.playingAnimate = new Set();
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this.playingAnimate = new Set();
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this.playerTurn = false
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this.show = false
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}
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}
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click(px, py) {
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click(px, py) {
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@ -16621,9 +16625,42 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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return sx <= x && x <= dx && sy <= y && y <= dy;
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return sx <= x && x <= dx && sy <= y && y <= dy;
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};
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};
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const pos = [px, py];
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const pos = [px, py];
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if (!this.playerTurn || main.replayChecking || core.isReplaying()) return
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const enemyStatusBox = makeBox([50, 50], [1900, 200]),
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heroStatusBox = makeBox([600, 920], [900, 300]),
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bossBox = makeBox([800, 300], [100, 150]),
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enemyBox = makeBox([700, 500], [300, 300]),
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imageBox = makeBox([1500, 250], [550, 1000]);
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let enemy = true;
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this.enemy.forEach(v => { if (v.hp > 0) enemy = false })
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if (this.show) { //清除展示画面
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this.show = !this.show
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} else {
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if (inRect(pos, enemyStatusBox) && this.selection !== "" && enemy) { //绘制怪物详情
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this.show = !this.show
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} else if (inRect(pos, enemyStatusBox) && !enemy) { //绘制boss详情
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this.show = !this.show
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} else if (inRect(pos, heroStatusBox)) { //绘制勇士详情
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this.show = !this.show
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} else if (inRect(pos, bossBox) && enemy) { //切换selection为boss
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this.selection = 'boss'
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this.update()
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} else if (inRect(pos, enemyBox) && enemy) { //绘制勇士详情
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this.selection = Math.floor((px - 700) / 3) + Math.floor((py - 500) / 150) * 3
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this.update()
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}
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}
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}
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}
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async bossStart() {
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async bossStart() {
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boss.style.display = "block"
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boss.style.display = "block"
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this.selection = "boss"
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this.playerturn = false
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this.show = false
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this.turn = 0
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this.turn = 0
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core.lockControl()
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core.lockControl()
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await this.blackBg()
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await this.blackBg()
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@ -16635,6 +16672,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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}
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}
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async bossEnd() {
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async bossEnd() {
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hero.hp = this.hero.hp
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hero.hp = this.hero.hp
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this.selection = "boss"
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await this.close()
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await this.close()
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core.unlockControl()
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core.unlockControl()
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@ -16852,7 +16890,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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} else {
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} else {
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posx += 100
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posx += 100
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if (i === 2) {
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if (i === 2) {
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posx = 600
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posx = 700
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posy += 150
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posy += 150
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}
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}
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continue
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continue
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@ -16993,7 +17031,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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if (!data) {
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if (!data) {
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core.registerAnimationFrame("animateboss")
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core.unregisterAnimationFrame("animateboss")
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resolve()
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resolve()
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} else {
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} else {
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data.imageList.forEach(function (image) {
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data.imageList.forEach(function (image) {
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@ -17094,7 +17132,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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ctx6.restore();
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ctx6.restore();
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if (one.farme > data.allFarme) {
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if (one.farme > data.allFarme) {
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core.clearMap(ctx6)
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core.clearMap(ctx6)
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core.registerAnimationFrame("animateboss")
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core.unregisterAnimationFrame("animateboss")
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resolve()
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resolve()
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}
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}
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}
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}
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@ -17117,7 +17155,11 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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ctx3.canvas.width = 2028;
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ctx3.canvas.width = 2028;
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ctx3.canvas.height = 1248;
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ctx3.canvas.height = 1248;
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}
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}
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core.drawImage(ctx3, this.bossImage, 1400, 168, 750, 1080)
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if (this.selection === "boss" || this.selection === "") {
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core.drawImage(ctx3, this.boss.image, 1400, 168, 750, 1080)
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} else {
