修改字体、天气
This commit is contained in:
parent
7e3625e637
commit
83d38be844
@ -3000,7 +3000,7 @@ return code;
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*/;
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*/;
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setWeather_s
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setWeather_s
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: '更改天气' Weather_List '强度' Int '持续到下个本事件' Bool Newline
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: '更改天气' Weather_List '强度' Int Newline
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/* setWeather_s
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/* setWeather_s
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@ -3009,8 +3009,8 @@ helpUrl : /_docs/#/instruction
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default : [null,1,true]
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default : [null,1,true]
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colour : this.soundColor
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colour : this.soundColor
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if(Int_0<1 || Int_0>10) throw new Error('天气的强度等级, 在1-10之间');
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if(Int_0<1 || Int_0>10) throw new Error('天气的强度等级, 在1-10之间');
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Bool_0 = Bool_0 ? ', "keep": true' : ''
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var code = '{"type": "setWeather", "name": "'+Weather_List_0+'", "level": '+Int_0+Bool_0+'},\n';
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var code = '{"type": "setWeather", "name": "'+Weather_List_0+'", "level": '+Int_0+'},\n';
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if(Weather_List_0===''||Weather_List_0==='null'||Weather_List_0==null)code = '{"type": "setWeather"},\n';
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if(Weather_List_0===''||Weather_List_0==='null'||Weather_List_0==null)code = '{"type": "setWeather"},\n';
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return code;
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return code;
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*/;
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*/;
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@ -1494,7 +1494,6 @@ MotaActionParser = function () {
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this.next = MotaActionBlocks["setWeather_s"].xmlText([
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this.next = MotaActionBlocks["setWeather_s"].xmlText([
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data.name,
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data.name,
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data.level || 1,
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data.level || 1,
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data.keep || false,
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this.next,
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this.next,
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]);
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]);
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break;
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break;
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@ -1452,8 +1452,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"HATTEN",
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"HATTEN",
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"Verdana",
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"Verdana",
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"number",
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"number",
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"pala",
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"pala"
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"simhei"
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],
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],
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"nameMap": {
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"nameMap": {
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"确定": "confirm.opus",
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"确定": "confirm.opus",
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@ -3114,6 +3114,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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"mhp",
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"mhp",
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"speed",
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"speed",
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"money",
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"money",
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"exp"
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]; //属性列表,图标在函数复写core.statusBar.icons中声明,数字为project\materials\icons.png中的图标序号(可使用便捷ps追加,第一个序号为0)
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]; //属性列表,图标在函数复写core.statusBar.icons中声明,数字为project\materials\icons.png中的图标序号(可使用便捷ps追加,第一个序号为0)
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const drawStatusList = (baseX, baseY) => {
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const drawStatusList = (baseX, baseY) => {
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let curh = baseY;
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let curh = baseY;
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@ -3138,7 +3139,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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curh - 4 * 3,
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curh - 4 * 3,
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TEXT_COLOR,
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TEXT_COLOR,
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"#000000",
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"#000000",
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6
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3
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);
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);
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core.setFont("outerUI", "bold 36px Verdana");
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core.setFont("outerUI", "bold 36px Verdana");
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// 四舍五入
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// 四舍五入
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@ -3161,8 +3162,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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curh,
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curh,
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TEXT_COLOR,
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TEXT_COLOR,
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"#000000",
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"#000000",
