修复一个样板怪物移动时的傻逼bug
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@ -2537,7 +2537,7 @@ maps.prototype._initDetachedBlock = function (blockInfo, x, y, displayDamage) {
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ctx.font = "bold 11px Arial";
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core.fillBoldText(ctx, damage, 1, 31, damageColor);
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if (core.flags.displayCritical) {
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var critical = core.enemys.nextCriticals(blockInfo.id);
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var critical = core.enemys.nextCriticals(blockInfo.id,1,x,y);
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if (critical.length > 0) critical = critical[0];
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critical = core.formatBigNumber(critical[0], true);
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if (critical == '???') critical = '?';
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