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core.drawImage(ctx3, this.enemy[this.selection].image, 1400, 168, 750, 1080)
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}
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ctx3.restore();
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ctx3.restore();
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}
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}
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@ -17141,7 +17183,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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ctx3.canvas.width = 2028;
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ctx3.canvas.width = 2028;
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ctx3.canvas.height = 1248;
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ctx3.canvas.height = 1248;
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}
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}
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core.drawImage(ctx3, this.bossImage, px, 168, 750, 1080)
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core.drawImage(ctx3, this.boss.image, px, 168, 750, 1080)
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px -= 10
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px -= 10
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ctx3.restore();
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ctx3.restore();
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if (px <= 1400) {
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if (px <= 1400) {
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@ -17268,7 +17310,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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posx += 80
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posx += 80
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}
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}
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})
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})
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if (this.selection === "boss") {
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let enemy = true;
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this.enemy.forEach(v => { if (v.hp > 0) enemy = false })
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if (this.selection === "boss" || enemy) {
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core.drawWindowSkin("winskin.webp", ctx4, 50, 50, 1900, 200, null, null, null, 3)
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core.drawWindowSkin("winskin.webp", ctx4, 50, 50, 1900, 200, null, null, null, 3)
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core.fillBoldText1(
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core.fillBoldText1(
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ctx4,
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ctx4,
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@ -19538,7 +19582,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.plugin.playing.add(data);
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core.plugin.playing.add(data);
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};
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};
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core.registerAnimationFrame("animateonmap", true, function (timestamp) {
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core.registerAnimationFrame("animateonmap", true, function (timestamp) {
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if (timestamp - thistime > 1000 / 60) {
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if (timestamp - thistime > 1000 / 30) {
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thistime = timestamp;
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thistime = timestamp;
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core.clearMap(anctx);
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core.clearMap(anctx);
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core.plugin.playing.forEach((one) => {
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core.plugin.playing.forEach((one) => {
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@ -19773,7 +19817,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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main.dom.replayGame.addEventListener("touchcancel", () => {
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main.dom.replayGame.addEventListener("touchcancel", () => {
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core.dom.replayGame.style.backgroundColor = "transparent";
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core.dom.replayGame.style.backgroundColor = "transparent";
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});
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});
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},
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},
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"天气叠加": function () {
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"天气叠加": function () {
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//使用方法:使用core.setWeather(天气,等级)来增加天气,使用core.setWeather()来清空天气
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//使用方法:使用core.setWeather(天气,等级)来增加天气,使用core.setWeather()来清空天气
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// 天气叠加功能
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// 天气叠加功能
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@ -20035,10 +20079,158 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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animateAttack.style.height = core.__PIXELS__ * core.domStyle.scale + "px";
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animateAttack.style.height = core.__PIXELS__ * core.domStyle.scale + "px";
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main.dom.animateAttack = animateAttack;
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main.dom.animateAttack = animateAttack;
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const ctx = animateAttack.getContext("2d");
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const ctx = animateAttack.getContext("2d");
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core.plugin.playingattack = new Set()
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const ctx6 = main.dom.animate2.getContext('2d')
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function playanimate(name, x, y, scalex = 1, scaley = 1) {
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const data = {
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name: name,
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x: x,
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y: y,
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scalex: scalex,
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scaley: scaley,
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farme: 0
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}
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core.plugin.playingattack.add(data)
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}
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function playinganimate() {
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let time = 0
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if (core.plugin.playingattack.size === 0) return Promise.resolve()
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return new Promise((resolve) => {
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core.registerAnimationFrame("animateenemyattack", true, (timestamp) => {
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if (timestamp - time > 1000 / 60) {
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time = timestamp;
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core.clearMap(ctx6);
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core.plugin.playingattack.forEach((one) => {
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const data = flags["animate_" + one.name];
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if (!data) {
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core.plugin.playingattack.delete(one);
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if (core.plugin.playingattack.size === 0) {
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core.unregisterAnimationFrame("animateenemyattack")
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resolve()
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}
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} else {
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data.imageList.forEach(function (image) {
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if (
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one.farme >= (image.beforefarme ?? 0) &&
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one.farme <= (image.afterfarme ?? data.allFarme)
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) {
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const img = core.material.images.images?.[image.image];
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if (img) {
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const gla = image.globalAlpha ?? 100;