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6
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3
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);
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)
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curh += 24 * 3;
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curh += 24 * 3;
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if (curh > 130 * 3 && core.domStyle.isVertical) {
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if (curh > 130 * 3 && core.domStyle.isVertical) {
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@ -3183,7 +3184,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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22 * 3,
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22 * 3,
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TEXT_COLOR,
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TEXT_COLOR,
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"#000000",
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"#000000",
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6
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3
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);
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);
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}
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}
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drawStatusList(96 * 3, 46 * 3);
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drawStatusList(96 * 3, 46 * 3);
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@ -3200,7 +3201,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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41 * 3,
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41 * 3,
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TEXT_COLOR,
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TEXT_COLOR,
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"#000000",
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"#000000",
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6
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3
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);
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);
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}
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}
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drawStatusList(110 * 3, 93 * 3);
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drawStatusList(110 * 3, 93 * 3);
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@ -21110,257 +21111,268 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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});
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});
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},
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},
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"天气叠加": function () {
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"天气叠加": function () {
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//使用方法:使用core.setWeather(天气,等级)来增加天气,使用core.setWeather()来清空天气
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//使用方法:使用core.setWeather(天气,等级)来增加天气,使用core.setWeather()来清空天气
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// 天气叠加功能
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// 天气叠加功能
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////// 更改天气效果 //////
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control.prototype.setWeather = function (type, level) {
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////// 更改天气效果 //////
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// 非雨雪
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control.prototype.setWeather = function (type, level) {
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if (type == null) {
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// 非雨雪
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Object.keys(core.control.weathers).forEach(function (one) {
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if (type == null) {
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core.deleteCanvas("weather" + one);
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Object.keys(core.control.weathers).forEach(function (one) {
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});
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core.deleteCanvas("weather" + one);
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core.animateFrame.weather.type = [];
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});
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core.animateFrame.weather.nodes = {};
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core.animateFrame.weather.type = [];
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core.animateFrame.weather.level = {};
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core.animateFrame.weather.nodes = {};
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core.animateFrame.weather.time = {};
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core.animateFrame.weather.level = {};
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return;
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core.animateFrame.weather.time = {};
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}
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return;
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if (!core.animateFrame.weather.level || level == null)
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}
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core.animateFrame.weather.level = {};
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if (!core.animateFrame.weather.level || level == null)
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if (!core.animateFrame.weather.type) core.animateFrame.weather.type = [];
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core.animateFrame.weather.level = {};
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level = core.clamp(parseInt(level) || 5, 1, 10);
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if (!core.animateFrame.weather.type) core.animateFrame.weather.type = [];
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// 当前天气:则忽略
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level = core.clamp(parseInt(level) || 5, 1, 10);
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if (
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// 当前天气:则忽略
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core.animateFrame.weather.type.includes(type) &&
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if (
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level == core.animateFrame.weather.level[type]
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core.animateFrame.weather.type.includes(type) &&
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)
