修复一个样板怪物移动时的傻逼bug

This commit is contained in:
strawberry 2025-09-09 16:01:40 +08:00
parent 816beca74c
commit 725b4ad583

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@ -2537,7 +2537,7 @@ maps.prototype._initDetachedBlock = function (blockInfo, x, y, displayDamage) {
ctx.font = "bold 11px Arial"; ctx.font = "bold 11px Arial";
core.fillBoldText(ctx, damage, 1, 31, damageColor); core.fillBoldText(ctx, damage, 1, 31, damageColor);
if (core.flags.displayCritical) { if (core.flags.displayCritical) {
var critical = core.enemys.nextCriticals(blockInfo.id); var critical = core.enemys.nextCriticals(blockInfo.id,1,x,y);
if (critical.length > 0) critical = critical[0]; if (critical.length > 0) critical = critical[0];
critical = core.formatBigNumber(critical[0], true); critical = core.formatBigNumber(critical[0], true);
if (critical == '???') critical = '?'; if (critical == '???') critical = '?';