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const agla = image.aglobalAlpha ?? gla,
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beforefarme = image.beforefarme ?? 0;
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const afterfarme = image.afterfarme ?? data.allFarme;
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ctx6.globalAlpha =
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(gla +
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((agla - gla) * (one.farme - beforefarme)) /
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(afterfarme - beforefarme || 1)) /
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100;
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const cx =
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(image.cx ?? 0) +
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(((image.acx ?? 0) - (image.cx ?? 0)) *
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(one.farme - beforefarme)) /
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(afterfarme - beforefarme || 1),
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cy =
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(image.cy ?? 0) +
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(((image.acy ?? 0) - (image.cy ?? 0)) *
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(one.farme - beforefarme)) /
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(afterfarme - beforefarme || 1),
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cw =
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(image.cw ?? img.width) +
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(((image.acw ?? img.width) - (image.cw ?? img.width)) *
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(one.farme - beforefarme)) /
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(afterfarme - beforefarme || 1),
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ch =
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(image.ch ?? img.height) +
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(((image.acw ?? img.height) - (image.cw ?? img.height)) *
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(one.farme - beforefarme)) /
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(afterfarme - beforefarme || 1),
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x =
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(image.x ?? 0) +
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(((image.ax ?? 0) - (image.x ?? 0)) *
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(one.farme - beforefarme)) /
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(afterfarme - beforefarme || 1),
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y =
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(image.y ?? 0) +
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(((image.ay ?? 0) - (image.y ?? 0)) *
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(one.farme - beforefarme)) /
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(afterfarme - beforefarme || 1),
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w =
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(image.w ?? one.width) +
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(((image.aw ?? one.width) - (image.w ?? one.width)) *
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(one.farme - beforefarme)) /
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(afterfarme - beforefarme || 1),
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h =
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(image.h ?? one.height) +
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(((image.aw ?? one.height) - (image.w ?? one.height)) *
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(one.farme - beforefarme)) /
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(afterfarme - beforefarme || 1),
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angle =
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(Math.PI *
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((image.image.angle ?? 0) +
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(((image.aangle ?? 0) - (image.image.angle ?? 0)) *
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(one.farme - beforefarme)) /
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(afterfarme - beforefarme || 1))) /
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180;
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core.drawImage(
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ctx6,
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img,
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cx,
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cy,
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cw,
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ch,
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one.x + (x - data.px) * one.scalex,
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one.y + (y - data.py) * one.scaley,
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w * one.scalex,
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h * one.scaley,
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angle
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);
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}
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}
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});
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||||||
|
data.soundList.forEach(function (sound) {
|
||||||
|
const lisen =
|
||||||
|
sound.sound &&
|
||||||
|
core.sounds[sound.sound] &&
|
||||||
|
core.musicStatus.soundStatus;
|
||||||
|
if (one.farme == sound.startfarme && lisen) {
|
||||||
|
if (sound.stopbefore) core.stopSound();
|
||||||
|
core.playSound(sound.sound);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
one.farme++;
|
||||||
|
ctx6.restore();
|
||||||
|
if (one.farme > data.allFarme) {
|
||||||
|
core.clearMap(ctx6)
|
||||||
|
core.plugin.playingattack.delete(one)
|
||||||
|
if (core.plugin.playingattack.size === 0) {
|
||||||
|
core.unregisterAnimationFrame("animateenemyattack")
|
||||||
|
resolve()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
})
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
main.dom.gameDraw.appendChild(animateAttack);
|
main.dom.gameDraw.appendChild(animateAttack);
|
||||||
const { lcm, gcd } = core.plugin.utils
|
const { lcm, gcd } = core.plugin.utils
|
||||||
this.drawAttackAnimate = function (
|
this.drawAttackAnimate = async function (
|
||||||
heroInfo,
|
heroInfo,
|
||||||
oneTurn,
|
oneTurn,
|
||||||
enemyInfo,
|
enemyInfo,
|
||||||
@ -20369,34 +20561,51 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
if (!attack && nowattacking) {
|
if (!attack && nowattacking) {
|
||||||
if (heroInfo.isAttack) {
|
if (heroInfo.isAttack) animateOnAttack('sword', true)
|
||||||
animateOnAttack("sword", true, () => {
|
if (enemyInfo.isAttack) animateOnAttack('sword', false)
|
||||||
heroInfo.now = 0;
|
|
||||||
heroInfo.isAttack = false;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
if (enemyInfo.isAttack) {
|
|
||||||
animateOnAttack("sword", false, () => {
|
|
||||||
enemyInfo.now = 0;
|
|
||||||
enemyInfo.isAttack = false;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
if (equipanimate.length > 0) {
|
if (equipanimate.length > 0) {
|
||||||
equipanimate.forEach(v => {
|
equipanimate.forEach(v => {
|
||||||
animateOnAttack("sword", true, () => {
|
animateOnAttack('sword', true)
|
||||||
v.now = 0;
|
|
||||||
v.isAttack = false;
|
|
||||||
});
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
await Promise.all([await playinganimate(),
|
||||||
|
new Promise(resolve => {
|
||||||
|
if (heroInfo.isAttack) {
|
||||||
|
heroInfo.now = 0;
|
||||||
|
heroInfo.isAttack = false;
|
||||||
}
|
}
|
||||||
|
resolve()
|
||||||
|
}),
|
||||||
|
new Promise(resolve => {
|
||||||
|
if (enemyInfo.isAttack) {
|
||||||
|
enemyInfo.now = 0;
|
||||||
|
enemyInfo.isAttack = false;
|
||||||
|
}
|
||||||
|
resolve()
|
||||||
|
}),
|
||||||
|
new Promise(resolve => {
|
||||||
|
if (equipanimate.length > 0) {
|
||||||
|
equipanimate.forEach(v => {
|
||||||
|
v.now = 0;
|
||||||
|
v.isAttack = false;
|
||||||
|
})
|
||||||
|
}
|
||||||
|
resolve()
|
||||||
|
})
|
||||||
|
])
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
function animateOnAttack(name, onenemy, callback) {
|
function animateOnAttack(name, onenemy) {
|
||||||
if (onenemy) {
|
if (onenemy) {
|
||||||
core.playanimate(name, 290, 160, null, 1, 1, callback);
|
playanimate(name, 290, 160);
|
||||||
} else {
|
} else {
|
||||||
core.playanimate(name, 130, 160, null, 1, 1, callback);
|
playanimate(name, 130, 160);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -21084,7 +21293,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
|
|||||||
["梅尔特", "「我忘记了」"],
|
["梅尔特", "「我忘记了」"],
|
||||||
["吉克", "「骗人」"],
|
["吉克", "「骗人」"],
|
||||||
];
|
];
|
||||||
},
|
},
|
||||||
"勇士法抗乘算叠加": function () {
|
"勇士法抗乘算叠加": function () {
|
||||||
// 在此增加新插件
|
// 在此增加新插件
|
||||||
items.prototype.compareEquipment = function (compareEquipId, beComparedEquipId) {
|
items.prototype.compareEquipment = function (compareEquipId, beComparedEquipId) {
|
||||||
|
Loading…
Reference in New Issue
Block a user