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level == core.animateFrame.weather.level[type]
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return;
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)
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if (core.animateFrame.weather.nodes[type]) return;
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return;
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// 计算当前的宽高
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if (core.animateFrame.weather.nodes[type]) return;
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core.createCanvas(
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// 计算当前的宽高
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"weather" + type,
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core.createCanvas(
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0,
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"weather" + type,
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0,
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0,
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core.__PIXELS__,
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0,
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core.__PIXELS__,
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core.__PIXELS__,
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80
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core.__PIXELS__,
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);
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80
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core.animateFrame.weather.type.push(type);
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);
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core.animateFrame.weather.level[type] = level;
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core.animateFrame.weather.type.push(type);
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this._setWeather_createNodes(type, level);
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core.animateFrame.weather.level[type] = level;
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};
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this._setWeather_createNodes(type, level);
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control.prototype._setWeather_createNodes = function (type, level) {
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};
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var number =
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control.prototype._setWeather_createNodes = function (type, level) {
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level *
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var number =
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parseInt(
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level *
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(20 * core.bigmap.width * core.bigmap.height) /
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parseInt(
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(core.__SIZE__ * core.__SIZE__)
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(20 * core.bigmap.width * core.bigmap.height) /
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);
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(core.__SIZE__ * core.__SIZE__)
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if (!core.animateFrame.weather.nodes[type])
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);
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core.animateFrame.weather.nodes[type] = [];
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if (!core.animateFrame.weather.nodes[type])
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switch (type) {
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core.animateFrame.weather.nodes[type] = [];
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case "rain":
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switch (type) {
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for (var a = 0; a < number; a++) {
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case "rain":
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core.animateFrame.weather.nodes.rain.push({
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for (var a = 0; a < number; a++) {
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x: Math.random() * core.bigmap.width * 32,
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core.animateFrame.weather.nodes.rain.push({
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y: Math.random() * core.bigmap.height * 32,
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x: Math.random() * core.bigmap.width * 32,
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l: Math.random() * 2.5,
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y: Math.random() * core.bigmap.height * 32,
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xs: -4 + Math.random() * 4 + 2,
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l: Math.random() * 2.5,
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ys: Math.random() * 10 + 10,
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xs: -4 + Math.random() * 4 + 2,
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});
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ys: Math.random() * 10 + 10,
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}
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});
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break;
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}
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case "snow":
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break;
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for (var a = 0; a < number; a++) {
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case "snow":
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core.animateFrame.weather.nodes.snow.push({
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for (var a = 0; a < number; a++) {
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x: Math.random() * core.bigmap.width * 32,
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core.animateFrame.weather.nodes.snow.push({
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y: Math.random() * core.bigmap.height * 32,
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x: Math.random() * core.bigmap.width * 32,
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r: Math.random() * 5 + 1,
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y: Math.random() * core.bigmap.height * 32,
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d: Math.random() * Math.min(level, 200),
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r: Math.random() * 5 + 1,
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});
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d: Math.random() * Math.min(level, 200),
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}
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});
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break;
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}
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case "fog":
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break;
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if (core.animateFrame.weather.fog) {
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case "fog":
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core.animateFrame.weather.nodes[type] = [
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if (core.animateFrame.weather.fog) {
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{
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core.animateFrame.weather.nodes[type] = [{
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level: number,
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level: number,
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x: 0,
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x: 0,
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y: -core.__PIXELS__ / 2,
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y: -core.__PIXELS__ / 2,
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dx: -Math.random() * 1.5,
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dx: -Math.random() * 1.5,
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dy: Math.random(),
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dy: Math.random(),
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delta: 0.001,
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delta: 0.001,
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},
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}, ];
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];
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}
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}
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break;
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break;
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case "cloud":
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case "cloud":
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if (core.animateFrame.weather.cloud) {
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if (core.animateFrame.weather.cloud) {
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core.animateFrame.weather.nodes[type] = [{
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core.animateFrame.weather.nodes[type] = [
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level: number,
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{
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x: 0,
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level: number,
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y: -core.__PIXELS__ / 2,
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x: 0,
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dx: -Math.random() * 1.5,
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y: -core.__PIXELS__ / 2,
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dy: Math.random(),
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dx: -Math.random() * 1.5,
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delta: 0.001,
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dy: Math.random(),
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}, ];
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delta: 0.001,
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}
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},
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break;
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];
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case "sun":
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}
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if (core.animateFrame.weather.sun) {
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break;
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// 直接绘制
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case "sun":
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core.clearMap("weather" + type);
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if (core.animateFrame.weather.sun) {
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// 直接绘制
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core.drawImage(
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core.clearMap("weather" + type);
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"weather" + type,
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core.setAlpha("weather" + type, level / 10);
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core.animateFrame.weather.sun,
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core.drawImage(
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0,
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"weather" + type,
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0,
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core.animateFrame.weather.sun,
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core.animateFrame.weather.sun.width,
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0,
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core.animateFrame.weather.sun.height,
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0,
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0,
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core.animateFrame.weather.sun.width,
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0,
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core.animateFrame.weather.sun.height,
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core.__PIXELS__,
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0,
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core.__PIXELS__
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0,
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);
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core.__PIXELS__,
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core.setAlpha("weather" + type, level / 10);
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core.__PIXELS__
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core.animateFrame.weather.nodes.sun = [{ level: level, opacity: level / 10, delta: 0.01 }]
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);
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}
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core.setAlpha("weather" + type, 1);
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break;
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}
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}
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break;
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};
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}
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core.registerAnimationFrame("weather", true, function (timestamp) {
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};
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var weather = core.animateFrame.weather;
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core.registerAnimationFrame("weather", true, function (timestamp) {
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if (!weather.type) return;
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var weather = core.animateFrame.weather;
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weather.type.forEach(function (one) {
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if (!weather.type) return;
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if (
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weather.type.forEach(function (one) {
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timestamp - weather.time[one] <= 30 ||
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if (
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!core.dymCanvas["weather" + one]
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timestamp - weather.time[one] <= 30 ||
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)
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!core.dymCanvas["weather" + one]
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return;
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)
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core.control["_animationFrame_weather_" + one]();
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return;
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weather.time[one] = timestamp;
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core.control["_animationFrame_weather_" + one]();
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});
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weather.time[one] = timestamp;
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});
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});
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// 晴
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});
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control.prototype._animationFrame_weather_sun = function () {
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// 雨
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control.prototype._animationFrame_weather_rain = function () {
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var node = core.animateFrame.weather.nodes.sun[0]
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var ctx = core.dymCanvas.weatherrain,
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var opacity = node.opacity + node.delta;
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ox = core.bigmap.offsetX,
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oy = core.bigmap.offsetY;
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if (opacity > node.level / 11 + 0.3 || opacity < node.level / 11 - 0.3)
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core.clearMap("weatherrain");
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node.delta = -node.delta;
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ctx.strokeStyle = "rgba(174,194,224,0.8)";
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node.opacity = opacity;
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ctx.lineWidth = 1;
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core.setOpacity("weathersun", core.clamp(opacity, 0, 1));
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ctx.lineCap = "round";
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core.animateFrame.weather.nodes.rain.forEach(function (p) {
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};
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ctx.beginPath();
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// 雨
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ctx.moveTo(p.x - ox, p.y - oy);
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control.prototype._animationFrame_weather_rain = function () {
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ctx.lineTo(p.x + p.l * p.xs - ox, p.y + p.l * p.ys - oy);
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var ctx = core.dymCanvas.weatherrain,
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ctx.stroke();
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ox = core.bigmap.offsetX,
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p.x += p.xs;
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oy = core.bigmap.offsetY;
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p.y += p.ys;
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core.clearMap("weatherrain");
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if (p.x > core.bigmap.width * 32 || p.y > core.bigmap.height * 32) {
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ctx.strokeStyle = "rgba(174,194,224,0.8)";
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p.x = Math.random() * core.bigmap.width * 32;
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ctx.lineWidth = 1;
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p.y = -10;
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ctx.lineCap = "round";
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}
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core.animateFrame.weather.nodes.rain.forEach(function (p) {
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});
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ctx.beginPath();
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ctx.fill();
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ctx.moveTo(p.x - ox, p.y - oy);
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};
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ctx.lineTo(p.x + p.l * p.xs - ox, p.y + p.l * p.ys - oy);
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// 雪
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ctx.stroke();
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control.prototype._animationFrame_weather_snow = function () {
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p.x += p.xs;
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var ctx = core.dymCanvas.weathersnow,
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p.y += p.ys;
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ox = core.bigmap.offsetX,
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if (p.x > core.bigmap.width * 32 || p.y > core.bigmap.height * 32) {
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oy = core.bigmap.offsetY;
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p.x = Math.random() * core.bigmap.width * 32;
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core.clearMap("weathersnow");
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p.y = -10;
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ctx.fillStyle = "rgba(255, 255, 255, 0.8)";
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}
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ctx.beginPath();
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});
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if (!core.animateFrame.weather.data) core.animateFrame.weather.data = {};
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ctx.fill();
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core.animateFrame.weather.data.snow =
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};
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core.animateFrame.weather.data.snow || 0;
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// 雪
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core.animateFrame.weather.data.snow += 0.01;
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control.prototype._animationFrame_weather_snow = function () {
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var angle = core.animateFrame.weather.data.snow;
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var ctx = core.dymCanvas.weathersnow,
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core.animateFrame.weather.nodes.snow.forEach(function (p) {
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ox = core.bigmap.offsetX,
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ctx.moveTo(p.x - ox, p.y - oy);
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oy = core.bigmap.offsetY;
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ctx.arc(p.x - ox, p.y - oy, p.r, 0, Math.PI * 2, true);
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core.clearMap("weathersnow");
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// update
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ctx.fillStyle = "rgba(255, 255, 255, 0.8)";
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p.x += Math.sin(angle) * core.animateFrame.weather.level.snow;
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ctx.beginPath();
|
||||||
p.y += Math.cos(angle + p.d) + 1 + p.r / 2;
|
if (!core.animateFrame.weather.data) core.animateFrame.weather.data = {};
|
||||||
if (
|
core.animateFrame.weather.data.snow =
|
||||||
p.x > core.bigmap.width * 32 + 5 ||
|
core.animateFrame.weather.data.snow || 0;
|
||||||
p.x < -5 ||
|
core.animateFrame.weather.data.snow += 0.01;
|
||||||
p.y > core.bigmap.height * 32
|
var angle = core.animateFrame.weather.data.snow;
|
||||||
) {
|
core.animateFrame.weather.nodes.snow.forEach(function (p) {
|
||||||
if (Math.random() > 1 / 3) {
|
ctx.moveTo(p.x - ox, p.y - oy);
|
||||||
p.x = Math.random() * core.bigmap.width * 32;
|
ctx.arc(p.x - ox, p.y - oy, p.r, 0, Math.PI * 2, true);
|
||||||
p.y = -10;
|
// update
|
||||||
} else {
|
p.x += Math.sin(angle) * core.animateFrame.weather.level.snow;
|
||||||
if (Math.sin(angle) > 0) p.x = -5;
|
p.y += Math.cos(angle + p.d) + 1 + p.r / 2;
|
||||||
else p.x = core.bigmap.width * 32 + 5;
|
if (
|
||||||
p.y = Math.random() * core.bigmap.height * 32;
|
p.x > core.bigmap.width * 32 + 5 ||
|
||||||
}
|
p.x < -5 ||
|
||||||
}
|
p.y > core.bigmap.height * 32
|
||||||
});
|
) {
|
||||||
ctx.fill();
|
if (Math.random() > 1 / 3) {
|
||||||
};
|
p.x = Math.random() * core.bigmap.width * 32;
|
||||||
// 图片天气
|
p.y = -10;
|
||||||
control.prototype.__animateFrame_weather_image = function (image, type) {
|
} else {
|
||||||
if (!image) return;
|
if (Math.sin(angle) > 0) p.x = -5;
|
||||||
var node = core.animateFrame.weather.nodes[type][0];
|
else p.x = core.bigmap.width * 32 + 5;
|
||||||
core.setAlpha("weather" + type, node.level / 500);
|
p.y = Math.random() * core.bigmap.height * 32;
|
||||||
var wind = 1.5;
|
}
|
||||||
var width = image.width,
|
}
|
||||||
height = image.height;
|
});
|
||||||
node.x += node.dx * wind;
|
ctx.fill();
|
||||||
node.y += (2 * node.dy - 1) * wind;
|
};
|
||||||
if (node.x + 3 * width <= core.__PIXELS__) {
|
// 图片天气
|
||||||
node.x += 4 * width;
|
control.prototype.__animateFrame_weather_image = function (image, type) {
|
||||||
while (node.x > 0) node.x -= width;
|
if (!image) return;
|
||||||
}
|
var node = core.animateFrame.weather.nodes[type][0];
|
||||||
node.dy += node.delta;
|
core.setAlpha("weather" + type, node.level / 500);
|
||||||
if (node.dy >= 1) {
|
var wind = 1.5;
|
||||||
node.delta = -0.001;
|
var width = image.width,
|
||||||
} else if (node.dy <= 0) {
|
height = image.height;
|
||||||
node.delta = 0.001;
|
node.x += node.dx * wind;
|
||||||
}
|
node.y += (2 * node.dy - 1) * wind;
|
||||||
if (node.y + 3 * height <= core.__PIXELS__) {
|
if (node.x + 3 * width <= core.__PIXELS__) {
|
||||||
node.y += 4 * height;
|
node.x += 4 * width;
|
||||||
while (node.y > 0) node.y -= height;
|
while (node.x > 0) node.x -= width;
|
||||||
} else if (node.y >= 0) {
|
}
|
||||||
node.y -= height;
|
node.dy += node.delta;
|
||||||
}
|
if (node.dy >= 1) {
|
||||||
for (var i = 0; i < 3; ++i) {
|
node.delta = -0.001;
|
||||||
for (var j = 0; j < 3; ++j) {
|
} else if (node.dy <= 0) {
|
||||||
if (
|
node.delta = 0.001;
|
||||||
node.x + (i + 1) * width <= 0 ||
|
}
|
||||||
node.x + i * width >= core.__PIXELS__ ||
|
if (node.y + 3 * height <= core.__PIXELS__) {
|
||||||
node.y + (j + 1) * height <= 0 ||
|
node.y += 4 * height;
|
||||||
node.y + j * height >= core.__PIXELS__
|
while (node.y > 0) node.y -= height;
|
||||||
)
|
} else if (node.y >= 0) {
|
||||||
continue;
|
node.y -= height;
|
||||||
core.drawImage(
|
}
|
||||||
"weather" + type,
|
for (var i = 0; i < 3; ++i) {
|
||||||
image,
|
for (var j = 0; j < 3; ++j) {
|
||||||
node.x + i * width,
|
if (
|
||||||
node.y + j * height
|
node.x + (i + 1) * width <= 0 ||
|
||||||
);
|
node.x + i * width >= core.__PIXELS__ ||
|
||||||
}
|
node.y + (j + 1) * height <= 0 ||
|
||||||
}
|
node.y + j * height >= core.__PIXELS__
|
||||||
core.setAlpha("weather" + type, 1);
|
)
|
||||||
};
|
continue;
|
||||||
// 雾
|
core.drawImage(
|
||||||
control.prototype._animationFrame_weather_fog = function () {
|
"weather" + type,
|
||||||
core.clearMap("weatherfog");
|
image,
|
||||||
this.__animateFrame_weather_image(core.animateFrame.weather.fog, "fog");
|
node.x + i * width,
|
||||||
};
|
node.y + j * height
|
||||||
// 云
|
);
|
||||||
control.prototype._animationFrame_weather_cloud = function () {
|
}
|
||||||
core.clearMap("weathercloud");
|
}
|
||||||
this.__animateFrame_weather_image(
|
core.setAlpha("weather" + type, 1);
|
||||||
core.animateFrame.weather.cloud,
|
};
|
||||||
"cloud"
|
// 雾
|
||||||
);
|
control.prototype._animationFrame_weather_fog = function () {
|
||||||
};
|
core.clearMap("weatherfog");
|
||||||
},
|
this.__animateFrame_weather_image(core.animateFrame.weather.fog, "fog");
|
||||||
|
};
|
||||||
|
// 云
|
||||||
|
control.prototype._animationFrame_weather_cloud = function () {
|
||||||
|
core.clearMap("weathercloud");
|
||||||
|
this.__animateFrame_weather_image(
|
||||||
|
core.animateFrame.weather.cloud,
|
||||||
|
"cloud"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
},
|
||||||
"回合战斗动画": function () {
|
"回合战斗动画": function () {
|
||||||
// 在此增加新插件
|
// 在此增加新插件
|
||||||
const animateAttack = document.createElement("canvas"); //画布设置
|
const animateAttack = document.createElement("canvas"); //画布设置
|
||||||
|
Loading…
Reference in New Issue
Block a user